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Zerg: Lurkers Vs Vessels

Forum Index > Brood War Strategy
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EmptyHands
Profile Joined January 2021
14 Posts
January 23 2021 19:27 GMT
#1
Hello long time Lurker (~15 years) here. I usually keep quiet and just enjoy the game as my skills and knowledge are nowhere the level I would say I can legitimate talk about the deeper values of the game.

Nonetheless I like to Theocraft alot and was quite happy to see some of my thoughts to realise in the competitive game (eg. Ultra+Queens Vs MM). I still kept quiet with my Theocrafting because I thought "The people that play will find new ways to play the game".

Now there is the point a few years ago, when Zergs struggled to get up a third I wanted to find some solutions to help them. I picked the most important Zerg Units aka Mutalisks, Lurkers and Defilers. I thought about ways to help them increase their value and make them less vunerable versus Vessels, but reality was that Mutalisks are doomed and Defilers are too Micro intense to keep them safe.

The last unit that remains was the Lurker. I guess everybody knows the Overlord trick or the Lurker Stacking to buy more time or make a location unattractive to attack. But these methods are still lacking, because if the Terran has an overwhelming army like 8 Vessels and his MM squad vs your 4 stacked Lurkers + Overlord your still done.

I tested around with different Units and I came to the conclusion that putting a Lurker egg above some stacked Lurkers is the best way to keep them alive. Just patrol + Hold your Hydra above them and make it into a egg.

[image loading]

Note: In several tests I was unable to click the Lurkers below with my Vessels if somebody finds a way or maybe
I´m just dumb and always missed them the following parts are completely worthless. Also this is versus MM + Vessels any Tank will be able to punish you.


People will say "Nice egg above Lurker and now?" and here comes the real deal.

Your Lurkers below are now completely unclickable and that prevents the location to lose any of its power vs their MMS. Usually you stack Lurkers and restack them with new ones to buy time, but now you can safe your stacked Lurkers and create new ones behind creating a surplus in Lurkers, also it is easier to get a Hydra anywhere on the map and morph it there compared to an Overlord.

This forces the Terran to either waste his engery on lesser units or he will let his Vessels go 200/200 and every second will cost him resources. Remember that Vessels are very expensive units and they need to kill 1-3 Units to make their money back depending how they die. Delaying in dealing damage / killing high-priority units is quite huge.

Morphing a Lurker takes around 25 seconds, but the best thing is that you can just cancel and restart the morphing and you don´t lose any resources for that action. The resources are only temporary in the egg and you will always get your Lurker at the end or your money back.

Let´s be safe and say you remorph your Hydra egg every 20 seconds. That way you have an ever remorphing Egg above your Lurker Stack. Even with 10 Vessels at your door the Terran would need 7-8 irradiates to kill your remorphing Hydra Egg, but you can just let the almost dead egg morph into a Lurker and borrow it above your stack to gain some extra time versus the pressure. That are several minutes of Irradiates just to push 1 location.

[image loading]

(Good luck pushing with your 10 Vessels. (The Hydra next to it is a reserve Hydra that you can put above when your Hydra egg got too much damage to restart the process.))

This was just an example to show the strength as I doubt anybody would seriously Irradiate an egg that often to get up a ramp.

With that method your now quite safe from any Irradiate play, when your Lurker Stack + Egg is setup. But it gets even better you can just use 1 of your Hotkeys as the controller for your Hydra eggs for all over the map. Below it shows how I control 5 places at the same time with 1 Hotkey and that for 9 clicks per Minute (hotkey + Esc + L) and you don´t even have to morph them the whole time, you can also just morph them when you feel the pressure. And if you forgot to cancel you just get your Lurkers, so the risks to do something wrong are low.

[image loading]

I created this method when Zergs struggled to get their third up and needed time to tech into Defilers. So it´s mainly for ramps or narrow spots and to stop pressure as it costs a good amount of resources to cover larger areas like in this picture below.

[image loading]

(Right) is a 6/ATK 3/DEF Stack with Zerglings to tank damage from incoming attacks as the Lurkers are unclickable against focus fire. (Left) 8/ATK 1/DEF Stack but they cover only a small area, this is more dangerous as anything can just walk around it and unborrowing that many stacked units to react is very risky as they all clump and one good Irradiate will really hurt there. Also always keep a healthy balance between attack and defense, if your attack is too weak the terrans will still just attack, so 5/ATK 5/DEF in a wide open area is probably not the best idea in most cases.

