On December 15 2012 15:43 IPA wrote: Do Treant's changes make him any more viable (competitively)?
Kinda selfishly stoked about Drow nerf. And pleased with tiny necro buff.
An treant will be just as useless as always. They buffed his skills but at the end of the day he still doesn't actually do anything. Sure a 3 secon root is nice... But it does no damage and bkb and manta remove it. Leech seed is still not viable due to his mana and the stress on living armour.
On December 15 2012 15:50 ControlMonkey wrote: What is the disparity between dota1 and dota2 Templar Assassin?
In dota 2 psi blade spill is far more forgiving and in dota 1 alot more things are done in 2 damage instances rather than 1 so they burn through refraction charges more. I think naix feast was a separate instance of damage to his right click for example.
On December 15 2012 15:50 ControlMonkey wrote: What is the disparity between dota1 and dota2 Templar Assassin?
- Psi Blades angle detection - Certain effects counting as multiple damage instances for Refraction now count as one - Deso damage/-armor order bug - A bunch of other shit
On December 15 2012 16:48 blahz0r wrote: I thought it was common knowledge that doom started at inbetween -.46 and -.47 armor. =x
Change "common" to "obscure" and you got it right. There are many people out there who don´t even know the movespeed values of any hero at all. I quote "Anti mage(315) ms is now only second fastest hero in the game" Terrifying, but I swear it´s true someone said that.
(fyi Luna with 330 rules, Chaos Knight with 325 commands and Naga Siren and Pugna with 320 delegate.)
On December 15 2012 16:48 blahz0r wrote: I thought it was common knowledge that doom started at inbetween -.46 and -.47 armor. =x
Change "common" to "obscure" and you got it right. There are many people out there who don´t even know the movespeed values of any hero at all. I quote "Anti mage(315) ms is now only second fastest hero in the game" Terrifying, but I swear it´s true someone said that.
(fyi Luna with 330 rules, Chaos Knight with 325 commands and Naga Siren and Pugna with 320 delegate.)
That is SO terrifying, oh my god! I don't think I'm gonna sleep tonight.
Best buff to trent would be if they made it so timbersaw can hit him with his hook and pull himself towards trent. Also idk if people saw this already but it's pretty hilar+ Show Spoiler +
On December 15 2012 18:35 Esoterikk wrote: What engine differences make TA so much better in Dota 2?
- Psi Blades angle detection - Certain effects counting as multiple damage instances for Refraction now count as one - Deso damage/-armor order bug - A bunch of other shit
I wonder if Zeus' skills will ever be reworked. An increase in strength growth is nice and all, but does not seem to show any indication of solving his real issues which are his skills.
On December 15 2012 18:43 Nilrem wrote: I wonder if Zeus' skills will ever be reworked. An increase in strength growth is nice and all, but does not seem to show any indication of solving his real issues which are his skills.
I like his current skillset imo, fits well with his lore
thoughts on arc having a ministun on primary target only?
On December 15 2012 18:43 Nilrem wrote: I wonder if Zeus' skills will ever be reworked. An increase in strength growth is nice and all, but does not seem to show any indication of solving his real issues which are his skills.
I like his current skillset imo, fits well with his lore
thoughts on arc having a ministun on primary target only?
I personally think Zeus is really quite easily handled with a magic stick in lane because he is very dependent on using arc lightning as a last hitting tool. I think an interesting change would be turning it to an toggle orb, not too dissimilar to Viper's works.
If his speed or ranges were different he would be fine, either for laning or just on his skills. Imagine if his passive had 50% more range or something, it would hurt.
Zues should get a secondary arc lightning that doesn't bounce but shares the same cd as his current one imo. He's pretty much forced to push the lane for farm.