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What do people expect from DotA2

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BadgerBadger8264
Profile Joined March 2011
Netherlands409 Posts
August 18 2011 13:21 GMT
#1
That will be different from what HoN gave them. I know a lot of people still play DotA because they dislike HoN/LoL, but (as far as I know), HoN was basically DotA with better graphics and reconnect/matchmaking/spectator mode. So what do people expect from DotA2 that HoN does not offer them, or is there something vastly different between HoN/DotA that I don't know off?
ToXi-
Profile Joined June 2011
Switzerland19 Posts
August 18 2011 13:24 GMT
#2
lol HoN is not like dota too many changes!
Do you like bubble tea ? I do.
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2011-08-18 13:31:26
August 18 2011 13:28 GMT
#3
HoN is very diferent from Dota. Have someone that knows nothing about FPS games play both CS 1.6 and Source and he will tell you it's the same game. Ask any good player about it and he will tell you the diferences are huge.

The overall feel of the games, animations and specially balancing is actually very diferent. HoN heros, in my opinion, seem much stronger than Dota heroes, or at least much more well rounded, with less flaws.

I don't think think we could ever see a hero with a nuke + silence, a slow + nuke that hits two players even in fog of war, a skill that gives map control plus a hold and a ulti that does damage with no mana cost and heals you, in a hero with 3.0 agi gain and above average range. Most ports from dota also seem to be buffed in some way.

There are also new items, like spellshards, that make a big diference in the way the game is played.
koprulureport
Profile Joined March 2011
Austria43 Posts
August 18 2011 13:31 GMT
#4
apart from items/heroes being different there are also some mechanic differences

- no runes at 00:00 in hon
- buyback limit per player in hon
- not sure, but i think the orb mechanics are a bit different

im sure there are more, but i dont know every one.
Taco_Bueno
Profile Joined August 2010
United States43 Posts
August 18 2011 13:31 GMT
#5
Back at release HoN was an exact copy of dota, just without all heroes ported. Its only within the last 6~ months they've been changing a lot of balance things from dota. Most of the changes are to make the game faster pace compared to the 60 min rice fests we've seen so far from dota 2.
EtherealBlade
Profile Joined August 2010
660 Posts
August 18 2011 13:32 GMT
#6
I expect DotA2 to kill HoN and force LoL to the 2nd place.
I also expect it to be expensive >.>
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
August 18 2011 13:33 GMT
#7
DotA2 is different from HoN in that

- HoN has toooo many stupid changes ie. giving blink/leap-esque ability to every hero, or creating stupid concepts
- Porting heroes totally differently from DotA(wtf, "The Admiral" became a Gladiator? REALLY?)
- Too flashy graphics(although I could say it can be changed in your Options)

Also, personal dislikes about HoN:
- Small letters and icons - what is the point of an icon if you need bottle-glasses to see it? How the hell am I supposed to read all the words when I'm at a "safe distance" from the screen?
- herpderp microtransactions, but I guess it is a consequence of the f2p model. Still, having only 15+x heroes available at a time sucks.
- "Double Tap"? "Hat Trick"? QUAD KILL? Annihilation kinda saves itself but it is still bad. Bloodlust makes no sense. etc
- Annoying alternate announcers, and lack of UT announcer by itself(which is so awesome).


And that is why, IMO, DotA2>HoN. And I didn't even took matchmaking or other stuff into consideration(also, Steam rulez), because I haven't had the chance to try it out.
♥ The world needs more hearts! ♥
MavercK
Profile Joined March 2010
Australia2181 Posts
August 18 2011 13:34 GMT
#8
On August 18 2011 22:32 Muki wrote:
I expect DotA2 to kill HoN and force LoL to the 2nd place.
I also expect it to be expensive >.>


keep those comments to yourself
why would you ever wish a company to go under and all those people to lose their jobs.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Canola
Profile Blog Joined February 2011
Canada159 Posts
August 18 2011 13:39 GMT
#9
To be the same thing as DotA 1 with a good interface and matchmaking system. That is it.
EtherealBlade
Profile Joined August 2010
660 Posts
August 18 2011 13:47 GMT
#10
On August 18 2011 22:34 MavercK wrote:
Show nested quote +
On August 18 2011 22:32 Muki wrote:
I expect DotA2 to kill HoN and force LoL to the 2nd place.
I also expect it to be expensive >.>


keep those comments to yourself
why would you ever wish a company to go under and all those people to lose their jobs.


I don't want them to go under, I want Dota 2 to be more successful which would mean the competition suffers anyway.
Also they are just living off other people's work anyway but that's a long debate.
BadgerBadger8264
Profile Joined March 2011
Netherlands409 Posts
Last Edited: 2011-08-18 23:39:55
August 18 2011 14:15 GMT
#11
I don't want them to go under, I want Dota 2 to be more successful which would mean the competition suffers anyway.
Also they are just living off other people's work anyway but that's a long debate.

How are they living off of other peoples work?
kiddie
Profile Joined August 2011
Canada70 Posts
Last Edited: 2011-08-18 14:23:39
August 18 2011 14:22 GMT
#12
On August 18 2011 23:15 BadgerBadger8264 wrote:
Show nested quote +
I don't want them to go under, I want Dota 2 to be more successful which would mean the competition suffers anyway.
Also they are just living off other people's work anyway but that's a long debate.

How are they living off of other peoples work? Icefrog didn't make DotA, Guinsoo/Pendragon (the creators of LoL) made DotA Allstars. If anything, Valve/Icefrog are living off of their work.

The game was in a pretty terrible state when Euls, Guinsoo were developing the map. It was terribly imbalanced. It was also nowhere near as popular as it is now until Icefrog started working on the map. Icefrog deserves all the credit for turning DotA into the game it is today.

