• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:05
CEST 17:05
KST 00:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun7[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
JaeDong's ASL S21 Ro16 Post-Review BW General Discussion ASL21 General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread European Politico-economics QA Mega-thread US Politics Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1835 users

Is the ping counter on LotV wrong?

Forum Index > Closed
Post a Reply
FNkey
Profile Joined April 2015
Korea (South)45 Posts
May 13 2015 18:44 GMT
#1
I'm playing from Korea and it says that I have about 160-210 ping, and I've seen people complain about that but it actually feels fine to me.

Am I just used to it or something?
(◕‿◕✿) STYLE (◠‿◠)✌ START (◠‿◠✿) 스베누
linuxguru1
Profile Joined February 2012
110 Posts
May 13 2015 19:01 GMT
#2
~220 ping here from EU. The game's response time is definitely higher than when I play HotS on EU; about as much as when I play on NA.
Zanzabarr
Profile Joined October 2010
Canada217 Posts
May 13 2015 19:46 GMT
#3
There is one beta server and it's located in NA so................ yeah
Loccstana
Profile Blog Joined November 2012
United States833 Posts
Last Edited: 2015-05-13 20:01:20
May 13 2015 20:00 GMT
#4
You have to remember the actual game tick rate is much lower than the graphics update rate. The actual game tick rate is probably around 200-300 ms, so having having 200 ping is acceptable and should not cause any visible lag.
[url]http://i.imgur.com/lw2yN.jpg[/url]
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
May 13 2015 20:01 GMT
#5
On May 14 2015 03:44 FNkey wrote:
I'm playing from Korea and it says that I have about 160-210 ping, and I've seen people complain about that but it actually feels fine to me.

Am I just used to it or something?

When I lag and I see 1,000 ms and it reacts around this late so I would guess - yeah, it's correct. And since I see that more often, I think it's proven I can only hope they move some server to EU so I can play(yes, I am that self-centered). Honestly, if I could borrow the beta account to someone who doesn't have one and can play fluently, I would provide it, because I have to stay in HotS. Damn :/
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
May 13 2015 20:34 GMT
#6
160-210 isn't that bad. It starts being annoying when it's 200-300.
Gfire
Profile Joined March 2011
United States1699 Posts
May 13 2015 21:04 GMT
#7
On May 14 2015 05:00 Loccstana wrote:
You have to remember the actual game tick rate is much lower than the graphics update rate. The actual game tick rate is probably around 200-300 ms, so having having 200 ping is acceptable and should not cause any visible lag.

I think it's 32 ticks per second, IIRC. The minimum ping of 100ms is significantly longer than that, though.
all's fair in love and melodies
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2015-05-13 21:23:21
May 13 2015 21:21 GMT
#8
On May 14 2015 06:04 Gfire wrote:
Show nested quote +
On May 14 2015 05:00 Loccstana wrote:
You have to remember the actual game tick rate is much lower than the graphics update rate. The actual game tick rate is probably around 200-300 ms, so having having 200 ping is acceptable and should not cause any visible lag.

I think it's 32 ticks per second, IIRC. The minimum ping of 100ms is significantly longer than that, though.


This is in no way true. 32 ticks per second is saying the game updates at nearly frame rate speeds, which is insane. Even FPS (first person shooters, not frames per second lol) are lucky if they update faster than 100ms.

10-15 ticks per second is basically all you see in gaming net code on the high end. Beyond that uses too much resources and makes differences in ping very, very noticeable.

This is why in most FPS they say as long as your under 100ms you are fine, which is 10/second (the average). 15 or SLIGHTLY above you might see in some fighting games, assuming it doesn't use rollback mechanisms. This is why in most fighting games the inaccuracies are very noticeable. If they were running at 32 ticks per second, it would just look like a slight jitter in a frame rate, not a netcode correction.

