• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:39
CET 04:39
KST 12:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 battle.net problems Are you ready for ASL 21? Hype VIDEO BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
No Man's Sky (PS4 and PC) Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2298 users

[H] Stopping players with a 50/50 mentality

Forum Index > Closed
Post a Reply
the p00n
Profile Joined September 2010
Netherlands615 Posts
April 24 2011 21:30 GMT
#1
Basically, I was wondering if there is any way to punish players who go for a 50/50 style (50/50 being win/lose). What I'm talking about when I say '50/50' mentality, is basically players cutting corners in order to get a slight advantage over their opponent. A bunker or two less, one less photon cannon, one less round of zerglings... you get the idea.

One of the things that always plagued me as a zerg player was the terran 1 rax expansion, or 2 rax into expo (i.e. on shakuras, but any map works really). Some terrans actually have the nerve to wall the top of their second ramp with 2 barracks and 1 bunker full of marines, with only a handful of marines behind it while they tech up to tanks or medivacs or whatever. In the case of a 2rax into expo, the wall can actually be fairly hard to scout early enough to make a decision, and you have to decide between all-inning or going lair/grabbing a 3rd/drones/etc. before you will have sufficient knowledge of what kind of precautions he will take against a possible baneling bust. However, when he doesn't scan me and takes little to no precautions while I try to play a solid macro game, I feel cheated, because I watch the replay and see that there was absolutely no way, even mathematically, for him to have won that game if I had done a baneling all-in.

Obviously, this applies for all match-ups, probably most apparent in PvP and build order wins/losses.

TSL Spoilers:
+ Show Spoiler +
Take mouzMorrow vs LiquidJinro for example, where mouzMorrow basically baneling busted his way to victory in most of the games, or the games of y/day where Elfi went for a 1 gate robo expansion straight into colossus with no units


Is there any way to prevent a 50/50 mentality player from getting an edge every now and then using only in-game information (thus eliminating metagame and bo3/bo5 formats)? I don't feel like I can scout it in time. Maybe my scouting is just bad or there is something I don't know? Are there certain 'reads' I'm missing?
Evaner
Profile Joined January 2011
Italy94 Posts
Last Edited: 2011-04-24 21:52:19
April 24 2011 21:48 GMT
#2
In order to abuse these BO weaknesses or players greedyness you have to hit inbetween a small and precise timing window. A simple example is the 2 Rax CC of Terrans, which usually has a followup of Fac and siege tanks, if you're a few seconds late and he gets his first tank in position it's game.
You need a LOT of experience and gamesense to judge wether it's a good idea to abuse these windows, there's no magic trick behind it if not for a few tells you can catch by poking with lings or ovie.
I, for example, have this vision only when playing Zerg on which i've got more than 5k games played, while i'm not even close when playing Protoss or Terran (1k games each) and i just can't figure out what's exactly going on. The pros you see doing that have a ridicolous amount of games on their shoulders to judge the situation and still they sometimes fail.
Dudemeister
Profile Joined July 2010
Sweden314 Posts
April 24 2011 21:57 GMT
#3
I always bane bust off of 2 base if I see the terran fast expanding. Shit, I get bunker rushed 80% of my games it's only fair I play agressive vs them. A rax wall in wont stop it in time. Just look at July
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-04-24 22:08:04
April 24 2011 22:01 GMT
#4
well, thats the key point in high level gaming, just do a little more than you can because he doesnt know it, and it's OK if both do it. If only one does it, well then he gives the other one a timing window like:

Protoss 3gate expand-->robo-->support bay gives a zerg who doesnt notice the ability for a huge roach or hydra/ling push
while Protoss 3gate-->6gate cuts pretty much every window to safely push him

if you want to punish your opponent as zerg you have to scout it or blindly do a timing push, but well, with zerg those timing pushes can turn into all-ins VERY fast.

because you mentioned it:
terran 1rax expo into 3rax+fac or 4rax is kind of safe, you really would have to push extremly hard (all-in) to break this
but well if he goes for something like 1rax-->expand-->1rax+1fac+1starport, you can really punish him for that, if you know it.
For zerg those punishment strats would be something like a eco-banelingbust or a eco-roachbust.

another thing: if you watch your replays and you think you should have done a baneling all-in and stuff like that, I guess a zerg would always be doomed because with protoss having ~7cheeses/1base all-ins and terran having a good number too where there is noway to be prepared for eachone of those in a ZvT and a ZvP, and the same logic applies vis-versa in lots of situations.
thats why allins work so great on the ladder, people only do what they see the pros do, and have no clue why they do it. So they try to get free advantages because they think it's a solid BO, while it only works if your opponent does something similar too.
aaycumi
Profile Joined March 2011
England265 Posts
April 24 2011 22:24 GMT
#5
Well, this is not applicable to every race but I like to do a strong timing push versus greedy terrans and protoss close positions, using a Stim-MM with Tanks and utterly destroy them for not getting enough army. So, I sure this would mean a fourgate or roach rush (or something like that) for protoss and zerg with just enough tech to give you an unfair advantage.

Just to note, I don't have any success doing this against Zerg as they simply out produce me even if they fast expand, so they dont have this weakness against an all-in push later on, some sort of rush may do it.

Well, that or I just seven-rax all in and continue to add barrack until they are dead.
So thats what I do anyways, if you want punish your opponent I would just work on a build until its perfect and attacking them them with a enough to overpower them at a weak point before they start to fully produce off of two bases.

I would put up some replays but I'm bronze and the gameplay does not reflect what can be done to counter it in any of my replays.
Toxi78
Profile Joined May 2010
966 Posts
April 24 2011 22:27 GMT
#6
your post makes little sense.
"damn if i went 6 pool vs cc first, i had this, he cheated"
no opening is safe against every -unscouted- cheese so basicly either roach zergling or banneling zergling or roach drop or....
same as a protoss watching a replay and saying " damn if i went dt/4gate/phoenix/1 base colo/ 3 gate robo/ vrbi would have won!!" the 50/50 player is the all-inner.
Az0r_au
Profile Joined August 2010
Australia385 Posts
April 24 2011 22:36 GMT
#7
The real issue is lack of zerg early game scouting to punish those early game gambles.

User was warned for this post
Saracen
Profile Blog Joined December 2007
United States5139 Posts
April 25 2011 00:30 GMT
#8
Is this another "how do I scout" thread?
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Playoff
LiquipediaDiscussion
Patches Events
23:00
Open cup capped at 5400 MMR
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft605
RuFF_SC2 221
ProTech128
Nina 108
StarCraft: Brood War
Bisu 8256
Sea 6902
NaDa 39
Icarus 3
Dota 2
NeuroSwarm72
LuMiX1
Super Smash Bros
hungrybox627
Mew2King78
Heroes of the Storm
Khaldor145
Other Games
summit1g10280
JimRising 560
C9.Mang0231
ViBE48
Organizations
Other Games
BasetradeTV77
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta200
• Hupsaiya 198
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4979
Other Games
• Scarra1056
Upcoming Events
Sparkling Tuna Cup
6h 21m
RSL Revival
6h 21m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
8h 21m
OSC
8h 51m
BSL
16h 21m
Replay Cast
20h 21m
Replay Cast
1d 5h
Monday Night Weeklies
1d 13h
OSC
1d 20h
Replay Cast
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #1
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #2
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.