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Forum Index > Diablo 3
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Strivers
Profile Joined November 2010
United States358 Posts
December 30 2011 23:31 GMT
#21
D3 is pretty friendly on hardware specs for max graphics, nice
These little dudes really like the blue stuff..
DeepElemBlues
Profile Blog Joined January 2011
United States5080 Posts
December 31 2011 07:17 GMT
#22
These videos are great and helpful since Blizzard thinks I am not worthy of a Beta key, not for WoW, not for SC2, not for BC, not for WotLK, and now not for D3. Makes me sad but videos like this make it better!
no place i'd rather be than the satellite of love
Strivers
Profile Joined November 2010
United States358 Posts
December 31 2011 08:02 GMT
#23
OP, do you have any comments to this post on D3 Forums?
http://us.battle.net/d3/en/forum/topic/3811493745

These little dudes really like the blue stuff..
Stereotype
Profile Blog Joined August 2010
United States136 Posts
December 31 2011 08:41 GMT
#24
I love you, are you single?

Loved the demonstration of retribution mantra, excellent video angles etc.
Imagine there's no heaven. It's easy if you try. -- John Lennon
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
December 31 2011 08:43 GMT
#25
On December 31 2011 17:02 Strivers wrote:
OP, do you have any comments to this post on D3 Forums?
http://us.battle.net/d3/en/forum/topic/3811493745



What specifically from that post do you want me to address?

I agree act 1 exterior could look better

The bottom chunk of his post is talking about unrewardingness of leveling which I only agree insofar as this is a beta and the fact that this is a beta means when you play you know everything you do will be erased within a month, probably less.

Once release hits every level you gain with each class is one you won't have to do again unless you switch to hardcore or want to just for fun. I'm assuming they can't do ladder resets for years and years since they are supporting people buying things for money and that's why RMAH is out of hardcore(because you can lose it and it causes negative customer experience)

So yeah I felt much less motivated to level for the sake of leveling knowing it's a beta which I think he mistakenly identified as poor design.

Anything else you want me to address specifically?
Strivers
Profile Joined November 2010
United States358 Posts
Last Edited: 2011-12-31 10:49:02
December 31 2011 10:46 GMT
#26
I think you are mistaking his meaning of unrewarding leveling. He isn't referring to the beta or the inevitable beta wipe of characters. he's talking about the game design and how leveling isn't that special when you reach a new level. for instance, in the previous diablo games, when you reach a new level you get to add points to certain attributes, but in diablo 3, this feeling of progress isn't there. I believe that's the issue he and many other beta testers are having a problem with in the game..the overall "Character Development"..

btw, i hope you do the wizard vid next
These little dudes really like the blue stuff..
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
Last Edited: 2011-12-31 12:06:28
December 31 2011 12:03 GMT
#27
Before respeccing in Diablo 2 people were forced to make hard and permanent decisions about their skills/stats when they were low level. The way the game was designed, people doing their first playthroughs I would say almost always made some errors which would make them feel their character was flawed later on when they realized they have misplaced stat or skill points.

This is bad game design.

At that time Diablo 2 was head and shoulders above other RPGs so this negative user experience probably didn't hurt the game that much. Blizzard will not and should not risk that again as the genre has much more competition now and realizing you fucked up your character and you can't fix him is a very very good reason to try a different game.

Citation:
+ Show Spoiler +
It was awarded a spot in the Guinness Book of World Records 2000 edition for being the fastest selling computer game ever sold, with more than 1 million units sold in the first two weeks of availability. As of August 29, 2001, Diablo II had sold 4 million copies worldwide.[31] The game has received the "Computer Game of the Year", "Computer Role Playing Game of the Year", and "Game of the Year" awards from the Academy of Interactive Arts and Sciences at the 2001 Interactive Achievement Awards.[31]


People are forgetting that when they were really into D2, their new characters were generally being rushed to hell by their friends so they could forego having to level up and get straight to the skills they wanted to use. This is exactly what Diablo 3 is going to help you do.

After playing in the Diablo 3 leveling system it's actually really sick imagining the game using the Diablo 2 system. The runestone system more than makes up for any desire for customization especially since all of the runestones have different graphics which means each class effectively has over 100 different skills not including passives.

On the subject of stat points, if you were really good you knew what late game gear you were gonna use and knew exactly how much STR and DEX you needed to put it all on and then the rest went into VIT or EN... is that really so exciting?

If you didn't know your late game gear but were still planning on being perfectly efficient with them you generally just saved most of your stat points and said to yourself you'd figure out what you needed later.

If you were new you made mistakes and then had a dud character.

If you were new and didn't care about being efficient then more power to you, I suppose I could see how you might get more fun out of the d2 stat system but you should still understand that you are the minority and Blizzard has to cater to the best experience for the highest number of people so you still shouldn't complain.

Late level hard decisions > early level hard decisions and to that end, and because I've only said the word twice so far in this post...
+ Show Spoiler +
runestones runestones runestone



btw I am doing wizard next video, maybe done tomorrow!
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2011-12-31 17:17:39
December 31 2011 16:52 GMT
#28
Beta forums are a cesspool of people whining to Blizzard that they should add things to the game that already exist.

