General Discussion - Page 1516
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nojok
France15846 Posts
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Firebolt145
Lalalaland34505 Posts
On November 19 2012 23:20 nojok wrote: There are lot of nazi flags in dota :/ it's annoying wat I haven't noticed any, where? | ||
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r.Evo
Germany14081 Posts
On November 19 2012 21:17 rob.au wrote: The low priority system seems like the worst out of all three moba games for dealing with leavers. It basically is the worst punishment out of all three yet you are not really tied to your account in dota2, so it's easy to just play on a smurf or just not at all for a day and you basically feel no effects of the punishment. Add in to this that it doesn't take into account your actual leaver %, you can have a couple of games of issues (beta game) and get put in low priority for over a day. Compare this to LoL where they have it so you can't play until the game you left finishes and then just straight up ban your account if you leave too much (where your account is actually valuable due to level up + unlock system). Or compare it to hon where if you go over a certain % you have to go basically play practice games until you lower your %, you can't just go smurf for a day and come back no problem. Honestly, I'm not entirely sure yet. In theory the whole leaver queue -> go smurf -> repeat sounds like a horrible idea for a leaver system, I guess the only reason it still works is because the total playerbase is still pretty low and until a few weeks ago pretty much everyone in there had something invested (invites at 3-4 keys). Keep in mind that e.g. the League system encourages leaving, coming back and helping the enemy team to win since there is no other mechanic possible to get into the next game. That also doesn't seem ideal. Just based on the way DotA 2 is set up it will be literally impossible to deal with smurfs, the whole unlock mechanic in League is much more discouraging to smurfs for example. Either Valve starts doing the leaver queue thing via e.g. IP (increasing the barrier it takes to get "normal" games with your smurfs) or something similar or they find another way of punishing people that makes games go smoother but doesn't punish so hard that people are more willing to invest in smurfs. As it is, I can't see the current system working when the game gets officially released as FTP (unless that implies not a lot of growth, which would be also pretty damn stupid). | ||
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gTank
Austria2664 Posts
General, I don't like to play games like that anymore because of how weird and unfriendly the 0815 player is. Have experienced that in LoL and HoN a lot so my question: Is there a way to play with ppl just for the sake of learning that game? (My question is for Dota2) | ||
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NB
Netherlands12045 Posts
On November 19 2012 23:34 r.Evo wrote: Honestly, I'm not entirely sure yet. In theory the whole leaver queue -> go smurf -> repeat sounds like a horrible idea for a leaver system, I guess the only reason it still works is because the total playerbase is still pretty low and until a few weeks ago pretty much everyone in there had something invested (invites at 3-4 keys). Keep in mind that e.g. the League system encourages leaving, coming back and helping the enemy team to win since there is no other mechanic possible to get into the next game. That also doesn't seem ideal. Just based on the way DotA 2 is set up it will be literally impossible to deal with smurfs, the whole unlock mechanic in League is much more discouraging to smurfs for example. Either Valve starts doing the leaver queue thing via e.g. IP (increasing the barrier it takes to get "normal" games with your smurfs) or something similar or they find another way of punishing people that makes games go smoother but doesn't punish so hard that people are more willing to invest in smurfs. As it is, I can't see the current system working when the game gets officially released as FTP (unless that implies not a lot of growth, which would be also pretty damn stupid). In a way, the level system of LoL somewhat make sense for a F2P model and limiting smurf. But such thing cant be transfer to dota2 bc there isnt a lot that are being attached on an account: no pay to win, no pay for heroes etc.. I guess a barrier could be set for 'F2P accounts' and 'paid account' (similar to tf2) but where would you draw the line? sever? mmr barrier? Nothing really make sense unless you want to break some of the game unique selling points. Imo, the only way to solve this is implementing somesort of Inhouse circle system in-game. F2P cannot be vouched and can only access the game via match making. This will shift the main playing platform for high level games onto inhouse leagues. These leagues will not fail like all the past IRC system bc: 1/In-game implemented: more convenience. 2/Item drop beneficial: could always inject the dropping rate or some unique items with seasonal bonuses. | ||
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NB
Netherlands12045 Posts
On November 19 2012 23:38 gTank wrote: I have seen the game between Empire and EG yesterday and liked to watch. General, I don't like to play games like that anymore because of how weird and unfriendly the 0815 player is. Have experienced that in LoL and HoN a lot so my question: Is there a way to play with ppl just for the sake of learning that game? (My question is for Dota2) bot-games are available at different difficulties. | ||
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Firebolt145
Lalalaland34505 Posts
On November 19 2012 23:38 gTank wrote: I have seen the game between Empire and EG yesterday and liked to watch. General, I don't like to play games like that anymore because of how weird and unfriendly the 0815 player is. Have experienced that in LoL and HoN a lot so my question: Is there a way to play with ppl just for the sake of learning that game? (My question is for Dota2) What is an 0815 player? | ||
