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[WCS] Global Finals 2014 Day 1 - Page 978

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The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 28 2014 15:08 GMT
#19541
On October 29 2014 00:07 IntoTheheart wrote:
Show nested quote +
On October 29 2014 00:05 The_Templar wrote:
On October 29 2014 00:05 IntoTheheart wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:02 IntoTheheart wrote:
On October 29 2014 00:02 The_Templar wrote:
On October 29 2014 00:00 SetGuitarsToKill wrote:
On October 28 2014 23:59 The_Templar wrote:
On October 28 2014 23:57 IntoTheheart wrote:
On October 28 2014 23:57 The_Templar wrote:
[quote]
I'm between classes right now, so not really

You're actually organizing a flipbook .gif with your classmates for TaeJa. Don't lie to yourself.

Only two of my classmates have actually heard of Starcraft, one has heard of TaeJa and doesn't really like him

Do you just go up to all your classmates and ask "have you heard of starcraft?", or how do you know that?

One of them lives in the room next to me, and one of them had heard of it when he walked by when I was LR'ing WCS AM finals

Oh okay, you should LR in the library or something and see how many people approach you as The_Passion.

People look at me funny in the library, so I don't think that would work out very well

So you've actually tried it, which is reasonably impressive. ^_^

Not specifically LR, but I've played, posted on TL, and watched streams in the library

When you're posting and watching Streams in the library, aren't you basically LRing anyway?

I guess... not how I would define LR though :p
Moderatorshe/her
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24202 Posts
Last Edited: 2014-10-28 15:09:25
October 28 2014 15:08 GMT
#19542
On October 29 2014 00:06 The_Templar wrote:
Show nested quote +
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
On October 29 2014 00:01 The_Templar wrote:
On October 29 2014 00:00 [PkF] Wire wrote:
On October 28 2014 23:55 The_Templar wrote:
On October 28 2014 23:53 SetGuitarsToKill wrote:
On October 28 2014 23:52 The_Templar wrote:
On October 28 2014 23:50 IntoTheheart wrote:
[quote]
I am unimpressed greatly.

I know! The creator of foxtrot labs got 3rd place in that competition with a different map that was nearly as good. Foxtrot labs was second (or maybe I mixed up 2nd and 3rd) and some 5 player map that was as bad as deadening got first. Deadwing got 5th I think


Didn't that map with the 5 different tile sets win? It was a pretty map for sure but maybe not teh best to play on

Yeah, it was (5) Biome by some unknown (on TL) mapmaker


To be honest it wasn't a very good iteration of the TLMC. Probably the no 1v1 thing limited the amount of good maps, but except Foxtrot Labs (and Kamala Park which we didn't see on ladder) the top 5 was rather uninspiring.

The restriction was no 4 player maps.

I submitted a fairly decent team map, a horrible 4p, and this
+ Show Spoiler +
[image loading]


You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all*. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

* well, some people will say that once you've seen CK you've seen all 2p maps ^^
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 28 2014 15:09 GMT
#19543
On October 29 2014 00:08 [PkF] Wire wrote:
Show nested quote +
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
On October 29 2014 00:01 The_Templar wrote:
On October 29 2014 00:00 [PkF] Wire wrote:
On October 28 2014 23:55 The_Templar wrote:
On October 28 2014 23:53 SetGuitarsToKill wrote:
On October 28 2014 23:52 The_Templar wrote:
[quote]
I know! The creator of foxtrot labs got 3rd place in that competition with a different map that was nearly as good. Foxtrot labs was second (or maybe I mixed up 2nd and 3rd) and some 5 player map that was as bad as deadening got first. Deadwing got 5th I think


Didn't that map with the 5 different tile sets win? It was a pretty map for sure but maybe not teh best to play on

Yeah, it was (5) Biome by some unknown (on TL) mapmaker


To be honest it wasn't a very good iteration of the TLMC. Probably the no 1v1 thing limited the amount of good maps, but except Foxtrot Labs (and Kamala Park which we didn't see on ladder) the top 5 was rather uninspiring.

The restriction was no 4 player maps.

