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Psi Storm Balance - Page 3

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MorroW
Profile Joined August 2008
Sweden3522 Posts
March 21 2010 15:08 GMT
#41
with bio its like useless to even try to dodge storms, they just kill u so quickly lol

id like if they added more time to it, also the effectof it just fills the whole area that u cant see which units are being stormed
Progamerpls no copy pasterino
micronesia
Profile Blog Joined July 2006
United States24805 Posts
March 21 2010 15:13 GMT
#42
One possible adaptation (without putting a ton of thought into it) is to make the rate at which damage is dealt not constant. Suppose a thor is in storm... he should just receive the damage at a constant rate. Suppose a marine is in storm... since a marine is a more necessary unit in sc2 than sc1 he needs a bit of help. Allow the same total damage to be dealt over the duration but make the rate of damage being dealt smaller at first and grow as time elapses. This means if you manage to dodge the storm with smaller units within the first few moments you don't take that much damage, but if you are a second late you still lose all your bio (which is more fair).

This is instead of patching to make bio unnecessary in sc2.
ModeratorThere are animal crackers for people and there are people crackers for animals.
LF9
Profile Joined November 2009
United States537 Posts
March 21 2010 15:20 GMT
#43
You can't go pure Mech, so what? It was kind of an accident that TvP just kind of worked out that way in BW, but SC2 demands more unit mixing and reactive play; you need to be prepared to pull out any unit giving time and notice, because in my opinion you need to try to make use of your whole army in each matchup, rather than a few 3 or 4 units that happen to shine in that particular matchup. PvT BW anyone? Zeals Goons Arbiters vs Tanks Vults Goliaths? Seen games all the way up to B- with nothing more than those 3 units more or less (as far as combat goes).
love1another
Profile Blog Joined December 2009
United States1844 Posts
Last Edited: 2010-03-21 15:36:01
March 21 2010 15:22 GMT
#44
On March 22 2010 00:08 MorroW wrote:
with bio its like useless to even try to dodge storms, they just kill u so quickly lol

id like if they added more time to it, also the effectof it just fills the whole area that u cant see which units are being stormed

My point is that, even in BW, it was also basically pointless to try to dodge storm if you were going bio against toss. The issue is that now in SC2, people are actually going bio.
Making bio unnecessary is sort of a misevaluation of the situation from BW. Basically the only reason bio was made inefficient in BW was because of the power of 2 units: the reaver and the templar.
The colossus is basically as effective as the reaver in the bio-killing capacity, and the templar is still there.

Marines are tier-1 for a reason right? The introduction of higher tier units should, naturally, sway the favor of battle against an army composed primarily of tier 1 units like the marine (until they get the hp upgrade which makes surviving the storm somewhat possible, assuming units are not terribly clumped).

Marauders, HP and speed-wise, on the other hand, are not made obsolete by storm. It takes 2 full, standing still, hits of storm to kill them. With any kind of micro or prediction, you're in a similar position to PvZ in BW where hydras were dodging storms left and right and still piling up damage against the P ball.
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
StayFrosty
Profile Joined February 2010
Canada743 Posts
March 21 2010 15:29 GMT
#45
I think the real problem with psi storm is that thanks to the smart AI in this game, units group together in a much more concentrated manner. It results in a couple psi storms just decimating large groups of units instantly.
zergnewb
Profile Blog Joined April 2009
United States816 Posts
March 21 2010 15:33 GMT
#46
I think not only do units clump together too much but the maps don't really give much space. It seems like they have no choice but to clump together close.
Welcome to the Durst-Zone
Chen
Profile Joined June 2009
United States6344 Posts
March 21 2010 15:54 GMT
#47
On March 21 2010 19:50 FREEloss_ca wrote:
Even with a longer duration, it would give you an opportunity to micro your zealots away for 2-3 seconds. Or aim your storms better; aim behind your opponents units so the AoE is just clipping them from behind while your zealots attack from the front.

But I digress...

The Spell is an AoE NUKE; I don't even feel like it fits in Starcraft, it feels like a DOTA spell...

