12 hatch for Chavi, his pool is up also, and lair morphing Jangbi still has his probe scout alive in Chavi's main Core is up for Jangbi, adds stargate and has two gas up and mining Spire for Chavi
Stargate comes up, citadel is warping in Spire is up, as is hydra den Jangbi has two cannons behind his fe First sair out, going to scout now First pair of scourge, first TWO pairs of scourge miss the sair, just enough so Sair takes one scourge hit Archives coming up now also, 4 cannons total for Jangbi
Hydra knocking on the gateway 6 cannons , and the gate goes down! More hydras are being streamed cros smap towards Jangbi Robo is up also Chavi has over speed and drop Drops two hydras into Jangbi's main and starts to morph lurkers Scourge kill off the sairs before they can kill off the overlords loaded up Lurkers finish just in time to save the hydras in Jangbi's main
One cannon, in the main mineral line, but it goes down! Jangbi losing his stargate Reaver is out, almost goes down All of Jangbi's tech is going to die now, and his production One DT trying to sneak past, it does! Two reavers are out for Jangbi Chavi going to push! Takes out one reaver, but the cannons and the reavers kill all the zerg units Core, citadel and archives are still up Supply now even 28-27
Reaver being forced to crawl its way across the mineral line to get to the front Chavi dropping more hydras in Jangbi's main to kill the last three buildings Chavi taking a 3rd at the regular third, at 12.5 Archives goes down
Shuttle is out Two zealots and a reaver loaded up Manages to drop the load before the scourge kill the shuttle Mutas come to clean up the reaver + zealots Jangbi ggs out of the game Chavi takes set 1 to give ACE a 1-0 lead
Chavi played his strategy well, his micro wasn't the greatest, especially when he tried to break the natural and suicided all of his forces. But well deserved win. GG
On February 26 2012 12:20 TheHova wrote: Hey guys, just got here, can anyone give me the run down of game 1?
Chavi got fast drop tech off 2 base 3 hatch, morphed 2 lurkers in jangbi's main undetected, then started ferrying in some hydras and was discovered, but lurkers already finished and jangbi had no obs tech (went support bay first). And lost his entire main (though a pylon powering tech buildings wasnt taken out for a long time). Chavi did a very bad attempt to end the game on the natural and lost all of his units to reaver and cannons. Jangbi tries to get a reaver drop going but Chavi had good overlord spread and scourges kill both his corsair and reaver, leaving the reaver stranded in the open. Jangbi GG's knowing he can't come back with 1 base vs a 3 base zerg.
Oh man the moment Chavi alligned his Ovies on the edge, I knew that a drop was coming. I had to confess my doubt over Chavi's gameplay since I expected JangBi to react properly.
On February 26 2012 12:20 TheHova wrote: Hey guys, just got here, can anyone give me the run down of game 1?
Chavi got fast drop tech off 2 base 3 hatch, morphed 2 lurkers in jangbi's main undetected, then started ferrying in some hydras and was discovered, but lurkers already finished and jangbi had no obs tech (went support bay first). And lost his entire main (though a pylon powering tech buildings wasnt taken out for a long time). Chavi did a very bad attempt to end the game on the natural and lost all of his units to reaver and cannons. Jangbi tries to get a reaver drop going but Chavi had good overlord spread and scourges kill both his corsair and reaver, leaving the reaver stranded in the open. Jangbi GG's knowing he can't come back with 1 base vs a 3 base zerg.