I submitted a fairly decent team map, a horrible 4p, and this
+ Show Spoiler +
[image loading]


You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]
Moderatorshe/her
TL+ Member
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
October 28 2014 15:11 GMT
#19544
On October 29 2014 00:08 [PkF] Wire wrote:
Show nested quote +
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
On October 29 2014 00:01 The_Templar wrote:
On October 29 2014 00:00 [PkF] Wire wrote:
On October 28 2014 23:55 The_Templar wrote:
On October 28 2014 23:53 SetGuitarsToKill wrote:
On October 28 2014 23:52 The_Templar wrote:
[quote]
I know! The creator of foxtrot labs got 3rd place in that competition with a different map that was nearly as good. Foxtrot labs was second (or maybe I mixed up 2nd and 3rd) and some 5 player map that was as bad as deadening got first. Deadwing got 5th I think


Didn't that map with the 5 different tile sets win? It was a pretty map for sure but maybe not teh best to play on

Yeah, it was (5) Biome by some unknown (on TL) mapmaker


To be honest it wasn't a very good iteration of the TLMC. Probably the no 1v1 thing limited the amount of good maps, but except Foxtrot Labs (and Kamala Park which we didn't see on ladder) the top 5 was rather uninspiring.

The restriction was no 4 player maps.

I submitted a fairly decent team map, a horrible 4p, and this
+ Show Spoiler +
[image loading]


You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

The problem with 3p/5p maps is that you kinda have to make the map fit into a circle, and once you place the mains+naturals on it, you often end up doing a map where the only place where players will battle out is in the center of the map. As much as I hate it, MGR prevents that pretty well with the high-ground bases in the middle. Colosseum is a fun 3p map too
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
October 28 2014 15:11 GMT
#19545
On October 29 2014 00:09 The_Templar wrote:
Show nested quote +
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
On October 29 2014 00:01 The_Templar wrote:
On October 29 2014 00:00 [PkF] Wire wrote:
On October 28 2014 23:55 The_Templar wrote:
On October 28 2014 23:53 SetGuitarsToKill wrote:
[quote]

Didn't that map with the 5 different tile sets win? It was a pretty map for sure but maybe not teh best to play on

Yeah, it was (5) Biome by some unknown (on TL) mapmaker


To be honest it wasn't a very good iteration of the TLMC. Probably the no 1v1 thing limited the amount of good maps, but except Foxtrot Labs (and Kamala Park which we didn't see on ladder) the top 5 was rather uninspiring.

The restriction was no 4 player maps.

I submitted a fairly decent team map, a horrible 4p, and this
+ Show Spoiler +
[image loading]


You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2014-10-28 15:13:18
October 28 2014 15:12 GMT
#19546
On October 29 2014 00:11 SetGuitarsToKill wrote:
Show nested quote +
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
On October 29 2014 00:01 The_Templar wrote:
On October 29 2014 00:00 [PkF] Wire wrote:
On October 28 2014 23:55 The_Templar wrote:
[quote]
Yeah, it was (5) Biome by some unknown (on TL) mapmaker


To be honest it wasn't a very good iteration of the TLMC. Probably the no 1v1 thing limited the amount of good maps, but except Foxtrot Labs (and Kamala Park which we didn't see on ladder) the top 5 was rather uninspiring.

The restriction was no 4 player maps.

I submitted a fairly decent team map, a horrible 4p, and this
+ Show Spoiler +
[image loading]


You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

Remember it was made in a time when the editor didn't have a symmetry tool
edit : or did it? I'm not sure about when it was introduced
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 28 2014 15:12 GMT
#19547
On October 29 2014 00:11 SetGuitarsToKill wrote:
Show nested quote +
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
On October 29 2014 00:01 The_Templar wrote:
On October 29 2014 00:00 [PkF] Wire wrote:
On October 28 2014 23:55 The_Templar wrote:
[quote]
Yeah, it was (5) Biome by some unknown (on TL) mapmaker


To be honest it wasn't a very good iteration of the TLMC. Probably the no 1v1 thing limited the amount of good maps, but except Foxtrot Labs (and Kamala Park which we didn't see on ladder) the top 5 was rather uninspiring.

The restriction was no 4 player maps.

I submitted a fairly decent team map, a horrible 4p, and this
+ Show Spoiler +
[image loading]


You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

Xel'naga fortress was made by JackyPrime (made a lot of other high-level maps in 2011ish) and was used in GSTL
Moderatorshe/her
TL+ Member
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
October 28 2014 15:12 GMT
#19548
On October 29 2014 00:11 SetGuitarsToKill wrote:
Show nested quote +
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
On October 29 2014 00:01 The_Templar wrote:
On October 29 2014 00:00 [PkF] Wire wrote:
On October 28 2014 23:55 The_Templar wrote:
[quote]
Yeah, it was (5) Biome by some unknown (on TL) mapmaker


To be honest it wasn't a very good iteration of the TLMC. Probably the no 1v1 thing limited the amount of good maps, but except Foxtrot Labs (and Kamala Park which we didn't see on ladder) the top 5 was rather uninspiring.

The restriction was no 4 player maps.

