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General Discussion - Page 1684

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
December 15 2012 06:55 GMT
#33661
On December 15 2012 15:43 IPA wrote:
Do Treant's changes make him any more viable (competitively)?

Kinda selfishly stoked about Drow nerf. And pleased with tiny necro buff.

An treant will be just as useless as always. They buffed his skills but at the end of the day he still doesn't actually do anything. Sure a 3 secon root is nice... But it does no damage and bkb and manta remove it. Leech seed is still not viable due to his mana and the stress on living armour.
Dota 3hard5me
TheEmulator
Profile Blog Joined July 2010
28102 Posts
December 15 2012 06:59 GMT
#33662
Yeah, Treant just sucks. Even if he was viable I don't know if I would even want to play him.
Administrator
valheru
Profile Joined January 2011
Australia966 Posts
December 15 2012 07:02 GMT
#33663
On December 15 2012 15:50 ControlMonkey wrote:
What is the disparity between dota1 and dota2 Templar Assassin?

In dota 2 psi blade spill is far more forgiving and in dota 1 alot more things are done in 2 damage instances rather than 1 so they burn through refraction charges more. I think naix feast was a separate instance of damage to his right click for example.
I reject your reality and substitute my own
TheYango
Profile Joined September 2008
United States47024 Posts
December 15 2012 07:02 GMT
#33664
On December 15 2012 15:50 ControlMonkey wrote:
What is the disparity between dota1 and dota2 Templar Assassin?

- Psi Blades angle detection
- Certain effects counting as multiple damage instances for Refraction now count as one
- Deso damage/-armor order bug
- A bunch of other shit
Moderator
blahz0r
Profile Joined December 2010
3030 Posts
December 15 2012 07:48 GMT
#33665
I thought it was common knowledge that doom started at inbetween -.46 and -.47 armor. =x
Liquipedia
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
December 15 2012 09:02 GMT
#33666
On December 15 2012 16:48 blahz0r wrote:
I thought it was common knowledge that doom started at inbetween -.46 and -.47 armor. =x

Change "common" to "obscure" and you got it right.
There are many people out there who don´t even know the movespeed values of any hero at all.
I quote "Anti mage(315) ms is now only second fastest hero in the game" Terrifying, but I swear it´s true someone said that.

(fyi Luna with 330 rules, Chaos Knight with 325 commands and Naga Siren and Pugna with 320 delegate.)
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Veclada
Profile Joined September 2010
742 Posts
December 15 2012 09:24 GMT
#33667
Dont know if this has been asked but do you have to hit a tree with timersaws hook to do damage?
asdfg
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
December 15 2012 09:24 GMT
#33668
On December 15 2012 18:02 Mataza wrote:
Show nested quote +
On December 15 2012 16:48 blahz0r wrote:
I thought it was common knowledge that doom started at inbetween -.46 and -.47 armor. =x

Change "common" to "obscure" and you got it right.
There are many people out there who don´t even know the movespeed values of any hero at all.
I quote "Anti mage(315) ms is now only second fastest hero in the game" Terrifying, but I swear it´s true someone said that.

(fyi Luna with 330 rules, Chaos Knight with 325 commands and Naga Siren and Pugna with 320 delegate.)

That is SO terrifying, oh my god! I don't think I'm gonna sleep tonight.
super gg
Yoshi-
Profile Joined October 2008
Germany10227 Posts
December 15 2012 09:27 GMT
#33669
On December 15 2012 18:24 Veclada wrote:
Dont know if this has been asked but do you have to hit a tree with timersaws hook to do damage?


Yes not the hook does the damage, but timbersaw moving to the tree does the damage
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
December 15 2012 09:34 GMT
#33670
Best buff to trent would be if they made it so timbersaw can hit him with his hook and pull himself towards trent.
Also idk if people saw this already but it's pretty hilar+ Show Spoiler +
Cackle™
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
December 15 2012 09:35 GMT
#33671
What engine differences make TA so much better in Dota 2?
FinestHour
Profile Joined August 2010
United States18466 Posts
December 15 2012 09:38 GMT
#33672
On December 15 2012 18:35 Esoterikk wrote:
What engine differences make TA so much better in Dota 2?


- Psi Blades angle detection
- Certain effects counting as multiple damage instances for Refraction now count as one
- Deso damage/-armor order bug
- A bunch of other shit


literally 5 posts above you, read old posts yo
thug life.                                                       MVP/ex-
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
December 15 2012 09:43 GMT
#33673
I wonder if Zeus' skills will ever be reworked. An increase in strength growth is nice and all, but does not seem to show any indication of solving his real issues which are his skills.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
December 15 2012 09:46 GMT
#33674
Oh my god I'm so happy with Clock's and Morph's buffs.
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
December 15 2012 09:47 GMT
#33675
On December 15 2012 18:43 Nilrem wrote:
I wonder if Zeus' skills will ever be reworked. An increase in strength growth is nice and all, but does not seem to show any indication of solving his real issues which are his skills.


I like his current skillset imo, fits well with his lore

thoughts on arc having a ministun on primary target only?
ffxiv enjoyer
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
December 15 2012 10:00 GMT
#33676
On December 15 2012 18:47 DoNotDisturb wrote:
Show nested quote +
On December 15 2012 18:43 Nilrem wrote:
I wonder if Zeus' skills will ever be reworked. An increase in strength growth is nice and all, but does not seem to show any indication of solving his real issues which are his skills.


I like his current skillset imo, fits well with his lore

thoughts on arc having a ministun on primary target only?


I personally think Zeus is really quite easily handled with a magic stick in lane because he is very dependent on using arc lightning as a last hitting tool. I think an interesting change would be turning it to an toggle orb, not too dissimilar to Viper's works.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
December 15 2012 10:22 GMT
#33677
If his speed or ranges were different he would be fine, either for laning or just on his skills. Imagine if his passive had 50% more range or something, it would hurt.
What does it matter how I loose it?
acker
Profile Joined September 2010
United States2958 Posts
December 15 2012 10:25 GMT
#33678
Imagine if his ult applied a ministun ala Chain Frost.

That would instantly make him a situational competitive pick.
Kishin2
Profile Joined May 2011
United States7534 Posts
December 15 2012 10:36 GMT
#33679
Zues should get a secondary arc lightning that doesn't bounce but shares the same cd as his current one imo. He's pretty much forced to push the lane for farm.
Yoshi-
Profile Joined October 2008
Germany10227 Posts
December 15 2012 10:38 GMT
#33680
They should just readd the bug that happened when they introduced agha for him.
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