On topic: I expect Dota2 to be exactly like DotA plus all the neat features and dedicated servers, etc.
LynxLynx
Profile Joined March 2011
Czech Republic38 Posts
Last Edited: 2011-08-18 14:27:44
August 18 2011 14:27 GMT
#13
On August 18 2011 23:15 BadgerBadger8264 wrote:
Icefrog didn't make DotA, Guinsoo/Pendragon (the creators of LoL) made DotA Allstars. If anything, Valve/Icefrog are living off of their work.

No, they didnt.


what
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 18 2011 14:28 GMT
#14
On August 18 2011 23:15 BadgerBadger8264 wrote:
Show nested quote +
I don't want them to go under, I want Dota 2 to be more successful which would mean the competition suffers anyway.
Also they are just living off other people's work anyway but that's a long debate.

How are they living off of other peoples work? Icefrog didn't make DotA. Blizzard first created the DotA genre in Starcraft (in the Aeon of Strife map), Eul created the first DotA and Guinsoo/Pendragon (the creators of LoL) made DotA Allstars. If anything, Valve/Icefrog are living off of their work.

http://i.imgur.com/hczA2.jpg
this should answer all of your questions.

credit: reddit.com/r/dota2
Im daed. Follow me @TL_NB
BadgerBadger8264
Profile Joined March 2011
Netherlands409 Posts
Last Edited: 2011-08-18 14:33:10
August 18 2011 14:30 GMT
#15
The game was in a pretty terrible state when Euls, Guinsoo were developing the map. It was terribly imbalanced. It was also nowhere near as popular as it is now until Icefrog started working on the map. Icefrog deserves all the credit for turning DotA into the game it is today.

Still, how are they living off of Icefrog's work? What Icefrog did made DotA more popular, not LoL. It doesn't even come close to catering to the same group of people, and the amount of people going from DotA to LoL isn't really big. It's still stupid to say they "live off of his work". League of Legends earned its spot by itself. Period.

Now HoN is a different story, and you *could* argue there considering it directly takes a lot of concepts and heroes from DotA. But saying LoL lives off of Icefrog's work is, at best, ridiculous.
iYiYi
Profile Joined March 2011
United States489 Posts
August 18 2011 14:33 GMT
#16
I expect DotA 2 to be exactly like DotA 1 as far as game play and mechanics. If they do decide to make changes I want them to be as calculated and heavily tested as they were in DotA 1. Games like HoN blindly throw a patch out every 2 weeks releasing items and heroes that aren't fun (not tested well). Which really ruins the game. Ice Frog takes his time though so I have high hopes, so far it looks great. Old DotA 1 with a new engine.
Invoker
Profile Joined October 2010
Belgium686 Posts
August 18 2011 14:34 GMT
#17
What did we expect from StarCraft 2?
That's a very similar question to what you asked imo.

But DotA is quite new comparing to SC/BW. And that's why there is not much changes in the game mechanics. It's like the DotA with better graphics. And It has huge support from Valve.
There is no fate, but what we make.
TheOuroboros
Profile Joined December 2010
France68 Posts
August 18 2011 14:34 GMT
#18
The game look great so far, but i would love to see the taunt (like in HoN). so much fun ! :D
But i don't think they will do it...
kiddie
Profile Joined August 2011
Canada70 Posts
August 18 2011 14:35 GMT
#19
On August 18 2011 23:30 BadgerBadger8264 wrote:
Show nested quote +
The game was in a pretty terrible state when Euls, Guinsoo were developing the map. It was terribly imbalanced. It was also nowhere near as popular as it is now until Icefrog started working on the map. Icefrog deserves all the credit for turning DotA into the game it is today.

Still, how are they living off of Icefrog's work? What Icefrog did made DotA more popular, not LoL. It doesn't even come close to catering to the same group of people, and the amount of people going from DotA to LoL isn't really big. It's still stupid to say they "live off of his work". League of Legends earned its spot by itself. Period.

Now HoN is a different story, and you *could* argue there considering it does take a lot of concepts from DotA.

I said nothing about them living off of Icefrog's work.

On August 18 2011 23:15 BadgerBadger8264 wrote:
Show nested quote +
I don't want them to go under, I want Dota 2 to be more successful which would mean the competition suffers anyway.
Also they are just living off other people's work anyway but that's a long debate.

How are they living off of other peoples work? Icefrog didn't make DotA. Blizzard first created the DotA genre in Starcraft (in the Aeon of Strife map), Eul created the first DotA and Guinsoo/Pendragon (the creators of LoL) made DotA Allstars. If anything, Valve/Icefrog are living off of their work.

You said Valve/Icefrog are living off their work. I'm saying Euls, Guinsoo have done little to nothing for DotA in comparison to Icefrog.
Yurie
Profile Blog Joined August 2010
11822 Posts
August 18 2011 14:45 GMT
#20
I expect DotA with better graphics, MM (from single player up to CW), observer features, centralised updates that is automatic compared to having to get the map each time. Better replay features compared to WC3.

Continued updates with heroes added now and then, focus being on balance and bug fixes.

Basically I expect DotA 7.0 from Dota 2.
BadgerBadger8264
Profile Joined March 2011
Netherlands409 Posts
Last Edited: 2011-08-18 14:50:29
August 18 2011 14:46 GMT
#21
You said Valve/Icefrog are living off their work. I'm saying Euls, Guinsoo have done little to nothing for DotA in comparison to Icefrog.

