• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:19
CET 06:19
KST 14:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw on 'Experimental' Nonstandard Maps in ASL [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats SnOw's ASL S20 Finals Review
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? Current Meta PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Big Reveal
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1732 users

Is the ping counter on LotV wrong?

Forum Index > Closed
Post a Reply
FNkey
Profile Joined April 2015
Korea (South)45 Posts
May 13 2015 18:44 GMT
#1
I'm playing from Korea and it says that I have about 160-210 ping, and I've seen people complain about that but it actually feels fine to me.

Am I just used to it or something?
(◕‿◕✿) STYLE (◠‿◠)✌ START (◠‿◠✿) 스베누
linuxguru1
Profile Joined February 2012
110 Posts
May 13 2015 19:01 GMT
#2
~220 ping here from EU. The game's response time is definitely higher than when I play HotS on EU; about as much as when I play on NA.
Zanzabarr
Profile Joined October 2010
Canada217 Posts
May 13 2015 19:46 GMT
#3
There is one beta server and it's located in NA so................ yeah
Loccstana
Profile Blog Joined November 2012
United States833 Posts
Last Edited: 2015-05-13 20:01:20
May 13 2015 20:00 GMT
#4
You have to remember the actual game tick rate is much lower than the graphics update rate. The actual game tick rate is probably around 200-300 ms, so having having 200 ping is acceptable and should not cause any visible lag.
[url]http://i.imgur.com/lw2yN.jpg[/url]
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
May 13 2015 20:01 GMT
#5
On May 14 2015 03:44 FNkey wrote:
I'm playing from Korea and it says that I have about 160-210 ping, and I've seen people complain about that but it actually feels fine to me.

Am I just used to it or something?

When I lag and I see 1,000 ms and it reacts around this late so I would guess - yeah, it's correct. And since I see that more often, I think it's proven I can only hope they move some server to EU so I can play(yes, I am that self-centered). Honestly, if I could borrow the beta account to someone who doesn't have one and can play fluently, I would provide it, because I have to stay in HotS. Damn :/
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
May 13 2015 20:34 GMT
#6
160-210 isn't that bad. It starts being annoying when it's 200-300.
Gfire
Profile Joined March 2011
United States1699 Posts
May 13 2015 21:04 GMT
#7
On May 14 2015 05:00 Loccstana wrote:
You have to remember the actual game tick rate is much lower than the graphics update rate. The actual game tick rate is probably around 200-300 ms, so having having 200 ping is acceptable and should not cause any visible lag.

I think it's 32 ticks per second, IIRC. The minimum ping of 100ms is significantly longer than that, though.
all's fair in love and melodies
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2015-05-13 21:23:21
May 13 2015 21:21 GMT
#8
On May 14 2015 06:04 Gfire wrote:
Show nested quote +
On May 14 2015 05:00 Loccstana wrote:
You have to remember the actual game tick rate is much lower than the graphics update rate. The actual game tick rate is probably around 200-300 ms, so having having 200 ping is acceptable and should not cause any visible lag.

I think it's 32 ticks per second, IIRC. The minimum ping of 100ms is significantly longer than that, though.


This is in no way true. 32 ticks per second is saying the game updates at nearly frame rate speeds, which is insane. Even FPS (first person shooters, not frames per second lol) are lucky if they update faster than 100ms.

10-15 ticks per second is basically all you see in gaming net code on the high end. Beyond that uses too much resources and makes differences in ping very, very noticeable.

This is why in most FPS they say as long as your under 100ms you are fine, which is 10/second (the average). 15 or SLIGHTLY above you might see in some fighting games, assuming it doesn't use rollback mechanisms. This is why in most fighting games the inaccuracies are very noticeable. If they were running at 32 ticks per second, it would just look like a slight jitter in a frame rate, not a netcode correction.

And to say that RTS's have anywhere near the responsiveness of a fighting game, or even a FPS, is insanity lol. It's actually usually quite a bit less due to each tick having much more data to send in comparison. Even moba have faster updates than RTS, and they aren't the most responsive
Miragee
Profile Joined December 2009
8587 Posts
May 13 2015 21:28 GMT
#9
Huh? CS always had 128 tick servers.
varsovie
Profile Joined December 2013
Canada326 Posts
May 14 2015 01:18 GMT
#10
On May 14 2015 06:21 Spyridon wrote:

And to say that RTS's have anywhere near the responsiveness of a fighting game, or even a FPS, is insanity lol. It's actually usually quite a bit less due to each tick having much more data to send in comparison. Even moba have faster updates than RTS, and they aren't the most responsive


Wait, isn't the whole point of a synchronous engine to only stream user inputs and gamestates' Deltas? (and allow maphacks)

SC2 only sends your actions then process them server side and sends the resulting actions (or changes of gamestate) to the clients to be processed, the client might show shinny UI feedback or start moving units as soon you click, but it's just glazing over the gears since you action actually takes place during the next "game tick". Of course both clients and server do a little sync test once in a while to make sure they're still sync up, but maintaining synch and not loosing data over the wire is something SC2 does very well actually (long time since I got a desync bug).

Seriously the fact you have 100-ish entity to control or 1 doesn't multiply the amount of data by 100, nor reduces "responsiveness", heck I'd say the deterministic nature of SC2 does make the game somewhat easier to process server side, e.g. there's no need to intersect hundreds of bullets vs moving hitboxes and factor in latency in order to get satisfying shooting experience. Comparing to MOBA maybe SC2 does have little bit more information to send, but "move command unit group ID ABC to X/Y" + "Actor XYZ spell 1 at X/Y"... is not much more info than "Spam click hero ability 3 at X/Y". I do not have the exact numbers, but just the fact my SC2 internet usage isn't much more than LoL should give a good idea that Blizzard actually hired some compression technology genius... oh wait, that they don't have hundred time more commands to send.

One real problem with synchronous engine is that since everything is sync, if someone is lagging (ping, bad FPS...) it will slow the whole process. That's the reason you have a pop-up that appears when you opponent is lagging instead of seeing his units "jump".

Also game ticks aren't static, but have boundaries (e.g. do x tick withing 0-100ms), and the server will adjust game/simulation speed if hiccups happens. That's the reason SC2 replays actually plays a little faster than the actually game.
JBright
Profile Joined September 2010
Vancouver14381 Posts
May 14 2015 03:52 GMT
#11
Ask in the simple questions thread.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #57
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 171
Nathanias 102
StarCraft: Brood War
Horang2 12055
Icarus 8
Dota 2
XaKoH 360
NeuroSwarm80
LuMiX1
Counter-Strike
fl0m1655
Coldzera 133
PGG 119
Heroes of the Storm
JimRising 662
Other Games
summit1g16252
WinterStarcraft357
C9.Mang0298
Organizations
Other Games
gamesdonequick1100
BasetradeTV173
Counter-Strike
PGL158
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo812
• Stunt431
Other Games
• Scarra566
Upcoming Events
Sparkling Tuna Cup
4h 41m
WardiTV Korean Royale
6h 41m
LAN Event
9h 41m
LAN Event
12h 41m
Replay Cast
1d 3h
WardiTV Korean Royale
1d 6h
LAN Event
1d 9h
OSC
1d 17h
The PondCast
2 days
LAN Event
2 days
[ Show More ]
Replay Cast
2 days
LAN Event
3 days
Korean StarCraft League
3 days
CranKy Ducklings
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Korean Royale
5 days
LAN Event
5 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.