I am hoping for GuemChi and Reality to advance out of his group. However I do recognize that Sea is quite good historically in MST (or was it Light? I forgot...).
probably Sea and Reality, Action might do well but there is only 1 protoss in the group,and I'm still streaming,just that I swithed my event list from group 11 to group 12.
Action opening with 12 nex Reality sending out an scv scout, finds Action straight away pool going down
ohh marines and scvs arrive at he nat drones are pulled they're chasing those marines 1 drone down, 1 scv down drones chasing marines half way across the map lol
drones now returning back to the nat to mine 2 pairs of lings are out but the marine/scv thread is still present
scv destroyed at the ramp marines returning back to the nat! zerglings waiting at the ramp drones are pulled, marines surrounded Action cleaning up that marine force, but loses a few drones/lings
meanwhile reality gets his nat up, he's still pumping out marines
2nd rax up for reality, his CC is finished and scvs transfer over to start mining 1 bunker at reality's nat for safety. Ebay and academy started in the main
zerglings out in the field stopping scvs from gathering more intel
Action starting a 3rd at 7 o'clock 4 lings sitting outside reality's nat
3rd rax coming online for reality 1 ling running into reality's nat to gather info, sees turrets going up
marines kill and overlord, mutas are out now
they're start their dance of death around the nat, 1 marine down reality continues to erect turrets in the main marines huddle up as the mutas fly around them
Mutas continue to dance around the marine force lings greet the marines as they cross the bridge
mutas snipe a medic and a few more marines that marine force looking much smaller, small enough for lings to engage, and they do marines and medics are taken out
4th and 5 rax coming online for reality, he's also getting a factory Action heading into Hive mode
mutas taking out a few more ground units first vessel is out marines moving out with a tank
a whole family of lurkers waiting across the bridge, spins start shooting! vessel is down! tanks is sniped by mutas! marines can't engage against the lurkers
armory finished Reality moving his marine force around the map to establish some presence CC started at 12 o'clock as a 3rd, CC floating over to the mineral only at 12.5 as a 4th
meanwhile action adding more hatcheries, he's also taken a 4th at 8 o'clock, he's on dual evo chambers too
marines on 1/1, zerg forces on +1 carapace atm Reality taking his 5th expo at 11 o'clock, a ling spots it though and destroys the scv
reality's remaining marine force is slowly dwindling as they're killed by either lurkers or ling packs
Action contesting for land at the center, plague hits some tanks/vultures still a lurker under swarm hindering tanks vultures laying mines all around the map
reality establishing 11 o'clock and is adding buildings at that expo Action has a bunch of queens gather energy at his SW base
Reality taking his 6th base at 10 o'clock queens on the move, they fly close to a vulture, don't know if the vulture saw or not
Action taking his mineral only 5.5 Reality looking to attack that expo, marines rush down the ramp, swarm is thrown up but it doesn't protect buildings! hatchery goes down very quickly
marines leave, action rehatching that 5.5
action looking to get 6.5 up, but marines are now headed over to attack it, swarm goes up and the marines back away slightly
overlords getting irradiated queens on the move! they brood a few tanks!
marines/vultures attacking that 6.5 expo! lurkers and hydras arrive, mines take out a few zerg units
tanks/goliaths arriving to help out but the queens show up and brood more mech units
Reality taking 9 o'clock now meanwhile Action continues to hamper Reality's mech advancements hydras now fighting unsieged tanks! more broodlings! reality forced back to his side of the map so far
This game is very messy tanks setting up at the center, scourge brought in to reduce the vessels, 2 vessels down swarm goes up over the tanks! lurkers/lings/hydras destroy that force
they move towards the NW side and destroy more tanks a lot of zerg units headed towards NW, there's a blob of red on the minimap queens brood more mech units! plague goes off too!
