• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:00
CET 15:00
KST 23:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2343 users

[H] PvT Help please

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
ySoLaMe
Profile Joined June 2008
United States51 Posts
Last Edited: 2008-11-20 23:52:36
November 20 2008 23:11 GMT
#1
(Edit: I forgot the "[H]" in the subject. My bad.)

A little background.

I've played bw for about 5 years, adding a year break due to have a serious girlfriend at one point. Throughout the 5 years, I had played Zerg for the majority. Recently though, I've switched to Protoss because it's the race I seem to have the most fun playing.

Previously when I was playing, I was rarely determined to become a serious, play-to-win type of gamer. Now that I have free time, and I like playing bw more than when I first started, I've decided to take my game a little more seriously. (Trying to avoid crying when necessary.)

The wall I'm breaking down.

Since switching to Protoss, I've had some trouble learning the new strategies and builds made famous by the likes of Bisu. I felt as thought the Forge FE left me far too vunerable to the Zerg's hydra break, but I've learned to tech straight to templar in order to counter the hydras, mass ling, or mutas (if he chooses to do so).

Strategies aside, playing Protoss has left me with a problem, and it doesn't involve my Zerg and Protossian enemies.

The creeping offensive defense.

When I play against a Terran, I usually do one of a few builds which seem to work for me. 1gate at home & 1 forward gate for 2gate zeal rush, 2gate goon/reaver/obs, or 2gate goon contain into 2base Pusan-styled macro.

(What I mean by Pusan style is this: I get my nat up and running, and mass gates, and try to out-macro, and steamroll the Terran with speedlots, zealot bombs, and ranged goons.)

Anyway, when the Terran does his usual siege expand, I run into some trouble.

I find myself being forced back little by little. On Python, the ledge above his expo, and the tanks creeping up the sides of his choke always seem to push me back. At this point, I realize I can expand, so I take my nat and begin to mass the maximum amount of gates I can pump from - then it happens.

My obs sees the Terran massing factories as his new expo is boosting his economy and I start to think to myself, "Shit, I better get my speed shuttle and zeal count up, and if I can, get some storm to get those fag-tank clusters".

The Terran creeps out of his expo, runs around vultures, tries to harass me, and eventually starts his push. I try to delay him. I try to flank. I get zeals into his sieging tanks and take out a few. But my goon force isn't spread enough, the majority gets splooshed and so I retreat back to where it's safe.

His reinforcements come out, and he keeps his push moving across the map, sieging if I look threatening. He gets to my choke, despite my attempts to either stop his push or harass his main. Once he's at my choke, my goons and lots are going against a funnel, and simply can't break the camp unless I pull off something gosu like probe drops on his troops. (But that's in the small window before his obligatory turrets get put up.)

This has happened a few times, on Python and Byzantanium2. I don't know how to break it. Once the Terran gets to my choke and pushes, it's gg for me. He has scan, so dts wouldn't be too effective. He would scan for carriers and mass gols at the sight of the fleet beacon. So, I'm stuck with trying to improve my Terran-breaking techniques.

The obvious thing to avoid this situation is to break the Terran before he gets to my choke, but if the Terran is decent, and reads what I'm doing, he'll find a way to set up in an advantageous position, and push out anyway - still getting to my choke and pwning me.

So, my questions to you guys are these:
How can I break this siege expand without going reavers which may fail and leave me behind?
Is there a strat that I don't know about which perfectly counters the T's siege expand?

(I'd post reps, but I'm on my work computer, so maybe I'll update this with reps a bit later.)

I'm somewhat stuck, so any feedback would be greatly appreciated.
Repertoire
Profile Blog Joined June 2008
Canada92 Posts
Last Edited: 2008-11-21 03:28:42
November 21 2008 00:38 GMT
#2
How can I break this siege expand without going reavers which may fail and leave me behind?
Is there a strat that I don't know about which perfectly counters the T's siege expand?