Roro has his nat coming up Both players scout each other last Pool is on the way, and gas is being taken for zerg, 3rd hatch also planted One rax CC from Piano
More bio reinforcements joining the initial group Piano pretty light on turrets? Or do I not know enough Mutas get some fire from the MnM, without getting off a volley Roro tried to kill Piano's MnM with Mutaling but the reinforcements hold them off Hydra looking to block the ramp with a lurker egg, and it does at the last moment Train of reinforcements gets killed off by mutaling Two lurkers are out Piano's forces get slaughtered by the mutaling and lurker spines 64-57 supply
Fact and starport are both up with add on Hive is up, at 10 minutes Defiler mound and greater spire are being morphed Piano, scans two lurkers Mutas get a small volley off on a tank, but no real damage Dropship is out, marines being loaded up
Roro scouts the dropship, and the mutas are moving to intercept it Two free overlords for Piano midmap Defiler timing, consume done just in time as Piano marches into the nat area 2 facts being added, 3 total, aswell as a 3rd CC Piano's army backing away from the nat Piano with a sick scan of the high ground, and a pretty sick split, but Roro has a defiler there to dark swarm
6? ish guardians out for Roro CC floating over to the 3 oclock and Piano building another at the 5 main Guardians going to kill off the tanks, and some of the marines Lurkers try to deny the 3rd of Piano, kills off the defence there, Lings coming to try and kill it, but mines are pretty good Double drop from Piano going towards the main Gets scouted by a ling Double drop commences! Kills off an extractor, a few lings not much else Defiler mound getting focused down Guardians coming back to finish the drop, not alot of damage done
Two dropshisp worth of vultures inside the 1 oclock main Playgu on the lead two vultures Drones goign to go down Roro denying mining at the 3 and 5 Piano running bio intwo two lurkers on the map
Attempted double drop at the nat, gets shut down Roro has a supply lead for the first time this game 5 oclock being denied 3 oclock is still mining 5 base against 3 104-120 supply Piano-Roro
The two lurkers at 5 get picked up by overlords Going to get dropped again, into the mineral line? Nope turret kills it Hydralurk force trying to push midmap into 5 oclock, but to no avail Vultures trying to break through, but hydras with overlord support are pretty good
Queens are out for Roro -.- Come on Piano 173-177 Piano-Roro Roro taking 12 for his 6th base Piano still on 4, with a 5 CC up and a 6th on the way Roro maxed out now
Vultures headed up to the 11 oclock to try and kill some drones 1-2 for Piano's mech 153-191 now Vultures were in the 11 nat and 12 oclock expos, net a few drone kills but not that much Vessel cloud number at 8?
Queens moving out Roro going to push the bottom part of the map Spawn broodling on all of the tanks No energy on the queens for now Huge playgu on some tanks, but repair is imba 6 oclock is Roro's Mass scourge, but clutch d matrix on the vessels save the majority
154-140 Piano-Roro Playgu on the dmax vessels, thats pretty awesome 154-175 now More tanks rolling down Piano has the center most expo now Hydras pushing into the 5 oclock, but tanks are really really good scvs are actually killing the 3-2 hydras, lol jk 156-148
All of the tanks at the center map expo go down, aswell as several science vessels This game is ridiculous Piano holds onto his center expo 170-144 3 tanks going to try and take out the 6 oclock
Mass scourge to kill off one science vessel So many queens, the queens just broodling the goliaths 6 oclock dies, but the center expo is going to die also 2500 bank of gas for Roro INFESTED CC!!~!~!~
Piano marching with his mech army toawrds the 12 oclock Queens coming along to try and broodling before the damage is done, A queen or two go down, but two golaiths are there and are going to go to town on the drones Mass hydra under swarm beats 3 seige tanks 5 oclock going to come under alot of fire from mass hydras Mass queen going to broodling the tanks defending Mech coming down to kill off the hydras CC that was mining at 5 nat goes down
Supply really even 132-134 Piano mining from the center again Kills off the 12 oclock Three hydras have killed most of the scvs mining at the 5 main though scvs manage to kill three 3-3 hydras after a lot of time Two tanks just crushing the hydras Roro sending in queens 3-4 in at a time to kill off the tanks
Roro marching down to 5 oclock One tank left there, going to take out a number of hydras before death CC lifts, but gets killed off Piano wants to start mining from the 12 oclock now Floating a CC over to there 6 is Roro's expo yet again, and the patches have hardly been touched
Lots of queens dying, but they manage to get off their broodlings 6 oclock going to go down again 12 oclock has 2 CC, one landed one lifted Overlord scouts it out Queens broodling a crap ton in center expo
Roro still has so many queens, but lots of them are being killed 5 nat is Roro's expo now ,but 5 vultures have something to say about that Hydras going to stop the last of the mining from the center expo Piano on one mining base Roro on one? Maybe one and a half
Piano's last forces, and defenses start to falter But he holds on through round one of broodling hydra Round two as well, but his defenses are really starting to go straight down the crapper Vultures take out the drones at 5 nat but 6 oclock is up again
Huge drone transfer to 6 oclock, even more drones at 9 oclock Two base to one Piano can't even defend properly anymore Evetything is dying at 12 oclock Hydras slaughter what little Piano has left 50 supply against 151
As for now, I only wish Day[9] was still casting BW dailies. Coupled with his analysis, will increase the entertainment value by twofold. EDIT: without the hidden expo at bottom right corner, the game would have lasted much shorter.
