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Active: 703 users

Why protoss players should not hotkey warpgatesIMO

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Lewan72
Profile Joined April 2011
United States381 Posts
Last Edited: 2012-01-02 05:52:51
January 02 2012 05:52 GMT
#1
Introduction: Every time I watch higher level players like Huk Hero Whitera or Artosis play they always have their warp gates hot-keyed to a number (like 5,6,7 ect.) while some other players including myself would rather use W for our warp gates.

The advantages of using the W key that I could think of:
-Closer to original hand playing position, thus easier to press, not to mention W is right by your gateway units' hotkeys (Z(zealot), S(stalker), E(sentry), T(High Templar), and D(Dark Templar).

Making warp gates W would mean leaving some critical open hot-keys for other production buildings like robo or stargate (Instead of 5-warp gate 6-robo 7-stargate you have W-warp gate 5-robo 6-stargate...far easier IMO)

-There is no threat of accidentally adding in unwanted buildings/units into the control group

-There is no need to shift add in any warp gates, W selects all warp gates manually.


Disadvantage 1: If you put your warp gates on a hot-key you can see the building time in between, for instance oh I only have 1/4 of my rotation left before I can warp in another round of units. But I think W still favors a hot-key for these reasons:


-If you try to warp in but you don't have a warp in ready, you can still see the building time if you look closely at the stalker/sentry/zealot portraits. It is more difficult to see, but still viable.

-Protoss does not need to warp-in units every time warp-ins are available, so the need to watch the dormant time of the warp-gates isn't as high. Besides, when your warp gates are ready for a fresh round a little blue icon at the side of your screen appears.

-Protoss shouldn't need to keep track of the dormant time of warp gates anyways for the same reason that Zerg have clocks in their brain for injects/creep tumors and Terrans for mules.


Disadvantage 2. Say you have ten warp gates, but you only warp in 5 zealots because you are supply blocked or only need 5 zealots or whatever.Your warp gates are now unaligned. Putting your warp gates to a hot-key allows you to see every individual warp gate and their building time.


-Not much to say about this. It is sometimes annoying when using W to have my warp gates unaligned and have a guessing game of how many warp gates do I have ready.


Disadvantage 3. If you have W as another hot-key.


-I tinkered with my hot-key setup so that there was nothing at W to get confused with warp gate. I would personally recommend the same, If you feel like you don't have enough hot-keys for everything, double up! I have T for build and cyber core so when I select a probe I just hit TT for cyber core.

***If there is any disadvantages/advantages I did not think of please post below***

Conclusion: There is no right or wrong answer for using W or regular-hotkeying, however I think that in the end the positives outweigh the negatives and that using W makes for faster, convenient play and would recommenced it to those who have not settled on a permanent hot-key system.

Just out of my own curiosity, what do you guys think is most comfortable?
Poll: How do you like to hotkey your warp gates?

W! (32)
 
59%

Some kind of numbered hotkey (1-9 or 0) (18)
 
33%

Other (4)
 
7%

54 total votes

Your vote: How do you like to hotkey your warp gates?

(Vote): W!
(Vote): Some kind of numbered hotkey (1-9 or 0)
(Vote): Other



TL;DR
Using W for warp gates means there is no need to create a control group and is placed in a more convenient area than 5,6,7, allowing for faster game play. Although it has its minor disadvantages, I personally think that the positives outweigh the negatives and that W is the more efficient way.
MC / Hero / MMA / Bomber / Coca / Suppy
ZenithM
Profile Joined February 2011
France15952 Posts
January 02 2012 05:54 GMT
#2
HuK uses W.
He only uses 3 for normal gateways early game before he morphs them into warpgates.
shishy
Profile Joined May 2011
United States115 Posts
January 02 2012 05:56 GMT
#3
I don't actually know anyone that hits a hotkey besides W for warping in units, although I know they do keep them all on hotkeys to make morphing them much easier (i.e. you hotkey the gateway when you make it, then you can just tape the hotkey, say '4', and then spam G whenever the gateway's are done but you need them to become warpgates).
thejamster
Profile Joined December 2010
Canada71 Posts
January 02 2012 05:56 GMT
#4
i use w simply because i want to keep 1-3 as army 4-0 as production. To me it seems using w just free's up a number for use
Lewan72
Profile Joined April 2011
United States381 Posts
January 02 2012 05:59 GMT
#5
Interesting, I was under the impression that the vast majority of Protoss players hot-keyed their warp gates.
MC / Hero / MMA / Bomber / Coca / Suppy
TheUnderking
Profile Joined October 2010
Canada202 Posts
January 02 2012 06:00 GMT
#6
I use Y because Gridkeys are ftw.
THE PACT IS SEALED!
MjoLniRXx
Profile Joined August 2011
United States84 Posts
January 02 2012 06:00 GMT
#7
You don't actually warp in using your hotkey, you warp in with W but you add gateways as you build them to your hotkey to keep track of your extra gates so you can just hit the hotkey, tab over, and then just hit g for the number of gates to transform them... lol...
Simplicity is the ultimate sophistication.
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
January 02 2012 06:03 GMT
#8
The only times I have ever seen a pro or any player above gold for that matter use hot keys for their warp gates are for early game when they are still gateways, There is 0 need to have it on a hotkey when one is already provided!
The only way to attack structure is with chaos.
akalarry
Profile Joined January 2011
United States1978 Posts
January 02 2012 06:05 GMT
#9
i use 5 for warpgates. i've always used w as a camera hotkey, usually the proxy pylon when i'm playing toss. hotkeying buildings to a number is absolutely not a big (even a small) deal lmao...
Lewan72
Profile Joined April 2011
United States381 Posts
January 02 2012 06:05 GMT
#10
Kk I'm stupid.
Someone close this thread haha.
MC / Hero / MMA / Bomber / Coca / Suppy
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
January 02 2012 06:11 GMT
#11
On January 02 2012 15:00 TheUnderking wrote:
I use Y because Gridkeys are ftw.