I submitted a fairly decent team map, a horrible 4p, and this
+ Show Spoiler +
[image loading]


You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

In what capacity was the mapmaker terrible?
Are you talking about the editor, or the person who made the map?
kiss kiss fall in love
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
October 28 2014 15:13 GMT
#19549
On October 29 2014 00:12 IntoTheheart wrote:
Show nested quote +
On October 29 2014 00:11 SetGuitarsToKill wrote:
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
On October 29 2014 00:01 The_Templar wrote:
On October 29 2014 00:00 [PkF] Wire wrote:
[quote]

To be honest it wasn't a very good iteration of the TLMC. Probably the no 1v1 thing limited the amount of good maps, but except Foxtrot Labs (and Kamala Park which we didn't see on ladder) the top 5 was rather uninspiring.

The restriction was no 4 player maps.

I submitted a fairly decent team map, a horrible 4p, and this
+ Show Spoiler +
[image loading]


You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

In what capacity was the mapmaker terrible?
Are you talking about the editor, or the person who made the map?


Totally meant the editor, sorry. I'm sure the map maker person is pretty good at what they do.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 28 2014 15:14 GMT
#19550
On October 29 2014 00:13 SetGuitarsToKill wrote:
Show nested quote +
On October 29 2014 00:12 IntoTheheart wrote:
On October 29 2014 00:11 SetGuitarsToKill wrote:
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
On October 29 2014 00:01 The_Templar wrote:
[quote]
The restriction was no 4 player maps.

I submitted a fairly decent team map, a horrible 4p, and this
+ Show Spoiler +
[image loading]


You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

In what capacity was the mapmaker terrible?
Are you talking about the editor, or the person who made the map?


Totally meant the editor, sorry. I'm sure the map maker person is pretty good at what they do.

The editor is not terrible. It does support 3p symmetry now (although it's still weak at that)
Moderatorshe/her
TL+ Member
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
October 28 2014 15:14 GMT
#19551
On October 29 2014 00:13 SetGuitarsToKill wrote:
Show nested quote +
On October 29 2014 00:12 IntoTheheart wrote:
On October 29 2014 00:11 SetGuitarsToKill wrote:
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
On October 29 2014 00:01 The_Templar wrote:
[quote]
The restriction was no 4 player maps.

I submitted a fairly decent team map, a horrible 4p, and this
+ Show Spoiler +
[image loading]


You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

In what capacity was the mapmaker terrible?
Are you talking about the editor, or the person who made the map?


Totally meant the editor, sorry. I'm sure the map maker person is pretty good at what they do.

Oh, okay. That makes a bit more sense; I remember seeing that map in some variation of SC2 pro-level play, so I was reasonably confident that the map-maker was competent.
kiss kiss fall in love
[PkF] Wire
Profile Joined March 2013
France24202 Posts
October 28 2014 15:15 GMT
#19552
Yeah Jacky was an excellent and very skilled mapmaker. I think he was the man behind Crevasse or Crossfire for instance.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 28 2014 15:15 GMT
#19553
On October 29 2014 00:15 [PkF] Wire wrote:
Yeah Jacky was an excellent and very skilled mapmaker. I think he was the man behind Crevasse or Crossfire for instance.

Also Calm Before the Storm I think
Moderatorshe/her
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
October 28 2014 15:16 GMT
#19554
On October 29 2014 00:14 The_Templar wrote:
Show nested quote +
On October 29 2014 00:13 SetGuitarsToKill wrote:
On October 29 2014 00:12 IntoTheheart wrote:
On October 29 2014 00:11 SetGuitarsToKill wrote:
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
[quote]

You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

In what capacity was the mapmaker terrible?
Are you talking about the editor, or the person who made the map?


Totally meant the editor, sorry. I'm sure the map maker person is pretty good at what they do.

The editor is not terrible. It does support 3p symmetry now (although it's still weak at that)


Well I'm terrible at the editor at least, and I've seen a lot of people say it's bad so I assumed everyone struggles with it as much as I do. I've tried to make maps before but I can't even get the scroll to work right in that piece of crap
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
October 28 2014 15:17 GMT
#19555
Totally unrelated, but FeedMe posted his submission to the video contest and it's pretty good :
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 28 2014 15:17 GMT
#19556
On October 29 2014 00:16 SetGuitarsToKill wrote:
Show nested quote +
On October 29 2014 00:14 The_Templar wrote:
On October 29 2014 00:13 SetGuitarsToKill wrote:
On October 29 2014 00:12 IntoTheheart wrote:
On October 29 2014 00:11 SetGuitarsToKill wrote:
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
[quote]
Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

In what capacity was the mapmaker terrible?
Are you talking about the editor, or the person who made the map?


Totally meant the editor, sorry. I'm sure the map maker person is pretty good at what they do.

