and what about mechanics versus conttrol? what's the difference? are there any?
Explain some of these terms:
Strategy
Tactics
Mechanics
Build Order
Control
Forum Index > Brood War Strategy |
gg_hertzz
2152 Posts
and what about mechanics versus conttrol? what's the difference? are there any? Explain some of these terms: Strategy Tactics Mechanics Build Order Control | ||
Leath
Canada1724 Posts
Strategy: It is the procedure of planning your military forces disposal. A good strategy will involve analyzing the strengths and weakness of both the map and opponent, and plan the necessary steps to use them to your advantage. Tactics: I have always taken for granted as a synonym of strategy. But if anyone is using the two terms distinctively, Id guess Tactics would have been used to describe the steps being taken and making your strategy plans come to life, perhaps adapting? I really dont know. Mechanics: In Starcraft there are a series of repetitive actions you need to do. I would say mechanics refer to how accurate and precise you can perform these series of actions. Build Order: This must be the most straight forward one. It has to be the sequence on which you choose to build your structures and units. Control: I think control is closely related to micro. Just like I think macro and timing are closely related. Just being able to spend your resources well doesnt necessarily means your macro is good, you need to be able to know how to manipulate it so that your army comes at the right time to fulfill your plan of action. Control is a bit like micro, but I think it is more related to unit formation, hotkeying, and manipulating your army as a big chunk; Whereas micro is more related to unit control. | ||
Boblion
France8043 Posts
Tactics : flanking + 1a2a3a4a5a6a7a8a9a Mechanics: 1z2z3z4d5d6d7d8d9d Build Order: Fe Control:1a2a3a4a5a6a7a8a9a + 300apm Just wanted to say that starcraft isnt a strategy game for at least 8 years and mechanics > brain nowadays. | ||
onihunter
United States515 Posts
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Conquest101
United States1395 Posts
Build Order / BO - The order and timing at which buildings are made at the start of the game. Mechanics is easy Control = Micro? | ||
PH
United States6173 Posts
On October 31 2008 15:04 gg_hertzz wrote: some people like to make a distinction between strategy and tactics. i guess strategy has to do with what you're trying to achieve overall with regards to how you want to achieve victory while tactics are specific actions you take to achieve that goal. Or are there other explanations? and what about mechanics versus conttrol? what's the difference? are there any? Explain some of these terms: Strategy Tactics Mechanics Build Order Control In terms of BW... Strategy: Your overall plan for the game...like what your BO will lead to, and what your overall play style will be for that game, whether it be macro-oriented, all-in, aggressive, what have you. Game and timing sense is often included here too. Tactics: I've never really used this term in terms of SC before, so I'll just leave it at that. Mechanics: The aspect of the game distinct from strategy. This is the actual execution of whatever you're going to do. APM is often used as a measure of mechanical ability, but is not the end-all. Things like executing a BO, the quality of your micro, your macro, etc is included. Build Order: The order you build stuff in...in the early game, this often even includes the number of units you should specifically have, and when you put workers on and off gas, etc. BOs are important for optimizing the timing of your strategies and whatnot. Control: Micro...your control over your units. | ||
BlackStar
Netherlands3029 Posts
Tactics: Descision making regarding individual battles BO: Order in which you build stuff Mechanics: Overall execution skill Control: The ability to have your units in the right place at the right time doing the right thing | ||
Artosis
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United States2140 Posts
Strategy - the general game plan used. Tactics - tactics can get confused with strategy, but its something a bit different. if you mix strategy, micro, and style into one thing, i would call that tactics i guess. for instance, you may have 12 vultures and 4 tanks vs protoss, and attack at his goons. i on the other hand, will run my vultures around the goons and lay mines behind them while they retreat from my tanks. this is tactics. Mechanics - mechanics are what you call macro, but it can also somewhat refer to micro. sadly, "mechanic" can also refer to tanks + vultures + gols, but normally we just call that "mech". Build Order - the actual order and timing of how you build things. often this gets interchanged with strategy. Control - control is simply micro. its how you click around with a unit to make it effective. | ||
Misrah
United States1695 Posts