Now your safe versus their Vessels and you can just sit back and tech up right? Almost with the Terran banking so many Vessels he will try other ways to punish you, like mass D-Matrix Marine run by, D-Matrix Drops or pressuring at other locations to force unborrows etc.

As the Vessels can´t Irradiate they will probably make some D-Matrix moves to overrun you. Try to create some Sim-City Chokepoints like below.

[image loading]

Your units are still able to pass but a run by with D-Matrix will become much more risky for the Terran as their following Marines will line up.

Another example are the ramps. You can either narrow their pathing(Left) or completely close the ramp with your eggs(Right) in your 1 Hotkey.

[image loading]

Don´t worry your workers can still pass, when a drop happens and the Terran Vultures can´t follow them through the eggs.

[image loading]

This method utilises the surplus that you theoretically create with your defensive Lurkers being safe from Irradiates so you don´t have to restock, to quickly establish more bases and prevent Terrans to punish you with their MM + Vessel plays and tech safely to Defilers. With 9 Apm you can safe several bases and no resources are lost while doing so. That´s the best method I could find to boost Zerg players with as little backlash as possible.

That´s mostly it but don´t put units near the eggs as they can damage surrounding units if they get Irradiated. ;-)

Now after explaining my thoughts I hope some of the better players could maybe test my Theocrafting and see if it´s really viable as I can´t see any real disadvantages as it bounces your defensive way up and it always drives me crazy seeing Zergs die to Irradiates and asking myself if my method could have worked there.

I just wonder if Pros know about it and don´t use it because it´s not worth it or if this is really something overlooked in the game.

[image loading]

Lurker Love and Thanks for Reading this Text Wall <3
FlaShFTW
Profile Blog Joined February 2010
United States10131 Posts
January 23 2021 23:38 GMT
#2
The question is how much apm does it require to get the hydra egg perfectly over the top?
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2021-01-24 12:18:51
January 23 2021 23:59 GMT
#3
On January 24 2021 04:27 EmptyHands wrote:
Hello long time Lurker
Well played.

Seriously though, seems pretty good. Does it stops marines from targetting the lurkers underneath the egg too? Problem is the terran player can wait till you cancel and then irradiate the lurker under the hydralisk at that moment. Though that's a matter of attention. The rest seems overly elaborate though. A single spot of lurker stack would be enough to deter a massive marine attack. So there really isn't a need for the simcity or multiple lurker stacks across a chokepoint or an egg wall. If you need the simcity and multiple lurker stacks, you've likely lost long ago anyways.

Problem is, the style where the terran gets lots of marines and science vessels is also the same style where the terran gets lots of marines and dropships. What happens when a drop happens and you need to unborrow the stack lurkers? Does the egg affect the unborrow?
Jealous
Profile Blog Joined December 2011
10123 Posts
January 24 2021 05:46 GMT
#4
So many times we've had new users join this forum, talking about some deep dark secrets of Brood War that they found on their own in single player against comps, and it is always some half-baked stupidity. Except this time. This time it is cool Given what Effort has been doing with Lurker eggs mid-fight (and others followed suit), I don't think that this idea is entirely unreasonable, though I am sure there are more efficient approaches than having one Hydra standing there all the time. Either way, I like this.

I keep forgetting what the properties of burrowed units are, but wouldn't splash from Siege Tanks still hit the Lurker now that there is an Egg on top of it?

PS Welcome to TL ^^
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
EmptyHands
Profile Joined January 2021
14 Posts
January 24 2021 13:17 GMT
#5
@FlaShFTW

Just click patrol on the Lurkers and wait till the Hydra is on top of the Lurkers and then hold it there. The Lurkers are so big that the Hydra position it self quite well, except sometimes they stop before the Lurkers and patrol back, but that barely happend to me.

@Dangermousecatdog

It stops the focus fire ability from the Terran player, when I tested it against bots and let the egg become Hydras again, when the attack happend, the Hydras above tanked extra damage for the Lurkers but they still attacked the Lurkers and I think a player is able to focus fire the Lurker below a Hydra as they become clickable again. I doubt that the egg alone will tank much damage as the attacking units have priorities in their attackings, the egg is just like a turret below a lifted building. When you cancel your egg the Hydra ends in a position that barely let the Terran Irradiate your Lurkers below (It´s a tiny spot and a miss click means a wasted Irradiate on your remorphing Hydra egg) and you can just restart the process. Try it with Hotkeys as I wrote it´s super fast and you can instantly control several places. I know the simcity isn´t really needed, but the multiple Lurker stacks were to ilustrate the wide Mineral only area on Benzene as a demonstration that with enough spread your able to cover even wide areas with this method.

