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[G] Considerations about recall.

Forum Index > Brood War Strategy
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1 2 Next All
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
Last Edited: 2009-07-31 13:06:41
July 31 2009 13:04 GMT
#1
Recall is one of the strongest special ability of the Protoss. If you are a Protoss you use this ability several times in a day but have you ever think how recall works?
I have just finished some experiment about recall and I am going to share it with you.
My main goal was determinate the size of a Recall spell.
To make it I put some units in a box and I recall them.
This is my box:

[image loading]


To obtain the correct size I used this image tracked down by Liquipedia

[image loading]


Then i make a Recall at the center of the box and this is what happened.

[image loading]


Making counts we can see that recall has a matrix of 138X133 Width X Height.
Another experiment is this:

[image loading]

In this one we can see that arbiter was able to recall a 138 Width of Zealots but only 128 Widht of Dragoons. This simply means that a unit has to be totally under the recall zone to be recalled.

Final note:
Does not count the positions of unit before recall because after recall all positions will be mixed.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
July 31 2009 13:32 GMT
#2
cool, however I don't make a perfect box when I recall. And how many zealots and dragoons were in this recall without me having to count all the zealots in this image?
"We have unfinished business, I and he."
Wurzelbrumpft
Profile Blog Joined July 2008
Germany471 Posts
July 31 2009 14:10 GMT
#3
i end up with 142x134 for the recall range
beam me up scotty, this planet suxX
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
July 31 2009 14:17 GMT
#4
On July 31 2009 22:32 Amber[LighT] wrote:
cool, however I don't make a perfect box when I recall. And how many zealots and dragoons were in this recall without me having to count all the zealots in this image?


22 zealots. Seriously you can't even count to 22? Lol Americans.

+ Show Spoiler +
SINCE I KNOW SOMEONE IS GOING TO BLOW UP ANYWAYS I'M PUTTING THIS HERE PRE-EMPTIVELY. IT WAS A JOKE.
Wurzelbrumpft
Profile Blog Joined July 2008
Germany471 Posts
July 31 2009 14:22 GMT
#5
On July 31 2009 22:32 Amber[LighT] wrote:
cool, however I don't make a perfect box when I recall. And how many zealots and dragoons were in this recall without me having to count all the zealots in this image?


how the heck should one find that out without counting them
beam me up scotty, this planet suxX
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 31 2009 14:48 GMT
#6
hmmm, i have always wondered how to maximize my recalls but i never take the time to line up units like that. I just right click all the units in the center and then senect teh middle unit to recall the cluster.
Why would you ever choose failure, when success is an option.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
July 31 2009 15:19 GMT
#7
On July 31 2009 23:22 Wurzelbrumpft wrote:
Show nested quote +
On July 31 2009 22:32 Amber[LighT] wrote:
cool, however I don't make a perfect box when I recall. And how many zealots and dragoons were in this recall without me having to count all the zealots in this image?


how the heck should one find that out without counting them



he did the recall, not me.
"We have unfinished business, I and he."
KwarK
Profile Blog Joined July 2006
United States44056 Posts
July 31 2009 16:09 GMT
#8
There aren't many situations where I value getting the biggest possible recall over going back to my base and macroing up some more. I guess this is useful for people with spare apm and should definitely go in liquipedia because it's good information about recall but I think generally the extra zealot or two isn't worth the time arranging units.
ModeratorThe angels have the phone box
roronoe
Profile Joined May 2009
Canada1527 Posts
July 31 2009 16:15 GMT
#9
Isn't there also a max number of units that can be recalled?
I'm not sure, but I think if you stack a lot of probes together, not all of them would get recalled.
The Purgatory of Endless Depths
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
July 31 2009 16:15 GMT
#10
On July 31 2009 22:32 Amber[LighT] wrote:
cool, however I don't make a perfect box when I recall. And how many zealots and dragoons were in this recall without me having to count all the zealots in this image?


Its not hard to count by 3's dude.. common don't be lazy..

On July 31 2009 23:17 Adeny wrote:
Show nested quote +
On July 31 2009 22:32 Amber[LighT] wrote:
cool, however I don't make a perfect box when I recall. And how many zealots and dragoons were in this recall without me having to count all the zealots in this image?