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Kirb
Germany900 Posts
On November 19 2012 23:20 nojok wrote: There are lot of nazi flags in dota :/ it's annoying Just report them and write the reason. Did it twice and they were banned the next day. Is this a german thing?! Never knew. ^^ If smth is called 0815 it's the usual stuff. A 0815 movie for example is just like every other movie in that genre in a negative way. You can use it for just about anything. ^^ Edit: And yeah - the german wiki says - it is a german thing. ![]() | ||
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r.Evo
Germany14081 Posts
On November 19 2012 23:42 NB wrote: In a way, the level system of LoL somewhat make sense for a F2P model and limiting smurf. But such thing cant be transfer to dota2 bc there isnt a lot that are being attached on an account: no pay to win, no pay for heroes etc.. I guess a barrier could be set for 'F2P accounts' and 'paid account' (similar to tf2) but where would you draw the line? sever? mmr barrier? Nothing really make sense unless you want to break some of the game unique selling points. Imo, the only way to solve this is implementing somesort of Inhouse circle system in-game. F2P cannot be vouched and can only access the game via match making. This will shift the main playing platform for high level games onto inhouse leagues. These leagues will not fail like all the past IRC system bc: 1/In-game implemented: more convenience. 2/Item drop beneficial: could always inject the dropping rate or some unique items with seasonal bonuses. Now that you mention it, I can see a reverse system working that rewards you for having lots of games with low amount of leaves: Nerf normal droprate and give bonus for x games you have with less than y leaves. Suddenly an account with 150 wins and 1 leave gets much more valuable over one with 5 wins and 0 leaves. TADAAAA HATS MAKE FOR AWESOME GAMES ONCE AGAIN. Hats solve everything. While I can see the inhouse stuff implemented into ingame work I think it's not the way Valve does things and it's not needed. People who desperately DO want inhouses like that can find vouched Leagues and I can't see the developer supporting small circles which, in the end, help making normal solo queue games a much more horrible place. You just can't introduce mechanics that shut out new players via design opposed to mmr/skill level. | ||
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Numy
South Africa35471 Posts
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Firebolt145
Lalalaland34505 Posts
On November 19 2012 23:51 Kirb wrote: Just report them and write the reason. Did it twice and they were banned the next day. Is this a german thing?! Never knew. ^^ If smth is called 0815 it's the usual stuff. You can use it for just about anything. ^^ I've never ever come across 0815 before. Googling it up leads me to a whole bunch of German pages so you may be right about it just being German. | ||
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gTank
Austria2664 Posts
Oops sorry, yeah I should have explained more: It's a saying for something to be average. | ||
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Dattish
Sweden6297 Posts
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Kishin2
United States7534 Posts
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ChunderBoy
3242 Posts
On November 20 2012 00:48 Kishin2 wrote: Wait a second... If Centaur's stampede works on all allied units as well... then spec ult + cent ult would be the absolute godliest initiation possible. Doesn't work. | ||
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Numy
South Africa35471 Posts
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ChunderBoy
3242 Posts
On November 20 2012 00:49 Numy wrote: Doesn't work on images to my knowledge or controlled units, just the hero itself. Pretty sure it works on summoned units / Manta illusions. But doesn't work with Reality illusions. | ||
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Kishin2
United States7534 Posts
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ChunderBoy
3242 Posts
On November 20 2012 00:53 Kishin2 wrote: Well, that's a relief. I thought I recalled hearing that stampede worked with at least summons or something, but I guess not. It does, just not Spectre ulti... | ||
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NB
Netherlands12045 Posts
On November 19 2012 23:51 r.Evo wrote: Now that you mention it, I can see a reverse system working that rewards you for having lots of games with low amount of leaves: Nerf normal droprate and give bonus for x games you have with less than y leaves. Suddenly an account with 150 wins and 1 leave gets much more valuable over one with 5 wins and 0 leaves. TADAAAA HATS MAKE FOR AWESOME GAMES ONCE AGAIN. Hats solve everything. While I can see the inhouse stuff implemented into ingame work I think it's not the way Valve does things and it's not needed. People who desperately DO want inhouses like that can find vouched Leagues and I can't see the developer supporting small circles which, in the end, help making normal solo queue games a much more horrible place. You just can't introduce mechanics that shut out new players via design opposed to mmr/skill level. dropping is actually more complicated than you might think. We are talking about rarity of items in a system that has no crafting aka. no item dispenser. This means that with the current drop rate, across all sever we could have a rate X rares drop per minutes and that X determine how rare the item will be valued. Increasing the drop inside a global trading system also mean that you are increasing the item quantity therefore decreasing the item demand which ultimately defeat the F2P model. Just like match making, i believe Valve is taking their time to test out the business model that they will be using in the future. | ||
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