On October 17 2017 19:48 nwDanon wrote: WTF was that natural hatch first in ZvZ ?
yea 12 hatch. Not really WTF, completely normal build.
on 2 player map vs Z? Okay
It's not uncommon on Crossing Field where rush distances are so long. Soulkey messed up his drone micro pretty badly, but hero also prepared really well for the map.
On October 17 2017 19:44 pinkbowtie1 wrote: Whyd soulkey not take back expo?
On October 17 2017 19:48 nwDanon wrote: WTF was that natural hatch first in ZvZ ?
12 Hatch is very normal. It's a pretty stable build a lot of the time. It leaves you advantaged against Overpool and 12 Pool, and there ARE options against 9-pool speed. I have seen many games where the 12 hatch player sees the lings coming, cancels the hatch, builds a sunken + macro hatch in their base, and then wins the game off increased larva production.
I think the plan here was "I'll go 12 Hatch, and it's a 2-player map, so I'll be able to scout and cancel if he does a 9 pool (or earlier), but herO's ling pathing was unreal, and by the time Soulkey realized what he was up, his hatchery was already finished.
probably gonna be the new meta. Hide lings after 9 pooling your opponent and attack before they can cancel
Thanks for the answers guys. I agree, but it seems not right to go for 12 hatch on the map where lings can chose paths like that and you basicly have no chance vs 9 pool speed because of this. I hope SK will advance coz Hero has no chance in the finals imo.