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Korea (South)1201 Posts
June 10 2009 07:04 GMT
#1001
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eshlow
United States5210 Posts
June 10 2009 07:05 GMT
#1002
On June 10 2009 15:56 doubleupgradeobbies! wrote: Show nested quote + On June 10 2009 15:53 .risingdragoon wrote: ace map should've been something even like destination for mirror man esports still got long ways to go to get the "luck factor" down to a minimum. But how would they know it's going to be a mirror beforehand? It'd be a tough ask to have a map thats oth 2 player and racially balanced for ace matches in every season of proleague, given how quickly people get bored of maps. Well, the big problem is with the 3 and 4 player maps. You may get jacked with positional imbalance if your "connection" to your main and nat is far away (troops aren't as mobile allowing effective reavers harrass in the main while being able to bring them back easily to defend if need be). Happened to Bisu in the Stork game.. and JangBi in the ace match. | ||
d3_crescentia
United States4053 Posts
June 10 2009 07:06 GMT
#1003
On June 10 2009 16:03 traced wrote:and seriously guys: no johns one day all the memes from all the competitive gaming communities will converge together and form some sort of terrible gamer memeplex | ||
QuickStriker
United States3694 Posts
June 10 2009 07:07 GMT
#1004
On June 10 2009 15:37 Shivaz wrote: Jangbi>Stork>Bisu>Jangbi Prophecy fulfilled | ||
doubleupgradeobbies!
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Australia1187 Posts
June 10 2009 07:09 GMT
#1005
On June 10 2009 16:05 eshlow wrote: Show nested quote + On June 10 2009 15:56 doubleupgradeobbies! wrote: On June 10 2009 15:53 .risingdragoon wrote: ace map should've been something even like destination for mirror man esports still got long ways to go to get the "luck factor" down to a minimum. But how would they know it's going to be a mirror beforehand? It'd be a tough ask to have a map thats oth 2 player and racially balanced for ace matches in every season of proleague, given how quickly people get bored of maps. Well, the big problem is with the 3 and 4 player maps. You may get jacked with positional imbalance if your "connection" to your main and nat is far away (troops aren't as mobile allowing effective reavers harrass in the main while being able to bring them back easily to defend if need be). Happened to Bisu in the Stork game.. and JangBi in the ace match. I'm not saying position imbalance doesnt't exist. I'm saying given how quickly maps cycle through. It's hard to always have a map thats both 2 player AND racially balanced. After all, most aces matches are NOT mirror ones. | ||
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TanGeng
Sanya12364 Posts
June 10 2009 07:10 GMT
#1006
On June 10 2009 16:04 fw wrote: MOTD imo. enjoy ![]() [url blocked] Yes! You're so awesome. | ||
FabledIntegral
United States9232 Posts
June 10 2009 07:12 GMT
#1007
On June 10 2009 16:09 doubleupgradeobbies! wrote: Show nested quote + On June 10 2009 16:05 eshlow wrote: On June 10 2009 15:56 doubleupgradeobbies! wrote: On June 10 2009 15:53 .risingdragoon wrote: ace map should've been something even like destination for mirror man esports still got long ways to go to get the "luck factor" down to a minimum. But how would they know it's going to be a mirror beforehand? It'd be a tough ask to have a map thats oth 2 player and racially balanced for ace matches in every season of proleague, given how quickly people get bored of maps. Well, the big problem is with the 3 and 4 player maps. You may get jacked with positional imbalance if your "connection" to your main and nat is far away (troops aren't as mobile allowing effective reavers harrass in the main while being able to bring them back easily to defend if need be). Happened to Bisu in the Stork game.. and JangBi in the ace match. I'm not saying position imbalance doesnt't exist. I'm saying given how quickly maps cycle through. It's hard to always have a map thats both 2 player AND racially balanced. After all, most aces matches are NOT mirror ones. Positional balance still exists though, on Shades of Twilight a Zerg could much easier drop the protoss main if it had 1 and Protoss 5. Same positions. | ||
konadora
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Singapore66071 Posts
June 10 2009 07:33 GMT
#1008
On June 10 2009 16:04 fw wrote: MOTD imo. enjoy ![]() [url blocked] This is? Jangbi vs Fantasy? | ||
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739
Bearded Elder29903 Posts
June 10 2009 07:37 GMT
#1009
