• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:17
CEST 11:17
KST 18:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes79BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 BW General Discussion ASL TICKET LIVE help! :D ASL20 General Discussion NaDa's Body
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2149 users

Why so much Terran success in GSL? - Page 23

Forum Index > Closed
Post a Reply
Prev 1 21 22 23 24 25 Next All
Chise
Profile Joined December 2010
Japan507 Posts
January 20 2011 21:22 GMT
#441
On January 21 2011 06:17 branflakes14 wrote:
Show nested quote +
On January 21 2011 06:06 Chise wrote:
On January 21 2011 06:00 branflakes14 wrote:
What would happen if instead of either Droning hard or producing units hard, a Zerg player produced Drones from their Larva at the same rate a Terran/Protoss produces workers, and used the other Larva to produce units over time? Would the Zerg be more prepared for pushes while still having a similar economy to their opponent, even on one base?


Zerg would lose, because Zerg units are not cost effective.


Stalkers survive a 1 on 1 with a Roach with just 20 health, despite costing almost double, and 4 Speedlings beats a Zealot any day of the week even with Zealot micro to prevent a surround. And as for Terran, Zerglings and Roaches are MORE than enough to hold off a stim MM push. Really. I'm in the unit test map right now, and 10 Speedlings + 3 Roaches is beating 5 Marines and 3 Marauders (which actually costs more) even when the Terran units stim. I'm just attack moving of course, but for the extra minerals the Terran has spent on those Marauders, the Zerg could get another 6 Lings, which would tip the balance even further in his favour. In fact, I'll try it with those extra Lings now, and micro the Terran units. Haha, not even fucking close. How anyone can say Zerg units aren't cost effective is beyond me, especially when I wasn't even doing these units tests on creep and didn't use any Spine Crawlers.


Any of the units you mentioned can outrange Roaches/Lings and therefore just attack moving doesn't prove anything.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
Last Edited: 2011-01-20 21:25:16
January 20 2011 21:24 GMT
#442
nm chise already covered it
http://shroomspiration.blogspot.com/
PhantomHybrid
Profile Joined January 2011
United Kingdom47 Posts
January 20 2011 21:25 GMT
#443
I'm just going to say what I think .

To me it seems each race was made for a certain style. Protoss is the most agressive than the others and allows cheesier tactics to work than the other races, it is also very micro intensive. Zerg on the other hand is the meant to be the least agressive in the earlier sections of the game, they are meant to just build up to a huge army and are the unstoppable in the late game and are very macro intensive.

Terran to me seem like the middle race they have a blanced macro/micro style they are extreamly versatile. They are not as agressive as protoss but much more than zerg.

If I'm a top level player who likes to cheese and play normal games terran seems like the best race to go so I think more people prefer it. We can clearly see when used in the right hands Zerg and Protoss absolutely slaughter terran who are maybe just slightly worse players just look at Nestea and MC with there almost unstoppable play.

In my opinon none of the races are Overpowered but I feel they way they play makes the better players choose terran and they can be more succesful with them as they are so versatile. Also seeing as this is wings of liberty I believe that Terran are probably the most polished race in the game which may make people choose them more.

The maps are somewhat more unbalanced in certain matchups but not to the extent where terran can't loose.

Thats just my opinion I just joined to post that. I'm sure a lot of people disagree but thats your right I really don't think that terran need to be nerfed. If anything Zerg need a small buff really, as a Protoss player I feel that they are balanced pretty well all things considered.
Woo
branflakes14
Profile Joined July 2010
2082 Posts
January 20 2011 21:26 GMT
#444
On January 21 2011 06:21 Coutcha wrote:
Show nested quote +
On January 21 2011 06:17 branflakes14 wrote:
On January 21 2011 06:06 Chise wrote:
On January 21 2011 06:00 branflakes14 wrote:
What would happen if instead of either Droning hard or producing units hard, a Zerg player produced Drones from their Larva at the same rate a Terran/Protoss produces workers, and used the other Larva to produce units over time? Would the Zerg be more prepared for pushes while still having a similar economy to their opponent, even on one base?


Zerg would lose, because Zerg units are not cost effective.