22 zealots. Seriously you can't even count to 22? Lol Americans.

+ Show Spoiler +
SINCE I KNOW SOMEONE IS GOING TO BLOW UP ANYWAYS I'M PUTTING THIS HERE PRE-EMPTIVELY. IT WAS A JOKE.



Haha I laughed.
No no no no its not mine!
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 31 2009 16:57 GMT
#11
On August 01 2009 01:15 roronoe wrote:
Isn't there also a max number of units that can be recalled?
I'm not sure, but I think if you stack a lot of probes together, not all of them would get recalled.


The max is 200 i think, but im pretty sure it goes by area not by number of units.
Why would you ever choose failure, when success is an option.
Symmetry
Profile Blog Joined June 2009
Canada294 Posts
July 31 2009 20:55 GMT
#12
On August 01 2009 01:57 GreEny K wrote:
Show nested quote +
On August 01 2009 01:15 roronoe wrote:
Isn't there also a max number of units that can be recalled?
I'm not sure, but I think if you stack a lot of probes together, not all of them would get recalled.


The max is 200 i think, but im pretty sure it goes by area not by number of units.


It in fact does go by area - if there are too many units recalled to fit in the however big area on the arbiter's side, they won't all go through.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
July 31 2009 21:23 GMT
#13
On August 01 2009 01:57 GreEny K wrote:
Show nested quote +
On August 01 2009 01:15 roronoe wrote:
Isn't there also a max number of units that can be recalled?
I'm not sure, but I think if you stack a lot of probes together, not all of them would get recalled.


The max is 200 i think, but im pretty sure it goes by area not by number of units.


All I know is you can recall 120 stacked hydras.
Hi.
Eniram
Profile Blog Joined January 2004
Sudan3166 Posts
July 31 2009 21:57 GMT
#14
On July 31 2009 23:17 Adeny wrote:
Show nested quote +
On July 31 2009 22:32 Amber[LighT] wrote:
cool, however I don't make a perfect box when I recall. And how many zealots and dragoons were in this recall without me having to count all the zealots in this image?


22 zealots. Seriously you can't even count to 22? Lol Americans.

+ Show Spoiler +
SINCE I KNOW SOMEONE IS GOING TO BLOW UP ANYWAYS I'M PUTTING THIS HERE PRE-EMPTIVELY. IT WAS A JOKE.

If you have to put a giant disclaimer after your joke maybe its not a very good joke.
You can like take a newb to like water, but you cant like make a newb drink. Ya know? - Jeremy
29 fps
Profile Blog Joined March 2008
United States5725 Posts
July 31 2009 21:57 GMT
#15
maybe you can recall 600 units if you mc the other races and stack air units, etc.

practically speaking, you dont have time to really gather your units into a nice neat group.
4v4 is a battle of who has the better computer.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
July 31 2009 22:02 GMT
#16
if u can recall 600 units pheraps you should consider try to attack the enemy an hour earlier
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
UGC4
Profile Blog Joined June 2009
Peru532 Posts
Last Edited: 2009-07-31 23:01:11
July 31 2009 22:59 GMT
#17
great input...hopefully we can all get those holy-shit-bisu-RECALLLLLLL done now
#1 Movie fan~ he's got so much skill it oozes out of his skin in the form of acne. ~family comes first~
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
Last Edited: 2009-07-31 23:02:59
July 31 2009 23:01 GMT
#18
On August 01 2009 07:59 UGC4 wrote:
great input...hopefully we can all get those holy-shit-bisu-RECALLLLLLL done now

I like to recall in shuttles with reavers with my army but I guess most people just run their shuttle in itself since it's faster.

uhh, you edited your post just as I quoted it or something.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Symmetry
Profile Blog Joined June 2009
Canada294 Posts
August 01 2009 00:06 GMT
#19
Stacked units unstack when recalled.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
Last Edited: 2009-08-01 00:25:33
August 01 2009 00:25 GMT
#20
On August 01 2009 09:06 Symmetry wrote:
Stacked units unstack when recalled.

Not stacked hydras from the days of the zerg stacking bug.

Not sure about stacked tanks though.
Hi.
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