• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:07
CET 08:07
KST 16:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC2 INu's Battles#22 SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles
Brood War
General
Rollback Netcode in Brood War Sagi.gg Launcher Released List of top players active on ShieldBattery BW General Discussion [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Stratus: Battle for the sky now on steam Early acc
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Playlenda
Playlendapro
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9550 users

BR#2 Very close to release - Page 7

Forum Index > Closed
Post a Reply
Prev 1 5 6 7 8 9 20 Next All
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
April 11 2009 16:20 GMT
#121
Im pretty sure David Kim used to play/practice with Xellos. FA Confirm?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
April 11 2009 16:39 GMT
#122
Hm soemthing like that, my memory said Cuteboy and Zeus but I might be confusing one of them with Xellos.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
maybenexttime
Profile Blog Joined November 2006
Poland5908 Posts
April 11 2009 16:40 GMT
#123
All I know is that he allegedly used to be a Courage League material, but they both play like newbs in BR1, so I couldn't care less. I really hoped they'd use some better players this time. In BR1 they both played like some D's.
sudo.era
Profile Blog Joined April 2009
United States300 Posts
Last Edited: 2009-04-11 17:05:31
April 11 2009 16:53 GMT
#124
On April 12 2009 01:40 maybenexttime wrote:
All I know is that he allegedly used to be a Courage League material, but they both play like newbs in BR1, so I couldn't care less. I really hoped they'd use some better players this time. In BR1 they both played like some D's.


They were playing with restricted unit types and on Blizzard's terms. You could tell Blizzard basically said "use ONLY these units, and use them in this order." It made for a kind of boring cookie-cutter/rock-paper-scissors watch, but it was at least SOMETHING. My guess is that if the players were unrestricted it would have been more interesting. The problem with letting them cut loose, though is that you can't guarantee a nice, lengthy game. We might get only 8 mins of gameplay instead of 22. Quality vs quantity. Hopefully #2 is more balanced in that respect.

You also have to take into account the fact that nobody's a pro at this point. Pro BW players will play in the D+ to C+ range in comparison to BW, given nobody really knows unit combinations and tactics well enough to be considered an A or B player. The most you can do at this point is experimentally spam different units to see what happens. Plus I'm betting MBS and infinite unit selection takes a little getting used to. Pro gamers used to managing unit production and control might feel stifled/frustrated by not having enough to do. It might take a while to figure out how to redirect that attention.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
April 11 2009 16:56 GMT
#125
reminds me of kknd.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
maybenexttime
Profile Blog Joined November 2006
Poland5908 Posts
April 11 2009 17:13 GMT
#126
On April 12 2009 01:53 sudo.era wrote:
Show nested quote +
On April 12 2009 01:40 maybenexttime wrote:
All I know is that he allegedly used to be a Courage League material, but they both play like newbs in BR1, so I couldn't care less. I really hoped they'd use some better players this time. In BR1 they both played like some D's.


They were playing with restricted unit types and on Blizzard's terms. You could tell Blizzard basically said "use ONLY these units, and use them in this order." It made for a kind of boring cookie-cutter/rock-paper-scissors watch, but it was at least SOMETHING. My guess is that if the players were unrestricted it would have been more interesting. The problem with letting them cut loose, though is that you can't guarantee a nice, lengthy game. We might get only 8 mins of gameplay instead of 22. Quality vs quantity. Hopefully #2 is more balanced in that respect.

You also have to take into account the fact that nobody's a pro at this point. Pro BW players will play in the D+ to C+ range in comparison to BW, given nobody really knows unit combinations and tactics well enough to be considered an A or B player. The most you can do at this point is experimentally spam different units to see what happens. Plus I'm betting MBS and infinite unit selection takes a little getting used to. Pro gamers used to managing unit production and control might feel stifled/frustrated by not having enough to do. It might take a while to figure out how to redirect that attention.


They said that they always pick replays from REAL games, so I don't think there were any restrictions.