10 o'clock now under attack, units moving into 11 o'clock but there are tanks there
plague over the CC at 12 o'clock lol
cc lifted at 10, scvs are running for their lives, 10 o'clock gone, 11 o'clock in danger
Action still has a lot of units sitting around the map, either way he's forced 11 to lift off
Reality trying to stall reinforcements with more vulture mines reality's 9 o'clock is gone too
3 vultures raid 6 o'clock, a few drones are down, some are saved as they enter into the overlrod vultures move on to raid another expo, drones fight back this time! vultures score a decent amount of drones
lone vultures attacking 6 o'clock but swarm is thrown up nullifying any damage queens on themove once more, they attack the tank line at the nat! there's still a few tanks around irradiate on the queen as they retreat
Action slowly seizing the map as he invades reality's side of the map queens brooding more mech units, hydras running into the nat now bunker goes down, tanks and vultures rallied right into hydras fire!
nat is under fire vultures arrive back at home to find it burning! nat is down, hydras inside the main
Impressive from Action, really good use of almost every single unit in the Zerg arsenal in a cohesive package.
If he managed this on a consistent basis against solid competition I would very much believe in the Mafia Zerg. Alas, I must chalk this up to a win against a bad cheesy play that failed.
So amazing to see action hanging on with lurkers by the skin of his teeth while securing 7 bases while getting ALL the upgrades meanwhile
I mean, yellow colour occupied the map undtill actions upgrades were done and the queens had energy.. It made it all more awesome knowing what was going to happen
And honestly, as pretty as his Hive play was, this really should've been sealed with Mutas - Action's sloppy micro gave Reality the opportunity to come back.
Action certainly is a scary fella in the late-game. I agree he was a bit sloppy to begin with, but once he got going it felt to me like Reality was struggling to keep up multi-tasking-wise.
On August 02 2011 19:48 hauton wrote: And honestly, as pretty as his Hive play was, this really should've been sealed with Mutas - Action's sloppy micro gave Reality the opportunity to come back.
Action being sloppy with mutas and relying on his late-game to win, who would've thought it!?
Very interesting game,but I have to say that this was probably the WORST control of mech army I`ve ever seen. So many lost unsiged tanks,and + only 1 emp on queens although they were clumped whole game long...
On August 02 2011 19:48 hauton wrote: And honestly, as pretty as his Hive play was, this really should've been sealed with Mutas - Action's sloppy micro gave Reality the opportunity to come back.
Action being sloppy with mutas and relying on his late-game to win, who would've thought it!?
On August 02 2011 19:50 Vuk_91 wrote: Very interesting game,but I have to say that this was probably the WORST control of mech army I`ve ever seen. So many lost unsiged tanks,and + only 1 emp on queens although they were clumped whole game long...
They were behind Hydras the whole time when they werent about to broodling
And action had fucing impeccable scourging of the vessels, cant blame reality for not suiciding vessels for some random emp
On August 02 2011 19:50 Vuk_91 wrote: Very interesting game,but I have to say that this was probably the WORST control of mech army I`ve ever seen. So many lost unsiged tanks,and + only 1 emp on queens although they were clumped whole game long...
Honestly I inherently disagree with EMP vs Queens
they're simply too fast for any mechanically equivalent competition to catch with EMP effectively
especially since typical Queen usage is in a hanbang attack that accumulates a cloud of queens with sufficient energy, then surprises the entrenched T defense with the broodlings - not something you can prepare sufficiently with Vessels and EMP - they simply aren't as easy to handle as Arbiters.
Barracks going up for Sea gate/core build for Guemchi, he also adds a 2nd gate after his core Sea getting his refinery, sends out a scout first, it's headed north and into empty territory
1st factory under construction meanwhile back at guemchi's main, a dragoon pops out from the gate and denies sea's scout any info his core is also spinning
bunker going up at the nat, 3 marines enter, dragoons spots a vulture, but the vulture gets into the main! no units inside the main, goons chases after the vulture, damage mitagated, only 1 probe lost
3 goons hammering at the bunker! bunker in danger! marines unload to take damage giving the scvs time to repair gosu move by Sea
first tank is out, 5 goons attacking that bunker! bunker in danger! BUNKER DOWN! dragoons move in to attack the tank! scvs can't block them!