Read the quote, I said "if anything", that means I don't actually think that's the case, but think that case is more likely than what the other person said. I never said Valve/Icefrog are living off of their work. I argued LoL/HoN are not living off of Icefrogs work.
kiddie
Profile Joined August 2011
Canada70 Posts
August 18 2011 14:52 GMT
#22
Then we are in an agreement . The 'if anything' statement put me off because it's just so wrong.
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2011-08-18 15:31:00
August 18 2011 15:20 GMT
#23
On August 18 2011 22:33 Zephirdd wrote:
DotA2 is different from HoN in that

- HoN has toooo many stupid changes ie. giving blink/leap-esque ability to every hero, or creating stupid concepts
- Porting heroes totally differently from DotA(wtf, "The Admiral" became a Gladiator? REALLY?)
- Too flashy graphics(although I could say it can be changed in your Options)

Also, personal dislikes about HoN:
- Small letters and icons - what is the point of an icon if you need bottle-glasses to see it? How the hell am I supposed to read all the words when I'm at a "safe distance" from the screen?
- herpderp microtransactions, but I guess it is a consequence of the f2p model. Still, having only 15+x heroes available at a time sucks.
- "Double Tap"? "Hat Trick"? QUAD KILL? Annihilation kinda saves itself but it is still bad. Bloodlust makes no sense. etc
- Annoying alternate announcers, and lack of UT announcer by itself(which is so awesome).


And that is why, IMO, DotA2>HoN. And I didn't even took matchmaking or other stuff into consideration(also, Steam rulez), because I haven't had the chance to try it out.


This message confirms what I thought. Most DotA players who don't enjoy HoN don't like it simply because they can't (or don't want to put the effort to) appreciate any change, not because of the gameplay.

I can understand that, but at least admit it's just a matter of personal preference. The game in itself is of really good quality, the balance is not nearly as bad as anyone pretends it is (even DotA has it's own issues). The new heroes are for the most part well thought and original, sometimes better than classic DotA heroes (erm erm.... skeleton king).

If you're used to play Lion for 10 years, a ''Witch Slayer'' might look silly even if the spells are 1:1. But when you think about it, a generic caster shooting spikes from the ground with a generic red death ray is the worse concept of the two.
RabidSeagull
Profile Joined December 2010
United States220 Posts
August 18 2011 15:24 GMT
#24
What I expect from DotA2 is pretty simple: being DotA1 with better graphics. There's no reason to fix what isn't broken and I don't expect Icefrog to mess this up.
I be the body dropper, the heartbeat stopper. Child educator, plus head amputator
Yurie
Profile Blog Joined August 2010
11822 Posts
August 18 2011 15:32 GMT
#25
On August 19 2011 00:20 lepape wrote:
Show nested quote +
On August 18 2011 22:33 Zephirdd wrote:
DotA2 is different from HoN in that

- HoN has toooo many stupid changes ie. giving blink/leap-esque ability to every hero, or creating stupid concepts
- Porting heroes totally differently from DotA(wtf, "The Admiral" became a Gladiator? REALLY?)
- Too flashy graphics(although I could say it can be changed in your Options)

Also, personal dislikes about HoN:
- Small letters and icons - what is the point of an icon if you need bottle-glasses to see it? How the hell am I supposed to read all the words when I'm at a "safe distance" from the screen?
- herpderp microtransactions, but I guess it is a consequence of the f2p model. Still, having only 15+x heroes available at a time sucks.
- "Double Tap"? "Hat Trick"? QUAD KILL? Annihilation kinda saves itself but it is still bad. Bloodlust makes no sense. etc
- Annoying alternate announcers, and lack of UT announcer by itself(which is so awesome).


And that is why, IMO, DotA2>HoN. And I didn't even took matchmaking or other stuff into consideration(also, Steam rulez), because I haven't had the chance to try it out.


This message confirms what I thought. Most DotA players who don't enjoy HoN don't like it simply because they can't (or don't want to put the effort to) appreciate any change, not because of the gameplay.

I can understand that, but at least admit it's just a matter of personal preference. The game in itself is of really good quality, the balance is not nearly as bad as anyone pretends it is (even DotA has it's own issues). The new heroes are for the most part well thought and original, sometimes better than original DotA heroes (erm erm.... skeleton king).

If you're used to play Lion for 10 years, a ''Witch Slayer'' might look silly, even if the spells are 1:1. But when you think about it, a generic caster shooting spikes from the ground with a generic red death ray is the worse concept of the two.


I am more of the camp of not even trying HoN out. There was no reason to, I had DotA and like it. Trying out HoN would be an effort. They did nothing to make me put that effort forward, the screenshots didn't suit me so I skipped the game. Dota 2 has a name that prompts me to at least check it out seriously. Thus far I like what I see.

The difference being that I see/saw no reason to give HoN a chance.
nekuodah
Profile Joined August 2010
England2409 Posts
August 18 2011 15:39 GMT
#26
I expected dota with better ui graphics and infastructure, it looks like im gona be getting that :D
EtherealBlade
Profile Joined August 2010
660 Posts
August 18 2011 15:55 GMT
#27
On August 18 2011 23:30 BadgerBadger8264 wrote:
Show nested quote +
The game was in a pretty terrible state when Euls, Guinsoo were developing the map. It was terribly imbalanced. It was also nowhere near as popular as it is now until Icefrog started working on the map. Icefrog deserves all the credit for turning DotA into the game it is today.

Still, how are they living off of Icefrog's work? What Icefrog did made DotA more popular, not LoL. It doesn't even come close to catering to the same group of people, and the amount of people going from DotA to LoL isn't really big. It's still stupid to say they "live off of his work". League of Legends earned its spot by itself. Period.

Now HoN is a different story, and you *could* argue there considering it directly takes a lot of concepts and heroes from DotA. But saying LoL lives off of Icefrog's work is, at best, ridiculous.


They aren't living off it now, but they definitely started off it. If they only built their community from the ground up would I agree they don't owe their success to IceFrog.