Roro was using his queens like Battlecruisers against tanks, continually picking tanks and later goliaths off from long range. He also used them effectively in large pushes, especially breaking the line between the center and 6'oclock bases, then later assaulting 4.5. A previous poster called them hit squads, and that's really how Roro used them, breaking tank lines and whittling down Piano's mech army. Roro was seemingly able to call upon more and more queens throughout a battle, not just a first wave.
On February 26 2012 13:28 Geographer wrote: Roro was using his queens like Battlecruisers against tanks, continually picking tanks and later goliaths off from long range. He also used them effectively in large pushes, especially breaking the line between the center and 6'oclock bases, then later assaulting 4.5. A previous poster called them hit squads, and that's really how Roro used them, breaking tank lines and whittling down Piano's mech army. Roro was seemingly able to call upon more and more queens throughout a battle, not just a first wave.
The way they are meant to be used, just like carriers.
Loved how RorO Broodlinged SCVs to have Siege Tanks bombard their own mineral line.
On February 26 2012 13:28 Geographer wrote: Roro was using his queens like Battlecruisers against tanks, continually picking tanks and later goliaths off from long range. He also used them effectively in large pushes, especially breaking the line between the center and 6'oclock bases, then later assaulting 4.5. A previous poster called them hit squads, and that's really how Roro used them, breaking tank lines and whittling down Piano's mech army. Roro was seemingly able to call upon more and more queens throughout a battle, not just a first wave.
He was pulling out the Queens once he used them to hit tanks, so he was able to save them for multiple waves. He had almost two control groups by game's end either regenerating energy or ready to use.
On February 26 2012 13:28 Geographer wrote: Roro was using his queens like Battlecruisers against tanks, continually picking tanks and later goliaths off from long range. He also used them effectively in large pushes, especially breaking the line between the center and 6'oclock bases, then later assaulting 4.5. A previous poster called them hit squads, and that's really how Roro used them, breaking tank lines and whittling down Piano's mech army. Roro was seemingly able to call upon more and more queens throughout a battle, not just a first wave.
He was pulling out the Queens once he used them to hit tanks, so he was able to save them for multiple waves. He had almost two control groups by game's end either regenerating energy or ready to use.
On February 26 2012 13:28 Geographer wrote: Roro was using his queens like Battlecruisers against tanks, continually picking tanks and later goliaths off from long range. He also used them effectively in large pushes, especially breaking the line between the center and 6'oclock bases, then later assaulting 4.5. A previous poster called them hit squads, and that's really how Roro used them, breaking tank lines and whittling down Piano's mech army. Roro was seemingly able to call upon more and more queens throughout a battle, not just a first wave.
He was pulling out the Queens once he used them to hit tanks, so he was able to save them for multiple waves. He had almost two control groups by game's end either regenerating energy or ready to use.
