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General Discussion - Page 1682

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
TheYango
Profile Joined September 2008
United States47024 Posts
December 15 2012 04:50 GMT
#33621
http://www.playdota.com/forums/showthread.php?t=1203260

...And they're up!
Moderator
Saryph
Profile Joined April 2010
United States1955 Posts
Last Edited: 2012-12-15 04:58:05
December 15 2012 04:54 GMT
#33622
Doom armor buff?

Mayan apocalypse is here early.

Poor BH, first lothar's was nerfed, now no armor loss from track.
FinestHour
Profile Joined August 2010
United States18466 Posts
December 15 2012 04:56 GMT
#33623
holy shit
thug life.                                                       MVP/ex-
TheYango
Profile Joined September 2008
United States47024 Posts
December 15 2012 04:57 GMT
#33624
Changes look pretty good. A couple I don't quite agree with (don't think Bounty needed the nerf, and not sure this is the right way to address TA), but by and large dealt with the issues that needed to be dealt with.
Moderator
Gugu
Profile Joined October 2011
United States79 Posts
December 15 2012 05:13 GMT
#33625
So good
hi
tauon
Profile Blog Joined January 2012
Australia1278 Posts
Last Edited: 2012-12-15 05:19:57
December 15 2012 05:13 GMT
#33626
On December 15 2012 13:57 TheYango wrote:
Changes look pretty good. A couple I don't quite agree with (don't think Bounty needed the nerf, and not sure this is the right way to address TA), but by and large dealt with the issues that needed to be dealt with.

I don't think the mana cost nerf will affect TA popularity tbh. With bottle crowing, she will still be insanely strong 1v1 solo mid. Also Sven's cleave radius is still insanely large.

I'm loving the ES, Doom and Clockwerk buffs. They seem like the big winners in this patch
Road to 6sange
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
December 15 2012 05:18 GMT
#33627
On December 15 2012 13:57 TheYango wrote:
Changes look pretty good. A couple I don't quite agree with (don't think Bounty needed the nerf, and not sure this is the right way to address TA), but by and large dealt with the issues that needed to be dealt with.

I disagree, i think that bounty needed a nerf. Just not to the armour on track. That was not why you picked BH and it won't stop teams picking him for their ganking lineups.

I agree with changes mainly, don't like the batrider change he will still be first ban/pick in d2 at least. The doom change is interesting, you could get a fast necrobook+HoD and just take everytower without ever dieng.

TA change is pretty huge considering her base mana pool is really low, and bottle charges are not enough to sustain the spam considering bottle gives 70 mana and refraction now costs 100.

Nerf to undying is good aswell, doesn't change how the hero is played but changes how dumb he is verse trilanes IMO.

oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2012-12-15 05:21:34
December 15 2012 05:18 GMT
#33628
hmm, quite severe nerfs on quite a few heroes.

magnus nerf is quite bad for early offlane, but it merely makes him gankable. probably will see more play.

drow aura got royally fucked rofl.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
FinestHour
Profile Joined August 2010
United States18466 Posts
December 15 2012 05:20 GMT
#33629
ta isnt even positive winrates anywhere on dotabuff man, hero is just right
thug life.                                                       MVP/ex-
Bash
Profile Joined August 2007
Finland1533 Posts
December 15 2012 05:22 GMT
#33630
The fact that TA never runs out of mana with just a bottle is kind of a problem whether the hero is imbalanced or not, I think it's a great change.

I can see how nerfing TA can be more problematic than it might seem at a glance, she doesn't actually have any utility whatsoever past killing people and winning a 1v1 lane. Do note that they also nerfed crit.
I can't sing and I can't dance, but still I know how to clap my hands.
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2012-12-15 05:25:05
December 15 2012 05:24 GMT
#33631
On December 15 2012 13:57 TheYango wrote:
Changes look pretty good. A couple I don't quite agree with (don't think Bounty needed the nerf, and not sure this is the right way to address TA), but by and large dealt with the issues that needed to be dealt with.

The idea of BH instant-gib hero through physical damage is quite absurd. The reason his track gives team gold bonus is to encourage teamwork. You can still kill the tracked heroes with team, but if you want to solo kill a hero by yourself, it's gonna be harder.
Although I don't think it's that big of the nerf, considering the armor reduction only 1/3/5, you need to have 1 or 2 more autoattack to finish hero off if you want to solokill yourself.
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
December 15 2012 05:27 GMT
#33632
Drow is now shittier. Nice.
To Skeleton King: "Have you considered employment at Apple?"
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
Last Edited: 2012-12-15 05:30:23
December 15 2012 05:29 GMT
#33633
Yay for crit nerf

Also, 6.78 leak:

+ Show Spoiler +
- Treant now fires a nuke whenever he attacks
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Cool Cat
Profile Joined June 2009
United States1644 Posts
December 15 2012 05:30 GMT
#33634
On December 15 2012 14:27 KezseN wrote:
Drow is now shittier. Nice.

epic. i like it.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-12-15 05:37:12
December 15 2012 05:32 GMT
#33635
On December 15 2012 14:18 SirMilford wrote:
I disagree, i think that bounty needed a nerf. Just not to the armour on track. That was not why you picked BH and it won't stop teams picking him for their ganking lineups.