Stalkers survive a 1 on 1 with a Roach with just 20 health, despite costing almost double, and 4 Speedlings beats a Zealot any day of the week even with Zealot micro to prevent a surround. And as for Terran, Zerglings and Roaches are MORE than enough to hold off a stim MM push. Really. I'm in the unit test map right now, and 10 Speedlings + 3 Roaches is beating 5 Marines and 3 Marauders (which actually costs more) even when the Terran units stim. I'm just attack moving of course, but for the extra minerals the Terran has spent on those Marauders, the Zerg could get another 6 Lings, which would tip the balance even further in his favour. In fact, I'll try it with those extra Lings now, and micro the Terran units. Haha, not even fucking close. How anyone can say Zerg units aren't cost effective is beyond me, especially when I wasn't even doing these units tests on creep and didn't use any Spine Crawlers.


use micro.... and real army number try 15 marine with stim vs zerling marine will pwn them.... same maro pwn roach and protoss can use ff to kill z unit without many loss...


For my last test I did use micro, and the Zerg units won by a huge margin, despite actually costing 75 gas less and having no creep advantage. And as I was testing the viability of slowly producing units in the early game as opposed to hard Droning/units, I was keeping the Terran army size reasonably small. And admittedly I haven't factored Force Field into this, but Sentries themselves are pretty weak offensively and use up the gas of 2 Stalkers, meaning more Zealots, which (you can test this yourself if you don't believe me) don't even hold up to equal resources of Lings, let alone Roaches.
SolidZeal
Profile Joined October 2010
United States393 Posts
January 20 2011 21:27 GMT
#445
I would say its a measure of what I would call race dynamics, more than race imbalance. So far in the GSL for the various match ups, spawn position changes the win rate for different races dramatically so you could call that map imbalance. There is also timings that favor one race over the other, a lot of the solid Terran timings happen faster than the other races, so in a competitive environment, of course that race that gets the earlier chance to smash his opponent will often do so.
So yes i would say that it comes down to a sort of imbalance, but many changes alter the game dramatically. I would wait to see how balanced the new maps are, because they look very well rounded, and on the more well rounded maps the game is much closer to a balanced state, because the balance is inherently close already.

Where as on jungle basin, for example, it is just mind bogglingly poor for balance IMO.
In the clearing stands a boxer and a figher by his trade
branflakes14
Profile Joined July 2010
2082 Posts
January 20 2011 21:27 GMT
#446
On January 21 2011 06:22 Chise wrote:
Show nested quote +
On January 21 2011 06:17 branflakes14 wrote:
On January 21 2011 06:06 Chise wrote:
On January 21 2011 06:00 branflakes14 wrote:
What would happen if instead of either Droning hard or producing units hard, a Zerg player produced Drones from their Larva at the same rate a Terran/Protoss produces workers, and used the other Larva to produce units over time? Would the Zerg be more prepared for pushes while still having a similar economy to their opponent, even on one base?


Zerg would lose, because Zerg units are not cost effective.


Stalkers survive a 1 on 1 with a Roach with just 20 health, despite costing almost double, and 4 Speedlings beats a Zealot any day of the week even with Zealot micro to prevent a surround. And as for Terran, Zerglings and Roaches are MORE than enough to hold off a stim MM push. Really. I'm in the unit test map right now, and 10 Speedlings + 3 Roaches is beating 5 Marines and 3 Marauders (which actually costs more) even when the Terran units stim. I'm just attack moving of course, but for the extra minerals the Terran has spent on those Marauders, the Zerg could get another 6 Lings, which would tip the balance even further in his favour. In fact, I'll try it with those extra Lings now, and micro the Terran units. Haha, not even fucking close. How anyone can say Zerg units aren't cost effective is beyond me, especially when I wasn't even doing these units tests on creep and didn't use any Spine Crawlers.


Any of the units you mentioned can outrange Roaches/Lings and therefore just attack moving doesn't prove anything.