The editor is not terrible. It does support 3p symmetry now (although it's still weak at that)


Well I'm terrible at the editor at least, and I've seen a lot of people say it's bad so I assumed everyone struggles with it as much as I do. I've tried to make maps before but I can't even get the scroll to work right in that piece of crap

Well, this thread contains a lot of useful information if you want to make maps.
Moderatorshe/her
TL+ Member
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
October 28 2014 15:18 GMT
#19557
On October 29 2014 00:16 SetGuitarsToKill wrote:
Show nested quote +
On October 29 2014 00:14 The_Templar wrote:
On October 29 2014 00:13 SetGuitarsToKill wrote:
On October 29 2014 00:12 IntoTheheart wrote:
On October 29 2014 00:11 SetGuitarsToKill wrote:
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
[quote]
Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

In what capacity was the mapmaker terrible?
Are you talking about the editor, or the person who made the map?


Totally meant the editor, sorry. I'm sure the map maker person is pretty good at what they do.

The editor is not terrible. It does support 3p symmetry now (although it's still weak at that)


Well I'm terrible at the editor at least, and I've seen a lot of people say it's bad so I assumed everyone struggles with it as much as I do. I've tried to make maps before but I can't even get the scroll to work right in that piece of crap

Yeah the editor could be easier to handle, but once you know how to use it it's pretty good.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
October 28 2014 15:18 GMT
#19558
On October 29 2014 00:17 The_Templar wrote:
Show nested quote +
On October 29 2014 00:16 SetGuitarsToKill wrote:
On October 29 2014 00:14 The_Templar wrote:
On October 29 2014 00:13 SetGuitarsToKill wrote:
On October 29 2014 00:12 IntoTheheart wrote:
On October 29 2014 00:11 SetGuitarsToKill wrote:
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
[quote]

Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

In what capacity was the mapmaker terrible?
Are you talking about the editor, or the person who made the map?


Totally meant the editor, sorry. I'm sure the map maker person is pretty good at what they do.

The editor is not terrible. It does support 3p symmetry now (although it's still weak at that)


Well I'm terrible at the editor at least, and I've seen a lot of people say it's bad so I assumed everyone struggles with it as much as I do. I've tried to make maps before but I can't even get the scroll to work right in that piece of crap

Well, this thread contains a lot of useful information if you want to make maps.


I'll take a look at it, but I really don't have the creativity to make a decent one anyway so nothing will come of it probably
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
October 28 2014 15:19 GMT
#19559
On October 29 2014 00:18 SetGuitarsToKill wrote:
Show nested quote +
On October 29 2014 00:17 The_Templar wrote:
On October 29 2014 00:16 SetGuitarsToKill wrote:
On October 29 2014 00:14 The_Templar wrote:
On October 29 2014 00:13 SetGuitarsToKill wrote:
On October 29 2014 00:12 IntoTheheart wrote:
On October 29 2014 00:11 SetGuitarsToKill wrote:
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
[quote]
I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

In what capacity was the mapmaker terrible?
Are you talking about the editor, or the person who made the map?


Totally meant the editor, sorry. I'm sure the map maker person is pretty good at what they do.

The editor is not terrible. It does support 3p symmetry now (although it's still weak at that)


Well I'm terrible at the editor at least, and I've seen a lot of people say it's bad so I assumed everyone struggles with it as much as I do. I've tried to make maps before but I can't even get the scroll to work right in that piece of crap

Well, this thread contains a lot of useful information if you want to make maps.


I'll take a look at it, but I really don't have the creativity to make a decent one anyway so nothing will come of it probably

I would probably just make Killing Fields and Python 1.3 ^_^
kiss kiss fall in love
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
October 28 2014 15:19 GMT
#19560
On October 29 2014 00:18 OtherWorld wrote:
Show nested quote +
On October 29 2014 00:16 SetGuitarsToKill wrote:
On October 29 2014 00:14 The_Templar wrote:
On October 29 2014 00:13 SetGuitarsToKill wrote:
On October 29 2014 00:12 IntoTheheart wrote:
On October 29 2014 00:11 SetGuitarsToKill wrote:
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
[quote]

Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

In what capacity was the mapmaker terrible?
Are you talking about the editor, or the person who made the map?


Totally meant the editor, sorry. I'm sure the map maker person is pretty good at what they do.

The editor is not terrible. It does support 3p symmetry now (although it's still weak at that)


Well I'm terrible at the editor at least, and I've seen a lot of people say it's bad so I assumed everyone struggles with it as much as I do. I've tried to make maps before but I can't even get the scroll to work right in that piece of crap

Yeah the editor could be easier to handle, but once you know how to use it it's pretty good.


Easier to handle? the scroll function, just going in and out, doesn't work... more like could use a complete overhaul
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
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