• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:37
CEST 20:37
KST 03:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder Syncronization issues and can't find games an AI researcher's take on the ladder bot NaDa's Body BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [Megathread] Daily Proleagues [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10212 users

Hiding Defilers

Forum Index > Brood War Strategy
Post a Reply
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines907 Posts
August 25 2023 01:35 GMT
#1
messed around trying to find ways to hide defilers from irradiate, made a quick video on what i found
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Nirli
Profile Joined February 2023
Bulgaria387 Posts
August 25 2023 14:56 GMT
#2
Might as well burrow them with a pair of lings, one click and done.
Highgamer
Profile Joined October 2015
1471 Posts
Last Edited: 2023-08-25 16:19:15
August 25 2023 16:17 GMT
#3
On August 25 2023 23:56 Nirli wrote:
Might as well burrow them with a pair of lings, one click and done.

If Terran saw it and remembers the units' positions he can still target the burrowed defiler though. And sometimes lings are not present.

But of course: It's a very situational, niche trick. And most Terrans will just spam the command and will lose but 1-2 seconds.

Still, definitelly could create a pimpest play situation if the spam doesn't work - or if a hidden lone defiler suddenly pops up and crashes a sunken-break party at the 4th or something.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
August 26 2023 04:49 GMT
#4
Safest is defiler in overlord and an overlord is usually present at all times.

Practicality is another issue.
-.-
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines907 Posts
August 26 2023 05:15 GMT
#5
i just want to normalize more moments like this:


usually you only use 1-2 defilers with your main army, with spares hiding near nydus to run from irradiates. but having spare defilers burrowed & hiding under an antenna seems a lot less APM intensive, especially if terran doesn't even see the burrow hole. for example, i taught the trick to my friend, and when i offrace TvZ against him, even if I know the trick, most of the time i don't even see when he uses it against me.
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
XenOsky
Profile Blog Joined March 2008
Chile2358 Posts
August 27 2023 01:59 GMT
#6
why not use overlords like shuttle with high templar.
ἡ τῆς Νεμέσεως τάξις
Ideas
Profile Blog Joined April 2008
United States8178 Posts
Last Edited: 2023-08-27 14:51:37
August 27 2023 14:51 GMT
#7
On August 27 2023 10:59 XenOsky wrote:
why not use overlords like shuttle with high templar.


I would think because the cost of the double upgrade for speed + drop and then overlords can just get irradiated and the splash from that can still kill/damage your defilers and other units.

OP's technique seems APM intensive but potentially really strong. Getting burrow needs to be more normalized in ZvT anyway to counter eraser trick anyway IMO. I hope this makes it's way to the pro scene and see them experiment with it lol
Free Palestine
MeSaber
Profile Joined December 2009
Sweden1235 Posts
August 28 2023 07:47 GMT
#8
On August 26 2023 14:15 Crimson)S(hadow wrote:
i just want to normalize more moments like this:
https://youtu.be/nPZJaYTJV8M?feature=shared&t=5

usually you only use 1-2 defilers with your main army, with spares hiding near nydus to run from irradiates. but having spare defilers burrowed & hiding under an antenna seems a lot less APM intensive, especially if terran doesn't even see the burrow hole. for example, i taught the trick to my friend, and when i offrace TvZ against him, even if I know the trick, most of the time i don't even see when he uses it against me.


But the problem there isnt the expansion but rather what you do against dropships. Artosis has the wrong composition and need dropships instead of mass vessels. Vessels are great but dropships have always been the winning factor against a zerg with swarm.

BCs also an option with restoration.
-.-
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2023-08-28 08:11:40
August 28 2023 08:05 GMT
#9
To hide defilers you have some other options. You can burrow a ling above it, then clicked its the ling thats being selected. Second you can burrow a lot of lings around the defiler to mask it, having the opponent click every burrowed unit to find the defiler, you can semi stack with this to make it a chore enough to just skip irradiation completely, the scan only lasts for so long until it has to be rescanned, with enough lings burrowed it might take too long to find. For an irradiation you need vision of the target for the whole duration irradiation is to be casted, if vision is gone it will be invalid target, then you will have to redo the whole process or remember defiler position.

I havent found out exactly how the stacking order works, sometimes the ling at the top and sometimes not.

To stack you pick a unit, click patrol on the burrowed unit, click burrow when its close or ontop depending of lag of the game.