Read the sentence after the one you highlighted.
Coutcha
Profile Joined November 2010
Canada519 Posts
January 20 2011 21:30 GMT
#447
On January 21 2011 06:26 branflakes14 wrote:
Show nested quote +
On January 21 2011 06:21 Coutcha wrote:
On January 21 2011 06:17 branflakes14 wrote:
On January 21 2011 06:06 Chise wrote:
On January 21 2011 06:00 branflakes14 wrote:
What would happen if instead of either Droning hard or producing units hard, a Zerg player produced Drones from their Larva at the same rate a Terran/Protoss produces workers, and used the other Larva to produce units over time? Would the Zerg be more prepared for pushes while still having a similar economy to their opponent, even on one base?


Zerg would lose, because Zerg units are not cost effective.


Stalkers survive a 1 on 1 with a Roach with just 20 health, despite costing almost double, and 4 Speedlings beats a Zealot any day of the week even with Zealot micro to prevent a surround. And as for Terran, Zerglings and Roaches are MORE than enough to hold off a stim MM push. Really. I'm in the unit test map right now, and 10 Speedlings + 3 Roaches is beating 5 Marines and 3 Marauders (which actually costs more) even when the Terran units stim. I'm just attack moving of course, but for the extra minerals the Terran has spent on those Marauders, the Zerg could get another 6 Lings, which would tip the balance even further in his favour. In fact, I'll try it with those extra Lings now, and micro the Terran units. Haha, not even fucking close. How anyone can say Zerg units aren't cost effective is beyond me, especially when I wasn't even doing these units tests on creep and didn't use any Spine Crawlers.


use micro.... and real army number try 15 marine with stim vs zerling marine will pwn them.... same maro pwn roach and protoss can use ff to kill z unit without many loss...


For my last test I did use micro, and the Zerg units won by a huge margin, despite actually costing 75 gas less and having no creep advantage. And as I was testing the viability of slowly producing units in the early game as opposed to hard Droning/units, I was keeping the Terran army size reasonably small. And admittedly I haven't factored Force Field into this, but Sentries themselves are pretty weak offensively and use up the gas of 2 Stalkers, meaning more Zealots, which (you can test this yourself if you don't believe me) don't even hold up to equal resources of Lings, let alone Roaches.



... really.... ANY protoss that see the zerg making that many unit early game will go back the ramp and ff or wall it.... zerg will have a bad economy because he made a lot of unit and he wont be able to use them because of the ramp..... and u just need to make more stalker zealot and take a safe expo after...
This is what the world is for Making ELECTRICITY :D
Horsy
Profile Joined April 2010
Sweden33 Posts
January 20 2011 21:31 GMT
#448
this thread and poll is terrible. three of the options say that terran IS imba, the other two that it is just a coincidence
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
Last Edited: 2011-01-20 21:34:44
January 20 2011 21:32 GMT
#449
On January 21 2011 06:26 branflakes14 wrote:
Show nested quote +
On January 21 2011 06:21 Coutcha wrote:
On January 21 2011 06:17 branflakes14 wrote:
On January 21 2011 06:06 Chise wrote:
On January 21 2011 06:00 branflakes14 wrote:
What would happen if instead of either Droning hard or producing units hard, a Zerg player produced Drones from their Larva at the same rate a Terran/Protoss produces workers, and used the other Larva to produce units over time? Would the Zerg be more prepared for pushes while still having a similar economy to their opponent, even on one base?


Zerg would lose, because Zerg units are not cost effective.


Stalkers survive a 1 on 1 with a Roach with just 20 health, despite costing almost double, and 4 Speedlings beats a Zealot any day of the week even with Zealot micro to prevent a surround. And as for Terran, Zerglings and Roaches are MORE than enough to hold off a stim MM push. Really. I'm in the unit test map right now, and 10 Speedlings + 3 Roaches is beating 5 Marines and 3 Marauders (which actually costs more) even when the Terran units stim. I'm just attack moving of course, but for the extra minerals the Terran has spent on those Marauders, the Zerg could get another 6 Lings, which would tip the balance even further in his favour. In fact, I'll try it with those extra Lings now, and micro the Terran units. Haha, not even fucking close. How anyone can say Zerg units aren't cost effective is beyond me, especially when I wasn't even doing these units tests on creep and didn't use any Spine Crawlers.


use micro.... and real army number try 15 marine with stim vs zerling marine will pwn them.... same maro pwn roach and protoss can use ff to kill z unit without many loss...