Too many people don't remember for some reason how LoL got it's initial popularity.
This sums up the story pretty well, the second half is interesting:
http://ninjaspartans.blogspot.com/2009/05/league-of-legends-and-dota-controversy.html

Basically LoL started out by hijacking the original DotA Allstars site and drawing attention to their own game. People were promised with a "Dota with reconnect" game and that was enough to get LoL going. If Dota 2 were ready by 2009 then make no mistake, there would be no breathing room for LoL or HoN.
Eiviyn
Profile Joined August 2010
United Kingdom169 Posts
August 18 2011 16:33 GMT
#28
I love how every dota thread ends up with one of 2 arguments;

1) "The genre is moba/action rts/aos, not dota!"

2) "X made dota!", "No Y made dota!"

I really don't think anyone cares. It's been 6 years and these pointless arguments are still Godwinning every DotA topic on the internet.
Fleebenworth
Profile Joined April 2011
463 Posts
August 18 2011 18:24 GMT
#29
It's not an argument, Icefrog has undoubtedly made DotA what it is today and almost single-handedly transformed it from a fun but imbalanced custom scen on WC3 to a genre of its own which has competitive appeal.
Ashworth
Profile Joined August 2010
United Kingdom185 Posts
August 18 2011 18:25 GMT
#30
I expect Million Dollar tournaments every month.
BeanerBurrito
Profile Joined December 2010
1010 Posts
August 18 2011 18:42 GMT
#31
i expect dota with less leavers, matchmaking, and a higher average skill level because all the good people who play dota in different ways will be in the same place

i don't like hon because there are so many little mechanics and hero changes that basically make it a different game

i don't like lol because it is way too easy and again its mechanics are completely different, I seriously laughed when i learned lol had a hero that literally had no resource at all, just press all your buttons as often as you can
What they say: "I'm gonna play support!" What they mean: "I'm gonna feed all game!"
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2011-08-18 19:26:31
August 18 2011 19:23 GMT
#32
On August 19 2011 03:24 Fleebenworth wrote:
It's not an argument, Icefrog has undoubtedly made DotA what it is today and almost single-handedly transformed it from a fun but imbalanced custom scen on WC3 to a genre of its own which has competitive appeal.


It's a technical detail, but anyone who worked on a DotA-like map has contributed to make it a genre on it's own.

Without HoN, LoL and other such games, it wouldn't be a genre, it would just be one game. But I get your point, if Icefrog didn't work on DotA, the map probably wouldn't even have the appeal or the popularity to be developped by other companies.
BeanerBurrito
Profile Joined December 2010
1010 Posts
August 18 2011 19:29 GMT
#33
On August 19 2011 04:23 lepape wrote:
Show nested quote +
On August 19 2011 03:24 Fleebenworth wrote:
It's not an argument, Icefrog has undoubtedly made DotA what it is today and almost single-handedly transformed it from a fun but imbalanced custom scen on WC3 to a genre of its own which has competitive appeal.


It's a technical detail, but anyone who worked on a DotA-like map has contributed to make it a genre on it's own.

Without HoN, LoL and other such games, it wouldn't even be a genre. But I get your point, if Icefrog didn't work on DotA, the map probably wouldn't even have the appeal to be developped by other companies.


it kinds of went like, roc dota, then tft dota, then dota allstars, then it was just dota being updated by icefrog all alone for a few years, then suddenly OMG HON OMG LOL OMG DOTA 2 OMG

hon and lol are definitely the new kids on the block when it comes to making contributions to DOTA-like games
What they say: "I'm gonna play support!" What they mean: "I'm gonna feed all game!"
lepape
Profile Joined November 2005
Canada557 Posts
August 18 2011 19:43 GMT
#34
I wouldn't call custom maps on SC/WC3 a genre on it's own, especially when there's so few variations between the maps.
King[Neikos]
Profile Joined September 2010
Costa Rica506 Posts
August 18 2011 19:44 GMT
#35
dota with sparkles


sparkle sparkle
Wasteweiser
Profile Blog Joined August 2010
Canada522 Posts
August 18 2011 19:50 GMT
#36
I haven't played dota in ages but it had very similar traits to HoN. LoL to me is the most balanced and fun to play at of the 2 but i'm definitly loking forward because of valve's legendary game support. HoN feels the same like when i left it, same heroes over powered to hell, it looks amazing but thats all it has really. Dota i haven't played in ages played in ages so im very detachedf rom it. LoL was nice because casters didnt become very useless (CC) late game.

I'll pick dota 2 out of them all probably because of the amazing support i know to expect from valve and icefrog, if though i'll miss some of LoL awesome changes like spell damage.
Obitus.243
Cocacooh
Profile Joined August 2010
Norway1510 Posts
August 18 2011 20:01 GMT
#37
Just started playing dota again this summer, I'm expecting alot of good times with my dota friends and the return of some from the darkside (HoN). I hope that my roommates pick it up! Game looks great and its still beta.
Xaerkar
Profile Joined January 2011
United States230 Posts
August 18 2011 20:04 GMT
#38
On August 18 2011 22:28 SKC wrote:
HoN is very diferent from Dota. Have someone that knows nothing about FPS games play both CS 1.6 and Source and he will tell you it's the same game. Ask any good player about it and he will tell you the diferences are huge.

There are also new items, like spellshards, that make a big diference in the way the game is played.