Goons going to meet each other mid map Both exchange two shots before falling back Both players have two gates, upgrading range Robo being added for Kal If Grape is adding tech the observer hasn't shown it yet
Support coming up for Grape, as soon as his obs finishes Kal moving with his goons, as his reaver loads up into the shuttle Going to catch each other midmap, Grape has the goon advantage for the moment Obs scouts the shuttle Shilebatter is coming up for Grape infront of his nat Grape loses his first reaver!! Kal loses almost all of his goons, but micro and the reaver gives him the advantage during the engagement Nexus is warping in for Grape though, but Kal has his wapring also Reaver dropped in he main HUGE scarabs 15 kills before death
Second reaver out for both players Kal trying to hunt the obs of Grape Kal with a nice supply lead now, about 10 48-37 Two gas for Grape, only one for Kal, 3 gates for Kal also
Citadel being added for Grape, as well as one or two gates, two gates! 4 gate total Kal pushing towards Grape with his army Shuttle reaver for both players Two reavers for both! Kal loses one of his reavers! Grape still has both,
3 gates (6) being added for Kal Reaver micro from both players Grape moving in with his goons to try and snipe the reavers Grape loses a single reaver! Triple reaver for Kal! Forge being added for Grape Archives coming up for Kal
Huge engagement at Kal's nat Both players have lost their reavers Kal still comes out ahead in supply, and a wave of speedlots will force Grape's remaining units back
Kal is winning the engagement it seems Clutch DT, 5 kills, one being a reaver Kal's 3rd is going to go down Grape has a supply lead for the first time this game! 62-72
On February 26 2012 13:48 red4ce wrote: Why am I watching a Korean Go tournament? True it's a lot more strategically deep than Brood War, but it has no reavers.
Supply sort of evening out now 61-67 Kal going to look to do some harass, but it looks like Grape is ontop of things at the 3 oclock The shuttle was about to run into 4 goons Grape taking his own 3rd at 5.5
I guess the supply Kal was up was mostly on probes and since their 2 bases were almost saturated that adv didnt help much, also cause his 3rd died just after finishing.
One goon denying the shuttle from dropping off its cargo to kill some probes Both armies going to start to push across the map now Shuttle going to bypass the goon, but theres another on the highground! Storm evens out the supply, 108-108 Kal is mined out, and cannot afford to build another nexus, hes going to long distance mine Kal's army is getting its ass kicked 44-81 supply Kal has no money to macro with GG Grape takes set 3 to make the match 2-1 in favor of Khan
On February 26 2012 13:48 red4ce wrote: Why am I watching a Korean Go tournament? True it's a lot more strategically deep than Brood War, but it has no reavers.
There must've been at least 3 engagements where Grape was down 10-20 supply and end up winning while attacking. Kal's control is sorely lacking these days.
Both players have their nat's coming Great with a later gas than Shine Both players have 6 lings coming out, Great pushing into Shine's nat Lair morphing for both players, not sure who's came faster
Shine has a sunken morphing in at his nat, nothing of the sort for Great yet Spire for both players morphing in Great pushing in with his lings Tries to kill off the sunken, but loses a lot more Oh Great ><
Mutas are out for Both players now Great's first muta dies, second also Shine's lings are running towards Great's base Great keeps on losing his mutas as soon as they pop And now lings are loose in the main Great at 5/34 supply GG Khan takes the match 3-1
Sad that ACE lost, but not very. It was at the hands of The Master after all. Chavi showed a nice build and Kal will be better than ever after his Full Metal Jacket style soap-sock treatment tonight -___-
On February 26 2012 14:13 Hero.SP wrote: Epic games and then... this?
Shine handled it very well. It can't be helped the ling semi-allins getting blocked in zvz are not a very spectacular sight.
Great overcommitted in breaking the sunken colony and lost too many lings there, he should have backed off, reposition and use his superior zergling speed
On February 26 2012 14:13 Hero.SP wrote: Epic games and then... this?
Shine handled it very well. It can't be helped the ling semi-allins getting blocked in zvz are not a very spectacular sight.