For my last test I did use micro, and the Zerg units won by a huge margin, despite actually costing 75 gas less and having no creep advantage. And as I was testing the viability of slowly producing units in the early game as opposed to hard Droning/units, I was keeping the Terran army size reasonably small. And admittedly I haven't factored Force Field into this, but Sentries themselves are pretty weak offensively and use up the gas of 2 Stalkers, meaning more Zealots, which (you can test this yourself if you don't believe me) don't even hold up to equal resources of Lings, let alone Roaches.


As the numbers increase, terran and protoss cost effectiveness increases drastically compared to zerg, basically because of range. No sentries are not weak offensively, that is hilariously wrong. Everyone knows zealots are bad against roaches. Stalkers can kite roaches for a very long time and then just regen when they get hurt. If you micro correctly you can abuse the range with stalkers, marines, and marauders, your micro was poor and it is the larger numbers that really matter.

With those small numbers it only means zerg had to make units instead of drones and is behind economically, as the game goes on, their cost effectiveness becomes lower and lower.
http://shroomspiration.blogspot.com/
Demarini
Profile Joined May 2010
United States151 Posts
Last Edited: 2011-01-20 21:34:37
January 20 2011 21:34 GMT
#450
Terran would be OP if:

They had flying early game DTs.

They had super harvesters that can be thrown down multiple times.

They had static anti air with splash damage with a high rate of fire that builds incredible fast.....that has an upgrade.

They had a protective shell for their units that they can get an instant refund for at any given time....that has an upgrade.

They had a supertank for an expansion that can be repaired.

They had a unit that had the longest range in the game that dealt massive amounts of splash damage that also has the smartest AI in the game which gave it zero overkill.

They had an early game harassing mineral costing only unit that had splash damage with no risk and high reward.

They had a flying dropship medic.

They they could tech to multiple paths off one base.

They could scout by just clicking a spot and viewing instantly what is at the location....AT THE COST OF A PRECIOUS MULE HOW WILL I EVER 6 RAX??!?! NOOOOOOO


Hm...wait they have all of those don't they?



Given you could do the same thing for Toss and Zerg, but the list of stupid things they have would be so much less, and it would be obvious if you tried to force some of the stuff.


Edit- Maybe not Zerg, lolol.
tensionz
Profile Joined October 2010
United States130 Posts
January 20 2011 21:34 GMT
#451
I feel like no matter the maps / balance changes there will still always be debates. I've seen every race beat each other in great matches before so I'm just going to PLAY THE GAME.
branflakes14
Profile Joined July 2010
2082 Posts
January 20 2011 21:35 GMT
#452
On January 21 2011 06:32 Treemonkeys wrote:
Show nested quote +
On January 21 2011 06:26 branflakes14 wrote:
On January 21 2011 06:21 Coutcha wrote:
On January 21 2011 06:17 branflakes14 wrote:
On January 21 2011 06:06 Chise wrote:
On January 21 2011 06:00 branflakes14 wrote:
What would happen if instead of either Droning hard or producing units hard, a Zerg player produced Drones from their Larva at the same rate a Terran/Protoss produces workers, and used the other Larva to produce units over time? Would the Zerg be more prepared for pushes while still having a similar economy to their opponent, even on one base?


Zerg would lose, because Zerg units are not cost effective.


Stalkers survive a 1 on 1 with a Roach with just 20 health, despite costing almost double, and 4 Speedlings beats a Zealot any day of the week even with Zealot micro to prevent a surround. And as for Terran, Zerglings and Roaches are MORE than enough to hold off a stim MM push. Really. I'm in the unit test map right now, and 10 Speedlings + 3 Roaches is beating 5 Marines and 3 Marauders (which actually costs more) even when the Terran units stim. I'm just attack moving of course, but for the extra minerals the Terran has spent on those Marauders, the Zerg could get another 6 Lings, which would tip the balance even further in his favour. In fact, I'll try it with those extra Lings now, and micro the Terran units. Haha, not even fucking close. How anyone can say Zerg units aren't cost effective is beyond me, especially when I wasn't even doing these units tests on creep and didn't use any Spine Crawlers.


use micro.... and real army number try 15 marine with stim vs zerling marine will pwn them.... same maro pwn roach and protoss can use ff to kill z unit without many loss...


