• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:39
CET 22:39
KST 06:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2249 users

[WCS] Global Finals 2014 Day 1 - Page 978

Forum Index > Closed
Post a Reply
Prev 1 976 977 978 979 980 1091 Next
Video contest, cash prizes and unique forums icon, go!

Fan fiction contest has closed. The winner will be announced shortly.

Post on the future of this thread.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 28 2014 15:08 GMT
#19541
On October 29 2014 00:07 IntoTheheart wrote:
Show nested quote +
On October 29 2014 00:05 The_Templar wrote:
On October 29 2014 00:05 IntoTheheart wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:02 IntoTheheart wrote:
On October 29 2014 00:02 The_Templar wrote:
On October 29 2014 00:00 SetGuitarsToKill wrote:
On October 28 2014 23:59 The_Templar wrote:
On October 28 2014 23:57 IntoTheheart wrote:
On October 28 2014 23:57 The_Templar wrote:
[quote]
I'm between classes right now, so not really

You're actually organizing a flipbook .gif with your classmates for TaeJa. Don't lie to yourself.

Only two of my classmates have actually heard of Starcraft, one has heard of TaeJa and doesn't really like him

Do you just go up to all your classmates and ask "have you heard of starcraft?", or how do you know that?

One of them lives in the room next to me, and one of them had heard of it when he walked by when I was LR'ing WCS AM finals

Oh okay, you should LR in the library or something and see how many people approach you as The_Passion.

People look at me funny in the library, so I don't think that would work out very well

So you've actually tried it, which is reasonably impressive. ^_^

Not specifically LR, but I've played, posted on TL, and watched streams in the library

When you're posting and watching Streams in the library, aren't you basically LRing anyway?

I guess... not how I would define LR though :p
Moderatorshe/her
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24236 Posts
Last Edited: 2014-10-28 15:09:25
October 28 2014 15:08 GMT
#19542
On October 29 2014 00:06 The_Templar wrote:
Show nested quote +
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
On October 29 2014 00:01 The_Templar wrote:
On October 29 2014 00:00 [PkF] Wire wrote:
On October 28 2014 23:55 The_Templar wrote:
On October 28 2014 23:53 SetGuitarsToKill wrote:
On October 28 2014 23:52 The_Templar wrote:
On October 28 2014 23:50 IntoTheheart wrote:
[quote]
I am unimpressed greatly.

I know! The creator of foxtrot labs got 3rd place in that competition with a different map that was nearly as good. Foxtrot labs was second (or maybe I mixed up 2nd and 3rd) and some 5 player map that was as bad as deadening got first. Deadwing got 5th I think


Didn't that map with the 5 different tile sets win? It was a pretty map for sure but maybe not teh best to play on

Yeah, it was (5) Biome by some unknown (on TL) mapmaker


To be honest it wasn't a very good iteration of the TLMC. Probably the no 1v1 thing limited the amount of good maps, but except Foxtrot Labs (and Kamala Park which we didn't see on ladder) the top 5 was rather uninspiring.

The restriction was no 4 player maps.

I submitted a fairly decent team map, a horrible 4p, and this
+ Show Spoiler +
[image loading]


You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all*. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

* well, some people will say that once you've seen CK you've seen all 2p maps ^^
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 28 2014 15:09 GMT
#19543
On October 29 2014 00:08 [PkF] Wire wrote:
Show nested quote +
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
On October 29 2014 00:01 The_Templar wrote:
On October 29 2014 00:00 [PkF] Wire wrote:
On October 28 2014 23:55 The_Templar wrote:
On October 28 2014 23:53 SetGuitarsToKill wrote:
On October 28 2014 23:52 The_Templar wrote:
[quote]
I know! The creator of foxtrot labs got 3rd place in that competition with a different map that was nearly as good. Foxtrot labs was second (or maybe I mixed up 2nd and 3rd) and some 5 player map that was as bad as deadening got first. Deadwing got 5th I think


Didn't that map with the 5 different tile sets win? It was a pretty map for sure but maybe not teh best to play on

Yeah, it was (5) Biome by some unknown (on TL) mapmaker


To be honest it wasn't a very good iteration of the TLMC. Probably the no 1v1 thing limited the amount of good maps, but except Foxtrot Labs (and Kamala Park which we didn't see on ladder) the top 5 was rather uninspiring.

