[SPL] SKT vs KT - Page 28
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Brad`
Canada548 Posts
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Zona
40426 Posts
Flash adding 2 factories, 7 double armories too | ||
_Quasar_
Russian Federation4405 Posts
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Holgerius
Sweden16951 Posts
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ondik
Czech Republic2908 Posts
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NicksonReyes
Philippines4431 Posts
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X10A
Canada9837 Posts
Best taking 5 oclock Stargate flashing Dual armorys, starport flashing +1 attack for toss and terran ground | ||
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Hyde
Australia14568 Posts
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Zona
40426 Posts
another 3 gates for Best at 4.5 (now 17?!?!) no, another 5 gates - so 19, if I'm counting correctly | ||
GoTuNk!
Chile4591 Posts
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oBlade
United States5598 Posts
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Spica
United States5582 Posts
On April 25 2011 19:15 Hyde wrote: What is the gate count? lol Quick, put on your scouter to count. | ||
b0lt
United States790 Posts
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arb
Noobville17921 Posts
On April 25 2011 19:11 kuroshiroi wrote: Needs 6 shots to kill SCVs, I believe. Only half damage out of 20. he takes unnecessary damage on his goons also, and losing them early is huge, so he'd rather make flash waste some minerals repairing than risk playing from a huge disadvantage also WTF @ oov's hair | ||
Sumsi
Germany593 Posts
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corumjhaelen
France6884 Posts
What's the good number ? 4-5/base ? | ||
hitthat
Poland2267 Posts
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judochopaction
United States533 Posts
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Zona
40426 Posts
Best taking a 5th at 4 Flash's mine/depot/turret fortifications are crazy! | ||
Evs
Philippines330 Posts
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