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Solinren
United States2653 Posts
June 10 2009 07:37 GMT
#1010
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Avidkeystamper
United States8551 Posts
June 10 2009 07:42 GMT
#1011
On June 10 2009 16:37 Solinren wrote: To all Khan and Stork fans and Bisu anti's [url blocked] Solinren. You rock so badly =] | ||
SuperArc
Austria7781 Posts
June 10 2009 07:57 GMT
#1012
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TwoToneTerran
United States8841 Posts
June 10 2009 08:01 GMT
#1013
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SilverSkyLark
Philippines8437 Posts
June 10 2009 08:30 GMT
#1014
On June 10 2009 16:57 SuperArc wrote: Bisu loses a game and positions are blamed? :p Yes, apparently it works that way. In game 5 too, positions played a role since JangBi's harass had to come all around the middle, which gave him less opportunities to harass. Bisu's harass route on the other hand, can just travel from the top part of the map which is a faster route, but we can see that JangBi can just move his goons over to the 1 expo and shoot the shuttle (which we saw when the cameras had his fpview). So, what's the difference during game 4? Why didn't Bisu just intercept the shuttle before it reached his main, like intercept it somewhere in the 3:00 main? Well it's because that Stork can also walk over to that place and crush the intercepting party, though Bisu can use that as a bait to corner Storks army, Bisu's game was just a little off. Stork can just send a handful of goons to clear that area then bisu sends his whole army to clean it up and he gets cornered, well the can be a chain of reinforcements and flanks and cornering, but the thing is that Stork really used the position to his advantage. I bet Bisu got pissed when he knew the starting positions and didn't want to play because he knew that Stork will use that position to his advantage which he did. But of course Bisu had to play but yeah, I think we can see him just acknowledge his defeat when he wasn't even dodging the storm drops left and right. Positions really play a role in games, because it determines the distance that your units will have to travel just to get to your enemy (and this is the reason why I hate playing in python). Just find what deathgod wrote a few pages back.:p | ||
dnosrc
Germany454 Posts
June 10 2009 08:34 GMT
#1015
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kemoryan
Spain1506 Posts
June 10 2009 08:40 GMT
#1016
I blame that on the huge amount of Bisu fanboys extremists but also on the huge amount of anti-bisu bitter fanboys. You people shouldn't take it so personal... Good games anyways! | ||
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Carnac
Germany / USA16648 Posts
June 10 2009 08:47 GMT
#1017
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GoSu
Korea (South)1773 Posts
June 10 2009 08:55 GMT
#1018
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iloveHieu
United States1919 Posts
June 10 2009 09:00 GMT
#1019
On June 10 2009 16:57 SuperArc wrote: Bisu loses a game and positions are blamed? :p well what else can a fan boy do when he can't blame the match up? | ||
FabledIntegral
United States9232 Posts
June 10 2009 09:27 GMT
#1020
On June 10 2009 17:40 kemoryan wrote: Holy crap. reading LB and finding out half posts are about people bitching about how map imbalance affected the games or not is really annoying. Why does this always happens when it's about players like Bisu T_T I blame that on the huge amount of Bisu fanboys extremists but also on the huge amount of anti-bisu bitter fanboys. You people shouldn't take it so personal... Good games anyways! It's because of how significant of a role positions played. Bisu is generally known for a harassment style of play while Stork fights straight up battles. Due to positions, this role was reversed, simply because of the advantage of positions. Refusing to acknowledge this and pointing to fanboyism is simply naiive. If Stork had won on a mirror map, these issues wouldn't have been brought up (I'm sure people would find whatever reasons, but not map imbalance). However, because Stork relied HEAVILY on map positioning to harass with his shuttles to weaken Bisu, that's why it's being discussed so much. It'd be like discussing heavily tank drops on Lost Temple from 12 to 9 and how it hit the toss nat or something. If a terran player won without doing that, it wouldn't be brought up. Either way, it appears even in general play Stork outplayed Bisu. It's just being noted heavily by people BECAUSE of how Stork played. | ||
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