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[SSL] Ro16 Day 5 - Page 12

Forum Index > Brood War Tournaments
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QuickStriker
Profile Blog Joined January 2009
United States3694 Posts
January 22 2015 16:02 GMT
#221
Whoever is making SSL Ro16 Day 6 better prepare for a constant update-to-date info on OP if it's going to include Tiebreakers.

Or will we need a separate thread for Tiebreakers? The question at hand is only up to 2 groups will be in tiebreakers.

I can understand if it's definite 2 groups into tiebreakers but what if only it's 1 group and it's settled in matter of 3 matches?

Perhaps a well sought detailed thread splitting SSL Ro16 Day 6 thread into 2 sections on OP? Perhaps the title of the thread requires "[SSL] Ro16 Day 6 & Tiebreakers?" with a question mark?

Thoughts, opinions, suggestions?

Btw, I won't be making thread, retired since 2009 for that.
www.twitch.tv/KoreanUsher
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
January 22 2015 19:37 GMT
#222
Also be prepared for the 5 rounds of hero>snow>ssak>hero that will last 2 hours
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
rabidch
Profile Joined January 2010
United States20289 Posts
January 22 2015 19:40 GMT
#223
On January 23 2015 04:37 N.geNuity wrote:
Also be prepared for the 5 rounds of hero>snow>ssak>hero that will last 2 hours

thats how you know brood war is back
LiquidDota StaffOnly a true king can play the King.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19225 Posts
January 22 2015 19:40 GMT
#224
On January 23 2015 04:37 N.geNuity wrote:
Also be prepared for the 5 rounds of hero>snow>ssak>hero that will last 2 hours

That's a good thing! except for Sayle.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
prech
Profile Joined March 2014
United States2948 Posts
January 22 2015 21:17 GMT
#225
On January 23 2015 01:02 QuickStriker wrote:
Whoever is making SSL Ro16 Day 6 better prepare for a constant update-to-date info on OP if it's going to include Tiebreakers.

Or will we need a separate thread for Tiebreakers? The question at hand is only up to 2 groups will be in tiebreakers.

I can understand if it's definite 2 groups into tiebreakers but what if only it's 1 group and it's settled in matter of 3 matches?

Perhaps a well sought detailed thread splitting SSL Ro16 Day 6 thread into 2 sections on OP? Perhaps the title of the thread requires "[SSL] Ro16 Day 6 & Tiebreakers?" with a question mark?

Thoughts, opinions, suggestions?

Btw, I won't be making thread, retired since 2009 for that.


Thanks for pointing this out. Judging from the past few threads, they haven't been particularly busy, so one thread should hopefully suffice. We can probably go with one thread with a horizontal line break between the group and tie breaker matches like.

Scheduled Matches
x x


Tie breaker
x x x
Liquipedia
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
January 22 2015 22:01 GMT
#226
I'm on vacation during the weekend so I'm not making an LR thread for sunday.
En Taro Violet
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
January 22 2015 23:10 GMT
#227
Uggggghhhhhhhh I hated to see Larva go down like that.
I admire your commitment to being *very* oily
Greg_J
Profile Blog Joined July 2010
China4409 Posts
January 22 2015 23:56 GMT
#228
On January 23 2015 08:10 Haemonculus wrote:
Uggggghhhhhhhh I hated to see Larva go down like that.

It was painful viewing.
prech
Profile Joined March 2014
United States2948 Posts
January 23 2015 02:19 GMT
#229
On January 23 2015 07:01 Stratos wrote:
I'm on vacation during the weekend so I'm not making an LR thread for sunday.