The restriction was no 4 player maps.

I submitted a fairly decent team map, a horrible 4p, and this
+ Show Spoiler +
[image loading]


You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]
Moderatorshe/her
TL+ Member
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
October 28 2014 15:11 GMT
#19544
On October 29 2014 00:08 [PkF] Wire wrote:
Show nested quote +
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
On October 29 2014 00:01 The_Templar wrote:
On October 29 2014 00:00 [PkF] Wire wrote:
On October 28 2014 23:55 The_Templar wrote:
On October 28 2014 23:53 SetGuitarsToKill wrote:
On October 28 2014 23:52 The_Templar wrote:
[quote]
I know! The creator of foxtrot labs got 3rd place in that competition with a different map that was nearly as good. Foxtrot labs was second (or maybe I mixed up 2nd and 3rd) and some 5 player map that was as bad as deadening got first. Deadwing got 5th I think


Didn't that map with the 5 different tile sets win? It was a pretty map for sure but maybe not teh best to play on

Yeah, it was (5) Biome by some unknown (on TL) mapmaker


To be honest it wasn't a very good iteration of the TLMC. Probably the no 1v1 thing limited the amount of good maps, but except Foxtrot Labs (and Kamala Park which we didn't see on ladder) the top 5 was rather uninspiring.

The restriction was no 4 player maps.

I submitted a fairly decent team map, a horrible 4p, and this
+ Show Spoiler +
[image loading]


You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

The problem with 3p/5p maps is that you kinda have to make the map fit into a circle, and once you place the mains+naturals on it, you often end up doing a map where the only place where players will battle out is in the center of the map. As much as I hate it, MGR prevents that pretty well with the high-ground bases in the middle. Colosseum is a fun 3p map too
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
October 28 2014 15:11 GMT
#19545
On October 29 2014 00:09 The_Templar wrote:
Show nested quote +
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
On October 29 2014 00:01 The_Templar wrote:
On October 29 2014 00:00 [PkF] Wire wrote:
On October 28 2014 23:55 The_Templar wrote:
On October 28 2014 23:53 SetGuitarsToKill wrote:
[quote]

Didn't that map with the 5 different tile sets win? It was a pretty map for sure but maybe not teh best to play on

Yeah, it was (5) Biome by some unknown (on TL) mapmaker


To be honest it wasn't a very good iteration of the TLMC. Probably the no 1v1 thing limited the amount of good maps, but except Foxtrot Labs (and Kamala Park which we didn't see on ladder) the top 5 was rather uninspiring.

The restriction was no 4 player maps.

I submitted a fairly decent team map, a horrible 4p, and this
+ Show Spoiler +
[image loading]


You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2014-10-28 15:13:18
October 28 2014 15:12 GMT
#19546
On October 29 2014 00:11 SetGuitarsToKill wrote:
Show nested quote +
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
On October 29 2014 00:01 The_Templar wrote:
On October 29 2014 00:00 [PkF] Wire wrote:
On October 28 2014 23:55 The_Templar wrote:
[quote]
Yeah, it was (5) Biome by some unknown (on TL) mapmaker


To be honest it wasn't a very good iteration of the TLMC. Probably the no 1v1 thing limited the amount of good maps, but except Foxtrot Labs (and Kamala Park which we didn't see on ladder) the top 5 was rather uninspiring.

The restriction was no 4 player maps.

I submitted a fairly decent team map, a horrible 4p, and this
+ Show Spoiler +
[image loading]


You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

Remember it was made in a time when the editor didn't have a symmetry tool
edit : or did it? I'm not sure about when it was introduced
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 28 2014 15:12 GMT
#19547
On October 29 2014 00:11 SetGuitarsToKill wrote:
Show nested quote +
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
On October 29 2014 00:01 The_Templar wrote:
On October 29 2014 00:00 [PkF] Wire wrote:
On October 28 2014 23:55 The_Templar wrote:
[quote]
Yeah, it was (5) Biome by some unknown (on TL) mapmaker


To be honest it wasn't a very good iteration of the TLMC. Probably the no 1v1 thing limited the amount of good maps, but except Foxtrot Labs (and Kamala Park which we didn't see on ladder) the top 5 was rather uninspiring.

The restriction was no 4 player maps.