Go for a quick third expansion and capitalize on the fact terran will not push you early. Protoss doesn't fair well with terran on the same amount of expansions. The general build for it is going 1 gateway>3 dragoons>Expand at natural>2 gateway>Robo>Expand a third. There's obvious variations to it but that's the general build of it. Once you get your third expansion running, you can slowly add 6-9 gateways. The purpose of the 3 bases is to ultimately run off 9 bases and overwhelm terran economically.

Here's a replay showing a variation of the 3 base protoss versus terran siege expand:
http://repdepot.net/replay.php?id=5163
meegrean
Profile Joined May 2008
Thailand7699 Posts
November 21 2008 00:52 GMT
#3
Don't forget to get 3-2-0 upgrades. Otherwise your army would just melt to 3-2 upgraded mech units.
Brood War loyalist
ySoLaMe
Profile Joined June 2008
United States51 Posts
November 21 2008 01:06 GMT
#4
Well by the time he pushes out the T is usually 0-1 or 1-1, so I have the attack/armor to negate that.
Zidane
Profile Blog Joined July 2008
United States1689 Posts
November 21 2008 01:41 GMT
#5
If he's slow pushing, you tech to arbiters or carriers. If he's making a timing push, you should have enough units to squash him or at least trade if you micro properly.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2008-11-21 02:06:05
November 21 2008 02:00 GMT
#6
http://www.teamliquid.net/forum/viewmessage.php?topic_id=58685
^ If you haven't read it already
Try to take your 3rd quickly (cut probes for more gates after the 3rd goes down if you scout a 5/6 fact)

You might already know this, but if you have a shuttle, use zealots because probes die in 1 tank shot and don't set off mines
bubbabro
Profile Blog Joined November 2008
United States41 Posts
Last Edited: 2008-11-21 03:50:38
November 21 2008 02:14 GMT
#7
I found this helpful cuz im in the same position, thanks guys.
You never know what you're doing even if you think you do
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 21 2008 06:27 GMT
#8
Well from your post it sounds a lot like you just get outmacroed because you lack basic knowledge of common builds. As Protoss you want to always be ahead of Terran in expo count, meaning you should have your nat up earlier than Terran and should be working on taking your third when the Terran's taken his natural.

This is just guesswork though, if you want more specific help you resally need to upload a replay.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
simon311A
Profile Joined October 2008
United States29 Posts
November 21 2008 07:50 GMT
#9
Early aggression doesn't always work; it can set you back, especially on a map like Python. Only pressure if you already know the outcome of the engagement before you do it. If you see him seige expand, that's a cue to take your nat and possibly your third.
ySoLaMe
Profile Joined June 2008
United States51 Posts
November 21 2008 08:28 GMT
#10
Where can I host to upload replays?
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 21 2008 08:47 GMT
#11
http://www.repdepot.net/
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Piste
Profile Blog Joined July 2006
6180 Posts
November 21 2008 09:21 GMT
#12
when you go for third, cut your probes so that you can still produce units and tech, unless if it's a slow third.
also if you are attacking his sieged tanks, you will die if your attack fails. so be very patient.
.gypsy
Profile Blog Joined October 2007
Canada689 Posts
November 21 2008 11:05 GMT
#13
"I've been playing for five years, and I still don't know how to 1a2a3a vs D Terran, please help me''
https://www.twitch.tv/gypsy93
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
November 21 2008 12:10 GMT
#14
If you don't know when and where to 1a2a3a vs terran it's not that easy. Terrans that aren't D- in TvP aren't that horrible.

That's why PvT is both easy and hard. If you play correctly it's not very hard to prevent the terran from coming all up your choke. Less mechanics required. Close positions on Python may get hard. Especially considering it's possible to slow push and get a decent timing.

The lower the level of play the easier it is to get away with overexpanding. It's really hard for the terran to push out and not get killed by a decent ambush when protoss gets a really early 3rd. Just follow the tanks with an observer from the moment the tanks leave the terran base. Same with a 12 nexus eventhough that one can get even more risky.