It is so frustrating. 95 percent of requests are answered with:

Runestones
It is already in the game
It will be in the game for release

People just dont read. And people who don't read don't deserve their questions answered because you can't guaruntee they are going to read your answer. Unless you are feeling charitable of course.
twitch.tv/medrea
VersesVersus
Profile Joined November 2011
Canada25 Posts
December 31 2011 17:50 GMT
#29
InReach, I believe the politically correct term is beta impaired just for future reference. All joking aside though I really enjoy your videos, you've got humor, a great voice, and an obvious passion for the game! I look forward to seeing more of your videos.

While I'm posting I might as well ask a few questions though, what do you think of building a critical hit focused barb with the skills ancient spear and throwing weapon (excuse me if that's not the skill name) and the passive that grants them bonuses on critical hits? Or how about, a summoning witch doctor that spams poison dart runed for returning mana to try to get as many Fetishes as possible through the passive Fetish Sycophants?

These are just wacky theory builds but my Diablo 3 excitement is brewing over and I had to let off some steam before I had an "anticiplosion."
My Music-Videogame Blog Check it out @: http://versesversusblog.blogspot.com/
Strivers
Profile Joined November 2010
United States358 Posts
January 01 2012 01:06 GMT
#30
http://us.battle.net/d3/en/forum/topic/3811455085

That post is worth the read.

Explains a lot about the game mechanics of D3 and Character Development.
These little dudes really like the blue stuff..
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2012-01-02 01:49:48
January 02 2012 01:49 GMT
#31
I entered JP's code correctly 10 seconds after he posted it and still was too slow ;___; (two missing digits you had to guess correctly)

thanks for the videos .
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2012-01-02 02:13:52
January 02 2012 02:11 GMT
#32
On December 31 2011 21:03 inReacH wrote:
Before respeccing in Diablo 2 people were forced to make hard and permanent decisions about their skills/stats when they were low level. The way the game was designed, people doing their first playthroughs I would say almost always made some errors which would make them feel their character was flawed later on when they realized they have misplaced stat or skill points.

This is bad game design.


I understand the point you're making, but there are also a lot of negatives about the new system that aren't being addressed.

One problem with the current system is that it really limits replayability. On Diablo 2, I must have leveled 3-4 sorceresses to 70+. I had an orb sorc, a hydra sorc, a charged bolt sorc, a flame wall sorc. Once I level a wizard to 60, I'm never making another wizard on this game again, and neither will anybody else except maybe for vanity, because it's a waste of time.

Another problem is that it creates a sense of not being invested in your character and your builds. When you had a new idea, you tried it out with the knowledge that you may be the only person or one of very few who will have that character - and it's a lot more fun to have created an interesting build yourself, put time and effort into it, and as a result, possess something that other people don't have. You can't just walk to an altar and copy it or explore every possible option within hours.

I'm not saying that the new system is inferior, but there are negatives that people don't address often. This trend towards low-investment, low-risk character building in modern RPGs (it's not just Diablo) is much more friendly to new people but it does leave me with a bad taste in a lot of ways.
vileEchoic -- clanvile.com
No_Roo
Profile Joined February 2010
United States905 Posts
January 02 2012 02:18 GMT
#33
Well, I've been playing the beta for a few days now, I completely disagree with the comments about the game looking anything but spectacular. I think that the complaint must be subjective. The degree of refinement and attention to detail as manifested in the graphics are completely worthy of blizzard's reputation.
(US) NoRoo.fighting
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
January 02 2012 02:41 GMT
#34
On January 02 2012 11:11 iEchoic wrote:
Show nested quote +
On December 31 2011 21:03 inReacH wrote:
Before respeccing in Diablo 2 people were forced to make hard and permanent decisions about their skills/stats when they were low level. The way the game was designed, people doing their first playthroughs I would say almost always made some errors which would make them feel their character was flawed later on when they realized they have misplaced stat or skill points.

This is bad game design.


I understand the point you're making, but there are also a lot of negatives about the new system that aren't being addressed.

One problem with the current system is that it really limits replayability. On Diablo 2, I must have leveled 3-4 sorceresses to 70+. I had an orb sorc, a hydra sorc, a charged bolt sorc, a flame wall sorc. Once I level a wizard to 60, I'm never making another wizard on this game again, and neither will anybody else except maybe for vanity, because it's a waste of time.

Another problem is that it creates a sense of not being invested in your character and your builds. When you had a new idea, you tried it out with the knowledge that you may be the only person or one of very few who will have that character - and it's a lot more fun to have created an interesting build yourself, put time and effort into it, and as a result, possess something that other people don't have. You can't just walk to an altar and copy it or explore every possible option within hours.

I'm not saying that the new system is inferior, but there are negatives that people don't address often. This trend towards low-investment, low-risk character building in modern RPGs (it's not just Diablo) is much more friendly to new people but it does leave me with a bad taste in a lot of ways.