The method was invented to prevent Terrans stopping the Zerg from taking their third, so a stack is quite static but once setup hard to almost unbreakable without tanks. I have the feeling they need a little extra time from unstacking as there is another obstacle that takes place while the Lurkers try to find enough space for themselves, but it´s not a big difference to classic stacked Lurkers if that is what you mean. If you mean unstacked Lurkers vs stacked yes the difference is quite big, but there are always risks you have to take in exchange, that´s the example with the ATT/DEF as unborrow kills your mobility when he walks around of your Lurkers so you have to plan ahead.

@Jealous

Yes I totally agree a Hydra standing on top of a bunch of Lurkers sounds quite strange, but it´s mainly to defend, you can always use the Hydras for other things or just let them become Lurkers or get your money back once you have more room for actions.The Lurkers would all die as the splash damages them all. As I wrote even a normal Tank can punish you as they can hit the egg even without Siege Mode, but Vessels only can´t break your position. Also thanks for your welcome maybe I will start to post regularly ^^.

PS: I´m still unsure if you really are unable to click the Lurkers below, maybe somebody could also test it to confirm it?
Jealous
Profile Blog Joined December 2011
10123 Posts
January 24 2021 17:19 GMT
#6
On January 24 2021 22:17 EmptyHands wrote:
As I wrote even a normal Tank can punish you as they can hit the egg even without Siege Mode, but Vessels only can´t break your position.

Sorry, missed this part while scrolling somehow!
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
January 24 2021 23:50 GMT
#7
The amount of time it takes for you to burrow each lurker on top of each other + another hydra on top perfectly and form a lurker egg doesn't outweighs pure skill, ability, and speed.
AKA: TelecoM[WHITE] Protoss fighting
Acgs
Profile Joined January 2021
4 Posts
January 25 2021 07:54 GMT
#8
--- Nuked ---
Acgs
Profile Joined January 2021
4 Posts
Last Edited: 2021-01-25 08:13:10
January 25 2021 07:58 GMT
#9
--- Nuked ---
Highgamer
Profile Joined October 2015
1403 Posts
Last Edited: 2021-01-25 20:43:40
January 25 2021 08:35 GMT
#10
How you make your first post on TL:

+ Show Spoiler +
On January 24 2021 04:27 EmptyHands wrote:
Hello long time Lurker (~15 years) here. I usually keep quiet and just enjoy the game as my skills and knowledge are nowhere the level I would say I can legitimate talk about the deeper values of the game.

Nonetheless I like to Theocraft alot and was quite happy to see some of my thoughts to realise in the competitive game (eg. Ultra+Queens Vs MM). I still kept quiet with my Theocrafting because I thought "The people that play will find new ways to play the game".

Now there is the point a few years ago, when Zergs struggled to get up a third I wanted to find some solutions to help them. I picked the most important Zerg Units aka Mutalisks, Lurkers and Defilers. I thought about ways to help them increase their value and make them less vunerable versus Vessels, but reality was that Mutalisks are doomed and Defilers are too Micro intense to keep them safe.

The last unit that remains was the Lurker. I guess everybody knows the Overlord trick or the Lurker Stacking to buy more time or make a location unattractive to attack. But these methods are still lacking, because if the Terran has an overwhelming army like 8 Vessels and his MM squad vs your 4 stacked Lurkers + Overlord your still done.

I tested around with different Units and I came to the conclusion that putting a Lurker egg above some stacked Lurkers is the best way to keep them alive. Just patrol + Hold your Hydra above them and make it into a egg.

[image loading]

Note: In several tests I was unable to click the Lurkers below with my Vessels if somebody finds a way or maybe
I´m just dumb and always missed them the following parts are completely worthless. Also this is versus MM + Vessels any Tank will be able to punish you.


People will say "Nice egg above Lurker and now?" and here comes the real deal.