On October 31 2008 15:04 gg_hertzz wrote: some people like to make a distinction between strategy and tactics. i guess strategy has to do with what you're trying to achieve overall with regards to how you want to achieve victory while tactics are specific actions you take to achieve that goal. Or are there other explanations? and what about mechanics versus conttrol? what's the difference? are there any? Explain some of these terms: Strategy Tactics Mechanics Build Order Control Strategy: Your specific art of war if you will. Mine is- never engage an opponent until your victory is already guaranteed. Strategy in SCBW varies from person to person. It is the culmination of your experience, skill and play style. That is your strategy, your grand scheme. Tactics: The use of tactics helps to fulfill your strategy. Tactics can be applicable to anything that will help further your goal in the short term realm or strategy. Ie. If you take this expo now, your economy will increase, which in turn will help your strategy of creating a superior army. Or Flanking the enemy to increase your chance of defeating his force. Once again helping to fulfill your overall strategy. Mechanics: How well can you physically manipulate your given tools to help create tactics, and thus perform a strategy? Ie. Macro-micro Build Order: The plan by which you base your tactics. The Bo in SCBW is your strategy written on paper. Or written in your mind. The build order is the strategy through which your mechanics are used to create tactics which fulfill your strategic goals. Control: Eliminating random and inhibiting factors is control. Controlling your mind- to allow it to think clearly. Controlling your army to fight effectively. Controlling your economy to produce efficiently. That is control. Ok hope that helps? | ||
Ozarugold
2716 Posts
Tactics- Strategy with Defilers. Mechanics- Jaedong Build Order- The order of buildings built? Control- Boxer | ||
Biff The Understudy
France7888 Posts
On October 31 2008 15:25 Boblion wrote: Strategy: going Fe every game Tactics : flanking + 1a2a3a4a5a6a7a8a9a Mechanics: 1z2z3z4d5d6d7d8d9d Build Order: Fe Control:1a2a3a4a5a6a7a8a9a + 300apm Just wanted to say that starcraft isnt a strategy game for at least 8 years and mechanics > brain nowadays. I don't really agree. Starcraft would be really uninteresting if it was the case. | ||
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LosingID8
CA10828 Posts
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mahnini
United States6862 Posts
selfplug ignore everything but OP kthx | ||
SnowFantasy
4173 Posts
This might be wrong but I like the way it sounds. | ||
SilverSkyLark
Philippines8437 Posts
Happy Birthday | ||
CharlieMurphy
United States22895 Posts
Tactics = How you control the units in your strat. Timing drops, flanks, etc.(micro) Mechanics = Overall macro, how well you place buildings, know maps, know your own finger dexterity etc. (macro) Build order = Something that you have preplanned or practiced usually a major part of your strategy. (macro) Control = Imo, this is just another word for Micro, or it can mean unit count in a game, or it can mean how you play the game aggressively, defensively, passively, etc. (depending on what meaning you are talking about Micro, Game Stat, Mentality/Intuition?) As you can see these terms overlap and interchange pretty easily. It just depends on context. | ||
TheFoReveRwaR
United States10657 Posts
On October 31 2008 15:25 Boblion wrote: Strategy: going Fe every game Tactics : flanking + 1a2a3a4a5a6a7a8a9a Mechanics: 1z2z3z4d5d6d7d8d9d Build Order: Fe Control:1a2a3a4a5a6a7a8a9a + 300apm Just wanted to say that starcraft isnt a strategy game for at least 8 years and mechanics > brain nowadays. So wrong. What happens when players are equal or close to euqal in mechanics? Oh shit your point just got owned didn't it? Beyond that there are many times at all levels of play where a player will make up an excellent build and with weaker mechanics, will beat a better player. Download a random selection of replays and you will see it for yourself. I would know. My apm is not that high(150ish) but I can still compete with players with a lot better mechanics than myself. Play Kwark sometime. He has extremely low apm but he is a very good protoss because hes smart and knows how to play it. | ||
Racenilatr
United States2756 Posts
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dekuschrub
United States2069 Posts
Also I think mechanics have an element that if you have really good mechanics you can alter the timings of your BO to better adapt to your opponent while still managing a beastly economy or something like that. My mechanics are horrid but i'm sure pros can do shit like that. | ||
Racenilatr
United States2756 Posts
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fusionsdf
Canada15390 Posts
On October 31 2008 15:04 gg_hertzz wrote: some people like to make a distinction between strategy and tactics. i guess strategy has to do with what you're trying to achieve overall with regards to how you want to achieve victory while tactics are specific actions you take to achieve that goal. Or are there other explanations? and what about mechanics versus conttrol? what's the difference? are there any? Explain some of these terms: Strategy Tactics Mechanics Build Order Control strategy is overarching goals and plans Tactics are the specific steps you take to accomplish the strategy. So like marine micro would fall under this. Mechanics: Micro and macro. The stuff you do with keyboard and mouse that makes stuff happen. Build Order. Can refer to a very specific build, or slightly more general. Basically an algorithm that describes a specific way of playing. Control: micromanagement and unit control. Control is a subset of tactics, and tactics a subset of strategy. Mechanics is control + macro + whatever else you physically do. Build order is the specific algorithm tailored to your strategy, whereas tactics has more to do with execution, especially of micro (flanks etc) | ||
TheFoReveRwaR
United States10657 Posts
ie:Cycling through your gates with either key or mouse clicks and pressing the correct hotkey of the unit you actually want to build in the fastest possible time. | ||
VIB
Brazil3567 Posts
tactics = boxer mechanics = flash build order = bisu control = jaedong | ||
0xDEADBEEF
Germany1235 Posts
