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Vibes bronze to gm got me building more but not wi

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AnthonyMicheal
Profile Joined December 2019
1 Post
Last Edited: 2019-12-25 01:26:16
December 24 2019 09:04 GMT
#1
3000 mmr terran. I have been not focusing on micro and just building building building. Im finding im not winning more or less. How do you deal with multi pronged attacks with having more bases? I had marines run into 1 base. 3 bcs tp into my main. and my side base had libs and marines to take out turrets. I am finding multi pronged attacks hard to deal with and sensor towers got me running around with my slow mech army like a chicken with its head cut off https://9apps.ooo/

https://solitaire.onl/

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SC-Shield
Profile Joined December 2018
Bulgaria845 Posts
December 24 2019 11:09 GMT
#2
There's a terran thread here: https://tl.net/forum/sc2-strategy/498659-the-lotv-terran-help-me-thread
You could post a replay there and someone will help you.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2019-12-24 14:17:31
December 24 2019 14:14 GMT
#3
it's not enough to just build more stuff, you have to attack while you have more stuff and force a fight, otherwise you aren't working toward a win condition. if you have nothing left behind in your bases you should be doing a frontal attack/basetrade with more numbers while his stuff is in your base, win a fight and block his production. if you're not doing an attack you should have defenses in your bases (tanks or whatever). take units off your main army hotkey or make a second hotkey to help you defend multiple locations

you can post a replay but at 3k mmr there are probably a lot of things you can improve on. if you're producing enough then just focus on basic tactics: fight where and when you're strong. do the math, if 3 bcs are in your main then they can't be anywhere else at the same time. this is all just general tactical advice, not terran advice
TL+ Member
Nakajin
Profile Blog Joined September 2014
Canada8990 Posts
December 24 2019 14:56 GMT
#4
Like it was said building stuff is not enough, but with that said the other aspect of the game; game sense, multitasking, positioning.... Develop with time a lot more naturally than macro does
Writerhttp://i.imgur.com/9p6ufcB.jpg
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9852 Posts
Last Edited: 2019-12-24 21:24:49
December 24 2019 21:11 GMT
#5
This isn't expert advice i'm not much higher MMR than you but i've been using this build all year and got used to its weaknesses.

Sorry if any of this patronizing or advice for people below your level its hard to know without a replay.


Alot of this depends on what stage of the game you're at.
If he's relentlessly dropping to clear out turrets for libs leave a thor at each base and use repair. If you don't wanna do this just run your SCVs away and reexpand on the other side of the map. The main advantage you have in this build is the amount of bases you generate quickly (because you're focusing on macro) so just expand faster than he can drop. This way you are using your macro advantage to defend because that is what the build is for.
3-4 thors should be able to take out the BCs with SCVs.

You should be constantly building command centers so every base from your 4th onwards should be a planetary fortress.
You should also be constantly building SCVs from loads of command centers so if you lose a bunch of them to drops it isn't that bad. Focus on defending where his BCs are gonna probably go.

Also, don't watch the BCs in your main base. just attack BCs with your thors, get your SCVs repairing and back to macro straight away. If you stop macroing and expanding for 2 minutes because of the BCs in your main you lose.

If you have tanks left from the early game and he warps his BCs into your main just leave enough at home to deal with it and go attack (depending on what the timing is if he had to cut other production to get BCs you might just kill him).

Oh also, make sure you have some tanks with your main defensive force, if your opening tanks get killed by a BC try and rebuild them otherwise a marine push can kill you.

I guess the main thing though is making sure you have scouted for BCs and leaving enough thors/turrets at home to deal with however many he has.
RIP Meatloaf <3
TelecoM
Profile Blog Joined January 2010
United States10726 Posts
December 24 2019 22:58 GMT
#6
On December 24 2019 18:04 AnthonyMicheal wrote:
sensor towers got me running around with my slow mech army like a chicken with its head cut off


You should try other builds, if you are only focusing on Mech in TvT.

Running around with your head cut off as a chicken is never something anyone wants to do.

Nice 1st post, welcome.
AKA: TelecoM[WHITE] Protoss fighting
alpenrahm
Profile Blog Joined December 2010
Germany629 Posts
December 25 2019 00:45 GMT
#7
On December 25 2019 07:58 GGzerG wrote:
Show nested quote +
On December 24 2019 18:04 AnthonyMicheal wrote:
sensor towers got me running around with my slow mech army like a chicken with its head cut off


You should try other builds, if you are only focusing on Mech in TvT.

Running around with your head cut off as a chicken is never something anyone wants to do.

Nice 1st post, welcome.


i Disagree, if you want to play hardcore mech and win with one big army move you can do so easily at 3k MMR without any harras/fancy stuff etc. just make sure you hit a crisp timing that your build is optimized for and defend inside your bases while scouting out his composition and timing. Like identify when you want to be SAFE then be SUPER safe for what your enemy has shown so far, and when you think your timing has come, strike with your all in of choice. If your execution is cleaner then your opponents and you each reacted somewhat propperly to eachother, you win if he all out defends and the game turns basetrade if he also attacks. Now you have to formulate responses for these 2 scenarios (gamesense/stragety)...

So to improve the most you should focus on the likeliest Situation first! and be able to figure that out from your games. e.g. that Basetrades happen in most of your games, then you formulate a theory how to prepare for that and run it through some trial and error reflection cycle until your results in these kinds of games improve to a point that you think you d see diminishing returns for this particular training topic and move on to the next BIG thing that costs you games.

IMHO you can use this approach to almost any opening you can think of which makes SC2 such a brilliant game. Develop your skills and develop your style then you become good at it eventually and will either see the limitations of your earlier decisions or become content with where you are at and enjoy anyway :D
BjoernK
Profile Joined April 2012
194 Posts
December 25 2019 04:32 GMT
#8
Did the spam just got edited in? If so - way to waste peoples time
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37087 Posts
December 25 2019 04:36 GMT
#9
How clever is this damn bot...?
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
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