This is basically it, DotA 2 is much more similar to the original DotA than HoN is. Although people claimed HoN was basically the remake of DotA, this was usually in comparison to LoL. They are significantly different otherwise you'd see people all quit DotA for HoN, which simply didn't happen.
semantics
Profile Blog Joined November 2009
10040 Posts
August 18 2011 20:14 GMT
#39
On August 18 2011 22:33 Zephirdd wrote:
DotA2 is different from HoN in that

- HoN has toooo many stupid changes ie. giving blink/leap-esque ability to every hero, or creating stupid concepts
- Porting heroes totally differently from DotA(wtf, "The Admiral" became a Gladiator? REALLY?)
- Too flashy graphics(although I could say it can be changed in your Options)

Also, personal dislikes about HoN:
- Small letters and icons - what is the point of an icon if you need bottle-glasses to see it? How the hell am I supposed to read all the words when I'm at a "safe distance" from the screen?
- herpderp microtransactions, but I guess it is a consequence of the f2p model. Still, having only 15+x heroes available at a time sucks.
- "Double Tap"? "Hat Trick"? QUAD KILL? Annihilation kinda saves itself but it is still bad. Bloodlust makes no sense. etc
- Annoying alternate announcers, and lack of UT announcer by itself(which is so awesome).


And that is why, IMO, DotA2>HoN. And I didn't even took matchmaking or other stuff into consideration(also, Steam rulez), because I haven't had the chance to try it out.

Lol

Yes double tap, hat trick, quad kill how dare they not use the voice and words for unreal tournament! I mean clearly all games just need to use unreal tournament for all announcing. And come on jon st john who is that nobody voice,psh

How dare they change to a f2p model i mean i hear no rumors about dota2 adopting such a model

i mean whats up with using font size that people use for reading forums on the Internet no one with a computer could ever read such small text.

Yup and admiral is not the same hero as gladiator i mean their skill set is totally the same, yet visually they are different. Shit how could that be in our world without any legal issues in doing such an endeavor, and i mean come on that gladiator model really ugly and doesn't make sense a whip for splash instead of just a bit sword that makes water sounds, THE MADNESS!

Yup and every hero can blink and leap i mean come on hon, dampeer, dark lady, pred, panda, nrmphora and sil way to many heroes with escape and init mechanics, what happened to the gold old days, of only clockwerk, io, anti mage, morphling, ptom, sa, vengeful spirit, puck, prophet, storm spirit, chaos knight, pitlord, sand king, pa, specter, faceless void, queen of pain, phoenix. COME ON i mean dota had so few units that had such mobility.


now to read the rest of this thread
Well what i think dota2 will offer is just steam support although like most games haters will hate companies for arbitrary reasons.

S2 is pushing Hon to have shorter games and revolve more around big plays from teams also to remove some of the old things that pros felt where a problem, like the kong pit being too helleborne friendly and runes at 0:00, ionno what direction ice frog is pushing the meta game to.

Although due to them still playing a very similar set up on a very similar map difference in game play may come down to heroes are there, hon is being pushed to more of a fast pace game away from the 100 min ricer power games, and teams like msi and col are pushing that aggressive style of play,

The problem s2 has is haters, people claim op heroes are made yet usually they aren't being used some so in top teir play, so what may be harsh to noob players is quite manageable at top play. It's alot of irrational random spurts of crap that s2 has to deal with that for some reason people forgot with icefrog.
http://www.playdota.com/forums/70601/thisisbobs-ms-paint-tribute/

Problems in these games have always been around and people bitch. I mean most of this thread is joke responses because honestly hon and dota even though heroes have diverged and little things have changed they still draw many similarities and to expect something from dota 2 that we dont expect from hon is a bit hard to say.

Honestly the only thing i would be expecting dota2 to do better is draw in a larger crowd just because it has vavle name slapped on it and the original dota name slapped on it. regardless if the game is more fun to play for the masses or is a better competitive game in balance etc.
BadgerBadger8264
Profile Joined March 2011
Netherlands409 Posts
August 18 2011 21:16 GMT
#40
Too many people don't remember for some reason how LoL got it's initial popularity.
This sums up the story pretty well, the second half is interesting:
http://ninjaspartans.blogspot.com/2009/05/league-of-legends-and-dota-controversy.html

Lol, such a ridiculously biased story that's out to put RIOT in a bad light and icefrog in a good one, you expect me to take that seriously?

Basically LoL started out by hijacking the original DotA Allstars site and drawing attention to their own game. People were promised with a "Dota with reconnect" game and that was enough to get LoL going. If Dota 2 were ready by 2009 then make no mistake, there would be no breathing room for LoL or HoN.

Hijacking the site? You mean he took down his own DotA site because he no longer wanted to support the DotA community, and he gave his reason for that. Hardly hijacking.

And please, tell me where LoL promised "DotA with reconnect", because they've never once stated it'd be a complete DotA clone, and it hasn't been. Not even close. They made a beginner-friendly DotA style game that removed a lot of hard parts of DotA.

Sure, DotA's popularity has probably helped boost LoL's popularity, but it's painfully obvious that was far from (read: probably 5-10%) of the people that actually played LoL. Otherwise HoN would've been much, much more succesful. Honestly, the fact that you're even trying to take away from their accomplishments makes you, at best, really childish.
Kuni
Profile Blog Joined September 2010
Austria765 Posts
August 18 2011 21:22 GMT
#41
I expect it to be like DotA1 in every aspect of the game with an up-to-date UI and Interface, also including many additional features which can be used for good purposes making it easier accessible regarding the topic e-sports in general.
Nothing more, nothing less. LoL might be fun to play, so is HoN, yeh, but DotA is still THE archtype for how to really make it right.
bonus vir semper tiro
EtherealBlade
Profile Joined August 2010
660 Posts
August 18 2011 21:59 GMT
#42
On August 19 2011 06:16 BadgerBadger8264 wrote:
Show nested quote +
Too many people don't remember for some reason how LoL got it's initial popularity.
This sums up the story pretty well, the second half is interesting:
http://ninjaspartans.blogspot.com/2009/05/league-of-legends-and-dota-controversy.html

Lol, such a ridiculously biased story that's out to put RIOT in a bad light and icefrog in a good one, you expect me to take that seriously?

