• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:18
CEST 04:18
KST 11:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202561RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension5
StarCraft 2
General
Team TLMC #5 - Submission re-extension Greatest Players of All Time: 2025 Update The StarCraft 2 GOAT - An in-depth analysis The GOAT ranking of GOAT rankings #1: Maru - Greatest Players of All Time
Tourneys
Esports World Cup 2025 FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Sea Duckling Open (Global, Bronze-Diamond)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Ginuda's JaeDong Interview Series [Update] ShieldBattery: 2025 Redesign BW General Discussion Dewalt's Show Matches in China
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
[G] Mineral Boosting Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Total Annihilation Server - TAForever Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Post Pic of your Favorite Food!
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 655 users

Hellbats in Bunkers, Why not?

Forum Index > Closed
Post a Reply
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2013-03-27 12:12:54
March 27 2013 12:09 GMT
#1
So i had this idea last night while i was going to sleep that Hellbats should be able to go into bunkers. Do i think this change would bring a huge change to the meta-game? No.

Then why would i like to see it? To be honest because I've always liked Mech-play and i feel SC2 still lacks the ability to leave a small group of fortified units to defend a base cost efficient.

Protoss has photon cannons, Zerg has Spores and Spines and Terrans have bunkers, turrets. Bunkers need units loaded into them to do damage and therefore require marines/marauders/ghost/reapers.

If you play bio that's fine, but playing mech, bunkers are kinda useless since you don't want to have to build un-upgraded bio units. Hellbats are ''Biological'' but they are mech unit and would be a much better candidate for the job.

Wouldn't it make sense to make them able to go into bunkers, so that mech players has a unit that scales with their upgrades that can be used in their static defenses?

I know Terran has PF's that work for both bio and mech. But they have quite a long build-time and they are big and clunky and hard to fit in on some maps.

Anyways for all the zerg buddies out there that fear hellbat bunker rushes, relax, with the new upgrade requirement for hell-bats they come out so late that it wouldn't be a problem.

So how would it work? Well since Hellbats are about the same size as a marauder, I'd say you could fit 2 into a regular bunker and 3 in a bunker with the neosteel upgrade.

Maybe Hellbats in bunkers infront of Siegelines can make mech a tiny bit better at defending expansions?

As the bunker gives +1 range, a hellbat in a bunker would have the range of 3. It doesn't give a large area coverage, but it would be great in chokes.

Anyway, what do you guys think? Anyone else then me that would like to see it?

Poll: Would you like to see Hellbats able to enter bunkers?

No, that seems stupid! (45)
 
52%

Yes, would love it! (20)
 
23%

I don't see why not. (19)
 
22%

Couldn't care less (3)
 
3%

87 total votes

Your vote: Would you like to see Hellbats able to enter bunkers?

(Vote): Yes, would love it!
(Vote): I don't see why not.
(Vote): Couldn't care less
(Vote): No, that seems stupid!



Edit: Please write a comment after you have voted to explain your thoughts.

Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Cuce
Profile Joined March 2011
Turkey1127 Posts
March 27 2013 12:11 GMT
#2
make sense. would bump up pvt mech play ratio
64K RAM SYSTEM 38911 BASIC BYTES FREE
Delphiki
Profile Joined October 2012
Philippines1955 Posts
March 27 2013 12:12 GMT
#3
well u could leave 2 tanks to defend which is roughly the same as a bunker
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
March 27 2013 12:13 GMT
#4
When they were first changed to bio in beta weren't they allowed to enter bunkers and then that change was reverted?
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
March 27 2013 12:14 GMT
#5
I suppose it's an interesting idea.. but in regards to balance I think it'd be a bit OP. The early game tactics with people rushing Hell-Bats + bunker harass against P or Z?

not sure.
Jaedong <3
FirstGear
Profile Joined June 2011
Australia185 Posts
March 27 2013 12:15 GMT
#6
Fitting 1 in a bunker would be almost pointless imo, you'd be better to get a nicer concave. Taking 2 spaces in a bunker is strange due to their size in a medivac relative to other bio.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
March 27 2013 12:15 GMT
#7
Why the hell not, you can already heal them with the medivac and repair them with SCV's at the same time, might just as well make the unit totally broken logic wise and let it enter bunkers as well.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
March 27 2013 12:15 GMT
#8
On March 27 2013 21:13 Badfatpanda wrote:
When they were first changed to bio in beta weren't they allowed to enter bunkers and then that change was reverted?


