• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:31
CEST 19:31
KST 02:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)68ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool BW General Discussion Farewell Beloved Starcraft (Youtube Videos) vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9508 users

Is the ping counter on LotV wrong?

Forum Index > Closed
Post a Reply
FNkey
Profile Joined April 2015
Korea (South)45 Posts
May 13 2015 18:44 GMT
#1
I'm playing from Korea and it says that I have about 160-210 ping, and I've seen people complain about that but it actually feels fine to me.

Am I just used to it or something?
(◕‿◕✿) STYLE (◠‿◠)✌ START (◠‿◠✿) 스베누
linuxguru1
Profile Joined February 2012
110 Posts
May 13 2015 19:01 GMT
#2
~220 ping here from EU. The game's response time is definitely higher than when I play HotS on EU; about as much as when I play on NA.
Zanzabarr
Profile Joined October 2010
Canada217 Posts
May 13 2015 19:46 GMT
#3
There is one beta server and it's located in NA so................ yeah
Loccstana
Profile Blog Joined November 2012
United States833 Posts
Last Edited: 2015-05-13 20:01:20
May 13 2015 20:00 GMT
#4
You have to remember the actual game tick rate is much lower than the graphics update rate. The actual game tick rate is probably around 200-300 ms, so having having 200 ping is acceptable and should not cause any visible lag.
[url]http://i.imgur.com/lw2yN.jpg[/url]
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
May 13 2015 20:01 GMT
#5
On May 14 2015 03:44 FNkey wrote:
I'm playing from Korea and it says that I have about 160-210 ping, and I've seen people complain about that but it actually feels fine to me.

Am I just used to it or something?

When I lag and I see 1,000 ms and it reacts around this late so I would guess - yeah, it's correct. And since I see that more often, I think it's proven I can only hope they move some server to EU so I can play(yes, I am that self-centered). Honestly, if I could borrow the beta account to someone who doesn't have one and can play fluently, I would provide it, because I have to stay in HotS. Damn :/
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
May 13 2015 20:34 GMT
#6
160-210 isn't that bad. It starts being annoying when it's 200-300.
Gfire
Profile Joined March 2011
United States1699 Posts
May 13 2015 21:04 GMT
#7
On May 14 2015 05:00 Loccstana wrote:
You have to remember the actual game tick rate is much lower than the graphics update rate. The actual game tick rate is probably around 200-300 ms, so having having 200 ping is acceptable and should not cause any visible lag.

I think it's 32 ticks per second, IIRC. The minimum ping of 100ms is significantly longer than that, though.
all's fair in love and melodies
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2015-05-13 21:23:21
May 13 2015 21:21 GMT
#8
On May 14 2015 06:04 Gfire wrote:
Show nested quote +
On May 14 2015 05:00 Loccstana wrote:
You have to remember the actual game tick rate is much lower than the graphics update rate. The actual game tick rate is probably around 200-300 ms, so having having 200 ping is acceptable and should not cause any visible lag.

I think it's 32 ticks per second, IIRC. The minimum ping of 100ms is significantly longer than that, though.


This is in no way true. 32 ticks per second is saying the game updates at nearly frame rate speeds, which is insane. Even FPS (first person shooters, not frames per second lol) are lucky if they update faster than 100ms.

10-15 ticks per second is basically all you see in gaming net code on the high end. Beyond that uses too much resources and makes differences in ping very, very noticeable.

This is why in most FPS they say as long as your under 100ms you are fine, which is 10/second (the average). 15 or SLIGHTLY above you might see in some fighting games, assuming it doesn't use rollback mechanisms. This is why in most fighting games the inaccuracies are very noticeable. If they were running at 32 ticks per second, it would just look like a slight jitter in a frame rate, not a netcode correction.