Show nested quote +
Basically LoL started out by hijacking the original DotA Allstars site and drawing attention to their own game. People were promised with a "Dota with reconnect" game and that was enough to get LoL going. If Dota 2 were ready by 2009 then make no mistake, there would be no breathing room for LoL or HoN.

Hijacking the site? You mean he took down his own DotA site because he no longer wanted to support the DotA community, and he gave his reason for that. Hardly hijacking.

And please, tell me where LoL promised "DotA with reconnect", because they've never once stated it'd be a complete DotA clone, and it hasn't been. Not even close. They made a beginner-friendly DotA style game that removed a lot of hard parts of DotA.

Sure, DotA's popularity has probably helped boost LoL's popularity, but it's painfully obvious that was far from (read: probably 5-10%) of the people that actually played LoL. Otherwise HoN would've been much, much more succesful. Honestly, the fact that you're even trying to take away from their accomplishments makes you, at best, really childish.


That is not a biased story. That is how it went, you can ask anybody about it, I can also clearly remember those days. It was a massive upset and everyone started hating on Pendragon, something that continues to this day and is the original source of the Dota-LoL enmity, the other significant claim being that LoL is a "dumbed down dota".
If you want another biased story I suggest you seek out the Abdul Ismail letter claiming how IceFrog is an Arab sociopath. Useless e-drama but you can guess who benefitted from it.

He didn't hijack it because it was his own site? Maybe. It wasn't just his site by then but a million other dota supporters.

But I still believe what he has done is disgusting. The correct way to have done it would be to make a thread in the general forums about LoL, or maybe post it in the news, but definitely not take down the site explaining how dota ends today and tomorrow it's LoL time.

Also LoL has obviously outgrown the numbers by now that it has syphoned out of dota, but you really have to see that the attention they gained from the established dota scene helped them start out.

On August 19 2011 06:22 Kuni wrote:
I expect it to be like DotA1 in every aspect of the game with an up-to-date UI and Interface, also including many additional features which can be used for good purposes making it easier accessible regarding the topic e-sports in general.
Nothing more, nothing less. LoL might be fun to play, so is HoN, yeh, but DotA is still THE archtype for how to really make it right.


I can totally agree with that.
BeanerBurrito
Profile Joined December 2010
1010 Posts
Last Edited: 2011-08-18 22:33:12
August 18 2011 22:32 GMT
#43
to followup with the article about pendragon

he simultaneously closed down the dota-allstars forum, then complained that valve is copyrighting the name dota, and his reasoning was "because dota belongs to the community..."

the community whose forum he shut down

that is something that is true and unbiased that happened that seems to line up with him wanting league of legends to gain popularity as described in that article

from pendragon's letter on the dota-allstars site -
"The website will be offline for the next week or so while the database is moved to its new permanent home where its contents will remain archived and available to the public for the sake of historical preservation.

In the meantime, I hope some of you will join me and over 3 million other players for a game of League of Legends (it’s free!)"
What they say: "I'm gonna play support!" What they mean: "I'm gonna feed all game!"
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
Last Edited: 2011-08-18 22:54:08
August 18 2011 22:53 GMT
#44
On August 18 2011 23:15 BadgerBadger8264 wrote:
Show nested quote +
I don't want them to go under, I want Dota 2 to be more successful which would mean the competition suffers anyway.
Also they are just living off other people's work anyway but that's a long debate.

How are they living off of other peoples work? Icefrog didn't make DotA. Blizzard first created the DotA genre in Starcraft (in the Aeon of Strife map), Eul created the first DotA and Guinsoo/Pendragon (the creators of LoL) made DotA Allstars. If anything, Valve/Icefrog are living off of their work.


Man your fucking retarded, Aeon of Strife was made by a mapper in Starcraft. Then Eul made Dota Allstars one of the MANY VERSIONS OF DOTA that came out for warcraft 3 reign of chaos. All stars was the most successful version. When Frozen throne was released Guinsoo took over for Dota All-stars until Version 6.00 when Nerchio was lead developer and icefrog was second. By vesrion 6.10 Nerchio gave it fully to icefrog and he is the only reason people are playing dota. People stuck to Dota 5.84 until around Dota 6.30

User was temp banned for this post.
if you can believe you can concieve
BeanerBurrito
Profile Joined December 2010
1010 Posts
August 18 2011 22:59 GMT
#45
On August 19 2011 07:53 TheWarbler wrote:
Show nested quote +
On August 18 2011 23:15 BadgerBadger8264 wrote:
I don't want them to go under, I want Dota 2 to be more successful which would mean the competition suffers anyway.
Also they are just living off other people's work anyway but that's a long debate.

How are they living off of other peoples work? Icefrog didn't make DotA. Blizzard first created the DotA genre in Starcraft (in the Aeon of Strife map), Eul created the first DotA and Guinsoo/Pendragon (the creators of LoL) made DotA Allstars. If anything, Valve/Icefrog are living off of their work.


Man your fucking retarded, Aeon of Strife was made by a mapper in Starcraft. Then Eul made Dota Allstars one of the MANY VERSIONS OF DOTA that came out for warcraft 3 reign of chaos. All stars was the most successful version. When Frozen throne was released Guinsoo took over for Dota All-stars until Version 6.00 when Nerchio was lead developer and icefrog was second. By vesrion 6.10 Nerchio gave it fully to icefrog and he is the only reason people are playing dota. People stuck to Dota 5.84 until around Dota 6.30


gotta agree, anyone who thinks that icefrog DIDN'T make dota what it is today needs to go back and play the versions of the map that he didn't work on

you'll realize real quick that icefrog is dota
What they say: "I'm gonna play support!" What they mean: "I'm gonna feed all game!"
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
August 18 2011 23:04 GMT
#46
On August 19 2011 03:24 Fleebenworth wrote:
It's not an argument, Icefrog has undoubtedly made DotA what it is today and almost single-handedly transformed it from a fun but imbalanced custom scen on WC3 to a genre of its own which has competitive appeal.


