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Active: 656 users

New Worlds Map Contest: 2nd Edition!

Forum Index > Brood War Tournaments
170 CommentsPost a Reply
1 4 5 6 7 8 9 All last
sX-Doglived
Profile Joined March 2020
3 Posts
Last Edited: 2022-01-01 21:03:58
January 01 2022 21:02 GMT
#152
Double post
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2022-01-02 02:45:19
January 01 2022 22:20 GMT
#153
And another one done:

Coral Shallows
Version: 0.80 (BETA)
Size: 128×112
Author: 𝔉𝔯𝔢𝔞𝔨𝔩𝔦𝔫𝔤 & Minerals
Concept by: sTY_leZerG_eX, Minerals & 𝔉𝔯𝔢𝔞𝔨𝔩𝔦𝔫𝔤

Concept:
  • Based on Midnight Crossing (+ Show Spoiler [show image] +
    [image loading]
    https://tl.net/forum/brood-war/562071-map-2midnight-crossing
    ). This iteration is intended to disincentivise an overly turtle playstyle by forcing players to spread out further and eventually having to extend into the middle of the map.
  • Three separate low ground paths separate the players. Each offering access to a different kind of expansion.

Download full Freakling map pack

[image loading]

Disclaimer: As usual, this is a beta version, so it can be played on, but not everything is running 100% smoothly yet.
KD_MAN
Profile Joined April 2021
Korea (South)13 Posts
Last Edited: 2022-01-02 12:28:19
January 02 2022 00:14 GMT
#154
[image loading]

▷ Your ID: KD_MAN
▷ Location: Korea
▷ Map Name: (2) Frostmourne
▷ Map Version: 0.95
▷ Map Size: 128x112

▷ Map Concept: 2p standard

▷ Features:
-The natural backdoor is blocked by protoss temple and 32 minerals.
M3t4PhYzX
Profile Joined March 2019
Poland4188 Posts
January 02 2022 09:07 GMT
#155
GEEEEZZZZUS!

it's going be so hard to find the top 4 out of all of these.. damn!
odi profanum vulgus et arceo
MineraIs
Profile Joined September 2020
United States846 Posts
January 02 2022 09:25 GMT
#156

SUBMISSION DEADLINE:
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
KD_MAN
Profile Joined April 2021
Korea (South)13 Posts
Last Edited: 2022-01-02 12:28:28
January 02 2022 10:49 GMT
#157
[image loading]

[image loading]
Created by mAziciAn & KD_MAN

Map Name: (3) Stratholme
Map Version: 0.91
Map Size: 128x128

Map Concept:Terran and Protoss can utilize two Vespene Geysers faster than Zerg.

Features:
-Terran and Protoss can mine two Vespene Geysers at the main base, but Zerg cannot build mining buildings at Vespene Geysers at the bottom and right of each main base.
-Natural's Vespene Geyser can only mine zerg

-The neutral Creep Colony inside the Khaydarin Crystal can be destroyed as a splash damage unit, but it is inefficient because it has to sacrifice its unit.
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2022-01-02 11:34:28
January 02 2022 11:23 GMT
#158
(3)Cataclysm

Authors: Freakling + Minerals
Map Version: 0.81
Map Size: 128x128
Map Concept: Three player Standard hybrid map featuring three island expansions. Geysers on catwalk terrain reduced to 3000 gas.

: : : Download : : :


[image loading]


✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2022-01-02 11:34:02
January 02 2022 11:26 GMT
#159
(3)Turbine

Author: [image loading]
Map Version: 1.02
Map Size: 128x128
Map Concept: Stylish three player map with in base expansion. Creep colonies spawn creep only for zerg players at the beginning of a match. All 'outside' bases are mildly reduced.

: : : Download : : :


[image loading]


✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
MineraIs
Profile Joined September 2020
United States846 Posts
January 02 2022 11:33 GMT
#160
(2)Molecule

Author: [image loading]
Map Version: 0.75
Map Size: 112x128
Map Concept: Mirrored battle map with a comfy main base and a small choke outside of the natural. Decoration incomplete.

: : : Download : : :


[image loading]


✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
KD_MAN
Profile Joined April 2021
Korea (South)13 Posts
Last Edited: 2022-01-02 12:28:02
January 02 2022 12:13 GMT
#161
[image loading]
[image loading]
Created by Chariot & KD_MAN

Map Name: (3) Dark Vengeance
Map Version: 0.95
Map Size: 128x128

Map Concept: Protoss's new option in PvZ.

Features:
-Protoss can use Yggdrasil as a semi-permanent detector by mind control.

-High Templar and Dark Archon can be placed inside Yggdrasil to protect them.