That's the thing. The hero is good in ganking lineups, but he's not so game-defining that he makes ganking lineups work on his own. His strength and popularity is a product of ganking lineups being powerful and popular right now. If other changes shift the game away from such an all-out aggressive style, he's going to phase out a bit. I don't think he's too strong on his own, he's just well suited to popular comps, which is why he's a common pick.

He's a hero that benefits from the current aggressive style. He's not the cause of it.

On December 15 2012 14:22 Bash wrote:
The fact that TA never runs out of mana with just a bottle is kind of a problem whether the hero is imbalanced or not, I think it's a great change.

I can see how nerfing TA can be more problematic than it might seem at a glance, she doesn't actually have any utility whatsoever past killing people and winning a 1v1 lane. Do note that they also nerfed crit.

The problem with nerfing TA is that it still doesn't affect the DotA 1/DotA 2 parity problem with the hero. The hero is perfectly balanced in DotA 1, and is getting nerfed here because engine differences make her too strong in DotA 2.

If Icefrog is going to go on the record saying he intends to continue balancing DotA 1, then he should try to address these parity issues, rather than just nerfing the hero because of DotA 2.

On December 15 2012 14:24 canikizu wrote:
Show nested quote +
On December 15 2012 13:57 TheYango wrote:
Changes look pretty good. A couple I don't quite agree with (don't think Bounty needed the nerf, and not sure this is the right way to address TA), but by and large dealt with the issues that needed to be dealt with.

The idea of BH instant-gib hero through physical damage is quite absurd. The reason his track gives team gold bonus is to encourage teamwork. You can still kill the tracked heroes with team, but if you want to solo kill a hero by yourself, it's gonna be harder.
Although I don't think it's that big of the nerf, considering the armor reduction only 1/3/5, you need to have 1 or 2 more autoattack to finish hero off if you want to solokill yourself.

BH isn't going to solo-kill anyone unless your team is either massively ahead, or the enemy team outright failed at containing your development in the off-lane. Especially since the Lothar's build is dead.
Moderator
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
December 15 2012 05:33 GMT
#33636
those changes, I love it

in Icefrog we trust <3
ffxiv enjoyer
trinxified
Profile Joined December 2010
Canada7774 Posts
December 15 2012 05:37 GMT
#33637
I just played Timbersaw for the VERY first time, not even in Dota 1.

Such an awkward hero. I have no idea how to be successful with this hero at all.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
Last Edited: 2012-12-15 05:40:02
December 15 2012 05:38 GMT
#33638
75 mana refractions means she has refraction every wave of laning, at least now she has to conserve it for when she needs it.

1200 range for level 1 skewer was pretty ridiculous and made it way too easy to escape ganks in a suicide lane.

---

But my thoughts: jungle vlad doom can now be a full wannabe lycanthrope! get command aura and necrobook, and you have a (near) max movespeed tower pushing army.

Harpy lightning is amazing. 4 second cd, 50 mana 140 damage nuke. If you find one at level 1, there's no way anyone can lane against you.

Edit: and it's 900 range too. Uh yeah.
Tunga
Profile Joined August 2011
United States765 Posts
December 15 2012 05:45 GMT
#33639
+I like the changes especially to Drow. She is no longer an OP global threat but she is still OP in team fights when she can prevent her ult from being halved.
+The nerf to BH's track is a bigger deal than first glance.
+Clockwork now has the armor (from agi growth buff) to justify his frickin metal suit.
+Sven got some smaller nerfs than anticipated, but maybe the Buriza nerf is actually huge.

-Not liking the direction they decided to use for nerfing Cent and Magnus though. I felt that a nerf in AoE of Reverse polarity was the most necessary and Stampede shoulda had tweaks in cd and manacost instead of changing the stun to a slow.
-Jakiro, Bat and Undying could've also used some more tiny nerfs but I guess they're more game changing than i realize.
-Morphling and Spec still dont feel viable.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
December 15 2012 05:51 GMT
#33640
On December 15 2012 14:38 igotmyown wrote:
75 mana refractions means she has refraction every wave of laning, at least now she has to conserve it for when she needs it.

1200 range for level 1 skewer was pretty ridiculous and made it way too easy to escape ganks in a suicide lane.

---

But my thoughts: jungle vlad doom can now be a full wannabe lycanthrope! get command aura and necrobook, and you have a (near) max movespeed tower pushing army.

Harpy lightning is amazing. 4 second cd, 50 mana 140 damage nuke. If you find one at level 1, there's no way anyone can lane against you.

Edit: and it's 900 range too. Uh yeah.

doom's manapool is pretty small tho... like you cant even sustain devour without some kind of mana regen
Writer
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