I submitted a fairly decent team map, a horrible 4p, and this
+ Show Spoiler +
[image loading]


You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

Xel'naga fortress was made by JackyPrime (made a lot of other high-level maps in 2011ish) and was used in GSTL
Moderatorshe/her
TL+ Member
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
October 28 2014 15:12 GMT
#19548
On October 29 2014 00:11 SetGuitarsToKill wrote:
Show nested quote +
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
On October 29 2014 00:01 The_Templar wrote:
On October 29 2014 00:00 [PkF] Wire wrote:
On October 28 2014 23:55 The_Templar wrote:
[quote]
Yeah, it was (5) Biome by some unknown (on TL) mapmaker


To be honest it wasn't a very good iteration of the TLMC. Probably the no 1v1 thing limited the amount of good maps, but except Foxtrot Labs (and Kamala Park which we didn't see on ladder) the top 5 was rather uninspiring.

The restriction was no 4 player maps.

I submitted a fairly decent team map, a horrible 4p, and this
+ Show Spoiler +
[image loading]


You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

In what capacity was the mapmaker terrible?
Are you talking about the editor, or the person who made the map?
kiss kiss fall in love
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
October 28 2014 15:13 GMT
#19549
On October 29 2014 00:12 IntoTheheart wrote:
Show nested quote +
On October 29 2014 00:11 SetGuitarsToKill wrote:
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
On October 29 2014 00:01 The_Templar wrote:
On October 29 2014 00:00 [PkF] Wire wrote:
[quote]

To be honest it wasn't a very good iteration of the TLMC. Probably the no 1v1 thing limited the amount of good maps, but except Foxtrot Labs (and Kamala Park which we didn't see on ladder) the top 5 was rather uninspiring.

The restriction was no 4 player maps.

I submitted a fairly decent team map, a horrible 4p, and this
+ Show Spoiler +
[image loading]


You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

In what capacity was the mapmaker terrible?
Are you talking about the editor, or the person who made the map?


Totally meant the editor, sorry. I'm sure the map maker person is pretty good at what they do.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 28 2014 15:14 GMT
#19550
On October 29 2014 00:13 SetGuitarsToKill wrote:
Show nested quote +
On October 29 2014 00:12 IntoTheheart wrote:
On October 29 2014 00:11 SetGuitarsToKill wrote:
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
On October 29 2014 00:01 The_Templar wrote:
[quote]
The restriction was no 4 player maps.

I submitted a fairly decent team map, a horrible 4p, and this
+ Show Spoiler +
[image loading]


You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

In what capacity was the mapmaker terrible?
Are you talking about the editor, or the person who made the map?


Totally meant the editor, sorry. I'm sure the map maker person is pretty good at what they do.

The editor is not terrible. It does support 3p symmetry now (although it's still weak at that)
Moderatorshe/her
TL+ Member
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
October 28 2014 15:14 GMT
#19551
On October 29 2014 00:13 SetGuitarsToKill wrote:
Show nested quote +
On October 29 2014 00:12 IntoTheheart wrote:
On October 29 2014 00:11 SetGuitarsToKill wrote:
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
On October 29 2014 00:01 The_Templar wrote:
[quote]
The restriction was no 4 player maps.

I submitted a fairly decent team map, a horrible 4p, and this
+ Show Spoiler +
[image loading]


You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

In what capacity was the mapmaker terrible?
Are you talking about the editor, or the person who made the map?


Totally meant the editor, sorry. I'm sure the map maker person is pretty good at what they do.

Oh, okay. That makes a bit more sense; I remember seeing that map in some variation of SC2 pro-level play, so I was reasonably confident that the map-maker was competent.
kiss kiss fall in love
[PkF] Wire
Profile Joined March 2013
France24236 Posts
October 28 2014 15:15 GMT
#19552
Yeah Jacky was an excellent and very skilled mapmaker. I think he was the man behind Crevasse or Crossfire for instance.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 28 2014 15:15 GMT
#19553
On October 29 2014 00:15 [PkF] Wire wrote:
Yeah Jacky was an excellent and very skilled mapmaker. I think he was the man behind Crevasse or Crossfire for instance.