And to say that RTS's have anywhere near the responsiveness of a fighting game, or even a FPS, is insanity lol. It's actually usually quite a bit less due to each tick having much more data to send in comparison. Even moba have faster updates than RTS, and they aren't the most responsive
Miragee
Profile Joined December 2009
8676 Posts
May 13 2015 21:28 GMT
#9
Huh? CS always had 128 tick servers.
varsovie
Profile Joined December 2013
Canada326 Posts
May 14 2015 01:18 GMT
#10
On May 14 2015 06:21 Spyridon wrote:

And to say that RTS's have anywhere near the responsiveness of a fighting game, or even a FPS, is insanity lol. It's actually usually quite a bit less due to each tick having much more data to send in comparison. Even moba have faster updates than RTS, and they aren't the most responsive


Wait, isn't the whole point of a synchronous engine to only stream user inputs and gamestates' Deltas? (and allow maphacks)

SC2 only sends your actions then process them server side and sends the resulting actions (or changes of gamestate) to the clients to be processed, the client might show shinny UI feedback or start moving units as soon you click, but it's just glazing over the gears since you action actually takes place during the next "game tick". Of course both clients and server do a little sync test once in a while to make sure they're still sync up, but maintaining synch and not loosing data over the wire is something SC2 does very well actually (long time since I got a desync bug).

Seriously the fact you have 100-ish entity to control or 1 doesn't multiply the amount of data by 100, nor reduces "responsiveness", heck I'd say the deterministic nature of SC2 does make the game somewhat easier to process server side, e.g. there's no need to intersect hundreds of bullets vs moving hitboxes and factor in latency in order to get satisfying shooting experience. Comparing to MOBA maybe SC2 does have little bit more information to send, but "move command unit group ID ABC to X/Y" + "Actor XYZ spell 1 at X/Y"... is not much more info than "Spam click hero ability 3 at X/Y". I do not have the exact numbers, but just the fact my SC2 internet usage isn't much more than LoL should give a good idea that Blizzard actually hired some compression technology genius... oh wait, that they don't have hundred time more commands to send.

One real problem with synchronous engine is that since everything is sync, if someone is lagging (ping, bad FPS...) it will slow the whole process. That's the reason you have a pop-up that appears when you opponent is lagging instead of seeing his units "jump".

Also game ticks aren't static, but have boundaries (e.g. do x tick withing 0-100ms), and the server will adjust game/simulation speed if hiccups happens. That's the reason SC2 replays actually plays a little faster than the actually game.
JBright
Profile Joined September 2010
Vancouver14381 Posts
May 14 2015 03:52 GMT
#11
Ask in the simple questions thread.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#120
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
RotterdaM711
IndyStarCraft 152
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 711
LamboSC2 411
ProTech181
IndyStarCraft 152
trigger 85
BRAT_OK 47
MindelVK 19
EmSc Tv 8
StarCraft: Brood War
Britney 22364
EffOrt 1447
Shuttle 871
Jaedong 688
Soulkey 492
ggaemo 310
Snow 191
firebathero 184
actioN 124
Mong 92
[ Show more ]
Dewaltoss 55
Pusan 32
Hm[arnc] 26
GoRush 17
Rock 14
ajuk12(nOOB) 13
Dota 2
Gorgc10144
qojqva1779
420jenkins186
League of Legends
JimRising 492
Counter-Strike
fl0m2585
zeus701
Heroes of the Storm
Grubby1802
Other Games
FrodaN2602
singsing1354
DeMusliM374
KnowMe122
ArmadaUGS115
Trikslyr59
Mew2King51
Organizations
Dota 2
PGL Dota 2 - Main Stream10214
StarCraft 2
TaKeTV 437
EmSc Tv 8
EmSc2Tv 8
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile144
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV242
League of Legends
• Nemesis4950
Other Games
• Shiphtur333
Upcoming Events
Douyu Cup 2020
11h 29m
Maestros of the Game
18h 59m
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
20h 29m
Douyu Cup 2020
1d 11h
BSL22 NKC (BSL vs China)
1d 20h
Online Event
1d 21h
RSL Revival
2 days
WardiTV Weekly
2 days
RSL Revival
3 days
RSL Revival
3 days
[ Show More ]
Bombastic Starleague
4 days
Kung Fu Cup
4 days
OSC
5 days
CrankTV Team League
5 days
Bombastic Starleague
6 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSCL: Masked Kings S4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.