I agree that is a valid concern. Blizzard will be taking on the challenge of adding end-game content to satisfy their players.

If the AH is a successful money maker for them, which I expect it will be, they should have no problem putting fairly significant manpower on keeping the game alive for years to come.


Hopefully I'm not being too optimistic but we'll have to wait to find out...
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
January 02 2012 04:26 GMT
#35
Monk video was really well made, thank you. Will definitely tune on to your videos when I need more D3 content.
Grimmac
Profile Joined January 2011
United Kingdom71 Posts
Last Edited: 2012-01-02 11:21:38
January 02 2012 11:18 GMT
#36
I'm really worried about this game, is looks so easy. now I know blizzard's moto "easy to learn, hard to master" blablabla.

BUT in d2 it was not that easy even in the beginning. remembering you have this crap cracked broken white weapons like a club or sword even with the necro and you run out mana, you have to bash the zombies 2 or 3 times. I remember fearing go to map 2 (you know after that amazon warns you in the entrance) before finish the quests in the map 1, so you have a companion and are stronger, otherwise you enter this area by mistakes and see this pack of haunted amazon rushing towards you for sure death. So it was the beginning of D2 maps. NOT THAT EASY.

now, D3 vids, whatever class, looks like 1 shot kill all in the map, is looks so so so boring really, I wish I'm wrong. really do. but all vids, you 1 shot, 1 hit, 1 zap spell, any monster with the whatever you start the game with, and the enemies just puff death. i mean, really? ... i don't know... is blizzard wanting you to play the whole game once to learn it , you will die bored before finishes the first run

feels like you have this special bombs that kill all enemies in the maps with one click. I wonder for how long in the first run will be that boring. (I refuse to say easy anymore)

hope I'm wrong.
No_Roo
Profile Joined February 2010
United States905 Posts
Last Edited: 2012-01-02 12:21:51
January 02 2012 12:16 GMT
#37
On January 02 2012 20:18 Grimmac wrote:
I'm really worried about this game, is looks so easy. now I know blizzard's moto "easy to learn, hard to master" blablabla.

BUT in d2 it was not that easy even in the beginning. remembering you have this crap cracked broken white weapons like a club or sword even with the necro and you run out mana, you have to bash the zombies 2 or 3 times. I remember fearing go to map 2 (you know after that amazon warns you in the entrance) before finish the quests in the map 1, so you have a companion and are stronger, otherwise you enter this area by mistakes and see this pack of haunted amazon rushing towards you for sure death. So it was the beginning of D2 maps. NOT THAT EASY.

now, D3 vids, whatever class, looks like 1 shot kill all in the map, is looks so so so boring really, I wish I'm wrong. really do. but all vids, you 1 shot, 1 hit, 1 zap spell, any monster with the whatever you start the game with, and the enemies just puff death. i mean, really? ... i don't know... is blizzard wanting you to play the whole game once to learn it , you will die bored before finishes the first run

feels like you have this special bombs that kill all enemies in the maps with one click. I wonder for how long in the first run will be that boring. (I refuse to say easy anymore)

hope I'm wrong.


I think Jay Wilson answered this concern best in this video from blizzcon 2011



Diablo 2 was at least this easy at this point in the game. And this contains some footage of higher difficulty gameplay for reference. So if you haven't seen it yet, that video should offer a lot of comfort ^.^
(US) NoRoo.fighting
Grimmac
Profile Joined January 2011
United Kingdom71 Posts
January 02 2012 12:36 GMT
#38
BS .. i've seen it before. but this easy IS too easy (compared to d2). seriously, that zombie took 25% off with 1 hit. and you need 2 hits to kill it. in D3, you 1 shot a whole pack of zombies.

AND play the whole game on easy before you have some challenge is not fun. So I should play everything BEFORE you have fun. great. that is what they say in that vid. welcome hardcore players.

I'm sad. Hopefully they will change before release next xmas.
crashmaztur
Profile Joined January 2011
Netherlands11 Posts
January 02 2012 13:24 GMT
#39
Good video's Man
Puph
Profile Joined June 2011
Canada635 Posts
January 02 2012 20:54 GMT
#40
On January 02 2012 21:36 Grimmac wrote:
BS .. i've seen it before. but this easy IS too easy (compared to d2). seriously, that zombie took 25% off with 1 hit. and you need 2 hits to kill it. in D3, you 1 shot a whole pack of zombies.

AND play the whole game on easy before you have some challenge is not fun. So I should play everything BEFORE you have fun. great. that is what they say in that vid. welcome hardcore players.

I'm sad. Hopefully they will change before release next xmas.


I don't think you can base your judgements on the first act of the very first difficulty. Doesn't work that way in my opinion. You need to have played ALL of d2 and ALL of d3 to even begin to form an opinion on difficulty comparisons, right?
Intel Dual Core 4400 @ ~2.00GHz / 2046MB RAM / 256 MB ATI Radeon x1300PRO
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