For my last test I did use micro, and the Zerg units won by a huge margin, despite actually costing 75 gas less and having no creep advantage. And as I was testing the viability of slowly producing units in the early game as opposed to hard Droning/units, I was keeping the Terran army size reasonably small. And admittedly I haven't factored Force Field into this, but Sentries themselves are pretty weak offensively and use up the gas of 2 Stalkers, meaning more Zealots, which (you can test this yourself if you don't believe me) don't even hold up to equal resources of Lings, let alone Roaches.


As the numbers increase, terran and protoss cost effectiveness increases drastically compared to zerg, basically because of range.


Which means that in the early game when unit numbers are small, Zerg units are more cost effective and if anything should mean that defending is easier.
Coutcha
Profile Joined November 2010
Canada519 Posts
January 20 2011 21:35 GMT
#453
On January 21 2011 06:34 Demarini wrote:
Terran would be OP if:

They had flying early game DTs.

They had super harvesters that can be thrown down multiple times.

They had static anti air with splash damage with a high rate of fire that builds incredible fast.....that has an upgrade.

They had a protective shell for their units that they can get an instant refund for at any given time....that has an upgrade.

They had a supertank for an expansion that can be repaired.

They had a unit that had the longest range in the game that dealt massive amounts of splash damage that also has the smartest AI in the game which gave it zero overkill.

They had an early game harassing mineral costing only unit that had splash damage with no risk and high reward.

They had a flying dropship medic.

They they could tech to multiple paths off one base.

They could scout by just clicking a spot and viewing instantly what is at the location....AT THE COST OF A PRECIOUS MULE HOW WILL I EVER 6 RAX??!?! NOOOOOOO


Hm...wait they have all of those don't they?



Given you could do the same thing for Toss and Zerg, but the list of stupid things they have would be so much less, and it would be obvious if you tried to force some of the stuff.


Edit- Maybe not Zerg, lolol.

hahahah thats a win sir
This is what the world is for Making ELECTRICITY :D
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
Last Edited: 2011-01-20 21:43:09
January 20 2011 21:36 GMT
#454
On January 21 2011 06:35 branflakes14 wrote:
Show nested quote +
On January 21 2011 06:32 Treemonkeys wrote:
On January 21 2011 06:26 branflakes14 wrote:
On January 21 2011 06:21 Coutcha wrote:
On January 21 2011 06:17 branflakes14 wrote:
On January 21 2011 06:06 Chise wrote:
On January 21 2011 06:00 branflakes14 wrote:
What would happen if instead of either Droning hard or producing units hard, a Zerg player produced Drones from their Larva at the same rate a Terran/Protoss produces workers, and used the other Larva to produce units over time? Would the Zerg be more prepared for pushes while still having a similar economy to their opponent, even on one base?


Zerg would lose, because Zerg units are not cost effective.


Stalkers survive a 1 on 1 with a Roach with just 20 health, despite costing almost double, and 4 Speedlings beats a Zealot any day of the week even with Zealot micro to prevent a surround. And as for Terran, Zerglings and Roaches are MORE than enough to hold off a stim MM push. Really. I'm in the unit test map right now, and 10 Speedlings + 3 Roaches is beating 5 Marines and 3 Marauders (which actually costs more) even when the Terran units stim. I'm just attack moving of course, but for the extra minerals the Terran has spent on those Marauders, the Zerg could get another 6 Lings, which would tip the balance even further in his favour. In fact, I'll try it with those extra Lings now, and micro the Terran units. Haha, not even fucking close. How anyone can say Zerg units aren't cost effective is beyond me, especially when I wasn't even doing these units tests on creep and didn't use any Spine Crawlers.


use micro.... and real army number try 15 marine with stim vs zerling marine will pwn them.... same maro pwn roach and protoss can use ff to kill z unit without many loss...