You outmacro the terran, have your whole army outside the area he is going to contain so you can flank or attack everywhere. Then attack his weak points. Abuse the lack of mobility.

Then with observers see his formation. Then when you try to break his stuff have a group of pure zealots run in from the side, avoiding the vultures, and clone them on the tanks. That's really ideal. Vultures trying to block and lay mines vs your goons and then have zealots run in from a different angle getting among the siege tanks. If that happens he's dead.

If you can learn the storm carpeting using a shuttle that's very strong vs lower skilled terrans because it's so hard not to have clumped tanks. It's not that hard to do if you practice the micro on some UMS map you can make in 2 minutes. Then if you can intergrate it in play and use it at the right moment it's very very strong. So is stasis. And recall is so hard to deal with at lower levels. Most D terrans have rarely played vs a recall. If they need to defend their third base and push your fourth they just can't really defend a recall.

Also, I notice some toss players seem to ignore the third or even fourth base the terran has. If protoss throws 4 control groups of units into the stuff defending the third it's very often going to die. And then you widdle him down, he needs to compromise their push which you can then break easily. It's so hard to deal with.

And if they try to fast push you can often insta win because you ambush him and he sieges too late with no mines or turrets protecting. Even if he is careful enough you can use a shuttle. He won't have turrets. And if he does not lose his tanks you gain time to get leg speed and 1 or 2 extra rounds of zealots from your 6-8 gates.

Then protoss has a whole book of cheese and lame stuff you can pull off as well. You need to learn all the tricks and exploit all the lameness. If you don't expand away or use pylon walls for your third/fourth on maps like python it can quickly get quite difficult.
KwarK
Profile Blog Joined July 2006
United States43223 Posts
November 21 2008 12:10 GMT
#15
The siege expand is safe vs the allinish builds you're using and unless they move out really early (which if they scout they won't because you're not outexpanding them) then they'll just be able to overwhelm you when they do. It's a frustrating build because it gives the T an economic advantage which you can't take away from him. You simply have to outexpand him to recover the upper hand.
The style you're attempting is outdated and just not suitable to modern maps. Wait until icc brings back an absurd ancient map like neo-forte as motw then Pusan it up on there.
ModeratorThe angels have the phone box
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
November 21 2008 12:19 GMT
#16
Well, in siege expand, I cut my goons, take my third faster, add 6 more gateways or just 5, then get ups + shuttle and any tech.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
November 21 2008 12:32 GMT
#17
Vs siege expand you can 1 gate into 3 nexus, then get observers, add 1 gate for more goons. And then when you get income from your third you can add like 4 gates and get legs and just before you have to break his push you can get in 1 or 2 rounds of zealot production so you have 1 group of goons and some zealots with legs and more coming so you can break his timing push..

If you get outplayed you get outplayed. But this should work.

If you already 2 gated you can make sure he doesn't know about your third, unless he was smart earlier. If he doesn't know he will delay his push because otherwise it's suicide. I mean, there are tons of D level protoss players that mass up from 2 bases and then try to suicide attack into the terran choke. Terran knows this but he doesn't know what kind of P player you are.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
Last Edited: 2008-11-22 11:30:10
November 22 2008 11:29 GMT
#18
On November 21 2008 21:10 BlackStar wrote:
+ Show Spoiler +
If you don't know when and where to 1a2a3a vs terran it's not that easy. Terrans that aren't D- in TvP aren't that horrible.

That's why PvT is both easy and hard. If you play correctly it's not very hard to prevent the terran from coming all up your choke. Less mechanics required. Close positions on Python may get hard. Especially considering it's possible to slow push and get a decent timing.

The lower the level of play the easier it is to get away with overexpanding. It's really hard for the terran to push out and not get killed by a decent ambush when protoss gets a really early 3rd. Just follow the tanks with an observer from the moment the tanks leave the terran base. Same with a 12 nexus eventhough that one can get even more risky.