Tactics: when you start thinking advanced thoughts like "omg if I like storm a bit in front of where the workers are running it'll pwn so many more workers. That'll fucking rock" or "holy crap dude if I spread my M&M against lurkers they won't all die in 1 sec" or "OMFG flanking rocks, I should do this more often". Requires an IQ of at least a really goddamn stupid human (70?), so few SC players are able to do this stuff. If you *can* do this stuff and are also *fast* (see next point), you should immediately go to Korea and start a progaming career. Or you don't, when your IQ is higher than 70. Mechanics: what you suck at. Requires an IQ of 0, but lots of speed. It's what makes you sweat and your hands hurt. Players who are good at Tactics but bad at Mechanics say "it's not that important" and continue to suck. Players who are good at Mechanics but bad at Tactics say "OMG I JUST REACHED ICCUP A++++, BUT I STILL CAN'T BEAT KOREAN PROS, WHAT AM I DOING WRONG?!?!?!". Build Order: how fast you start pumping mutas or DTs. Requires an IQ slightly above monkey level. Control: how much BoxeR you are (and don't you dare say that other players can control units better. Unwritten SC law #1: nobody micros better than BoxeR) | ||
zgl
United States1055 Posts
1. control of units 2. placement of units and keeping the right spacing between them 3. usage of mines 4. building turrets to avoid zeal bombs 5. using vults to intercept charging zealots or retreating goons 6. reinforcing 7. sniping HT whenever the opportunity presents itself ... etc | ||
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cgrinker
United States3824 Posts
Strategy: The overall plan to win. I believe that build order would fall into the strategy category, while anti lurker micro would fall into the tactics category. However I think that Strategy and Tactics are both relative to the conflict that they exist to solve. By that I mean the argument that SC is an example of a tactics game is incorrect because strategies exist to solve problems. In the scope of a video game, the problem is a game that needs to be completed. For instance, my problem in Mario Brothers is that Bowser can't keep it in his pants right? My strategy is to complete the levels and get the princess back. A more specific strategy would be in the second level of world one I am going to use the warp zone to skip to world four. Tactics: using the same analogy before, when I get to the first goomba in level 1 of world one I am going to jump over him and grab the mushroom that pops out of the ? block right after him. Because this solution only addresses a single problem, that first goomba, it is not a strategy. However, if in dealing with all goombas my solution is to jump over them, that is a strategy. Strategies can be formulated to deal with reoccurring problems however their implementation to a unique situation is a tactic. I can always decide that when a lurker fires spins I'm going to move my marines and abuse the lurkers cooldown but when I play a specific game on Python and use my anti lurker micro outside my natural to deal with a particuler players skill that is a tactic. Complicated? Mechanics: Not going to touch this one. Build Order: Your build order reflects what you are doing on the construction side of your game. However a build order does not react to unique situations like tactics do. Build orders are static ideas that move as units, that is the block of ideas that you have about a certain situation can count as a build order. For instance, assuming I'm not going to five pool (like a girl) the plan up until I get my scouting information is a build order. This would be presumably, in the case of tvP, (sorry for mixing ideas i don't actually play zerg) beginning with 9 supply. If I didn't scout then and planned on scouting at 13 the rax/refinery would still be part of that build order. If you guessed right and were playing agaisnt one or two gate range goon into a harass into an expo then how you react for a given period of time counts as a build order. However as soon as you play from your experience and not from a plan that you created (or copied) before the game you aren't following a build order anymore. To reiterate, build orders are preconceived strategies. Multiple build orders can exist in a game IMHO but must all involve a preconceived plan for reacting to things. Control: Control is anything that you do that you don't leave to the AI except in the case that you plan what you want the AI to do. If I know for sure that my marine is going to attack the unit that I want it to if I allow the AI to choose the target then that is still control. As always IMHO | ||
DamageControL
United States4222 Posts
Mechanics enable strategy; the smartest person in the world loses if they lack mechanics to keep up macro/some micro. As you progress more and more mechanics become necessary. However, most people vastly over-estimate the amount of mechanics needed to remain competitive at each level | ||
Medar
Finland21 Posts
strategy: the branch of military science dealing with military command and the planning and conduct of a war tactics: the branch of military science dealing with detailed maneuvers to achieve objectives set by strategy So strategy could be gaining an economic advantage by harassing opponents workers, and tactics could be a storm drop. | ||
gg_hertzz
2152 Posts
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cgrinker
United States3824 Posts
On November 02 2008 09:13 Medar wrote: I like these definitions from WordNet: strategy: the branch of military science dealing with military command and the planning and conduct of a war tactics: the branch of military science dealing with detailed maneuvers to achieve objectives set by strategy So strategy could be gaining an economic advantage by harassing opponents workers, and tactics could be a storm drop. man nice use of wordnet. Ontologies for the win | ||
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