And that doesn't change the fact that the Protoss in BR1 played horribly. ;;

And, no, progamers won't play in the D+ to C+ ragne. That's just ridiculous. Naruto mopped the floor with that Blizzard guy he played...
Sonu
Profile Blog Joined December 2008
Canada577 Posts
April 11 2009 17:21 GMT
#127
there has to someone that downloaded this thing in the time it was up right?

i was up at 12:20 reading tl and saw it... and i am like.. lets wait for youtube cuz Blizzard's downloader sucks
"I really like this wall-in, because its not a fucking wall" - DAy[9]
arb
Profile Blog Joined April 2008
Noobville17922 Posts
April 11 2009 17:22 GMT
#128
i wish they would make the games last long enough to see how terrans are suposed to deal with the new improved ultralisks
Artillery spawned from the forges of Hell
arb
Profile Blog Joined April 2008
Noobville17922 Posts
April 11 2009 17:24 GMT
#129
On April 12 2009 02:13 maybenexttime wrote:
Show nested quote +
On April 12 2009 01:53 sudo.era wrote:
On April 12 2009 01:40 maybenexttime wrote:
All I know is that he allegedly used to be a Courage League material, but they both play like newbs in BR1, so I couldn't care less. I really hoped they'd use some better players this time. In BR1 they both played like some D's.


They were playing with restricted unit types and on Blizzard's terms. You could tell Blizzard basically said "use ONLY these units, and use them in this order." It made for a kind of boring cookie-cutter/rock-paper-scissors watch, but it was at least SOMETHING. My guess is that if the players were unrestricted it would have been more interesting. The problem with letting them cut loose, though is that you can't guarantee a nice, lengthy game. We might get only 8 mins of gameplay instead of 22. Quality vs quantity. Hopefully #2 is more balanced in that respect.

You also have to take into account the fact that nobody's a pro at this point. Pro BW players will play in the D+ to C+ range in comparison to BW, given nobody really knows unit combinations and tactics well enough to be considered an A or B player. The most you can do at this point is experimentally spam different units to see what happens. Plus I'm betting MBS and infinite unit selection takes a little getting used to. Pro gamers used to managing unit production and control might feel stifled/frustrated by not having enough to do. It might take a while to figure out how to redirect that attention.


They said that they always pick replays from REAL games, so I don't think there were any restrictions.

And that doesn't change the fact that the Protoss in BR1 played horribly. ;;

And, no, progamers won't play in the D+ to C+ ragne. That's just ridiculous. Naruto mopped the floor with that Blizzard guy he played...


not hey play with restrictions, in the first one the toss made like all fo the same units, and knowing the terran had zero detection just, didnt bother to make any DT
Artillery spawned from the forges of Hell
maybenexttime
Profile Blog Joined November 2006
Poland5908 Posts
April 11 2009 17:35 GMT
#130
On April 12 2009 02:24 arb wrote:
Show nested quote +
On April 12 2009 02:13 maybenexttime wrote:
On April 12 2009 01:53 sudo.era wrote:
On April 12 2009 01:40 maybenexttime wrote:
All I know is that he allegedly used to be a Courage League material, but they both play like newbs in BR1, so I couldn't care less. I really hoped they'd use some better players this time. In BR1 they both played like some D's.


They were playing with restricted unit types and on Blizzard's terms. You could tell Blizzard basically said "use ONLY these units, and use them in this order." It made for a kind of boring cookie-cutter/rock-paper-scissors watch, but it was at least SOMETHING. My guess is that if the players were unrestricted it would have been more interesting. The problem with letting them cut loose, though is that you can't guarantee a nice, lengthy game. We might get only 8 mins of gameplay instead of 22. Quality vs quantity. Hopefully #2 is more balanced in that respect.

You also have to take into account the fact that nobody's a pro at this point. Pro BW players will play in the D+ to C+ range in comparison to BW, given nobody really knows unit combinations and tactics well enough to be considered an A or B player. The most you can do at this point is experimentally spam different units to see what happens. Plus I'm betting MBS and infinite unit selection takes a little getting used to. Pro gamers used to managing unit production and control might feel stifled/frustrated by not having enough to do. It might take a while to figure out how to redirect that attention.