As someone who played DotA since the Guinsoo days, I'd say it was already pretty much balanced back then. This was about seven/eight years ago.

Icefrog has done much for DotA, yes, but he does not deserve that much credit. I miss the days of v5.84c.
BadgerBadger8264
Profile Joined March 2011
Netherlands409 Posts
Last Edited: 2011-08-18 23:21:00
August 18 2011 23:11 GMT
#47
Wow at the amount of hostility I get for saying IceFrog wasn't the only person that worked on DotA and saying he wasn't responsible for the success of LoL. Guess that's a testament to the community the game has.

That is not a biased story. That is how it went, you can ask anybody about it, I can also clearly remember those days. It was a massive upset and everyone started hating on Pendragon, something that continues to this day and is the original source of the Dota-LoL enmity, the other significant claim being that LoL is a "dumbed down dota".

Yea, that's not a biased article. Sure. Read it again, while the story might be true it's kind of stupid. It portrays Pendragon/Guinsoo as an evil person because he wants to earn money for doing something they spend a lot of time on. How evil, right? Your boss should write a letter about you, how you won't work for free, because you're so evil and money grabbing. It's also hilariously portraying IceFrog as someone that wants to keep the game free and doesn't want to earn any money. Do you really think a sensible individual is like that? Obviously not, he just had no opportunities to make money. If he did, he'd have jumped on them. It's just, flat out, a bad article that wants to put Guinsoo/Pendragon in a bad light. If you can't see why it's biased, there's no point in arguing with you.

And about his site, you realise he's paying money to keep that site up and to maintain it, right? Why should he continue paying to support a community for a game that directly competes with his own project? While it's a bit of a dick move to take the site down and not offer for anyone to take it over, it'd be stupid to keep it running yourself. No, not "nice", flat out stupid. No sensible person would do that, you can't expect him to sacrifice his time and money to support a game that directly competes with himself.

SKC
Profile Joined October 2010
Brazil18828 Posts
August 18 2011 23:17 GMT
#48
On August 19 2011 08:11 BadgerBadger8264 wrote:
Wow at the amount of hostility I get for saying IceFrog wasn't the only person that worked on DotA and saying he wasn't responsible for the success of LoL. Guess that's a testament to the community the game has.


I think your biggest problem was saying Blizzard created the genre, which makes anyone reading it doubtfull about how much you really know about what happened.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2011-08-18 23:23:15
August 18 2011 23:20 GMT
#49
I expect to be able to join a game together with a coach and then live via the built in VOIP be coached by him throughout the game as he's watching the game through my champions perspective.

To be honest, im more excited about the features like dota tv and the coaching system than I am of the actual game.

"trash micro but win - its marine" MC commentary during HSC 4
rotegirte
Profile Joined April 2011
Germany2859 Posts
August 18 2011 23:30 GMT
#50
On August 19 2011 08:11 BadgerBadger8264 wrote:
Wow at the amount of hostility I get for saying IceFrog wasn't the only person that worked on DotA and saying he wasn't responsible for the success of LoL. Guess that's a testament to the community the game has.


no, people are offended by this:

On August 18 2011 23:15 BadgerBadger8264 wrote:How are they living off of other peoples work? Icefrog didn't make DotA. Blizzard first created the DotA genre in Starcraft (in the Aeon of Strife map), Eul created the first DotA and Guinsoo/Pendragon (the creators of LoL) made DotA Allstars. If anything, Valve/Icefrog are living off of their work.


With Dota being first released in 2003 and having Icy take over the project after Guinsoo's retirement in 2005 and developing it ever since, you can hardly compare the measly 2 years of Eul/Guinsoo with Icy's work over 6 years. It's that simple.
zex66
Profile Joined May 2010
Canada651 Posts
Last Edited: 2011-08-18 23:38:02
August 18 2011 23:34 GMT
#51
For the outsiders looking in to the DotA community for the first time, just consider a few things. DotA is currently really fucking broken. Not in the core game, not in the game mechanics, but in it's match making. It relies on ancient battle.net that wasn't even designed for playing custom games. There's literally dozens of third party p2p clients now that host DotA games so that people can play it on something a bit more reliable/easier to use than battle.net. The thing is that as competitive as DotA is, online tournaments are really segregated to the area that you live around, so the DotA community is extremely split apart at the moment. Even watching live games through waaagh.tv streams can get hectic as the host bots lag if your not from around the area.

What the DotA community really needs is a stable client to play DotA on. One that everyone will use over their respective third party p2p client of choice. One that has in game stats similar to what warcraft 3/starcraft 2 have for match making and generally account building. One where replays aren't a pain in the ass to watch because of wc3 limitations and where even finding games won't be a pain in the ass. To all the people asking "is Valve really just porting the game straight from wc3?" they're making the most important changes. People don't want new modes (although there are already a couple in DotA). People don't want a new map (although adding a new one wouldn't change anything, competitive DotA will still happen on the classic map). People want DotA ass DotA, and they want to be able to enjoy it as if it was a 2011 game, and not a 2004 game.
BadgerBadger8264
Profile Joined March 2011
Netherlands409 Posts
Last Edited: 2011-08-18 23:46:01
August 18 2011 23:40 GMT
#52
With Dota being first released in 2003 and having Icy take over the project after Guinsoo's retirement in 2005 and developing it ever since, you can hardly compare the measly 2 years of Eul/Guinsoo with Icy's work over 6 years. It's that simple.