Your Lurkers below are now completely unclickable and that prevents the location to lose any of its power vs their MMS. Usually you stack Lurkers and restack them with new ones to buy time, but now you can safe your stacked Lurkers and create new ones behind creating a surplus in Lurkers, also it is easier to get a Hydra anywhere on the map and morph it there compared to an Overlord.

This forces the Terran to either waste his engery on lesser units or he will let his Vessels go 200/200 and every second will cost him resources. Remember that Vessels are very expensive units and they need to kill 1-3 Units to make their money back depending how they die. Delaying in dealing damage / killing high-priority units is quite huge.

Morphing a Lurker takes around 25 seconds, but the best thing is that you can just cancel and restart the morphing and you don´t lose any resources for that action. The resources are only temporary in the egg and you will always get your Lurker at the end or your money back.

Let´s be safe and say you remorph your Hydra egg every 20 seconds. That way you have an ever remorphing Egg above your Lurker Stack. Even with 10 Vessels at your door the Terran would need 7-8 irradiates to kill your remorphing Hydra Egg, but you can just let the almost dead egg morph into a Lurker and borrow it above your stack to gain some extra time versus the pressure. That are several minutes of Irradiates just to push 1 location.

[image loading]

(Good luck pushing with your 10 Vessels. (The Hydra next to it is a reserve Hydra that you can put above when your Hydra egg got too much damage to restart the process.))

This was just an example to show the strength as I doubt anybody would seriously Irradiate an egg that often to get up a ramp.

With that method your now quite safe from any Irradiate play, when your Lurker Stack + Egg is setup. But it gets even better you can just use 1 of your Hotkeys as the controller for your Hydra eggs for all over the map. Below it shows how I control 5 places at the same time with 1 Hotkey and that for 9 clicks per Minute (hotkey + Esc + L) and you don´t even have to morph them the whole time, you can also just morph them when you feel the pressure. And if you forgot to cancel you just get your Lurkers, so the risks to do something wrong are low.

[image loading]

I created this method when Zergs struggled to get their third up and needed time to tech into Defilers. So it´s mainly for ramps or narrow spots and to stop pressure as it costs a good amount of resources to cover larger areas like in this picture below.

[image loading]

(Right) is a 6/ATK 3/DEF Stack with Zerglings to tank damage from incoming attacks as the Lurkers are unclickable against focus fire. (Left) 8/ATK 1/DEF Stack but they cover only a small area, this is more dangerous as anything can just walk around it and unborrowing that many stacked units to react is very risky as they all clump and one good Irradiate will really hurt there. Also always keep a healthy balance between attack and defense, if your attack is too weak the terrans will still just attack, so 5/ATK 5/DEF in a wide open area is probably not the best idea in most cases.

Now your safe versus their Vessels and you can just sit back and tech up right? Almost with the Terran banking so many Vessels he will try other ways to punish you, like mass D-Matrix Marine run by, D-Matrix Drops or pressuring at other locations to force unborrows etc.

As the Vessels can´t Irradiate they will probably make some D-Matrix moves to overrun you. Try to create some Sim-City Chokepoints like below.

[image loading]

Your units are still able to pass but a run by with D-Matrix will become much more risky for the Terran as their following Marines will line up.

Another example are the ramps. You can either narrow their pathing(Left) or completely close the ramp with your eggs(Right) in your 1 Hotkey.

[image loading]

Don´t worry your workers can still pass, when a drop happens and the Terran Vultures can´t follow them through the eggs.

[image loading]

This method utilises the surplus that you theoretically create with your defensive Lurkers being safe from Irradiates so you don´t have to restock, to quickly establish more bases and prevent Terrans to punish you with their MM + Vessel plays and tech safely to Defilers. With 9 Apm you can safe several bases and no resources are lost while doing so. That´s the best method I could find to boost Zerg players with as little backlash as possible.

That´s mostly it but don´t put units near the eggs as they can damage surrounding units if they get Irradiated. ;-)

Now after explaining my thoughts I hope some of the better players could maybe test my Theocrafting and see if it´s really viable as I can´t see any real disadvantages as it bounces your defensive way up and it always drives me crazy seeing Zergs die to Irradiates and asking myself if my method could have worked there.

I just wonder if Pros know about it and don´t use it because it´s not worth it or if this is really something overlooked in the game.

[image loading]

Lurker Love and Thanks for Reading this Text Wall <3



How you don't do it.

