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Best map for reaver drop

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LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
July 12 2007 16:24 GMT
#1
Which map is best for reaver drop?
i would like to use it but i always fear that distance beetwen bases is too much
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
oshibori_probe
Profile Blog Joined July 2006
United States2933 Posts
July 12 2007 16:44 GMT
#2
Hmm there really is no best map.

PvT

I mean for one it depends on what you are doing, if ure doing just a rush to a reaver + 2 zeals in a shuttle then you would want to look for a map where the arial distance is shorter than rush distance, however there are other options, such as doing a proxy robo.

However about proxy robo, it works best with 2 scenarios:
1. after a proxy gateway (see pusan vs midas... cant remember the actual match name)
2. after 2 gate goons or something (that way terran wont roll over you)


Also dont forget the power of FE -> Reaver -> Carriers (used by players like rock on maps like Hitchhiker, or even monty hall)

PvZ

I never really reaver drop out of 1 base, and im not gonna say much cause I think its too likely to fail (but who knows). Basically if you do a double nexus vs zerg and go for a sair reaver build, then if zerg tries to out macro you then go for a reaver drop with 1 shuttle and 1 reaver. However if zerg goes for a offensive to end the game then and there, then get 2 reavers before shuttle and drop when its safe.

PvP

First off the only chance that this wont get scouted is if:
1. ure opponent is going for DT
2. ure opponent is trying to overpower you
3. ure opponent is going for a reaver drop
4. ure opponent is fast expanding

So really even if you dont get scouted, 2/4 possibilities mean you are pretty much fucked, 1/4 of the possibilities means that its 50/50. and the last possibility relies on scarab luck and your reaver micro. So in other words, I dont reccomended going for a reaver drop as your main strategy.

What I reccomend is either
1. Take a somewhat fast expansion, rally robo to ure nat and when ure 2nd reaver is being made get shuttle speed, then after 2nd reaver get a shuttle, then go attack your opponent. If he turtles at his nat with reavers, reaver drop his main. If he has no reavers then just attack with reaver. Basically find a weakness and exploit (reaver drop will be a good choice around half of the time).

2. Go 1 gate robo with some zealot harass of probes, 2nd gate after robo. Get only 1 obs and if u dont scout DT or something radical, move out with a shuttle (speed if u got the cash) and a reaver.

If hes fast expanded survey the situation, and by using scouting see if a reaver drop is viable.


I know i differed from the point but still, it depends on not only on the map, but the situation.
Fuck KeSPA.
NovaTheFeared
Profile Blog Joined October 2004
United States7224 Posts
July 12 2007 16:53 GMT
#3
On July 13 2007 01:24 LuDwig- wrote:
Which map is best for reaver drop?
i would like to use it but i always fear that distance beetwen bases is too much


If you're determined to do a drop strategy it seems you'd want to pick a map like Paranoid Android where the air distance is super short but the walking distance is significant.
日本語が分かりますか
oshibori_probe
Profile Blog Joined July 2006
United States2933 Posts
July 12 2007 17:19 GMT
#4
On July 13 2007 01:53 NovaTheFeared wrote:
Show nested quote +
On July 13 2007 01:24 LuDwig- wrote:
Which map is best for reaver drop?
i would like to use it but i always fear that distance beetwen bases is too much


If you're determined to do a drop strategy it seems you'd want to pick a map like Paranoid Android where the air distance is super short but the walking distance is significant.


Terran would either expect it or see it... unless its like on iccup or something as everyone just does DT vs terran there.
Fuck KeSPA.
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