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Active: 1724 users

[D] HOTS Replicant are TvP BIOcounter? - Page 2

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Datum
Profile Joined February 2011
United States371 Posts
October 24 2011 19:54 GMT
#21
yea, god forbid the protoss acquires the ability to use the mighty PDD!

Anyways, the replicator will eventually be nerfed so that when it replicates spellcasters, they don't spawn with very much energy.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2011-10-24 19:56:40
October 24 2011 19:56 GMT
#22
On October 25 2011 02:37 cywinr wrote:
Replicator can counter everything. Protoss has the most difficulty tech switching when compared to the other 2 races and this unit solves that problem. It isn't a very creative unit IMO so I don't like it.


Toss doesn't need to tech switch. Toss should be aiming for their best composition, especially in TvP. The only thing the Terran is going to throw at you is bio upon more bio. Possibly mech in HotS, but that requires the exact same composition from toss.
courtpanda
Profile Blog Joined May 2011
866 Posts
October 24 2011 19:58 GMT
#23
how high on the tech tree is it? if its anywhere under tier 3, 200/200 is too cheap imo for an insta-counter to everything

27raven
Profile Joined October 2010
Czech Republic89 Posts
Last Edited: 2011-10-24 20:13:54
October 24 2011 20:06 GMT
#24
I feel like we won't see much of replicator (or oracle) in high level games. If they are useful but not necessary, players will just build more army (example: ravens - terrans don't build them so much because they can win without them). But if they are necessary for Protoss to win, the game is already broken because i feel they are not solid and reliable enough to really count on them against a really good enemy.

Also i feel like oracle and replicator are a bit boring designs.

Edit: So that's two of three new Protoss units that we will not see so often in my opinion. Plus i have my doubts about Tempest too. I just can't see the new Protoss units to be as useful as Viper or Warhound.
Waah
Profile Joined February 2011
United States120 Posts
October 24 2011 20:10 GMT
#25
Just my two cents.

If a Terran player goes bio for early/midgame, Protoss players have no choice but to pump out units that will be useful against it. Otherwise, the lack of (key)units early/midgame would cost the Protoss player the game. Common sense tells me that a replicator won't help you if there's a bunch of early marauders and marines at your natural.

I can't say replicators are viable in the later stages of the game either against a bio Terran, to be honest. Note that there are only MMM and ghosts out on the field for the bio player, so there are no worthwhile units to replicate besides the ghost. With that said, unless the Protoss player has a huge amount of gas they'll have to sacrifice some of their gas-heavy units for the replicator, which may not necessarily pay off. Without that gas invested into more colossus or HTs, a well-upgraded MMM + ghost force has a better chance of winning. Sure, theoretically you can replicate a ghost then EMP the Terran's medivacs and ghosts. However, more often than not (consider players with competent micro) the Protoss army will get EMP'd before you can replicate a ghost to EMP back.

Without a doubt, replicators will still be used against mech Terran (they will be more useful facing this composition, contrary to OP's perspective, IMO) and in the early phases of HotS against bio (ghost replication). Still, based upon all my theorycrafting--which I don't consider too far-fetched--replicator use won't stick around for the latter.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
October 24 2011 20:25 GMT
#26
On October 25 2011 04:58 alexlw92 wrote:
how high on the tech tree is it? if its anywhere under tier 3, 200/200 is too cheap imo for an insta-counter to everything


How is it an insta-counter to everything? What are you going to replicate? A single marine or marauder? A medivac? A ghost that doesn't do direct damage to the Terran army? The units you make do not counter themselves.

The only TvP use for it would be vs 1/1/1 where you could replicate a banshee or maybe a siege tank. Still, Terran's deal fine with those in TvT when they cost the same for both players, I don't see how Protoss has enough money to be able to do that
bLah.
Profile Joined July 2009
Croatia497 Posts
October 24 2011 20:28 GMT
#27
I can tell in the name of all terrans that we will be soooooo happy if protoss players start replicating ravens and using that shitty seeker missiles, our winrate will be bigger than ever.
Mehukannu
Profile Joined October 2010
Finland421 Posts
October 24 2011 20:31 GMT
#28
On October 25 2011 05:10 Waah wrote:
Sure, theoretically you can replicate a ghost then EMP the Terran's medivacs and ghosts. However, more often than not (consider players with competent micro) the Protoss army will get EMP'd before you can replicate a ghost to EMP back.


Uuh, I am pretty sure that protoss players would try to replicate a ghost ASAP when they get their replicator out, well before they even try to engage terran army. Doing it during a fight would be really stupid thing to do since they won't do anything for the first few seconds of the battle other than eat supply that could have been an immortal or a zealot or something else.
And I am sure everyone of us knows that battles in SC2 can be over in 5-8 seconds, so every fighting unit counts.
C=('. ' Q)
Waah
Profile Joined February 2011
United States120 Posts
Last Edited: 2011-10-24 21:09:26
October 24 2011 20:48 GMT
#29
On October 25 2011 05:31 Mehukannu wrote:
Show nested quote +
On October 25 2011 05:10 Waah wrote:
Sure, theoretically you can replicate a ghost then EMP the Terran's medivacs and ghosts. However, more often than not (consider players with competent micro) the Protoss army will get EMP'd before you can replicate a ghost to EMP back.


