...And they're up!
General Discussion - Page 1682
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TheYango
United States47024 Posts
...And they're up! | ||
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Saryph
United States1955 Posts
Mayan apocalypse is here early. Poor BH, first lothar's was nerfed, now no armor loss from track. | ||
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FinestHour
United States18466 Posts
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TheYango
United States47024 Posts
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Gugu
United States79 Posts
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tauon
Australia1278 Posts
On December 15 2012 13:57 TheYango wrote: Changes look pretty good. A couple I don't quite agree with (don't think Bounty needed the nerf, and not sure this is the right way to address TA), but by and large dealt with the issues that needed to be dealt with. I don't think the mana cost nerf will affect TA popularity tbh. With bottle crowing, she will still be insanely strong 1v1 solo mid. Also Sven's cleave radius is still insanely large. I'm loving the ES, Doom and Clockwerk buffs. They seem like the big winners in this patch | ||
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SirMilford
Australia1269 Posts
On December 15 2012 13:57 TheYango wrote: Changes look pretty good. A couple I don't quite agree with (don't think Bounty needed the nerf, and not sure this is the right way to address TA), but by and large dealt with the issues that needed to be dealt with. I disagree, i think that bounty needed a nerf. Just not to the armour on track. That was not why you picked BH and it won't stop teams picking him for their ganking lineups. I agree with changes mainly, don't like the batrider change he will still be first ban/pick in d2 at least. The doom change is interesting, you could get a fast necrobook+HoD and just take everytower without ever dieng. TA change is pretty huge considering her base mana pool is really low, and bottle charges are not enough to sustain the spam considering bottle gives 70 mana and refraction now costs 100. Nerf to undying is good aswell, doesn't change how the hero is played but changes how dumb he is verse trilanes IMO. | ||
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oneofthem
Cayman Islands24199 Posts
magnus nerf is quite bad for early offlane, but it merely makes him gankable. probably will see more play. drow aura got royally fucked rofl. | ||
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FinestHour
United States18466 Posts
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Bash
Finland1533 Posts
I can see how nerfing TA can be more problematic than it might seem at a glance, she doesn't actually have any utility whatsoever past killing people and winning a 1v1 lane. Do note that they also nerfed crit. | ||
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canikizu
4860 Posts
On December 15 2012 13:57 TheYango wrote: Changes look pretty good. A couple I don't quite agree with (don't think Bounty needed the nerf, and not sure this is the right way to address TA), but by and large dealt with the issues that needed to be dealt with. The idea of BH instant-gib hero through physical damage is quite absurd. The reason his track gives team gold bonus is to encourage teamwork. You can still kill the tracked heroes with team, but if you want to solo kill a hero by yourself, it's gonna be harder. Although I don't think it's that big of the nerf, considering the armor reduction only 1/3/5, you need to have 1 or 2 more autoattack to finish hero off if you want to solokill yourself. | ||
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KezseN
Singapore1450 Posts
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LAN-f34r
New Zealand2099 Posts
Also, 6.78 leak: + Show Spoiler + - Treant now fires a nuke whenever he attacks | ||
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Cool Cat
United States1644 Posts
On December 15 2012 14:27 KezseN wrote: Drow is now shittier. Nice. epic. i like it. | ||
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TheYango
United States47024 Posts
On December 15 2012 14:18 SirMilford wrote: I disagree, i think that bounty needed a nerf. Just not to the armour on track. That was not why you picked BH and it won't stop teams picking him for their ganking lineups. That's the thing. The hero is good in ganking lineups, but he's not so game-defining that he makes ganking lineups work on his own. His strength and popularity is a product of ganking lineups being powerful and popular right now. If other changes shift the game away from such an all-out aggressive style, he's going to phase out a bit. I don't think he's too strong on his own, he's just well suited to popular comps, which is why he's a common pick. He's a hero that benefits from the current aggressive style. He's not the cause of it. On December 15 2012 14:22 Bash wrote: The fact that TA never runs out of mana with just a bottle is kind of a problem whether the hero is imbalanced or not, I think it's a great change. I can see how nerfing TA can be more problematic than it might seem at a glance, she doesn't actually have any utility whatsoever past killing people and winning a 1v1 lane. Do note that they also nerfed crit. The problem with nerfing TA is that it still doesn't affect the DotA 1/DotA 2 parity problem with the hero. The hero is perfectly balanced in DotA 1, and is getting nerfed here because engine differences make her too strong in DotA 2. If Icefrog is going to go on the record saying he intends to continue balancing DotA 1, then he should try to address these parity issues, rather than just nerfing the hero because of DotA 2. On December 15 2012 14:24 canikizu wrote: The idea of BH instant-gib hero through physical damage is quite absurd. The reason his track gives team gold bonus is to encourage teamwork. You can still kill the tracked heroes with team, but if you want to solo kill a hero by yourself, it's gonna be harder. Although I don't think it's that big of the nerf, considering the armor reduction only 1/3/5, you need to have 1 or 2 more autoattack to finish hero off if you want to solokill yourself. BH isn't going to solo-kill anyone unless your team is either massively ahead, or the enemy team outright failed at containing your development in the off-lane. Especially since the Lothar's build is dead. | ||
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Stancel
Singapore15360 Posts
in Icefrog we trust <3 | ||
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trinxified
Canada7774 Posts
Such an awkward hero. I have no idea how to be successful with this hero at all. | ||
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igotmyown
United States4291 Posts
1200 range for level 1 skewer was pretty ridiculous and made it way too easy to escape ganks in a suicide lane. --- But my thoughts: jungle vlad doom can now be a full wannabe lycanthrope! get command aura and necrobook, and you have a (near) max movespeed tower pushing army. Harpy lightning is amazing. 4 second cd, 50 mana 140 damage nuke. If you find one at level 1, there's no way anyone can lane against you. Edit: and it's 900 range too. Uh yeah. | ||
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Tunga
United States765 Posts
+The nerf to BH's track is a bigger deal than first glance. +Clockwork now has the armor (from agi growth buff) to justify his frickin metal suit. +Sven got some smaller nerfs than anticipated, but maybe the Buriza nerf is actually huge. -Not liking the direction they decided to use for nerfing Cent and Magnus though. I felt that a nerf in AoE of Reverse polarity was the most necessary and Stampede shoulda had tweaks in cd and manacost instead of changing the stun to a slow. -Jakiro, Bat and Undying could've also used some more tiny nerfs but I guess they're more game changing than i realize. -Morphling and Spec still dont feel viable. | ||
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Kiante
Australia7069 Posts
On December 15 2012 14:38 igotmyown wrote: 75 mana refractions means she has refraction every wave of laning, at least now she has to conserve it for when she needs it. 1200 range for level 1 skewer was pretty ridiculous and made it way too easy to escape ganks in a suicide lane. --- But my thoughts: jungle vlad doom can now be a full wannabe lycanthrope! get command aura and necrobook, and you have a (near) max movespeed tower pushing army. Harpy lightning is amazing. 4 second cd, 50 mana 140 damage nuke. If you find one at level 1, there's no way anyone can lane against you. Edit: and it's 900 range too. Uh yeah. doom's manapool is pretty small tho... like you cant even sustain devour without some kind of mana regen | ||
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