You outmacro the terran, have your whole army outside the area he is going to contain so you can flank or attack everywhere. Then attack his weak points. Abuse the lack of mobility.

Then with observers see his formation. Then when you try to break his stuff have a group of pure zealots run in from the side, avoiding the vultures, and clone them on the tanks. That's really ideal. Vultures trying to block and lay mines vs your goons and then have zealots run in from a different angle getting among the siege tanks. If that happens he's dead.

If you can learn the storm carpeting using a shuttle that's very strong vs lower skilled terrans because it's so hard not to have clumped tanks. It's not that hard to do if you practice the micro on some UMS map you can make in 2 minutes. Then if you can intergrate it in play and use it at the right moment it's very very strong. So is stasis. And recall is so hard to deal with at lower levels. Most D terrans have rarely played vs a recall. If they need to defend their third base and push your fourth they just can't really defend a recall.

Also, I notice some toss players seem to ignore the third or even fourth base the terran has. If protoss throws 4 control groups of units into the stuff defending the third it's very often going to die. And then you widdle him down, he needs to compromise their push which you can then break easily. It's so hard to deal with.

And if they try to fast push you can often insta win because you ambush him and he sieges too late with no mines or turrets protecting. Even if he is careful enough you can use a shuttle. He won't have turrets. And if he does not lose his tanks you gain time to get leg speed and 1 or 2 extra rounds of zealots from your 6-8 gates.

Then protoss has a whole book of cheese and lame stuff you can pull off as well. You need to learn all the tricks and exploit all the lameness. If you don't expand away or use pylon walls for your third/fourth on maps like python it can quickly get quite difficult.


I'm REALLLLLY glad you're joking. D/D+ Terrans are the easiest scrubs on the planet. If you approach it with 90 apm and moderately passable decision making, you can wipe the floor against Terrans.

It's the same as ZvT. Don't open spire until C-, because Terran players will just die to lurkers every fucking time.

Go DTs and expand at the same time. G fucking G. Or, 2 gate range/obs. GG. D~ level Terrans will die if you're even the slightest bit decieving because they don't know how to scout. Go range, get it scouted, kill the scout, cancel it and go DTs. Welcome to 20-0 protoss C-.

ugh.


"So, then did the American yum-yum clown monkey also represent the FCC?"
KwarK
Profile Blog Joined July 2006
United States43223 Posts
November 22 2008 11:40 GMT
#19
On November 22 2008 20:29 Nintu wrote:
Show nested quote +
On November 21 2008 21:10 BlackStar wrote:
+ Show Spoiler +
If you don't know when and where to 1a2a3a vs terran it's not that easy. Terrans that aren't D- in TvP aren't that horrible.

That's why PvT is both easy and hard. If you play correctly it's not very hard to prevent the terran from coming all up your choke. Less mechanics required. Close positions on Python may get hard. Especially considering it's possible to slow push and get a decent timing.

The lower the level of play the easier it is to get away with overexpanding. It's really hard for the terran to push out and not get killed by a decent ambush when protoss gets a really early 3rd. Just follow the tanks with an observer from the moment the tanks leave the terran base. Same with a 12 nexus eventhough that one can get even more risky.

You outmacro the terran, have your whole army outside the area he is going to contain so you can flank or attack everywhere. Then attack his weak points. Abuse the lack of mobility.

Then with observers see his formation. Then when you try to break his stuff have a group of pure zealots run in from the side, avoiding the vultures, and clone them on the tanks. That's really ideal. Vultures trying to block and lay mines vs your goons and then have zealots run in from a different angle getting among the siege tanks. If that happens he's dead.

If you can learn the storm carpeting using a shuttle that's very strong vs lower skilled terrans because it's so hard not to have clumped tanks. It's not that hard to do if you practice the micro on some UMS map you can make in 2 minutes. Then if you can intergrate it in play and use it at the right moment it's very very strong. So is stasis. And recall is so hard to deal with at lower levels. Most D terrans have rarely played vs a recall. If they need to defend their third base and push your fourth they just can't really defend a recall.