Also Calm Before the Storm I think
Moderatorshe/her
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
October 28 2014 15:16 GMT
#19554
On October 29 2014 00:14 The_Templar wrote:
Show nested quote +
On October 29 2014 00:13 SetGuitarsToKill wrote:
On October 29 2014 00:12 IntoTheheart wrote:
On October 29 2014 00:11 SetGuitarsToKill wrote:
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
On October 29 2014 00:03 [PkF] Wire wrote:
[quote]

You meant no 2 players maps right ? Because Deadwing was 4p. And to be honest, 2 players maps are the best if you ask me.

Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

In what capacity was the mapmaker terrible?
Are you talking about the editor, or the person who made the map?


Totally meant the editor, sorry. I'm sure the map maker person is pretty good at what they do.

The editor is not terrible. It does support 3p symmetry now (although it's still weak at that)


Well I'm terrible at the editor at least, and I've seen a lot of people say it's bad so I assumed everyone struggles with it as much as I do. I've tried to make maps before but I can't even get the scroll to work right in that piece of crap
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
October 28 2014 15:17 GMT
#19555
Totally unrelated, but FeedMe posted his submission to the video contest and it's pretty good :
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 28 2014 15:17 GMT
#19556
On October 29 2014 00:16 SetGuitarsToKill wrote:
Show nested quote +
On October 29 2014 00:14 The_Templar wrote:
On October 29 2014 00:13 SetGuitarsToKill wrote:
On October 29 2014 00:12 IntoTheheart wrote:
On October 29 2014 00:11 SetGuitarsToKill wrote:
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
[quote]
Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

In what capacity was the mapmaker terrible?
Are you talking about the editor, or the person who made the map?


Totally meant the editor, sorry. I'm sure the map maker person is pretty good at what they do.

The editor is not terrible. It does support 3p symmetry now (although it's still weak at that)


Well I'm terrible at the editor at least, and I've seen a lot of people say it's bad so I assumed everyone struggles with it as much as I do. I've tried to make maps before but I can't even get the scroll to work right in that piece of crap

Well, this thread contains a lot of useful information if you want to make maps.
Moderatorshe/her
TL+ Member
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
October 28 2014 15:18 GMT
#19557
On October 29 2014 00:16 SetGuitarsToKill wrote:
Show nested quote +
On October 29 2014 00:14 The_Templar wrote:
On October 29 2014 00:13 SetGuitarsToKill wrote:
On October 29 2014 00:12 IntoTheheart wrote:
On October 29 2014 00:11 SetGuitarsToKill wrote:
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
On October 29 2014 00:04 The_Templar wrote:
[quote]
Yes, I meant no 2p. It was because all of the good maps recently had been 2p (and with good reason)


Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

In what capacity was the mapmaker terrible?
Are you talking about the editor, or the person who made the map?


Totally meant the editor, sorry. I'm sure the map maker person is pretty good at what they do.

The editor is not terrible. It does support 3p symmetry now (although it's still weak at that)


Well I'm terrible at the editor at least, and I've seen a lot of people say it's bad so I assumed everyone struggles with it as much as I do. I've tried to make maps before but I can't even get the scroll to work right in that piece of crap

Yeah the editor could be easier to handle, but once you know how to use it it's pretty good.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
October 28 2014 15:18 GMT
#19558
On October 29 2014 00:17 The_Templar wrote:
Show nested quote +
On October 29 2014 00:16 SetGuitarsToKill wrote:
On October 29 2014 00:14 The_Templar wrote:
On October 29 2014 00:13 SetGuitarsToKill wrote:
On October 29 2014 00:12 IntoTheheart wrote:
On October 29 2014 00:11 SetGuitarsToKill wrote:
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
[quote]

Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

In what capacity was the mapmaker terrible?
Are you talking about the editor, or the person who made the map?


Totally meant the editor, sorry. I'm sure the map maker person is pretty good at what they do.

The editor is not terrible. It does support 3p symmetry now (although it's still weak at that)


Well I'm terrible at the editor at least, and I've seen a lot of people say it's bad so I assumed everyone struggles with it as much as I do. I've tried to make maps before but I can't even get the scroll to work right in that piece of crap

Well, this thread contains a lot of useful information if you want to make maps.


