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Protoss From Many Angles - Page 7

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Thrasymachus725
Profile Joined April 2010
Canada527 Posts
March 14 2011 18:29 GMT
#121
On March 15 2011 03:25 Piledriver wrote:
Show nested quote +
On March 15 2011 03:21 ShadowLegacy wrote:
Really like the discussion going on in here.

Here is an idea that is built upon what people have said already.

Have warp-gate come out later. Make it an upgrade out of the nexus when either stargate, robo or council come out.

Have warp-gate cooldown increase, so gateways are actually useful.

Warp-Gate research time increased as well.

What I like with this is that it forces a Protoss to choose how many warpgates he wants depending on his style. Does he want to be more of a sit back and macro ? Make gateways. Are you a more mobile and harass type player ? Make more warps for warpin dts and zealots on the go. Warp gates will come out late enough that it should not hurt an already existing part of the game AND it creates a dynamic between the two gates not yet seen.

There is also the possibility of having some units only makeable from the warpgate. Obs or immortals ? Just make the cool-down even longer when a tier 2 unit is warped in.
All this makes the warp-gate a more emergency/harass/mobility based ability than what it is now.

This will most likely will force a slight tweek on Protoss gateway units.


Dude, do you have any idea what increasing warp gate cooldown and research times would do to P? Its already hard enough to hold certain timing pushes from Z and T with the current warp gate research timings. It will become utterly impossible to hold these timing pushes and expanding early will become almost impossible.


I think you missed the point. He feels this would provide a benefit to the game as a whole. It would need to be balanced of course, by increasing the effect of Gateway units, Sentries or SOMETHING, but throwing Warpgates later could benefit the game by removing reliance on 4 gate builds, making the defenders advantage last longer, make other builds more desired, etc etc.
The meaning of life is to fight.
lkjewq
Profile Joined November 2010
United States132 Posts
March 14 2011 18:31 GMT
#122
Observer change is a definite no. Make a forge and a cannon.
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
March 14 2011 18:35 GMT
#123
On March 15 2011 03:10 TimeSpiral wrote:
Show nested quote +
On March 15 2011 02:53 Striding Strider wrote:
On March 15 2011 01:09 freetgy wrote:

Put Warpgates into Twilight Council -> delays the 4 Gate Pushes and any aggressive cheese builds that are build around warpgates.


I LOVE this idea. Obviously gateway production times would need to be adjusted as you said, but it would make for a nice transition over the course of a game to go from gateways > warpgates.

Right now everyone rushes into warpgates which begs the question why are gateways even there?


Didn't Blizzard explicitly state that they wanted Protoss to use Warpgates exclusively and the only reason there is an upgrade is because of the 4 warpgate attack?

It's the same thing with Marauders. Their weapon is a concussive shell. That's the way Blizzard wanted it, but they realized it needed to be delayed a little bit so they tacked on an upgrade.

Warpgates absolutely complicate the issue, for sure, but they will not be removed. I like the idea of certain units being available via Warpgates, and certain units requiring a gateway. But wouldn't this massively screw up the lore?

For instance: living entities must walk from a Gateway; Zealot, HT, and DT.
Robotic units must be warped in: Stalker and Sentry.


I'm not suggesting (or agreeing) that Warpgates should be removed or that only certain units should only be avaliable from one structure then the other.. misquote or what?
I have a beard. I'm unprofessional.
ShadowLegacy
Profile Joined November 2010
Canada55 Posts
March 14 2011 18:36 GMT
#124
On March 15 2011 03:31 lkjewq wrote:
Observer change is a definite no. Make a forge and a cannon.


I assume this is directed to my suggestion ?

IF it is here is the reasoning I used:

Putting a higher importance on gateway units to go with the warp-gate changes, and concidering some tech choices to get the observer it might be tangible to drop it in the warp-gate with a major time penatly for warping in that emergency obs. Which in turns hurts your units production early on because A) Gateway units will be more important B) Taking up a warp-gate that could more efficiently build units or be a gateway.

All just speculation of course.
curlfry
Profile Joined January 2011
Australia103 Posts
March 14 2011 18:47 GMT
#125
the day we dont have to use colossus, will be a good day
the French are effectively gypsies with a steady income
Absolutionn
Profile Joined October 2010
United States512 Posts
March 14 2011 18:47 GMT
#126
On March 15 2011 03:31 lkjewq wrote:
Observer change is a definite no. Make a forge and a cannon.

Yes except zerg and terran can get by without making an evo chamber or an e-bay if they are teching at a reasonable rate(have Lair and Orbital command.).
Jinro | Idra | Qxc | Select
zatic
Profile Blog Joined September 2007
Zurich15359 Posts
March 14 2011 18:58 GMT
#127
Please no balance threads on TL.
ModeratorI know Teamliquid is known as a massive building
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