haha we rock brotha! but i hotkey them to a number anyway, just used to it
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
Velexe
Profile Joined August 2011
Australia71 Posts
January 02 2012 06:12 GMT
#12
I use a combination. i use a number for my warpgates, the same one for my barracks and hatcheries (i random) so in one sense i like using the number because it helps me use all three races, because my hotkeys for all of them are quite similar. when i'm warping in around my base, i use the number. when i'm warping in at hotkeyed locations, then i use w, because i have a tendency to double tap the number for some reason, which doesn't matter with w.

my 2c
Velexe | #=263 | Random | Diamond
BenKen
Profile Joined August 2009
United States860 Posts
January 02 2012 06:21 GMT
#13
On January 02 2012 15:00 MjoLniRXx wrote:
You don't actually warp in using your hotkey, you warp in with W but you add gateways as you build them to your hotkey to keep track of your extra gates so you can just hit the hotkey, tab over, and then just hit g for the number of gates to transform them... lol...

Huh. I didn't know that. Thanks.
I deadlift for Aiur
FreeTossCZComentary
Profile Joined September 2011
Czech Republic143 Posts
January 02 2012 06:29 GMT
#14
I use middle mouse button as I think its easiest way to do so. Not like you need mouse button for anything when playing SC2.
www.youtube.com/OnlyFreeToss, FreeCraft ForFun SC2 MOD Rulez: http://www.teamliquid.net/forum/viewmessage.php?topic_id=292319 Dont even dare waiting, join FreeCraft now!
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
January 02 2012 06:32 GMT
#15
I find it funny he said there's no chance of accidentally adding warpgates to your other hotkeys. You still select the warp gates, and I still frequently accidentally added WGs to my 1-2 army control groups
I keep to 3 or my gates and use W as idle worker hotkey.
Die tomorrow - Live today
Oldfool
Profile Joined January 2011
Australia394 Posts
January 02 2012 06:43 GMT
#16
On January 02 2012 15:00 MjoLniRXx wrote:
You don't actually warp in using your hotkey, you warp in with W but you add gateways as you build them to your hotkey to keep track of your extra gates so you can just hit the hotkey, tab over, and then just hit g for the number of gates to transform them... lol...

Exactly this, main - if not the only - reason to hotkey warpgates.
"The trouble with quotes on the internet is that it is difficult to discern whether or not they are genuine." - Abraham Lincoln
justjuice
Profile Joined January 2010
New Zealand165 Posts
January 02 2012 06:44 GMT
#17
The real reason to hotkey warpgates is to hotkey warpgates and gateways together, then you know when to change the gates into warpgates
taitanik
Profile Joined December 2011
Latvia231 Posts
January 02 2012 06:45 GMT
#18
i dont have clock to know when to use mule i spam on ccs enough to see when i need to drop it
"the game is over only when you make it over"
SidewinderSC2
Profile Joined November 2011
United States236 Posts
January 02 2012 06:54 GMT
#19
I hotkey my buildings in order since I play on Grid.

Cycle through 1, 2, 3, 4, 5, etc.. make sure stuff is being built or researched on each hotkey in order of importance.

On Grid, the Warpgate key is Y and it makes me go out of my way further than just using 2.
Dellward
Profile Joined December 2010
Australia138 Posts
January 02 2012 07:00 GMT
#20
The real question is why do Protoss get provided a hotkey to select all of their warpgates when Zerg don't get one for all of their hatches...?
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