GOONS RUSHING UP THE RAMP! 2ND TANK UNDER FIRE! AHHHHHHHHHHHHHHHHHH ALL GOONS DOWN TANK IN THE RED
observatory warped in, vulture chasing a probe as it heads to 1 o'clock
shuttle on the move, no idea what's inside but sea is prepared, he's got an ebay floating to give him sight, he's also got a few turrets up too shuttle deflected
sea adding turrets to his nat now guemchi's shuttle wondering aruond to the nat, he can't seem to find a good spot to drop it though, shuttle returns home
3rd started for guemchi at 3o'clock
sea gettng his armory 5th gate warping in for guemchi now
vultures attempt to raid 3 o'clock, but they're blocked off by a pylon wall 3rd CC in the making inside Sea's main he's also getting an academy and 2 more factories (3)
guemchi getting his 6th gate up now, his 3rd is up vultures manage to catch the last few probes as they maynard over to the 3rd
Sea floating his CC over to 6.5 mineral only goons out on the field disarming mines
guemchi getting his adun citadel warping, reaver dropped at sea's new 3rd, 1 scv down, reaver leaves as siege tanks siege up
templar archive warping in now 5th factory coming up for Sea, he's also getting that starport
Guemchi might have a 4th base at 2 o'clock, but his colour makes it hard to see on the minimap more gates warping in stargate finished vultures attacking goons on the NE side of the map, mines are laid as the vultures attempt to surround them, goons manage to fight off the vultures
alright, confirmation on guemchi's 4th at 2 o'clock, he's warping in some cannons as a safety measure
vultures continue to roam the map, they're caught by the goons though, a few vultures die dropship enters into the main! 1 tank and 2 vultures dropped guemchi quick to move his probes, zealots arrive and take out the tank! mines are unloaded, vultures kill the zealots, 1 vulture left in the main
meanwhile guemchi's goons are on the move
Sea looking to secure his 4th at 6 o'clock, he's got turrets and mines all over 6 o'clock more factories coming online, meanwhile guemchi is also adding gateways dual armory and dual forges getting upgrades I see a stargate but no tribunal
science facility finished dropship on the move once more, enters into the main
meanwhile in the center vultures try to surround goons with miens back to the main 1 tank and 2 vultures are dropped, tank is destroyed by a mine drag, vultures attacking the gates
first arbiter is out, so guemchi must have that tribunal somewhere protoss forces on +1 atm, meanwhile sea is on +2 weaps +1 armor
HALLUCINATION ON ARBITERS! floating rax sees the arbiters!
THEY FLY PASS THE NAT INTO THE MAIN, VESSEL FLYING ALONG SIDE RECALL! storms over the tanks! storms over a lot of tanks! reaver dropped at the mineral line too recall is cleaned up pretty quickly
guemchi on the offensive! zealots rushing towards the tank line, goons following closely storms over the tank but Sea holds the bridge!
Sea tanking that 5.5 mineral only expo, it's under fire from a single tank atm, he's also expanding to 12.5 mineral only and taking the right side of the map
sea adding goliaths into his army mix, he's moving out now vultures leading the way, a lot of storms going off over the vultures, a forming archon left behind
Guemchi assaulting 6 o'clock, storms going off, zealots getting all up inside 6, but that tank line is very deep, goons turn into blue liquid, zealots are bombarded to death and the rest of the protoss forces retreat
sea taking 11 o'clock? need confirmation from the mbc observer
small skirmish in the cneter! zealots charging forward once more, vessel is down, guemchi doesn't have enough of an army to take on Sea right now so he backs away
emp over an arbter recall at 9 o'clock, forces a CC lift as the scvs run Sea quickly bringing in tanks/vultures to fight the recall at 9 o'clock
meanwhile Sea sends another army to take out 5.5, that same force is now attacking the nat! Guemchi's nat is in a lot of danger, Sea is all up in there, no units arriving to save the nat, it'll probably fall soon
guemchi losing more lots to mines, his 3 o'clock is under fire too! sea is all over guemchi's expos, he's looking to raze the NE side now
Sea looking to take back 9 o'clock, there's only an arbiter hinder that expo along with 3 goons, vultures arrive to finish them off and 9 o'clock is back in sea's control
a group of zealots attack the tank line on the NE side of the map saving guemchi's expos from any further danger
guemchi taking 12 o'clock, his army looking rather small vultures raid 12 o'clock, probes do a runner, zealots arrive, they eat some mines and decide not to engage with the vultures
arbiter hugging the left side of the map as it flies into 9 o'clock for another recall, CC lifted once more tanks rush over to defend against the recall vultures head down the ramp, goons are surrounded, goons fail to finish off the CC but it's deep in the red
Sea's gigantic mech army now heading across the map and onwards to 3 o'clock there are a few goons there, some fall to the tank fire
mech army continues it's path of destruction towards 1 o'clock tanks siege up once more, guemchi doesn't have the army size to fight this off
HT come in and storm some tanks and a good number of vultures, but there's nothing behind those storms, nothing to finish off the army
more tanks arriving. A small goon force heads NE to defend those expansions. zealots hit the tank line, storms are casted over the tanks reducing the mech army there.