For my last test I did use micro, and the Zerg units won by a huge margin, despite actually costing 75 gas less and having no creep advantage. And as I was testing the viability of slowly producing units in the early game as opposed to hard Droning/units, I was keeping the Terran army size reasonably small. And admittedly I haven't factored Force Field into this, but Sentries themselves are pretty weak offensively and use up the gas of 2 Stalkers, meaning more Zealots, which (you can test this yourself if you don't believe me) don't even hold up to equal resources of Lings, let alone Roaches.


As the numbers increase, terran and protoss cost effectiveness increases drastically compared to zerg, basically because of range.


Which means that in the early game when unit numbers are small, Zerg units are more cost effective and if anything should mean that defending is easier.


Yeah if all you care about is defending it's easy as fucking pie, but you will be economically behind after a few minutes.

Literally all terran has to do is see zerg's early army, hide behind his wall and ignore it, and he is now soaring ahead economically.
http://shroomspiration.blogspot.com/
Coutcha
Profile Joined November 2010
Canada519 Posts
January 20 2011 21:36 GMT
#455
On January 21 2011 06:35 branflakes14 wrote:
Show nested quote +
On January 21 2011 06:32 Treemonkeys wrote:
On January 21 2011 06:26 branflakes14 wrote:
On January 21 2011 06:21 Coutcha wrote:
On January 21 2011 06:17 branflakes14 wrote:
On January 21 2011 06:06 Chise wrote:
On January 21 2011 06:00 branflakes14 wrote:
What would happen if instead of either Droning hard or producing units hard, a Zerg player produced Drones from their Larva at the same rate a Terran/Protoss produces workers, and used the other Larva to produce units over time? Would the Zerg be more prepared for pushes while still having a similar economy to their opponent, even on one base?


Zerg would lose, because Zerg units are not cost effective.


Stalkers survive a 1 on 1 with a Roach with just 20 health, despite costing almost double, and 4 Speedlings beats a Zealot any day of the week even with Zealot micro to prevent a surround. And as for Terran, Zerglings and Roaches are MORE than enough to hold off a stim MM push. Really. I'm in the unit test map right now, and 10 Speedlings + 3 Roaches is beating 5 Marines and 3 Marauders (which actually costs more) even when the Terran units stim. I'm just attack moving of course, but for the extra minerals the Terran has spent on those Marauders, the Zerg could get another 6 Lings, which would tip the balance even further in his favour. In fact, I'll try it with those extra Lings now, and micro the Terran units. Haha, not even fucking close. How anyone can say Zerg units aren't cost effective is beyond me, especially when I wasn't even doing these units tests on creep and didn't use any Spine Crawlers.


use micro.... and real army number try 15 marine with stim vs zerling marine will pwn them.... same maro pwn roach and protoss can use ff to kill z unit without many loss...


For my last test I did use micro, and the Zerg units won by a huge margin, despite actually costing 75 gas less and having no creep advantage. And as I was testing the viability of slowly producing units in the early game as opposed to hard Droning/units, I was keeping the Terran army size reasonably small. And admittedly I haven't factored Force Field into this, but Sentries themselves are pretty weak offensively and use up the gas of 2 Stalkers, meaning more Zealots, which (you can test this yourself if you don't believe me) don't even hold up to equal resources of Lings, let alone Roaches.


As the numbers increase, terran and protoss cost effectiveness increases drastically compared to zerg, basically because of range.


Which means that in the early game when unit numbers are small, Zerg units are more cost effective and if anything should mean that defending is easier.

Really is that why people BLOCK THE RAMP.... omg dude....
This is what the world is for Making ELECTRICITY :D
branflakes14
Profile Joined July 2010
2082 Posts
January 20 2011 21:38 GMT
#456
On January 21 2011 06:36 Coutcha wrote:
Show nested quote +
On January 21 2011 06:35 branflakes14 wrote:
On January 21 2011 06:32 Treemonkeys wrote:
On January 21 2011 06:26 branflakes14 wrote:
On January 21 2011 06:21 Coutcha wrote:
On January 21 2011 06:17 branflakes14 wrote:
On January 21 2011 06:06 Chise wrote:
On January 21 2011 06:00 branflakes14 wrote:
What would happen if instead of either Droning hard or producing units hard, a Zerg player produced Drones from their Larva at the same rate a Terran/Protoss produces workers, and used the other Larva to produce units over time? Would the Zerg be more prepared for pushes while still having a similar economy to their opponent, even on one base?