I'll take a look at it, but I really don't have the creativity to make a decent one anyway so nothing will come of it probably
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
October 28 2014 15:19 GMT
#19559
On October 29 2014 00:18 SetGuitarsToKill wrote:
Show nested quote +
On October 29 2014 00:17 The_Templar wrote:
On October 29 2014 00:16 SetGuitarsToKill wrote:
On October 29 2014 00:14 The_Templar wrote:
On October 29 2014 00:13 SetGuitarsToKill wrote:
On October 29 2014 00:12 IntoTheheart wrote:
On October 29 2014 00:11 SetGuitarsToKill wrote:
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
[quote]
I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

In what capacity was the mapmaker terrible?
Are you talking about the editor, or the person who made the map?


Totally meant the editor, sorry. I'm sure the map maker person is pretty good at what they do.

The editor is not terrible. It does support 3p symmetry now (although it's still weak at that)


Well I'm terrible at the editor at least, and I've seen a lot of people say it's bad so I assumed everyone struggles with it as much as I do. I've tried to make maps before but I can't even get the scroll to work right in that piece of crap

Well, this thread contains a lot of useful information if you want to make maps.


I'll take a look at it, but I really don't have the creativity to make a decent one anyway so nothing will come of it probably

I would probably just make Killing Fields and Python 1.3 ^_^
kiss kiss fall in love
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
October 28 2014 15:19 GMT
#19560
On October 29 2014 00:18 OtherWorld wrote:
Show nested quote +
On October 29 2014 00:16 SetGuitarsToKill wrote:
On October 29 2014 00:14 The_Templar wrote:
On October 29 2014 00:13 SetGuitarsToKill wrote:
On October 29 2014 00:12 IntoTheheart wrote:
On October 29 2014 00:11 SetGuitarsToKill wrote:
On October 29 2014 00:09 The_Templar wrote:
On October 29 2014 00:08 [PkF] Wire wrote:
On October 29 2014 00:06 The_Templar wrote:
On October 29 2014 00:06 [PkF] Wire wrote:
[quote]

Yeah, I hope that kind of limitation isn't reconducted. 2p maps are best suited for 1v1 games, for obvious reasons. I'm not saying all 1v1 maps should be 2p (for me 2 in 1 maps are 2p) but 3/4p maps should be like 2-3 of the WCS map pool, not 4 like this map pool.

I like 3p maps. It's just that they are too restricted right now.


I have no big problem with them, but it really feels like once you've seen MGR (which is actually a pretty fine map) you've seen them all. Rotational symmetry is kinda forced and it limits a lot creativity for those maps.

Xel'naga fortress was a bit different, but even it was practically the same

[image loading]


I know it's hard to do 3 player maps, but that map has some terrible symmetry. But the mapmaker is terrible so it's forgivable

In what capacity was the mapmaker terrible?
Are you talking about the editor, or the person who made the map?


Totally meant the editor, sorry. I'm sure the map maker person is pretty good at what they do.

The editor is not terrible. It does support 3p symmetry now (although it's still weak at that)


Well I'm terrible at the editor at least, and I've seen a lot of people say it's bad so I assumed everyone struggles with it as much as I do. I've tried to make maps before but I can't even get the scroll to work right in that piece of crap

Yeah the editor could be easier to handle, but once you know how to use it it's pretty good.


Easier to handle? the scroll function, just going in and out, doesn't work... more like could use a complete overhaul
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Prev 1 976 977 978 979 980 1091 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#30
ByuN vs MaxPaxLIVE!
RotterdaM1107
TKL 446
SteadfastSC226
IndyStarCraft 206
ZombieGrub134
BRAT_OK 114
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1107
TKL 446
SteadfastSC 226
IndyStarCraft 206
ZombieGrub134
BRAT_OK 114
UpATreeSC 96
JuggernautJason77
StarCraft: Brood War
Britney 16321
NaDa 10
yabsab 8
Counter-Strike
fl0m1057
kRYSTAL_34
Other Games
Grubby5397
Beastyqt661
shahzam381
Trikslyr59
Organizations
Other Games
BasetradeTV53
Algost 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 137
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 19
• Azhi_Dahaki10
• FirePhoenix3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1338
• WagamamaTV481
• Shiphtur275
Upcoming Events
Replay Cast
1h 21m
ChoboTeamLeague
3h 21m
WardiTV Korean Royale
14h 21m
BSL: GosuLeague
23h 21m
PiGosaur Cup
1d 3h
The PondCast
1d 12h
Replay Cast
2 days
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
3 days
[ Show More ]
WardiTV Korean Royale
3 days
RSL Revival
4 days
WardiTV Korean Royale
4 days
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.