One thing is for sure, having burrow makes defilers much harder to irradiate as you cant use the irradiation cast from over the whole map for said reason.
-.-
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines907 Posts
August 29 2023 04:16 GMT
#10
On August 28 2023 17:05 MeSaber wrote:
To hide defilers you have some other options. You can burrow a ling above it, then clicked its the ling thats being selected. Second you can burrow a lot of lings around the defiler to mask it, having the opponent click every burrowed unit to find the defiler, you can semi stack with this to make it a chore enough to just skip irradiation completely, the scan only lasts for so long until it has to be rescanned, with enough lings burrowed it might take too long to find. For an irradiation you need vision of the target for the whole duration irradiation is to be casted, if vision is gone it will be invalid target, then you will have to redo the whole process or remember defiler position.

I havent found out exactly how the stacking order works, sometimes the ling at the top and sometimes not.

To stack you pick a unit, click patrol on the burrowed unit, click burrow when its close or ontop depending of lag of the game.

One thing is for sure, having burrow makes defilers much harder to irradiate as you cant use the irradiation cast from over the whole map for said reason.


figuring out how burrow order works and possibly being able to intentionally manipulate it holds so much potential
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2023-08-30 07:06:37
August 30 2023 06:57 GMT
#11
I was trying to find this out with my programmeing expert wnr75 but we lead to believe its memory reference based so no way of manipulating it.

Example: unit is created, it gets an id put in memory spot x (randomly), second unit created gets and id and put in memory spot y which is before spot x so it ends up at the top of the stack order.

We tried many many things to make it work but ended up with random memory location as the stack order.

Another thing we found is different selection order based on amount of units being selected.

Example you select exactly 12 units (the max amount) then it got the order of min x -> max x (left to right) in the selection window, while selecting more than 12 units made the selection order random (maybe also memory reference).

Why would you ever care about this selection order? Well it could be used to send units in parallell lines. Example you select 6 mutas in a horizontal line, they then get the order, most left muta = first in selection window. If you would want to send each muta downwards in a straight line you would select all mutas then move command then deselect(shift key) each muta from the top left of selection window to make mutas be deselected from left to right.

There are moments i actually use this to not have all selected units cross each other but instead take the shortest route. Example if you have 2 mutas horizontally you would want left muta to go left and right to right if split up.

One thing to note is that if you hotkey a group of units the selection window order is never random for each time you select the group with a hotkey (ctrl-1). It keeps the original order from when the hotkey group was saved so if you mix your units up the most left unit after mixing might not be the first unit in selection window anymore.

This has its own usecases to cast spells. If you hotkey say 6 HTs in ctrl-1, the order of each HT will never change in selection window, if you remember what HTs you clicked in selection window to throw storms you will know which ones you used up already.

Its also a quick way to check energy on each HT: click 1, select first HT, no E, repeat.

Just to mention the fastest way to check E on many HTs: select your HTs, click storm and throw it somewhere on minimap out of range, the ones who moves have E. Click Stop.
-.-
Please log in or register to reply.
Live Events Refresh
Platinum Heroes Events
17:30
Inhouse Qualif 2
RotterdaM356
AI Arena Tournament
17:00
Swiss - Round 3
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 356
JuggernautJason68
BRAT_OK 47
LaughNgamez 2
StarCraft: Brood War
Britney 44095
BeSt 1693
Shuttle 774
Dewaltoss 122
zelot 79
910 42
Hyun 28
NaDa 26
ajuk12(nOOB) 9
yabsab 9
Dota 2
BananaSlamJamma859
Counter-Strike
fl0m5427
pashabiceps1456
apEX1
Heroes of the Storm
Grubby3770
Liquid`Hasu315
Trikslyr99
Other Games
summit1g5281
Beastyqt694
B2W.Neo385
ArmadaUGS127
Mew2King53
Organizations
Other Games
gamesdonequick727
StarCraft: Brood War
Afreeca ASL 216
Other Games
BasetradeTV90
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH285
• printf 52
• StrangeGG 42
• Shameless 32
• Airneanach13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 40
• FirePhoenix4
• Azhi_Dahaki3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2105
Other Games
• Shiphtur380
Upcoming Events
BSL: Ladder Tournament
24m
GSL
13h 24m
Yamato Cup
20h 24m
BSL Open Qualifier
1d
BSL Open Qualifier
1d
Replay Cast
1d 5h
Afreeca Starleague
1d 15h
Soma vs Jaedong
WardiTV Weekly
1d 16h
Monday Night Weeklies
1d 21h
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Leta vs Soulkey
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Online Event
6 days
FEL
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.