They said that they always pick replays from REAL games, so I don't think there were any restrictions.

And that doesn't change the fact that the Protoss in BR1 played horribly. ;;

And, no, progamers won't play in the D+ to C+ ragne. That's just ridiculous. Naruto mopped the floor with that Blizzard guy he played...


not hey play with restrictions, in the first one the toss made like all fo the same units, and knowing the terran had zero detection just, didnt bother to make any DT


And that's supposed to be a proof? Do I really need to list all the glaring mistakes he made? He played like a complete noob, no wonder he didn't go for DTs...
sudo.era
Profile Blog Joined April 2009
United States300 Posts
Last Edited: 2009-04-11 17:47:42
April 11 2009 17:42 GMT
#131
On April 12 2009 02:13 maybenexttime wrote:
Show nested quote +
On April 12 2009 01:53 sudo.era wrote:
On April 12 2009 01:40 maybenexttime wrote:
All I know is that he allegedly used to be a Courage League material, but they both play like newbs in BR1, so I couldn't care less. I really hoped they'd use some better players this time. In BR1 they both played like some D's.


They were playing with restricted unit types and on Blizzard's terms. You could tell Blizzard basically said "use ONLY these units, and use them in this order." It made for a kind of boring cookie-cutter/rock-paper-scissors watch, but it was at least SOMETHING. My guess is that if the players were unrestricted it would have been more interesting. The problem with letting them cut loose, though is that you can't guarantee a nice, lengthy game. We might get only 8 mins of gameplay instead of 22. Quality vs quantity. Hopefully #2 is more balanced in that respect.

You also have to take into account the fact that nobody's a pro at this point. Pro BW players will play in the D+ to C+ range in comparison to BW, given nobody really knows unit combinations and tactics well enough to be considered an A or B player. The most you can do at this point is experimentally spam different units to see what happens. Plus I'm betting MBS and infinite unit selection takes a little getting used to. Pro gamers used to managing unit production and control might feel stifled/frustrated by not having enough to do. It might take a while to figure out how to redirect that attention.


They said that they always pick replays from REAL games, so I don't think there were any restrictions.

And that doesn't change the fact that the Protoss in BR1 played horribly. ;;

And, no, progamers won't play in the D+ to C+ ragne. That's just ridiculous. Naruto mopped the floor with that Blizzard guy he played...

There were definitely unit restrictions. The game played like:

-p1 loses battle because p2 has RPS (rock/paper/scissor) advantage
-p2 loses battle because p1 gained RPS advantage
-p1 loses battle because p2 re-gained RPS advantage

... then from that point on it becomes a little less predictable, but they're obviously limited in what units/buildings they can use. No comsat/comcenter for Terran? No DT's for protoss? M.U.L.E.? Seige tank? Protoss air? Blizzard didn't want them being used.

A C+ player is still a good player (especially when playing South Korean hours). Usually, a C+ can wipe out a D- without any type of threat. D+'s even. You can't just say that because one guy beat another, it automatically makes him an A or B. The blizzard guy probably sucked.

Also, when you look at a B player in Brood War, you have to consider the fact that he knows all his builds. He knows complex counters. He understands how to micro every unit. He knows when to keep attacking and when to back off. SC2 is an unknown entity in all of these respects. Half the units are 'the same', but actually quite different in terms of HP/armor/shield/cooldown/damage/splash-damage/etc. You don't know good build orders - it's impossible because good SC2 strategies haven't yet been formulated. You don't know complex counters; you understand simple RPS-type counters, but you don't know what complex unit combination - in terms of attacking strengths & weaknesses, defense strengths and weaknesses, unit placement, and necessary casting abilities for specific situations. You don't know the best way to micro your units - you understood how to do it in BW but the same micro may not work as well in SC2.

