• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:27
CEST 06:27
KST 13:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun11[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists21[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL21 General Discussion [TOOL] Starcraft Chat Translator JaeDong's ASL S21 Ro16 Post-Review Missed out on ASL tickets - what are my options?
Tourneys
[ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 ASL Season 21 LIVESTREAM with English Commentary [ASL21] Ro16 Group D
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2112 users

Hiding Defilers

Forum Index > Brood War Strategy
Post a Reply
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines667 Posts
August 25 2023 01:35 GMT
#1
messed around trying to find ways to hide defilers from irradiate, made a quick video on what i found
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Nirli
Profile Joined February 2023
Bulgaria381 Posts
August 25 2023 14:56 GMT
#2
Might as well burrow them with a pair of lings, one click and done.
Highgamer
Profile Joined October 2015
1451 Posts
Last Edited: 2023-08-25 16:19:15
August 25 2023 16:17 GMT
#3
On August 25 2023 23:56 Nirli wrote:
Might as well burrow them with a pair of lings, one click and done.

If Terran saw it and remembers the units' positions he can still target the burrowed defiler though. And sometimes lings are not present.

But of course: It's a very situational, niche trick. And most Terrans will just spam the command and will lose but 1-2 seconds.

Still, definitelly could create a pimpest play situation if the spam doesn't work - or if a hidden lone defiler suddenly pops up and crashes a sunken-break party at the 4th or something.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
August 26 2023 04:49 GMT
#4
Safest is defiler in overlord and an overlord is usually present at all times.

Practicality is another issue.
-.-
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines667 Posts
August 26 2023 05:15 GMT
#5
i just want to normalize more moments like this:


usually you only use 1-2 defilers with your main army, with spares hiding near nydus to run from irradiates. but having spare defilers burrowed & hiding under an antenna seems a lot less APM intensive, especially if terran doesn't even see the burrow hole. for example, i taught the trick to my friend, and when i offrace TvZ against him, even if I know the trick, most of the time i don't even see when he uses it against me.
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
XenOsky
Profile Blog Joined March 2008
Chile2356 Posts
August 27 2023 01:59 GMT
#6
why not use overlords like shuttle with high templar.
ἡ τῆς Νεμέσεως τάξις
Ideas
Profile Blog Joined April 2008
United States8169 Posts
Last Edited: 2023-08-27 14:51:37
August 27 2023 14:51 GMT
#7
On August 27 2023 10:59 XenOsky wrote:
why not use overlords like shuttle with high templar.


I would think because the cost of the double upgrade for speed + drop and then overlords can just get irradiated and the splash from that can still kill/damage your defilers and other units.

OP's technique seems APM intensive but potentially really strong. Getting burrow needs to be more normalized in ZvT anyway to counter eraser trick anyway IMO. I hope this makes it's way to the pro scene and see them experiment with it lol
Free Palestine
MeSaber
Profile Joined December 2009
Sweden1235 Posts
August 28 2023 07:47 GMT
#8
On August 26 2023 14:15 Crimson)S(hadow wrote:
i just want to normalize more moments like this:
https://youtu.be/nPZJaYTJV8M?feature=shared&t=5

usually you only use 1-2 defilers with your main army, with spares hiding near nydus to run from irradiates. but having spare defilers burrowed & hiding under an antenna seems a lot less APM intensive, especially if terran doesn't even see the burrow hole. for example, i taught the trick to my friend, and when i offrace TvZ against him, even if I know the trick, most of the time i don't even see when he uses it against me.


But the problem there isnt the expansion but rather what you do against dropships. Artosis has the wrong composition and need dropships instead of mass vessels. Vessels are great but dropships have always been the winning factor against a zerg with swarm.

BCs also an option with restoration.
-.-
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2023-08-28 08:11:40
August 28 2023 08:05 GMT
#9
To hide defilers you have some other options. You can burrow a ling above it, then clicked its the ling thats being selected. Second you can burrow a lot of lings around the defiler to mask it, having the opponent click every burrowed unit to find the defiler, you can semi stack with this to make it a chore enough to just skip irradiation completely, the scan only lasts for so long until it has to be rescanned, with enough lings burrowed it might take too long to find. For an irradiation you need vision of the target for the whole duration irradiation is to be casted, if vision is gone it will be invalid target, then you will have to redo the whole process or remember defiler position.

I havent found out exactly how the stacking order works, sometimes the ling at the top and sometimes not.

To stack you pick a unit, click patrol on the burrowed unit, click burrow when its close or ontop depending of lag of the game.