And to say that RTS's have anywhere near the responsiveness of a fighting game, or even a FPS, is insanity lol. It's actually usually quite a bit less due to each tick having much more data to send in comparison. Even moba have faster updates than RTS, and they aren't the most responsive
Miragee
Profile Joined December 2009
8659 Posts
May 13 2015 21:28 GMT
#9
Huh? CS always had 128 tick servers.
varsovie
Profile Joined December 2013
Canada326 Posts
May 14 2015 01:18 GMT
#10
On May 14 2015 06:21 Spyridon wrote:

And to say that RTS's have anywhere near the responsiveness of a fighting game, or even a FPS, is insanity lol. It's actually usually quite a bit less due to each tick having much more data to send in comparison. Even moba have faster updates than RTS, and they aren't the most responsive


Wait, isn't the whole point of a synchronous engine to only stream user inputs and gamestates' Deltas? (and allow maphacks)

SC2 only sends your actions then process them server side and sends the resulting actions (or changes of gamestate) to the clients to be processed, the client might show shinny UI feedback or start moving units as soon you click, but it's just glazing over the gears since you action actually takes place during the next "game tick". Of course both clients and server do a little sync test once in a while to make sure they're still sync up, but maintaining synch and not loosing data over the wire is something SC2 does very well actually (long time since I got a desync bug).

Seriously the fact you have 100-ish entity to control or 1 doesn't multiply the amount of data by 100, nor reduces "responsiveness", heck I'd say the deterministic nature of SC2 does make the game somewhat easier to process server side, e.g. there's no need to intersect hundreds of bullets vs moving hitboxes and factor in latency in order to get satisfying shooting experience. Comparing to MOBA maybe SC2 does have little bit more information to send, but "move command unit group ID ABC to X/Y" + "Actor XYZ spell 1 at X/Y"... is not much more info than "Spam click hero ability 3 at X/Y". I do not have the exact numbers, but just the fact my SC2 internet usage isn't much more than LoL should give a good idea that Blizzard actually hired some compression technology genius... oh wait, that they don't have hundred time more commands to send.

One real problem with synchronous engine is that since everything is sync, if someone is lagging (ping, bad FPS...) it will slow the whole process. That's the reason you have a pop-up that appears when you opponent is lagging instead of seeing his units "jump".

Also game ticks aren't static, but have boundaries (e.g. do x tick withing 0-100ms), and the server will adjust game/simulation speed if hiccups happens. That's the reason SC2 replays actually plays a little faster than the actually game.
JBright
Profile Joined September 2010
Vancouver14381 Posts
May 14 2015 03:52 GMT
#11
Ask in the simple questions thread.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
Please log in or register to reply.
Live Events Refresh
Next event in 8h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .227
Ryung 100
SpeCial 90
StarCraft: Brood War
Calm 6974
Sea 3506
Jaedong 2607
EffOrt 824
Mini 819
Hyuk 544
firebathero 412
Stork 403
actioN 345
Rush 289
[ Show more ]
ZerO 249
ggaemo 118
hero 104
Hyun 101
Pusan 48
PianO 44
Free 41
Bale 39
ToSsGirL 38
Sexy 33
sSak 33
scan(afreeca) 25
Backho 23
Shine 23
soO 23
Rock 16
IntoTheRainbow 14
Movie 14
GoRush 12
Noble 5
Dota 2
Gorgc3992
qojqva1958
420jenkins207
XcaliburYe97
Counter-Strike
fl0m2218
shoxiejesuss1108
byalli452
adren_tv119
kRYSTAL_51
Super Smash Bros
Mew2King79
Heroes of the Storm
Liquid`Hasu1436
Other Games
singsing1701
B2W.Neo1043
crisheroes275
XaKoH 164
Liquid`VortiX155
elazer93
ArmadaUGS51
ZerO(Twitch)17
Trikslyr15
Organizations
Dota 2
PGL Dota 2 - Main Stream73
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 98
• LUISG 27
• poizon28 13
• Reevou 13
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3514
• Jankos1337
• TFBlade1164
Other Games
• WagamamaTV341
Upcoming Events
Replay Cast
8h 55m
GSL
18h 25m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
18h 55m
Big Gabe
20h 55m
Replay Cast
1d 8h
Replay Cast
1d 17h
Escore
1d 18h
OSC
1d 21h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
IPSL
3 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3 days
Replay Cast
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
4 days
IPSL
4 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.