Is it so hard for you people to read? Either way, I'll just edit it out as it's seriously derailing this thread. Again, not arguing against the fact that IceFrog made DotA what it is today, and never have.

Read the quote, I said "if anything", that means I don't actually think that's the case, but think that case is more likely than what the other person said. I never said Valve/Icefrog are living off of their work. I argued LoL/HoN are not living off of Icefrogs work.
sylverfyre
Profile Joined May 2010
United States8298 Posts
August 18 2011 23:48 GMT
#53
On August 19 2011 04:29 BeanerBurrito wrote:
Show nested quote +
On August 19 2011 04:23 lepape wrote:
On August 19 2011 03:24 Fleebenworth wrote:
It's not an argument, Icefrog has undoubtedly made DotA what it is today and almost single-handedly transformed it from a fun but imbalanced custom scen on WC3 to a genre of its own which has competitive appeal.


It's a technical detail, but anyone who worked on a DotA-like map has contributed to make it a genre on it's own.

Without HoN, LoL and other such games, it wouldn't even be a genre. But I get your point, if Icefrog didn't work on DotA, the map probably wouldn't even have the appeal to be developped by other companies.


it kinds of went like, roc dota, then tft dota, then dota allstars, then it was just dota being updated by icefrog all alone for a few years, then suddenly OMG HON OMG LOL OMG DOTA 2 OMG

hon and lol are definitely the new kids on the block when it comes to making contributions to DOTA-like games


Except that for both HoN and LoL, a significant portion of their staff are various people who had contributed to DotA at some point or other in its history. DotA2 is kinda a "late arrival" to the party, and it's not the only one who has a major contributor to DotA, it does have one of the most prominent contributors though, to its benefit.
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
August 18 2011 23:55 GMT
#54
On August 19 2011 08:04 saritenite wrote:
Show nested quote +
On August 19 2011 03:24 Fleebenworth wrote:
It's not an argument, Icefrog has undoubtedly made DotA what it is today and almost single-handedly transformed it from a fun but imbalanced custom scen on WC3 to a genre of its own which has competitive appeal.


As someone who played DotA since the Guinsoo days, I'd say it was already pretty much balanced back then. This was about seven/eight years ago.

Icefrog has done much for DotA, yes, but he does not deserve that much credit. I miss the days of v5.84c.


Guinsoo dota balanced? Wtf man. I could care less for the stupid icefrog vs guinsoo wars but you are totally wrong.
My dick has shrunk to the point where it looks like I have 3 balls.
Shai
Profile Blog Joined August 2010
Canada806 Posts
August 19 2011 00:01 GMT
#55
IceFrog has kept a professionally balanced version of DotA for years, and will continue to balance DotA 2 with similar philosophies. I like his design and future for DotA more than that of HoN.

HoN's cast times are gimped. Biggest difference. Interrupting non-channelling spells in HoN is much less viable than in DotA.

Also, I feel that every hero in DotA is competitively viable - yes, there are even techies games out there.

But yes, the main reason I am pumped for DotA 2 is IceFrog is on board, and I've played since 2004.
Eagerly awaiting Techies.
rotegirte
Profile Joined April 2011
Germany2859 Posts
Last Edited: 2011-08-19 00:39:21
August 19 2011 00:13 GMT
#56
On August 19 2011 08:40 BadgerBadger8264 wrote:
Show nested quote +
With Dota being first released in 2003 and having Icy take over the project after Guinsoo's retirement in 2005 and developing it ever since, you can hardly compare the measly 2 years of Eul/Guinsoo with Icy's work over 6 years. It's that simple.

Is it so hard for you people to read? Either way, I'll just edit it out as its seriously derailing this thread. People just don't seem to grasp the English language here.


Questioning other's reading comprehension skills is the most generic form of ad hominem there is. Don't get all high and mighty, lad, and accuse other's for alleged hostility, when it is you attacking.

For the record:

On August 19 2011 08:11 BadgerBadger8264 wrote:
Wow at the amount of hostility I get for saying IceFrog wasn't the only person that worked on DotA and saying he wasn't responsible for the success of LoL. Guess that's a testament to the community the game has.


On August 18 2011 23:15 BadgerBadger8264 wrote:How are they living off of other peoples work? Icefrog didn't make DotA. Blizzard first created the DotA genre in Starcraft (in the Aeon of Strife map), Eul created the first DotA and Guinsoo/Pendragon (the creators of LoL) made DotA Allstars. If anything, Valve/Icefrog are living off of their work.


If anything, you were not saying "IceFrog wasn't the only person that worked on Dota". Anyone with the very basic reading skills you are demanding, can easily compare what you actually said, namely "Icefrog didn't make DotA" and "Guinsoo/Pendragon (the creators of LoL) made DotA Allstars". That is technically correct and in no way was I criticizing you on that. In fact, I was merely providing perspective on the amount of contribution of each party. I am sure, you could gather that from my post, could you not?

Regarding LoL's marketing:

[image loading]
[image loading]

It is unfortunate, there is no such thing as an archive of past ad campaigns, such as banners, that were displayed on GG.net. I will just state for the record that it created quite an uproar within the DotA community about their aggressive marketing. Anyone interested, could try and contact seasoned GG.net members like YoSnail to ask him about it.

I choose to make my stand on it, because a lot of times people ride the train of "horrible DotA community", as an be-all end-all argument. Let it be said, that those who sow the wind will reap the whirlwind, and the indeed existing hostility on certain topics doesn't come out of nothing.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
August 19 2011 02:17 GMT
#57
terrible op
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
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