Great overcommitted in breaking the sunken colony and lost too many lings there, he should have backed off, reposition and use his superior zergling speed
Shine would have just not followed him, he had more drones and a faster spire. That is why he built the colony, he was content with hanging back and saving larvae for mutas. To be honest I thought the sunken was overkill at first.. but Shine knows best.
Yeah Roro seems to produce an epic game once in a blue moon.
Today's TvZ was almost as good as his epic upset of Bisu last year.
It's too bad Wemade Fox was full of talented but inconsistent players. They had no ace or consistent player. RorO, Baby, Mind, and Shine were all capable of playing extremely well about half the time, then embarrassing themselves the rest of the games.
On February 26 2012 14:13 Hero.SP wrote: Epic games and then... this?
Shine handled it very well. It can't be helped the ling semi-allins getting blocked in zvz are not a very spectacular sight.
Great overcommitted in breaking the sunken colony and lost too many lings there, he should have backed off, reposition and use his superior zergling speed
Shine would have just not followed him, he had more drones and a faster spire. That is why he built the colony, he was content with hanging back and saving larvae for mutas. To be honest I thought the sunken was overkill at first.. but Shine knows best.
If Great was giving just a few seconds to build his Muta flock, this will give him a much better chance at superiority. And by not suiciding his Zerglings to not even popping the Sunken would buy him just that much time.
It's too bad Wemade Fox was full of talented but inconsistent players. They had no ace or consistent player. RorO, Baby, Mind, and Shine were all capable of playing extremely well about half the time, then embarrassing themselves the rest of the games.
I think the leave of NaDa have affected the team's spirit greatly.
It's too bad Wemade Fox was full of talented but inconsistent players. They had no ace or consistent player. RorO, Baby, Mind, and Shine were all capable of playing extremely well about half the time, then embarrassing themselves the rest of the games.
Uh, yeah that was the game I was referring to with the second sentence that you failed to quote
If Great was giving just a few seconds to build his Muta flock, this will give him a much better chance at superiority. And by not suiciding his Zerglings to not even popping the Sunken would buy him just that much time.
Wasn't him being behind in spire timing and having poorer economy indicative of the fact that if they both refrained from engaging Shine would've had a decided advantage in air power? Those lings didn't appear out of thin air, larva management is paramount in zvz. He literally had nothing to build a muta flock out off and given equal gas fewer drones equals fewer mutas (more scourage heavy). That was why when his attack failed to inflict major damage he was dead in the water.
I think the leave of NaDa have affected the team's spirit greatly.
That and being told that they'd be unemployed by the end of the season.
If Great was giving just a few seconds to build his Muta flock, this will give him a much better chance at superiority. And by not suiciding his Zerglings to not even popping the Sunken would buy him just that much time.
Wasn't him being behind in spire timing and having poorer economy indicative of the fact that if they both refrained from engaging Shine would've had a decided advantage in air power? Those lings didn't appear out of thin air, larva management is paramount in zvz. He literally had nothing to build a muta flock out off and given equal gas fewer drones equals fewer mutas (more scourage heavy). That was why when his attack failed to inflict major damage he was dead in the water.
.
Regardless, it is still not wise to suicide Zerglings to not even killing the target.
2nd game was awesome but Piano kinda failed there playing turtle style against 30+ Queens and no EMP lol.
3rd was a nice back and forth game. That was a crazy comeback by Grape (or epic fail by Kal) and i still cant beleive Grape somehow won that after Kal raped his army and half of his probes in the first push.
Hell yeah Khan, yet another victory<3 Roro vs Piano was one of the best ZvTs i've ever seen, never thought that these kids are capable of playing such amazing match.
Roro vs Piano was exciting but kind of weird. Roro never mixed in drops when breaking the seige line, despite Piano taking forever to get goliaths out. While Piano never got emp(or at least never used any). So there was something lacking due to them not using all the strategies available.