It should do MORE damage, but over a longer duration.

lol, storm is an aoe nuke but hsm which actually does more damage and does it all at one time is fine? very nice. not to mention the actual nuke...
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
Last Edited: 2010-03-21 16:08:49
March 21 2010 16:06 GMT
#48
Storm already spreads its damage over some time, I find competent players (especially terrans) can always avoid it. I get templar instead of robo tech every game, and because of the latency you cant really micor your units around the storm, they will take some damage from it too. If in addition to this, storms dot was even more spread out, I wouldnt use it, hell noone would. I use it even though I think robo is superior, simply because its fun to do so. If storm was even less comparable to colossi then now, absolutely noone would use it
good lord stop asking for toss nerfs, theres barely any left in the top 8's

On March 22 2010 00:54 Chen wrote:
Show nested quote +
On March 21 2010 19:50 FREEloss_ca wrote:
Even with a longer duration, it would give you an opportunity to micro your zealots away for 2-3 seconds. Or aim your storms better; aim behind your opponents units so the AoE is just clipping them from behind while your zealots attack from the front.

But I digress...

The Spell is an AoE NUKE; I don't even feel like it fits in Starcraft, it feels like a DOTA spell...

It should do MORE damage, but over a longer duration.

lol, storm is an aoe nuke but hsm which actually does more damage and does it all at one time is fine? very nice. not to mention the actual nuke...


Why would a terran player complain about a terran ability
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Darpinion
Profile Joined January 2010
United States210 Posts
March 21 2010 16:12 GMT
#49
The funniest thing about all the people bitching on this thread is that I watch good terrans waste protoss all the time with EMP. Get over it. This spell doesn't need to be nerfed at all. It doesn't need to be buffed either. It's fine the way it is.
"A well formulated question is more important than the answer." -Albert Einstein
Windblade
Profile Joined July 2009
United States161 Posts
March 21 2010 16:18 GMT
#50
I think this thread should have said EMP instead of Psi Storm

leave it alone, its fine, if anything you could buff it a bit

QQ MOAR

hell why dont we just get rid of protoss? Ya know what, maybe the protoss will merge into the Hybrid race and we'll have a single 'campaign'/race for both, maybe then they wont be so frikkin weak
red.venom
Profile Joined October 2002
United States4651 Posts
March 21 2010 16:19 GMT
#51
I think psi storm is one of the things that definitely needs buffing in sc2 lol..
Broom
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 21 2010 16:22 GMT
#52
I think Psi Storm overall is good enough as it is. With smart casting, it takes only a few clicks to cover your opponent's whole army with storm. I find it ridiculous if the Protoss has several HT in their army because they're almost always guaranteed blanket storms if the HT get in range.
micronesia
Profile Blog Joined July 2006
United States24805 Posts
Last Edited: 2010-03-21 16:46:54
March 21 2010 16:44 GMT
#53
On March 22 2010 01:12 Darpinion wrote:
The funniest thing about all the people bitching on this thread is that I watch good terrans waste protoss all the time with EMP. Get over it. This spell doesn't need to be nerfed at all. It doesn't need to be buffed either. It's fine the way it is.

Er, just because terran is capable of wasting protoss with EMP doesn't mean that they are equally balanced/effective/etc. You have provided no actual evidence/justification for your claim that storm doesn't require a change. However, you haven't addressed most of the issues brought up about why storm is difficult from the t/z perspective. Basically you could have posted nothing and accomplished the same thing.

On March 22 2010 01:18 Windblade wrote:
I think this thread should have said EMP instead of Psi Storm

leave it alone, its fine, if anything you could buff it a bit

QQ MOAR

hell why dont we just get rid of protoss? Ya know what, maybe the protoss will merge into the Hybrid race and we'll have a single 'campaign'/race for both, maybe then they wont be so frikkin weak

A lot of the issues brought up by z/t are fairly level-headed (regardless of if they are right or not) and not highly clouded in emotion... unlike your post. You claim it could use a buff but don't justify it. You tell t/z to qq moar. Then you go on a tirade about how z/t is essentially trying to nerf protoss into a oblivion. When you are ready to contribute let us know.

On March 22 2010 01:19 red.venom wrote:
I think psi storm is one of the things that definitely needs buffing in sc2 lol..

I think marines should have 62 hp and hydralisks should have +1 range. Without any explanation those are both useless claims lol..

On March 22 2010 01:22 Kinky wrote:
I think Psi Storm overall is good enough as it is. With smart casting, it takes only a few clicks to cover your opponent's whole army with storm. I find it ridiculous if the Protoss has several HT in their army because they're almost always guaranteed blanket storms if the HT get in range.