Never heard of it. Then again Hellbats didn't require a upgrade back then so i suppose it would have been stronger early game.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Millet
Profile Joined April 2012
Sweden143 Posts
March 27 2013 12:15 GMT
#9
Mech is very gas heavy, meaning you can invest in the mineral heavy defensive structure: planetary fortress. Even if you could put your hellbats into bunkers, it takes away from your army, meanwhile a PF does not. I think a PF would be preferred even though you could put hellbats into bunkers.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2013-03-27 12:19:08
March 27 2013 12:17 GMT
#10

On March 27 2013 21:15 FirstGear wrote:
Fitting 1 in a bunker would be almost pointless imo, you'd be better to get a nicer concave. Taking 2 spaces in a bunker is strange due to their size in a medivac relative to other bio.


Yeah it's size in the medivac is strange.. It was just for balancing reasons.

On March 27 2013 21:15 Integra wrote:
Why the hell not, you can already heal them with the medivac and repair them with SCV's at the same time, might just as well make the unit totally broken logic wise and let it enter bunkers as well.


It's logic is already broken, SC2 breaks alot of logic. Don't see why them entering bunkers would be illogical.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
MidgetHumper
Profile Joined January 2011
United Kingdom280 Posts
March 27 2013 12:19 GMT
#11
Bad troll is bad, i really hope this isn't a serious suggestion.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=284255#1
Big G
Profile Joined April 2011
Italy835 Posts
March 27 2013 12:19 GMT
#12
On March 27 2013 21:13 Badfatpanda wrote:
When they were first changed to bio in beta weren't they allowed to enter bunkers and then that change was reverted?

[image loading]
baldgye
Profile Joined April 2011
United Kingdom1092 Posts
March 27 2013 12:21 GMT
#13
On March 27 2013 21:19 MidgetHumper wrote:
Bad troll is bad, i really hope this isn't a serious suggestion.



Agreed
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
March 27 2013 12:22 GMT
#14
On March 27 2013 21:21 baldgye wrote:
Show nested quote +
On March 27 2013 21:19 MidgetHumper wrote:
Bad troll is bad, i really hope this isn't a serious suggestion.



Agreed


Well it is, don't see what's so strange about it.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
March 27 2013 12:22 GMT
#15
Why not I guess, they're bio units after all. Then again, I don't understand why Hellions can magically become biological in the first place.
Flipped1025
Profile Joined February 2012
United States8 Posts
March 27 2013 12:23 GMT
#16
I honestly don't think Hellbats should be "Biological" in the first place. That being said, I don't see why they shouldn't be able to go into bunkers seeing as every other terran bio unit can.
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 27 2013 12:25 GMT
#17
Why build a flimsy bunker in a choke if you can lock it off with 1k+ hp buildings that can lift and block of somewhere else and place a tank behind. Against Zerg though it might actually be helpful defensively as PFs and Tanks don't exist anymore after Hive is done.
Offensive doesn't work that well as the build time is pretty long and you don't get alot of hp per second building.
Scootaloo
Profile Joined January 2012
655 Posts
March 27 2013 12:30 GMT
#18
And while we're at it let's give them stim and salvage too, poor terrans, worst winrate in SC history.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 27 2013 12:30 GMT
#19
This thread is more suited for bnet than tl.net.
Administrator~ Spirit will set you free ~
Please log in or register to reply.
Live Events Refresh
Next event in 7h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 159
RuFF_SC2 137
NoRegreT_ 40
StarCraft: Brood War
Sea 4514
Sexy 49
NaDa 38
Terrorterran 20
Icarus 6
Dota 2
monkeys_forever840
Counter-Strike
Fnx 2504
Stewie2K679
Super Smash Bros
Mew2King129
Other Games
summit1g12494
tarik_tv9618
shahzam666
JimRising 316
C9.Mang0213
ViBE197
Organizations
Other Games
gamesdonequick1046
BasetradeTV15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 84
• davetesta37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 63
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4781
• Lourlo367
• Stunt241
Upcoming Events
CranKy Ducklings
7h 43m
BSL20 Non-Korean Champi…
11h 43m
CSO Cup
13h 43m
BSL20 Non-Korean Champi…
15h 43m
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
1d 6h
BSL20 Non-Korean Champi…
1d 11h
BSL20 Non-Korean Champi…
1d 15h
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
3 days
Online Event
3 days
uThermal 2v2 Circuit
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
5 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSLPRO Last Chance 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.