Zerg would lose, because Zerg units are not cost effective.


Stalkers survive a 1 on 1 with a Roach with just 20 health, despite costing almost double, and 4 Speedlings beats a Zealot any day of the week even with Zealot micro to prevent a surround. And as for Terran, Zerglings and Roaches are MORE than enough to hold off a stim MM push. Really. I'm in the unit test map right now, and 10 Speedlings + 3 Roaches is beating 5 Marines and 3 Marauders (which actually costs more) even when the Terran units stim. I'm just attack moving of course, but for the extra minerals the Terran has spent on those Marauders, the Zerg could get another 6 Lings, which would tip the balance even further in his favour. In fact, I'll try it with those extra Lings now, and micro the Terran units. Haha, not even fucking close. How anyone can say Zerg units aren't cost effective is beyond me, especially when I wasn't even doing these units tests on creep and didn't use any Spine Crawlers.


use micro.... and real army number try 15 marine with stim vs zerling marine will pwn them.... same maro pwn roach and protoss can use ff to kill z unit without many loss...


For my last test I did use micro, and the Zerg units won by a huge margin, despite actually costing 75 gas less and having no creep advantage. And as I was testing the viability of slowly producing units in the early game as opposed to hard Droning/units, I was keeping the Terran army size reasonably small. And admittedly I haven't factored Force Field into this, but Sentries themselves are pretty weak offensively and use up the gas of 2 Stalkers, meaning more Zealots, which (you can test this yourself if you don't believe me) don't even hold up to equal resources of Lings, let alone Roaches.


As the numbers increase, terran and protoss cost effectiveness increases drastically compared to zerg, basically because of range.


Which means that in the early game when unit numbers are small, Zerg units are more cost effective and if anything should mean that defending is easier.

Really is that why people BLOCK THE RAMP.... omg dude....


Keep your units at the bottom of your ramp and target the Sentries.
RemrafGrez
Profile Joined November 2010
United States180 Posts
January 20 2011 21:38 GMT
#457
On January 21 2011 01:28 okrane wrote:
My take on the matter is not that Terran is imbalanced. Its just that the ZvT and PvT match-ups contain fucked up circumstances in the early game which can lead to auto-wins for Terrans also while being completely safe the whole time.

This means, when facing Terran the Protoss and Zerg will always have an x% chance of a stupid loss and (100-x)% chance of a balanced match-up.These are factored by:

1) Maps.
* Cliff Drops
* Short Rush Distance
* Large Ramps (for P)
* Non Scouted All-Ins

2) Timings
For Zergs:
* Bunker Rushes
* 2rax Marine
For Protoss:
* Missed ForceFields
* Stim Timing Pushes
* Banshees with cloak against non-robo
* some Raven Timings.

If not for these things the match-ups go pretty much well. The imbalance we're seing is simply the fact that playing Terran equals to auto-wins in some situations, which in high ranked play can occur quite often.

If you want to verify my hypothesys just check all PvT and ZvTs in the GSL and count the number of retarded wins Terrans got and cross reference them with the number of retarded wins of P and Z vs T.

You will see that Terran early game is completely safe from most crap all while having small opportunities for easy wins.



Mostly true. There are some build order losses for Terran, but it's much more rare. They definitely have the safest early game. And since they are such a huge bitch to scout... that compounds the problem. And the fact that they can hide a fast expand is sort of nuts.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
January 20 2011 21:39 GMT
#458
On January 21 2011 06:38 branflakes14 wrote:
Show nested quote +
On January 21 2011 06:36 Coutcha wrote:
On January 21 2011 06:35 branflakes14 wrote:
On January 21 2011 06:32 Treemonkeys wrote:
On January 21 2011 06:26 branflakes14 wrote:
On January 21 2011 06:21 Coutcha wrote:
On January 21 2011 06:17 branflakes14 wrote:
On January 21 2011 06:06 Chise wrote:
On January 21 2011 06:00 branflakes14 wrote:
What would happen if instead of either Droning hard or producing units hard, a Zerg player produced Drones from their Larva at the same rate a Terran/Protoss produces workers, and used the other Larva to produce units over time? Would the Zerg be more prepared for pushes while still having a similar economy to their opponent, even on one base?