They're pro gamers. They understand what they're doing. Blizzard just wanted the Battle Report to play out like some of their earlier presentations from single player, i.e. 'our unit works well against this unit, but now a different enemy unit is approaching, so we have to withdraw (ad nauseum)'
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
April 11 2009 18:06 GMT
#132
The games were NOT staged at all.

Trust me on this.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
April 11 2009 18:17 GMT
#133
I have my trust on Frozen Arbiter.
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
April 11 2009 18:23 GMT
#134
Indeed that map looks wicked, but isn't it a bit small?
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Tonyy
Profile Joined December 2007
United States86 Posts
April 11 2009 18:26 GMT
#135
Hm do yall think it'll be released today? I'm like checking it every 30 minutes haha, can't wait!
Is there life guards at the spawning pool?
zeox
Profile Joined November 2007
Norway314 Posts
April 11 2009 18:37 GMT
#136
On April 12 2009 03:26 Tonyy wrote:
Hm do yall think it'll be released today? I'm like checking it every 30 minutes haha, can't wait!

I sure hope so, but no one knows.
themineralpatch.com -- twitter.com/inged
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
April 11 2009 18:40 GMT
#137
On April 12 2009 03:23 MaD.pYrO wrote:
Indeed that map looks wicked, but isn't it a bit small?

Looks like a cnc3/cnc3kw or Red alert 3 map tbh.

It just doesn't look starcraft to me.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
ero
Profile Joined April 2009
United States66 Posts
April 11 2009 19:09 GMT
#138
On April 12 2009 03:23 MaD.pYrO wrote:
Indeed that map looks wicked, but isn't it a bit small?


They've said before that the relative sizes in SC1 were transferred approximately 1:1 to SC2. So a 128x128 map in SC2 would be about the same size/gameplay wise as a 128x128 map in SC1.

The problem with going 3d is that there's less room for visual stylization.

Ever notice how you could overlay like 12 probes onto 1 nexus? But in "reality" a nexus could probably house thousands of probes. Now when you get into 3d the stylization starts to look "off", so that a nexus really does look relatively small.

So I think the BR2 map is just a standard 96x128 map, but since it's 3d our brains allow less room for stylization and disproportionate ratios.

Just overlay the BR2 map with a 96x128 map from SC like loki

[image loading]
[image loading]


taking everything into account (mineral patch sizes, ramp sizes, etc) they look about the same size.
Deathfate
Profile Joined November 2008
Spain555 Posts
April 11 2009 19:15 GMT
#139
I need more pylons
Feel the power of the zerg swarm.
JohnBall
Profile Joined December 2008
Brazil1272 Posts
Last Edited: 2009-04-11 19:27:27
April 11 2009 19:24 GMT
#140
Spawn more overlords

Edit: I trust in that guy with a red name. But maybe some units didn't appear in the game because they were not finalized? that is, they weren't in the game to begin with?

Second Edit: That is so cool that we finally get more layers of terrain. There are 3 height levels in this map! thats awesome
perfecting the art of five pool forever
Prev 1 5 6 7 8 9 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 15h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech81
StarCraft: Brood War
Rain 3326
ZergMaN 75
Stork 70
Bale 29
Aegong 26
Noble 23
yabsab 13
Force[name] 7
League of Legends
JimRising 614
Other Games
summit1g11878
XaKoH 421
Happy173
NeuroSwarm80
ViBE64
KnowMe16
Organizations
Counter-Strike
PGL102
[ Show 13 non-featured ]
StarCraft 2
• practicex 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2431
League of Legends
• Rush1180
• Lourlo818
• Stunt450
Upcoming Events
Replay Cast
15h 53m
Sparkling Tuna Cup
1d 2h
WardiTV Invitational
1d 4h
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
OSC
1d 15h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
1d 17h
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Invitational
3 days
CranKy Ducklings
5 days
IPSL
5 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
Sparkling Tuna Cup
6 days
IPSL
6 days
Art_Of_Turtle vs KameZerg
Radley vs George
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-06
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.