+ Show Spoiler +
On January 25 2021 16:58 Acgs wrote:
Wow that sure is alot of theocracy for the simple tactic you have description in so many word. Dry idea wink wink like ride skate board down giant hill.
http://www.jimphillips.com/SKATE 2/rr1.jpg

Maybe truth is idea is too wet it should work but in real life no workout to well. Maybe to instrument master of observation and many years practice


Stupid whack-a-moles recently, what a PLAGU.

@OP:
That's the stuff that pimpest plays are made of. Another neat, situational trick in the arsenal.
As for the nay-sayers, imo: If people had APM to spare from time to time to stack lurkers on top of each other until now, then they will have APM to spare sometimes to stack an egg on a lurker.

But now you've done it, EmptyHands: You've come out and ruined a perfectly balanced game, unless you're already working on your second thread about some new Terran trick.
Otherwise you'd better stayed a Lurker...
LML
Profile Blog Joined March 2007
Germany1762 Posts
January 25 2021 08:44 GMT
#11
For some reason after reading this post the other day, my brain included it in a dream last night... having all the eggs hotkeyed and constantly cancelling them and morphing the hydras again.

It's quite easy to get a unit to stand exactly on top of a burrowed unit btw. So it's not that time consuming. But probably still not worth it in many scenarios.
LML
EmptyHands
Profile Joined January 2021
14 Posts
January 25 2021 11:24 GMT
#12
@Jealous

No problem we are here to ask questions and I know it´s quite a wall of text.

@TelecoM

I´m not sure what you mean exactly, but Lurker stacking is an established tactic to buy Zergs time, so to invest the time to put an egg above them to secure your base or buy more time with that sounds like quite a good deal for me. I never said that this has no drawbacks and a better player will always find a way to hurt you somewhere else.

@Acgs

I have to agree it´s quite much for something that simple and I only put these nice pictures here and there to keep peoples (aka your) attention, nevertheless I try to sell something new to people and I try to convince these people to try it out for me as I lack the skills etc. to prove the validity for my claims. That´s why I tried to explain the worth of my thesis in probably more words than were needed.

Theocrazy is quite funny I will admit that and I know it´s simple, however I haven´t seen it before in any pro play so that´s why I text here to find answers. Also most game changing things are quite simple, everybody can stack Mutas, but what you do with them is up to your skills. The hint with the skateboard and hill is to show me that skateboards work better with gravitation right?

If my idea is "too wet" or "too dry" is why I text here to find the answer to that. If you need years to put a Hydra on top of your Lurkers I´m sorry.

@Highgamer

Thanks for your appreciation, I was really unsure if I should post to begin with. It´s okay I will try to find the value from critics like @Acgs and add them into my considerations.

I don´t know if I should reveal anymore of my secrets, if putting an egg above Lurkers will already result in a insurgence ;-). Ye I see the results when a Lurker unborrows ;P.

@LML

It´s even more fascinating In-game ;-). The Hotkeys are practical because you don´t need to watch over your egg and can focus on other things. True it´s mainly to buy time and hold chokepoints or ramps till your settled for late game content. Also you don´t need to restock irradiated Lurkers and could save resources.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
January 25 2021 22:02 GMT
#13
This is ok, but I prefer putting an overlord over the lurker so it can't be irradiated
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
EmptyHands
Profile Joined January 2021
14 Posts
Last Edited: 2021-01-26 09:50:36
January 25 2021 23:16 GMT
#14
You know that you can just use a Vessel to move or change the idle position of an Overlord when you fly over them a few times and then just Irradiate the Lurker?
FlaShFTW
Profile Blog Joined February 2010
United States10131 Posts
January 26 2021 16:22 GMT
#15
On January 26 2021 08:16 EmptyHands wrote:
You know that you can just use a Vessel to move or change the idle position of an Overlord when you fly over them a few times and then just Irradiate the Lurker?
https://youtu.be/mnS917-ltPk

This method is riskier though since you expose the vessels to scourge and also a lot of zergs have started to put spores at the front to protect from vessels just running up and doing whatever they want. I still think I prefer the overlord tactic personally.