[image loading]
-Yggdrasil has 1000 hp, 4 armors, and 11 Sight.
Freakling
Profile Joined October 2012
Germany1529 Posts
January 02 2022 14:16 GMT
#162
We did not realize until yesterday that the count down in the OP was set to the wrong date. So we'll be lenient with submissions that will be up to 24 h late.
Freakling
Profile Joined October 2012
Germany1529 Posts
January 02 2022 14:29 GMT
#163
Final submission:

Access Control
Version: 0.80 (BETA)
Size: 128×120
Author: 𝔉𝔯𝔢𝔞𝔨𝔩𝔦𝔫𝔤

Concept:
  • Horizontal axial symmetry 2p map with some slight distortion along the centre line.
  • Sideways natural layout to bring player's rally point all the way up to the map's midline.
  • Triangle base outside the main/bat to offer expansion choices in both directions (same idea as on Защитная Технология and Dimensionshed).
  • Tight stair-ramps to the northern high ground strip restrict access to only small units (Like 815-ramps or Blue Storm chokes).
  • Big plateau in the centre creates another axis for vertical movement on army positioning on the map to incentivise players to become active on the map on the lookout for a positional advantage.

Download full Freakling map pack

[image loading]

Disclaimer: As usual, this is a beta version, so it can be played on, but not everything is running 100% smoothly yet.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2022-01-03 21:58:24
January 02 2022 14:44 GMT
#164
Also included in my map pack now:

Cataclysm
Version: 0.81 (BETA)
Size: 128²
Author: 𝔉𝔯𝔢𝔞𝔨𝔩𝔦𝔫𝔤 & Minerals

Concept:
  • This is a map that tells a story. The story of a space station fatally struck by an asteroid, and of the desperate struggle of the survivors.
  • The layout is based on Minerals' and my previous attempts in 3 player maps with island expansions and the theoretical considerations they led me to about the simplest layout for for such a map that would allow equal ground expansion opportunities in either direction.
  • Geysers for all ground 3rd bases are reduced to 3k gas.
  • Island currently bases have no depleted Mineral Fields or other kind of block, as we figured that in the modern meta Terran wouldn't actually be able to gain a stable early advantage by floating a CC.
  • Combination of sprites and vision blockers between the main and triangle third act as a wall of pseudo-4th terrain level.
  • For Terran, Tanks on the ledges of the centre area can act as "artillery support" for drops on the islands – they cannot hit workers, resource depots or geysers directly, but can clear the area in front of them of defensive structures and units. + Show Spoiler [Show example] +
    [image loading]



[image loading]

Disclaimer: As usual, this is a beta version, so it can be played on, but not everything is running 100% smoothly yet.
Aiur
Profile Joined November 2002
Sweden138 Posts
January 02 2022 14:47 GMT
#165
ID: ash.^_^jOjO
Location: Sweden
Map Name: (2)Silent Storm
Map Version: 1.4 (Updated: estetics)
Map Size: 128x128
Map Concept: 2 middle plateaus split in 2 divides the middle with many routes to benefit more army movement and strategical flanking.
[image loading]
https://drive.google.com/file/d/1Bj1fEmVgGE_sRA4KsFuoWg2O64X6uyPm/view?usp=sharing
Aiur
Profile Joined November 2002
Sweden138 Posts
January 02 2022 14:48 GMT
#166
ID: ash.^_^jOjO
Location: Sweden
Map Name: (2)Winter Solstice
Map Version: 2.2 (updated estetics)
Map Size: 128x128
Map Concept: Large middle plateau with a few narrow ramps surrounded by outer ring of expos and passages towards the middle. Semi exposed main
[image loading]
https://drive.google.com/file/d/1cBisejUno4B4zNOGCJBA1F2dqOl4-oND/view?usp=sharing
M3t4PhYzX
Profile Joined March 2019
Poland4188 Posts
January 02 2022 14:49 GMT
#167
all these in the last 2 pages are all looking especially damn sick..

well done, fellas!
odi profanum vulgus et arceo
MineraIs
Profile Joined September 2020
United States846 Posts
January 02 2022 21:43 GMT
#168
Our next post we will ask for your help voting for the top 12 maps!

We'll be asking each voter to vote for their TOP 8 maps, in numerical order.

Post should finished be up later today.

Stay Tuned!
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
M3t4PhYzX
Profile Joined March 2019
Poland4188 Posts
January 02 2022 22:43 GMT
#169
8 is much better than 4 but still will be hard, looking at the overall quality of work posted here..

really exciting stuff
odi profanum vulgus et arceo
maybenexttime
Profile Blog Joined November 2006
Poland5546 Posts
January 02 2022 22:58 GMT
#170
On January 02 2022 18:07 M3t4PhYzX wrote:
GEEEEZZZZUS!

it's going be so hard to find the top 4 out of all of these.. damn!

Perhaps we could split this into standard and non-standard? ^__^
2Pacalypse-
Profile Joined October 2006
Croatia9499 Posts
January 03 2022 11:41 GMT
#171
Locked in favor of https://tl.net/forum/bw-tournaments/583018-new-worlds-map-contest-2-all-submissions-vote
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
1 4 5 6 7 8 9 All last
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