zealots taking more damage from random mines Sea losing more tanks but he's got a fresh army made and he still holds the center of the map Sea now impeding on guemchi's territory, he's taking 5.5 right next to guemchi's main
stasis over 3 tanks, goons run in and kill the last tank, scvs are now vulnerable to they run for it meanwhile another terran army is attacking guemchi's NE expos
guemchi takes down sea's 5.5 expo but he loses 12.5 and now his 2 o'clock is about to go down tanks siege up there, that expo won't last long
guemchi now contesting for the middle, he fights off some tanks back on the NE side of the map guemchi loses a bunch of HT as they come down the ramp arbiters stasis some tanks, goons and zealots run in to destroy the terran force. guemchi saves 1 o'clock
guemchi attacking sea's 10 o'clock expo, he recalls over the tank line! sea manages to hold onto 10 o'clock as he has sooo many tanks there still an arbiter there slowly chipping away tank health, oh wait it dies to a turret
Guemchi holding off more of Sea's advances with storm both players doing decent attacks but never enough to finish the other off
bunker is dismantled by 2 goons and a few probes, marine inside dies shortly guemchi planted a pylon at reality's nat?
guemchi putting on the goon pressure! no siege yet! goons still threatening the nat! mines are holding the goons back from invading though
robo warping in for guemchi, he's also getting his 3rd gate meanwhile Reality starts his CC at his nat, he;s going to have to float it into position though as he's building it on the edge to avoid goon fire
vultures raiding guemchi's nat once more, goons on top of it though
vultures roaming between guemchi's 3rd and nat, dragoons denying access to both areas
2 more factories added (4) for Reality shuttle pops out from the robo guemchi pylon blocks both entrances to his 3rd. Adun warped in, templar archive on its way
CC floating towards 9 o'clock, tanks positioning themselves there to defend the bridge
shuttle hovering over 9 o'clock, nothing unloads
9th gateway warping in for guemchi, he's also acquiring arbiter tech and taking a 4th base at 12.5
6th factory coming online for reality along with an armory
On August 02 2011 21:00 gngfn wrote: Reality destroys the forward pylon, preventing Guemchi from warping in units at his natural
come again?
It was a joke. Guemchi made an inexplicably-positioned pylon in Reality's nat, so I was humorously suggesting that he thought he was still playing SC2.
On August 02 2011 21:00 gngfn wrote: Reality destroys the forward pylon, preventing Guemchi from warping in units at his natural
come again?
It was a joke. Guemchi made an inexplicably-positioned pylon in Reality's nat, so I was humorously suggesting that he thought he was still playing SC2.
gang of vultures trying to raid 12.5, but they're denied access by 2 cannons and 2 dragoons starport finished, science facility constructed also Protoss forces have +1 currently
goons just clearing mines around the map reality bunkering down with his tank line on the SW side of the map he has a dropship out
guemchi taking 1 o'clock dropship idle at 2 o'clock, nope it's back drops 2 tanks at 1 o'clock, picks up 4 vultures and drops them into 1 o'clock to aid those tanks
guemchi on top of this drop though, he quickly sends units in to defeat that drop at 1 first arbiter is out now, guemchi adding more gates
first vessel is out for reality he's got a massive tank line with depots/turrets defending his corner of the map
small chunk of the protoss force gets emp'ed, vessel is frozen by an arbiter shortly
guemchi engaging with those clumped up tanks! stasis goes off! storms tearing apart quite a few tanks! guemchi doesn't have enough units to break through though
reality sieging up in front of guemchis nat, tanks pomp-pomping to 11 (or 12, whatever). nice zealotbombing and minedragging by guemchi, killing most tanks at his nat. reality reinforces, guemchi engages, stasis! guemchi breaking out!