One thing is for sure, having burrow makes defilers much harder to irradiate as you cant use the irradiation cast from over the whole map for said reason.
-.-
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines667 Posts
August 29 2023 04:16 GMT
#10
On August 28 2023 17:05 MeSaber wrote:
To hide defilers you have some other options. You can burrow a ling above it, then clicked its the ling thats being selected. Second you can burrow a lot of lings around the defiler to mask it, having the opponent click every burrowed unit to find the defiler, you can semi stack with this to make it a chore enough to just skip irradiation completely, the scan only lasts for so long until it has to be rescanned, with enough lings burrowed it might take too long to find. For an irradiation you need vision of the target for the whole duration irradiation is to be casted, if vision is gone it will be invalid target, then you will have to redo the whole process or remember defiler position.

I havent found out exactly how the stacking order works, sometimes the ling at the top and sometimes not.

To stack you pick a unit, click patrol on the burrowed unit, click burrow when its close or ontop depending of lag of the game.

One thing is for sure, having burrow makes defilers much harder to irradiate as you cant use the irradiation cast from over the whole map for said reason.


figuring out how burrow order works and possibly being able to intentionally manipulate it holds so much potential
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2023-08-30 07:06:37
August 30 2023 06:57 GMT
#11
I was trying to find this out with my programmeing expert wnr75 but we lead to believe its memory reference based so no way of manipulating it.

Example: unit is created, it gets an id put in memory spot x (randomly), second unit created gets and id and put in memory spot y which is before spot x so it ends up at the top of the stack order.

We tried many many things to make it work but ended up with random memory location as the stack order.

Another thing we found is different selection order based on amount of units being selected.

Example you select exactly 12 units (the max amount) then it got the order of min x -> max x (left to right) in the selection window, while selecting more than 12 units made the selection order random (maybe also memory reference).

Why would you ever care about this selection order? Well it could be used to send units in parallell lines. Example you select 6 mutas in a horizontal line, they then get the order, most left muta = first in selection window. If you would want to send each muta downwards in a straight line you would select all mutas then move command then deselect(shift key) each muta from the top left of selection window to make mutas be deselected from left to right.

There are moments i actually use this to not have all selected units cross each other but instead take the shortest route. Example if you have 2 mutas horizontally you would want left muta to go left and right to right if split up.

One thing to note is that if you hotkey a group of units the selection window order is never random for each time you select the group with a hotkey (ctrl-1). It keeps the original order from when the hotkey group was saved so if you mix your units up the most left unit after mixing might not be the first unit in selection window anymore.

This has its own usecases to cast spells. If you hotkey say 6 HTs in ctrl-1, the order of each HT will never change in selection window, if you remember what HTs you clicked in selection window to throw storms you will know which ones you used up already.

Its also a quick way to check energy on each HT: click 1, select first HT, no E, repeat.

Just to mention the fastest way to check E on many HTs: select your HTs, click storm and throw it somewhere on minimap out of range, the ones who moves have E. Click Stop.
-.-
Please log in or register to reply.
Live Events Refresh
Next event in 4h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 260
ProTech118
ROOTCatZ 93
StarCraft: Brood War
Mind 317
910 103
NaDa 63
Bale 24
ZergMaN 14
Noble 7
Icarus 4
Light 0
Dota 2
monkeys_forever758
NeuroSwarm130
League of Legends
JimRising 668
Counter-Strike
Stewie2K781
Other Games
summit1g7344
C9.Mang0557
WinterStarcraft373
ViBE164
Maynarde119
Organizations
Other Games
gamesdonequick679
BasetradeTV195
Dota 2
PGL Dota 2 - Main Stream96
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1013
• Stunt295
Upcoming Events
Replay Cast
4h 33m
Escore
5h 33m
INu's Battles
6h 33m
Classic vs ByuN
SHIN vs ByuN
OSC
8h 33m
Big Brain Bouts
11h 33m
Replay Cast
19h 33m
Replay Cast
1d 4h
RSL Revival
1d 5h
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
1d 6h
IPSL
1d 11h
Ret vs Art_Of_Turtle
Radley vs TBD
[ Show More ]
BSL
1d 14h
Replay Cast
1d 19h
RSL Revival
2 days
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
2 days
BSL
2 days
IPSL
2 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
2 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Jaedong vs Light
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Snow vs Flash
WardiTV Invitational
4 days
GSL
5 days
Classic vs Cure
Maru vs Rogue
GSL
6 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-29
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W5
KK 2v2 League Season 1
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.