No problem, I'll take care of it, if not Hyral or some other helpful fellow

Enjoy the time off
Liquipedia
GeLaar
Profile Joined January 2003
2421 Posts
January 23 2015 02:57 GMT
#230
Last made it out of his group entirely through cheese. I guess there's always one player who goes through like that. I hope he gets what's coming to him. Someone's gonna have a quasi-walkover in Ro8.
Brood War is alive and well.
Probemicro
Profile Joined February 2014
3708 Posts
January 23 2015 03:06 GMT
#231
On January 23 2015 11:57 GeLaar wrote:
Last made it out of his group entirely through cheese. I guess there's always one player who goes through like that. I hope he gets what's coming to him. Someone's gonna have a quasi-walkover in Ro8.


he is easily capable of playing long games (remember that long last vs shinee tvt game)
i feel he has learnt his lesson from the past (two stupid 3-4 reverse losses in big sc2 matches long ago...) he plays in the manner he feels he has the best chance to win and tailor his cheese/strat based on his opponent style.
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
Last Edited: 2015-01-23 12:13:28
January 23 2015 11:40 GMT
#232
Im just watching mini vs mong in the begining and cant believe how mini didnt kill mong right away. I thought players on their level know what they are doing. It was so simple, just kill scvs making the factory and continue zealot stream. Mong would either be defeated or his factory will be so delayed that it means gg.
After watching the whole game i can say wow.
Fun chaotic game, with Mini playing the same harass style Mong likes to do and win.
This map is great, so many angles to engage and maneuver i love it.
Luv ya BroodWar!
Boonbag
Profile Blog Joined March 2008
France3318 Posts
January 23 2015 13:38 GMT
#233
On January 23 2015 11:57 GeLaar wrote:
Last made it out of his group entirely through cheese. I guess there's always one player who goes through like that. I hope he gets what's coming to him. Someone's gonna have a quasi-walkover in Ro8.


cheesing is my favourite thing in bw
how can u complain
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
January 23 2015 14:01 GMT
#234
On January 23 2015 11:57 GeLaar wrote:
Last made it out of his group entirely through cheese. I guess there's always one player who goes through like that. I hope he gets what's coming to him. Someone's gonna have a quasi-walkover in Ro8.


I felt the same way about Guemchi. It felt like every game from him was either DT rush or over-reliance on a reaver drop. If he didn't catch his opponent off guard and wreck them then and there, he lost a standard game badly.

I want Last go down the same way!
I admire your commitment to being *very* oily
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
January 23 2015 14:02 GMT
#235
On January 23 2015 20:40 _Animus_ wrote:
Im just watching mini vs mong in the begining and cant believe how mini didnt kill mong right away. I thought players on their level know what they are doing. It was so simple, just kill scvs making the factory and continue zealot stream. Mong would either be defeated or his factory will be so delayed that it means gg.
After watching the whole game i can say wow.
Fun chaotic game, with Mini playing the same harass style Mong likes to do and win.
This map is great, so many angles to engage and maneuver i love it.


Yeah the barracks liftoff timing was... tragic. But mini's harass all game was incredible. I thoroughly enjoyed watching that.
I admire your commitment to being *very* oily
rotta
Profile Joined December 2011
5585 Posts
January 23 2015 14:30 GMT
#236
On January 23 2015 22:38 Boonbag wrote:
Show nested quote +
On January 23 2015 11:57 GeLaar wrote:
Last made it out of his group entirely through cheese. I guess there's always one player who goes through like that. I hope he gets what's coming to him. Someone's gonna have a quasi-walkover in Ro8.


cheesing is my favourite thing in bw
how can u complain

Bo1 is truly bittersweet. Larva's greed + unlucky scouting was painful to watch, but kudos to Last!
don't wall off against random
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
January 23 2015 16:43 GMT
#237
Delicious BW cheese oh how I missed this.
[TLMS] REBOOT
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
Last Edited: 2015-01-23 17:48:59
January 23 2015 17:19 GMT
#238
Masterful play by Snow such good map control and unit movement, abusing the terran immobillity to its fullest.
From the games today i felt like these maps are hell for terrans in TvP, i saw them so unoriented and not able to be at the right place when protoss attack, it could be that tosses studied the maps better also.

Larva vs Last was a bad one, Larva couldve played a bit creative, but i guess he surrendered after his hatch died and played mutas by the book just to not leave the game. Lurker ling would be alot better in my oppinion, in busting the front and with possibility for slowdrops and elevator drops, also his additional 2 hatches and sunkens were in the mineral line instead of placing them forward to the ramp so he can build these sunkens to break the contain.
Luv ya BroodWar!
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