Reality on the offensive, his vultures lead the way
guemchi's nat now under fire, tanks are quite spread out tanks are also looking to attack 12 o'clock
back at the nat, a shuttle zealot bombs the tanks! MINE DRAG kills 2 tanks! the rest of the tanks are cleaned up by the dropped zealots!
back at 12 o'clock the nexus is being shelled
reality keeping up the pressure at the nat by bringing in more tanks/vultures stasis! tanks are sandwiched! guemchi cleaning up the threat at his nat but loses 12 o'clock
guemchi's 3 o'clock under attack but the protoss army arrives and destroys all things that are terran
gateway count looking a lot of Best's, but the macro is a little lacking
arbiter can't decide whether it wants to recall at 6 o'clock
it finally decides, recall at 6 o'clock CC is forced to lift, scvs running dragoons target firing at the CC, CC goes down as the terran force arrives. Vessel is down! tanks are going down too!
guemchi losing his patience runs his army into mines and into that depot/tank field stasis over a few tanks, storms go off but the tanks are well spread
meanwhile guemchi has a force of zealots that are sitting by his gates...
On August 02 2011 21:24 pvzvt wrote: if Hill 937 was called hamburger hill i'm calling that bridge connects 3 to 4 roast biff bridge soon at the theater
tanks roll into 5 o'clock and kill the goons left over from the recall
guemchi recalling over the tanks, goons are all dead but they take out a good number of tanks
3 o'clock about to be assaulted once more, but guemchi has learned from his past mistakes, this time he has units there to defend but reality is persistent, and brings in even more units
guemchi bringing his goon forces in to deal with the threat at 3 o'clock d matrix on the tank! protects it from goon fire! the tank threat is still present at 3 o'clock
On August 02 2011 21:24 pvzvt wrote: if Hill 937 was called hamburger hill i'm calling that bridge connects 3 to 4 roast biff bridge soon at the theater
vessel ventures out to emp some arbiters, it succeeds but dies shortly
reality looking to take 5 o'clock back, but there's a small protoss army holding that base reality doesn't care though, he's going to a-move his units into there, he's got enough units to overwhelm that protoss force
archons have been made now, another recall over tanks! archons exploding everywhere, storms ripping apart metal but it's not enough
guemchi types out Well done Reality
what a long game
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reality getting his academy up at his nat, his marines force Sea to float his rax away from the main
wraith is out for reality, it heads straight into sea's main, sees the 2 ports and bugs out reality added 2 more factories (3), he's also researching cloak
small skirmish between vultures and tanks/marines, vultures kill the marines but die to tanks
sea has his wraiths out now, they're at reality's nat killing scvs reality trying to get his armory up, he brings in his cloaked wraith but sea scans quickly forcing reality to retreat his wraith
Sea pumping out a number of wraiths he's also taking a 3rd at 9 o'clock
ohhh sea manages to take out reality's wraiths! now reality's tanks are vulnerable without anti-air! Sea bringing in his own tanks, whilst reality's is suck at the nat until he gets some anti air
reality loses another wraith! Sea camping outside reality's nat with his tanks/wraiths
reality trying to inch his tanks out sea just making more wraiths reality adding a few goliaths to his army mix
sea continuing to strengthen his contain with more reinforcements
reality moving out! he brings scvs to take hits! VALKS! reality has valks, but they die to the wraiths! reality losing a lot of tanks as he moves out, seas losing quite a number too but he's still got a contain on reality!
Sea taking out a tank that's not protected by turrets, sea getting a 4th base at 7 o'clock? need confirmation from mbc observer he continues to pump wraiths out
reality now adding 2 more ports (3) meanwhile Sea is erecting turrets around reality's corner to ensure nothing escapes
since seeing sea's 2 starport he has done 2 things 1- getting cloack for 2 wairth vs 10 and destroying the eggs at the ramp really bad play from reality sea with a nice execution but really there was no opposition it seems experience was lacking .,.,,
Damn, Action is so inconsistent. Every time you think he stopped sucking, he fails miserably, last time he was on a terrible losing streak during playoffs he destroyed both Movie - who's a great PvZer -, and Horang2 - who had been in top shape recently.
He's really capable of genius play as well as incredibly bad play. Good thing as an SKT fan is that Action is on a 4-game winning streak now, so he'll probably suck during PL Grand Finals !
On August 03 2011 02:58 Bibbit wrote: Dammit Guemchi >_>
And yeah, I use the spoilered results. Maybe its just me though.
Alright, I'll make sure to include them in any future LR threads I make. Doesn't matter if you're the only one using it, as long as it's useful to one person it's all good.