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General Discussion - Page 1683

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
December 15 2012 05:54 GMT
#33641
On December 15 2012 14:51 Kiante wrote:
Show nested quote +
On December 15 2012 14:38 igotmyown wrote:
75 mana refractions means she has refraction every wave of laning, at least now she has to conserve it for when she needs it.

1200 range for level 1 skewer was pretty ridiculous and made it way too easy to escape ganks in a suicide lane.

---

But my thoughts: jungle vlad doom can now be a full wannabe lycanthrope! get command aura and necrobook, and you have a (near) max movespeed tower pushing army.

Harpy lightning is amazing. 4 second cd, 50 mana 140 damage nuke. If you find one at level 1, there's no way anyone can lane against you.

Edit: and it's 900 range too. Uh yeah.

doom's manapool is pretty small tho... like you cant even sustain devour without some kind of mana regen

That's probably more of a chen thing. Steal a harpy, stack a big camp while you camp their mid with your harpy, then once you've won mid find a wildkin and get back all your experience.

Or you could go bottle doom mid with a harpy.
MrHoon *
Profile Blog Joined April 2008
10183 Posts
December 15 2012 05:56 GMT
#33642
Clockwerk
- Agility growth increased from 1.2 to 2.3


happiest day of my life
dats racist
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
December 15 2012 05:58 GMT
#33643
I dislike the way he nerfed drow. I don't feel she was experimented with enough. We can see from prophet that global split pushers can be balanced, so I feel that the Frog should have nerfed her teamfighting or otherwise gave her a weakness to offset her aura. Instead we have a generic character again
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
December 15 2012 05:59 GMT
#33644
lol i didnt even know skewer went through bkb
POGGERS
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
Last Edited: 2012-12-15 06:02:07
December 15 2012 06:01 GMT
#33645
On December 15 2012 14:59 konadora wrote:
lol i didnt even know skewer went through bkb

Indeed, neither did I. Was rather shocked finding out it didn't. I feel the change to Reverse Polarity duration isn't particularly big? It's still freaking long and whenever you land a good one, fight is probably won. Though I guess Mag is more or less contained to solo mid, where he never does particularly well.

Maybe still hardlane... It's almost as long but definately no mirana leap.
Dota 3hard5me
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
December 15 2012 06:03 GMT
#33646
Is morphling back now? .25 to .45, .45 to .4, .4 to .25

Edit: actually, morphling was .3, so his cast animation is actually even better than in his glory days.
MrHoon *
Profile Blog Joined April 2008
10183 Posts
December 15 2012 06:08 GMT
#33647
Skewer Range nerf Revert was needed. There was no reason for magnus to get that buff in the first place
.25 seconds shaved wont change too much imo. It's still a damn good spell and he will still get picked
The RP nerf is like the Darkseer vaccum nerf, it's so small that it won't change the hero

The small spectre buff is nice, I always disliked the fact it removed every single one of them

Sven nerfs doesn't change a thing

lol@treant changes. Whats his base damage at lvl 1? 90?

Zeus STR buff is really cool, hoped it came a bit earlier

Doom has +1 Armor! AMAZING!

Buriza Revert is w/e.

Harpy mana cost decrease is nice. Something nice for doom to use. Satyr still seems like a better choice for chen and ench but i guess you can pick it up anyways for clearing jungle faster because of 4 second cooldown

Weaver increased damage on shikuchi is pretty cool



And next patch we'll once again see the morphling cycle once again!
dats racist
pap0t
Profile Joined August 2012
Philippines279 Posts
December 15 2012 06:13 GMT
#33648
Now twin head is going to be more annoying..........
Ownage, maybe?
pap0t
Profile Joined August 2012
Philippines279 Posts
December 15 2012 06:15 GMT
#33649
On December 15 2012 14:56 MrHoon wrote:
Show nested quote +
Clockwerk
- Agility growth increased from 1.2 to 2.3


happiest day of my life


This is good.. but i would rather have the old clock base armor back.
Ownage, maybe?
Tunga
Profile Joined August 2011
United States765 Posts
December 15 2012 06:15 GMT
#33650
On December 15 2012 15:03 igotmyown wrote:
Is morphling back now? .25 to .45, .45 to .4, .4 to .25

Edit: actually, morphling was .3, so his cast animation is actually even better than in his glory days.


He wont be back until his morph manacost gets reduced to 25... and that's a maybe.
TheEmulator
Profile Blog Joined July 2010
28102 Posts
December 15 2012 06:17 GMT
#33651
On December 15 2012 14:56 MrHoon wrote:
Show nested quote +
Clockwerk
- Agility growth increased from 1.2 to 2.3


happiest day of my life

I am guessing you must like Clock
Administrator
MrHoon *
Profile Blog Joined April 2008
10183 Posts
December 15 2012 06:17 GMT
#33652
On December 15 2012 15:15 pap0t wrote:
Show nested quote +
On December 15 2012 14:56 MrHoon wrote:
Clockwerk
- Agility growth increased from 1.2 to 2.3


happiest day of my life


This is good.. but i would rather have the old clock base armor back.

I would rather have ridiculous Int Gain so I can run around with green boots
dats racist
TheYango
Profile Joined September 2008
United States47024 Posts
December 15 2012 06:27 GMT
#33653
On December 15 2012 14:58 LAN-f34r wrote:
I dislike the way he nerfed drow. I don't feel she was experimented with enough. We can see from prophet that global split pushers can be balanced, so I feel that the Frog should have nerfed her teamfighting or otherwise gave her a weakness to offset her aura. Instead we have a generic character again

In fairness, the nerf to Furion in 6.75 suggests that Icefrog doesn't necessarily like the type of gameplay that potentially creates to begin with.
Moderator
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
December 15 2012 06:28 GMT
#33654
Wait, does doom have 1 more armor or does he have 1 base armor? The wording is kinda ambiguous.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
December 15 2012 06:31 GMT
#33655
On December 15 2012 15:28 LAN-f34r wrote:
Wait, does doom have 1 more armor or does he have 1 base armor? The wording is kinda ambiguous.

1 more armour means he has 1 amour lol. He used to have 0... Unless that wa changed in a previous patch?
Dota 3hard5me
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
Last Edited: 2012-12-15 06:33:44
December 15 2012 06:33 GMT
#33656
He has -2 base armor, but with 11 agi at level 1 that goes to -0.46 (or about there). That gets rounded up to show 0 armor in game.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-12-15 06:38:35
December 15 2012 06:33 GMT
#33657
On December 15 2012 15:28 LAN-f34r wrote:
Wait, does doom have 1 more armor or does he have 1 base armor? The wording is kinda ambiguous.

They'd be the same because he has 0 base armor.

On December 15 2012 15:33 LAN-f34r wrote:
He has -2 base armor, but with 11 agi at level 1 that goes to -0.46 (or about there). That gets rounded up to show 0 armor in game.

Icefrog uses the convention of base armor = level 1 armor value, and base damage = level 1 damage value, with stat-based bonuses already factored in.

Look at their Playdota.com stats. Doom's base armor says 0, not -2.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-12-15 06:35:34
December 15 2012 06:35 GMT
#33658
double post
Moderator
IPA
Profile Joined August 2010
United States3206 Posts
December 15 2012 06:43 GMT
#33659
Do Treant's changes make him any more viable (competitively)?

Kinda selfishly stoked about Drow nerf. And pleased with tiny necro buff.
Time held me green and dying though I sang in my chains like the sea.
ControlMonkey
Profile Blog Joined January 2011
Australia3109 Posts
December 15 2012 06:50 GMT
#33660
What is the disparity between dota1 and dota2 Templar Assassin?
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