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On December 15 2012 14:51 Kiante wrote:Show nested quote +On December 15 2012 14:38 igotmyown wrote: 75 mana refractions means she has refraction every wave of laning, at least now she has to conserve it for when she needs it.
1200 range for level 1 skewer was pretty ridiculous and made it way too easy to escape ganks in a suicide lane.
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But my thoughts: jungle vlad doom can now be a full wannabe lycanthrope! get command aura and necrobook, and you have a (near) max movespeed tower pushing army.
Harpy lightning is amazing. 4 second cd, 50 mana 140 damage nuke. If you find one at level 1, there's no way anyone can lane against you.
Edit: and it's 900 range too. Uh yeah. doom's manapool is pretty small tho... like you cant even sustain devour without some kind of mana regen That's probably more of a chen thing. Steal a harpy, stack a big camp while you camp their mid with your harpy, then once you've won mid find a wildkin and get back all your experience.
Or you could go bottle doom mid with a harpy.
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MrHoon
10183 Posts
Clockwerk - Agility growth increased from 1.2 to 2.3
happiest day of my life
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I dislike the way he nerfed drow. I don't feel she was experimented with enough. We can see from prophet that global split pushers can be balanced, so I feel that the Frog should have nerfed her teamfighting or otherwise gave her a weakness to offset her aura. Instead we have a generic character again
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konadora
Singapore66364 Posts
lol i didnt even know skewer went through bkb
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On December 15 2012 14:59 konadora wrote: lol i didnt even know skewer went through bkb Indeed, neither did I. Was rather shocked finding out it didn't. I feel the change to Reverse Polarity duration isn't particularly big? It's still freaking long and whenever you land a good one, fight is probably won. Though I guess Mag is more or less contained to solo mid, where he never does particularly well.
Maybe still hardlane... It's almost as long but definately no mirana leap.
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Is morphling back now? .25 to .45, .45 to .4, .4 to .25
Edit: actually, morphling was .3, so his cast animation is actually even better than in his glory days.
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MrHoon
10183 Posts
Skewer Range nerf Revert was needed. There was no reason for magnus to get that buff in the first place .25 seconds shaved wont change too much imo. It's still a damn good spell and he will still get picked The RP nerf is like the Darkseer vaccum nerf, it's so small that it won't change the hero
The small spectre buff is nice, I always disliked the fact it removed every single one of them
Sven nerfs doesn't change a thing
lol@treant changes. Whats his base damage at lvl 1? 90?
Zeus STR buff is really cool, hoped it came a bit earlier
Doom has +1 Armor! AMAZING!
Buriza Revert is w/e.
Harpy mana cost decrease is nice. Something nice for doom to use. Satyr still seems like a better choice for chen and ench but i guess you can pick it up anyways for clearing jungle faster because of 4 second cooldown
Weaver increased damage on shikuchi is pretty cool
And next patch we'll once again see the morphling cycle once again!
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Now twin head is going to be more annoying..........
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On December 15 2012 14:56 MrHoon wrote:happiest day of my life
This is good.. but i would rather have the old clock base armor back.
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On December 15 2012 15:03 igotmyown wrote: Is morphling back now? .25 to .45, .45 to .4, .4 to .25
Edit: actually, morphling was .3, so his cast animation is actually even better than in his glory days.
He wont be back until his morph manacost gets reduced to 25... and that's a maybe.
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28102 Posts
On December 15 2012 14:56 MrHoon wrote:happiest day of my life I am guessing you must like Clock
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MrHoon
10183 Posts
On December 15 2012 15:15 pap0t wrote:Show nested quote +On December 15 2012 14:56 MrHoon wrote: Clockwerk - Agility growth increased from 1.2 to 2.3 happiest day of my life This is good.. but i would rather have the old clock base armor back. I would rather have ridiculous Int Gain so I can run around with green boots
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United States47024 Posts
On December 15 2012 14:58 LAN-f34r wrote:I dislike the way he nerfed drow. I don't feel she was experimented with enough. We can see from prophet that global split pushers can be balanced, so I feel that the Frog should have nerfed her teamfighting or otherwise gave her a weakness to offset her aura. Instead we have a generic character again  In fairness, the nerf to Furion in 6.75 suggests that Icefrog doesn't necessarily like the type of gameplay that potentially creates to begin with.
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Wait, does doom have 1 more armor or does he have 1 base armor? The wording is kinda ambiguous.
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On December 15 2012 15:28 LAN-f34r wrote: Wait, does doom have 1 more armor or does he have 1 base armor? The wording is kinda ambiguous. 1 more armour means he has 1 amour lol. He used to have 0... Unless that wa changed in a previous patch?
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He has -2 base armor, but with 11 agi at level 1 that goes to -0.46 (or about there). That gets rounded up to show 0 armor in game.
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United States47024 Posts
On December 15 2012 15:28 LAN-f34r wrote: Wait, does doom have 1 more armor or does he have 1 base armor? The wording is kinda ambiguous. They'd be the same because he has 0 base armor.
On December 15 2012 15:33 LAN-f34r wrote: He has -2 base armor, but with 11 agi at level 1 that goes to -0.46 (or about there). That gets rounded up to show 0 armor in game. Icefrog uses the convention of base armor = level 1 armor value, and base damage = level 1 damage value, with stat-based bonuses already factored in.
Look at their Playdota.com stats. Doom's base armor says 0, not -2.
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United States47024 Posts
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Do Treant's changes make him any more viable (competitively)?
Kinda selfishly stoked about Drow nerf. And pleased with tiny necro buff.
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What is the disparity between dota1 and dota2 Templar Assassin?
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