Also, I notice some toss players seem to ignore the third or even fourth base the terran has. If protoss throws 4 control groups of units into the stuff defending the third it's very often going to die. And then you widdle him down, he needs to compromise their push which you can then break easily. It's so hard to deal with.

And if they try to fast push you can often insta win because you ambush him and he sieges too late with no mines or turrets protecting. Even if he is careful enough you can use a shuttle. He won't have turrets. And if he does not lose his tanks you gain time to get leg speed and 1 or 2 extra rounds of zealots from your 6-8 gates.

Then protoss has a whole book of cheese and lame stuff you can pull off as well. You need to learn all the tricks and exploit all the lameness. If you don't expand away or use pylon walls for your third/fourth on maps like python it can quickly get quite difficult.


I'm REALLLLLY glad you're joking. D/D+ Terrans are the easiest scrubs on the planet. If you approach it with 90 apm and moderately passable decision making, you can wipe the floor against Terrans.

It's the same as ZvT. Don't open spire until C-, because Terran players will just die to lurkers every fucking time.

Go DTs and expand at the same time. G fucking G. Or, 2 gate range/obs. GG. D~ level Terrans will die if you're even the slightest bit decieving because they don't know how to scout. Go range, get it scouted, kill the scout, cancel it and go DTs. Welcome to 20-0 protoss C-.

ugh.



If they could think like that they wouldn't be D rank. Starcraft isn't a difficult game. It's just that people are stupid.
ModeratorThe angels have the phone box
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2008-11-22 14:31:23
November 22 2008 14:28 GMT
#20
Uuh, D terrans are terrans that can win vs D protosses. So they need to be a lot better than those D protosses. Otherwise they would be D-.

Also, D terrans don't know how to scout? They just die against DTs? I think this all comes from people inventing their iccup rank. They all think they are way above D but in fact they are D+ ore barely C-.

The main differences between D and C are macro, multitasking and late game if you ask me. No scouting, stupid builds, etc that's all D-.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 807
TKL 401
IndyStarCraft 220
SteadfastSC 136
Rex 108
Railgan 54
StarCraft: Brood War
Britney 39388
Rain 4855
Horang2 1505
Jaedong 1132
Mini 960
Shuttle 545
EffOrt 479
Stork 414
firebathero 328
BeSt 254
[ Show more ]
Last 253
Leta 173
PianO 100
Shinee 83
Hyun 73
Barracks 66
Shine 60
ggaemo 57
LaStScan 51
Mong 47
JYJ42
Movie 33
ToSsGirL 28
sas.Sziky 26
soO 25
Hm[arnc] 24
Bale 21
zelot 15
sorry 14
HiyA 12
Noble 11
Sacsri 7
Dota 2
Gorgc6002
qojqva1327
Dendi1222
XcaliburYe179
febbydoto17
Counter-Strike
oskar122
Other Games
FrodaN5264
B2W.Neo1886
DeMusliM345
Lowko246
Fuzer 212
KnowMe205
Pyrionflax184
Hui .159
Mew2King70
MindelVK15
Organizations
Dota 2
PGL Dota 2 - Main Stream10950
PGL Dota 2 - Secondary Stream2371
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH142
• StrangeGG 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1960
• Ler45
League of Legends
• Nemesis1480
• Stunt974
Upcoming Events
IPSL
3h 1m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
5h 1m
BSL 21
6h 1m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
20h 1m
RSL Revival
20h 1m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
22h 1m
Cure vs TBD
Reynor vs TBD
WardiTV Korean Royale
22h 1m
BSL 21
1d 6h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 6h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 9h
[ Show More ]
Wardi Open
1d 22h
Monday Night Weeklies
2 days
WardiTV Korean Royale
2 days
BSL: GosuLeague
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
BSL: GosuLeague
5 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.