Agree. Thank you for attempting to explain yourself unlike those before you :p

edit: I'm generally staying away from sc2 discussion on tl because (despite being better than the blizz forums) it's generally lacking in calm objective discussion. There is a surplus of personal attacks, whiny complaints, and other bullshit that doesn't actually contribute. I'm falling behind in strategy because I can't stand sifting through the poor excuses for discussion that are plaguing the forums... and bravo to the ~50% of you who simply want to calmly discuss this and back up your claims without getting offended at every little contrary idea like a 12 year old.
ModeratorThere are animal crackers for people and there are people crackers for animals.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 21 2010 16:49 GMT
#54
if anything, storm is way to weak. collosus just dish out so much more damage
When they see MC Probe, all the ladies disrobe.
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
March 21 2010 16:50 GMT
#55
I don't think it will get nerfed much if at all because of the 700ish games i've played, storm has been a factor in less than 40 and most of the time it's me using it. It's really rare to see opponents make HT. When i make HT in 2v2 games though it seems like an instant win. That's a combination of people who play 2v2 are generally much worse than those that play 1v1 and units are super clumped. If a T doesn't get EMP vs storm i really dont know how they are supposed to win. EMP counters it pretty good though!
micronesia
Profile Blog Joined July 2006
United States24805 Posts
March 21 2010 16:52 GMT
#56
On March 22 2010 01:49 da_head wrote:
if anything, storm is way to weak. collosus just dish out so much more damage

Collosus are in fact very strong but it isn't that difficult to counter them if you have the right units and control them correctly (which I mess up sometimes :p) Just get some vikings and abuse their range while avoiding engaging the protoss as much as you can.

There doesn't seem to be a hard counter to storm. The only argument I've heard which should really be discussed is exactly the nature of EMP vs storm.

da_head like those before you you made a claim (storm is way too weak) without providing any justification whatsoever. I'm trying to weed that out of this discussion so that something can actually be accomplished but it doesn't seem to be working.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 21 2010 17:00 GMT
#57
I disagree. Balance shouldn't be based upon how easy a spell is to use. It should be based on the potential of the spell. Sci storm is significantly less effective than in sc1 because of lower damage, units having higher HP, and the smaller area. Sci storm is easily spammable, but you do have the potential to storm just as fast in sc1, with higher damage and area of effect, just look at at Jangbi. If Zerg of Terran players love balling up their army, that's their fault, they can easily put their units in multiple control groups.

Balance should always be based on potential. If we make sc2 balanced for competitive players instead of casual players, I feel that it's a good thing. Balance isn't so important in less competitive play for the reason that individual skill and strategy plays a much larger role. In sc1, we're not going to buff vultures if players find vulture micro too difficult, we're not going to nerf stasis if players can't spread their tanks. It's the same in sc2, we're not going to nerf storms if players just ball up their entire army in the 7 hexagonal cells.
Chen
Profile Joined June 2009
United States6344 Posts
March 21 2010 17:09 GMT
#58
On March 22 2010 01:52 micronesia wrote:
Show nested quote +
On March 22 2010 01:49 da_head wrote:
if anything, storm is way to weak. collosus just dish out so much more damage

Collosus are in fact very strong but it isn't that difficult to counter them if you have the right units and control them correctly (which I mess up sometimes :p) Just get some vikings and abuse their range while avoiding engaging the protoss as much as you can.

There doesn't seem to be a hard counter to storm. The only argument I've heard which should really be discussed is exactly the nature of EMP vs storm.

da_head like those before you you made a claim (storm is way too weak) without providing any justification whatsoever. I'm trying to weed that out of this discussion so that something can actually be accomplished but it doesn't seem to be working.

why do we need a hard-counter to every fucking unit/spell in the game? OMFGWTF ______ IS OP I NEED HARD-COUNTER TO MAKE MY LIFE EASY
was there a hard-counter to storm in sc1? no, you just lived with the fact that its a strong spell and you did your best to dodge it.
people complained about op colossus early on, then found out how to spread units to minimize damage, dont see why its not different here. dont stick 50 low-hp units in 1 control group, if you use 3-4+ like in SC1, a storm or two wont decimate your entire army.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
March 21 2010 17:11 GMT
#59
my problem with psi-storms is that because threre are many units and the effect makes the game lag many times, so i cannot dodge. If it doesnt lag it's dodgable, you just need to think with the Ps had, and think where will he storm and pull back/forward earlier.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
cosiant
Profile Blog Joined January 2009
Canada616 Posts
March 21 2010 17:27 GMT
#60
From the few streams I have watched, Protoss murdered bio with storms, yet without them they seem to melt to mmm. Can you actually fight a terran/zerg army without colossi or templars?
Member of the "Fuck yeah, Canata!" committee!
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