Zerg would lose, because Zerg units are not cost effective.


Stalkers survive a 1 on 1 with a Roach with just 20 health, despite costing almost double, and 4 Speedlings beats a Zealot any day of the week even with Zealot micro to prevent a surround. And as for Terran, Zerglings and Roaches are MORE than enough to hold off a stim MM push. Really. I'm in the unit test map right now, and 10 Speedlings + 3 Roaches is beating 5 Marines and 3 Marauders (which actually costs more) even when the Terran units stim. I'm just attack moving of course, but for the extra minerals the Terran has spent on those Marauders, the Zerg could get another 6 Lings, which would tip the balance even further in his favour. In fact, I'll try it with those extra Lings now, and micro the Terran units. Haha, not even fucking close. How anyone can say Zerg units aren't cost effective is beyond me, especially when I wasn't even doing these units tests on creep and didn't use any Spine Crawlers.


use micro.... and real army number try 15 marine with stim vs zerling marine will pwn them.... same maro pwn roach and protoss can use ff to kill z unit without many loss...


For my last test I did use micro, and the Zerg units won by a huge margin, despite actually costing 75 gas less and having no creep advantage. And as I was testing the viability of slowly producing units in the early game as opposed to hard Droning/units, I was keeping the Terran army size reasonably small. And admittedly I haven't factored Force Field into this, but Sentries themselves are pretty weak offensively and use up the gas of 2 Stalkers, meaning more Zealots, which (you can test this yourself if you don't believe me) don't even hold up to equal resources of Lings, let alone Roaches.


As the numbers increase, terran and protoss cost effectiveness increases drastically compared to zerg, basically because of range.


Which means that in the early game when unit numbers are small, Zerg units are more cost effective and if anything should mean that defending is easier.

Really is that why people BLOCK THE RAMP.... omg dude....


Keep your units at the bottom of your ramp and target the Sentries.


lol that's a great way to get your lings shredded by zealots...or are these sentries not being controlled by a competent player?
http://shroomspiration.blogspot.com/
Mongery
Profile Joined May 2009
892 Posts
January 20 2011 21:39 GMT
#459
Seriously? this discussion has been discussed like 1000 times if i recall it right? If there is many zergs playing you will say the same thing, just give it a break and let the game evolve
http://www.twitch.tv/mongery_tv https://www.esportsearnings.com/players/27699-mongery-
Red.
Profile Blog Joined October 2010
Spain228 Posts
January 20 2011 21:39 GMT
#460
Terran does require less skill? im zerg and to me its much more comfortable to have all my larva in 1 simple button instead of having to create multiple barracks/factories and create from all them at the same time. Same goes to protoss, al gateways in 1 button, shift spam, you get your army.
"Truth is cold and tough; lies are warm and always give you an excuse"
Prev 1 21 22 23 24 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 213
ProTech80
StarCraft: Brood War
Hyuk 630
Rush 222
Leta 129
EffOrt 128
Hyun 64
Barracks 61
Dewaltoss 57
Mind 52
Sharp 29
Rock 25
[ Show more ]
Nal_rA 16
ajuk12(nOOB) 13
SilentControl 8
Dota 2
XcaliburYe142
boxi9852
League of Legends
JimRising 406
Counter-Strike
olofmeister1068
shoxiejesuss432
Super Smash Bros
Mew2King39
Westballz35
Other Games
crisheroes382
Happy231
Hui .180
NeuroSwarm59
Trikslyr21
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH265
• LUISG 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
43m
Zoun vs Classic
Map Test Tournament
1h 43m
Korean StarCraft League
17h 43m
BSL Open LAN 2025 - War…
22h 43m
RSL Revival
1d
Reynor vs Cure
BSL Open LAN 2025 - War…
1d 22h
RSL Revival
2 days
Online Event
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.