That being said, if this idea works for you, and the APM needed to sink in doesn't make too much of a difference on the other aspects of your game, then I fully recommend using it.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
January 26 2021 20:48 GMT
#16
this looks interesting, i'd love to see someone do it in a match
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
EmptyHands
Profile Joined January 2021
14 Posts
January 27 2021 10:53 GMT
#17
Yes with Scourges nearby it would be a Vessel suicide. However it shows that an Overlord without protection is still able to get punished and that protection also takes skill and screen time. I like the Overlord tactic, but normally they are less agile and a Hydra could follow your Lurkers anywhere on the map, so a Lurker/Egg setup to hold certain locations like ramps, bridges or other choke points is easier too create. Also a Terran with enough Vessels could still Irradiate your Overlord/Lurkers when the Zerg is in a dire Situation, other than the Hydra-egg which by itself survives for around 4 minutes of non-stop Irradiates. Nonetheless I will admit that an Overlord is a better choice in many situations and has less disadvantages, but that was never my intention to post here.

I never wanted to say that Lurker/Egg is a must, it always depends on the situation, however I wanted to show that it can be a powerful tool that could change the outcome of a game when used in the right way. Maybe you will use it for 1 minute in a game and then forget about it or maybe the whole game, but maybe that 1 minute was needed to build your Nydus or to get your Dark Swarm up. It´s all situational but having more options to handle a situation or to create new scenarios is not a bad thing. That´s why I posted here to see somebody with skills adapt that idea and test the validity of it.

I´m happy about the mostly positive response, but I still don´t have any in-game feedback about it´s worth so everything is only in theory, the Overlord on the other hand has proven it´s value countless time.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2021-01-29 10:17:12
January 29 2021 09:56 GMT
#18
The lurker and egg has the same collision size btw.

[image loading]

(this has nothing to do with selecting it though, as you can see the lurker is slightly offset to the left which is where you can select it behind an egg)

As you say its really hard to select it and the only way i could select was to click at most to the left.

I would argue its better to stack lurkers instead (or stack then put egg ontop, less micro needed and only one morph). Even if it irradiates the top lurker it will have to die before the next can be selected, this buys a lot of time if you have many stacked.
-.-
EmptyHands
Profile Joined January 2021
14 Posts
January 30 2021 18:00 GMT
#19
Hey thanks for your answer. I know that you can click through the collision box, from trying it out with Overlords, Ultras, etc. Sadly I´m still unable to click it with a Vessel from the left and I use the zoom from the Single player mode too. Could you show me a video or a picture where the area to Irradiate is?

Yes first you stack them, then you put a Egg above. The main point is to make them unable to be Irradiated. I also use a macro on my mouse to do the re-morphing for me.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2021-01-31 09:20:53
January 31 2021 09:14 GMT
#20
You move your mousepointer to the left until selection cursor changes then move back one pixel.

If you have set your mouse to jump many pixels this wont work.

I didnt manage to make a screenshot with bw mouse included.

[image loading]

[image loading]
-.-
EmptyHands
Profile Joined January 2021
14 Posts
Last Edited: 2021-01-31 11:33:54
January 31 2021 11:20 GMT
#21
Hey thanks for keeping the conversation alive and actually testing it out. But it seems like your Lurker Egg isn´t in the right position. How did you move your Hydra on top?

[image loading]

It´s a little hard to see with the blue colours, but my Egg covers more of the left of the burrowed Lurker.
Liquid`Drone
Profile Joined September 2002
Norway28636 Posts
February 01 2021 21:58 GMT
#22
yeah I tried this in single player and I tried a good 50 times to irradiate the lurker under egg.

Never managed to hit. It's possible to select the lurker without selecting the egg, if you do the tiniest little drag-motion. But when you cast spells, you can't do that.

I honestly don't know how applicable this is in a real game scenario. Stuff is taxing enough as it is. But it works. Good job.
Moderator
kogeT
Profile Joined September 2013
Poland2037 Posts
February 02 2021 11:53 GMT
#23
That is why as terran you use mobile irradiate machines called firebats.
https://www.twitch.tv/kogetbw
Rus_Brain
Profile Blog Joined June 2006
Russian Federation1893 Posts
February 02 2021 18:33 GMT
#24
On February 02 2021 20:53 kogeT wrote:
That is why as terran you use mobile irradiate machines called firebats.
Sorry showed today how they work 👍🏻
patyrykin.net
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2021-02-02 19:17:05
February 02 2021 19:06 GMT
#25
@EmptyHands i aligned with SCMdraft, the lurker is just as big as the egg so they were perfectly aligned.. Ive not tried stacking in the game. I will try it though.

Edit: Yea you are right. Cant click it if you stack in-game
-.-
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