Uuh, I am pretty sure that protoss players would try to replicate a ghost ASAP when they get their replicator out, well before they even try to engage terran army. Doing it during a fight would be really stupid thing to do since they won't do anything for the first few seconds of the battle other than eat supply that could have been an immortal or a zealot or something else.
And I am sure everyone of us knows that battles in SC2 can be over in 5-8 seconds, so every fighting unit counts.

All I wanted to get at in my last post was that some players may favor the standard composition as opposed to using replicators, which are not guaranteed to be beneficial at that time. The same goes for HTs though, so I'm not putting down the replicator's possible benefit in any way here. It'd be the player's choice to either copy ghosts or make Colossus/HTs on a limited gas income. Another thread in general seems to be suggesting replicating HTs for a faster storm, for example.

Edit: Never mind, seems to be infinite range for now. Could still be changed, as they've said it was in development and whatnot.

Maybe Terrans will load their ghosts into medivacs (similar to HTs in warp prisms) to prevent replication, who knows? We'll have to wait and see.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10364 Posts
Last Edited: 2011-10-24 21:03:24
October 24 2011 21:03 GMT
#30
omg lol you're right, a raven with all those upgrades already ready? holy eff xD

again i think this is just bad design, should have different units not units countering the same unit it just sounds a little boring to me
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
redwingxviii
Profile Joined June 2010
United States101 Posts
October 24 2011 21:06 GMT
#31
i might be wrong but i thought the replicant can only transform into a unit that the toss player has SIGHT for

so if Terran doesn't build a ghost, the toss can't build a ghost

again i might be wrong as i watched the videos a few days ago
Yoshi Kirishima
Profile Blog Joined July 2009
United States10364 Posts
October 24 2011 21:08 GMT
#32
On October 25 2011 06:06 redwingxviii wrote:
i might be wrong but i thought the replicant can only transform into a unit that the toss player has SIGHT for

so if Terran doesn't build a ghost, the toss can't build a ghost

again i might be wrong as i watched the videos a few days ago


yup im pretty sure this is the case
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Mehukannu
Profile Joined October 2010
Finland421 Posts
October 24 2011 21:15 GMT
#33
On October 25 2011 05:48 Waah wrote:
Show nested quote +
On October 25 2011 05:31 Mehukannu wrote:
On October 25 2011 05:10 Waah wrote:
Sure, theoretically you can replicate a ghost then EMP the Terran's medivacs and ghosts. However, more often than not (consider players with competent micro) the Protoss army will get EMP'd before you can replicate a ghost to EMP back.


Uuh, I am pretty sure that protoss players would try to replicate a ghost ASAP when they get their replicator out, well before they even try to engage terran army. Doing it during a fight would be really stupid thing to do since they won't do anything for the first few seconds of the battle other than eat supply that could have been an immortal or a zealot or something else.
And I am sure everyone of us knows that battles in SC2 can be over in 5-8 seconds, so every fighting unit counts.

All I wanted to get at in my last post was that some players may favor the standard composition as opposed to using replicators, which are not guaranteed to be beneficial. The same goes for HTs though, so I'm not putting down the replicator's possible benefit in any way here. It'd be the player's choice to either copy ghosts or make HTs on a limited gas income.

Edit: Never mind, seems to be infinite range for now. Could still be changed, as they've said it was in development and whatnot.

Maybe Terrans will load their ghosts into medivacs (similar to HTs in warp prisms) to prevent replication, who knows? We'll have to wait and see.


True enough, But compared to changes that other races might get, protoss kinda looks they got the shortest stick.
No doubt, replicator is going to get nerfed or even scraped in beta. I mean even now people are talking about not using certain units just so that protoss can't get them, which is something that blizzard doesn't want. =S
C=('. ' Q)
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 24 2011 21:29 GMT
#34
Haha all that protoss will learn from this is how terrible the ghost emp is to deplete energy. 4 supply ghost just to use deplete the energy of an opponents ghosts and in between the first and second emp the ghost will emp as well at the end both will have 25 energy and if you go on for every toss ghost you will have another 200 energy ghost left over with perfect micro in a 200 supply battle. And well in a not so perfect battle 1 storm hitting is better then having an emp hit. And its fairly easy to get a templar into storm range and if your opponent isn't faster than you are you will get of a storm before the second emp and you could only drop an zealot as well eating 2 emps or load the ht in asap again to dodge the emps (i love doing this).
Of course 1 ghost on your side is worth it but its one unit more to control etc. And don't forgot the replicant only has 200 energy after the morph and all the skills from the start so blizzard can see how this unit is used to their full potential.

I hope not many threads like this will go into the strategy section before beta.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
October 24 2011 21:34 GMT
#35
This entire thread is baseless conjecture.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
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