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Need ZvT Mech Help!

Forum Index > Brood War Strategy
Post a Reply
[S]ickle
Profile Joined June 2017
20 Posts
July 18 2017 20:33 GMT
#1
Here is the replay:
http://bwreplays.com/ozp1v

When I GG out of the game, the results screen shows I mined double his econ throughout the game. I went for early hydras and got expos.

Late game mech is unbeatable. I just dunno what to do. He even switches to bcs. I feel like I dont have good army control or something. All my units are scattered and cannot do much.

I just finished the game a few minutes ago so I cannot type right.
Ty2
Profile Blog Joined March 2013
United States1434 Posts
July 18 2017 21:27 GMT
#2
--- Nuked ---
Writer
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
July 18 2017 21:30 GMT
#3
Against pure mech its helpful to tech switch strongly, at least in the mid game. So if you see him going pure tank, switch into a lot of mutas, then back into hydras. Or vise versa if he over produces strongly on goliaths.

Use drops to pick him apart, his armies immobile. Late game hydra/muta shenanigans are just going to melt, so transition into defilier-ling and ultra, just like you would against a mech transition. If he goes into BC's, use plague, switch moderately back into hydras if you need to. If you absolutely must engage a mech army, do it at a time of your choosing when you can flank from as many sides as possible (but as a rule, try not to do that).

You didnt utilize these options and just allowed the terran to mass gas/money and upgrades.
Never say Die! ||| Fight you? No, I want to kill you.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
July 18 2017 22:36 GMT
#4
On July 19 2017 05:33 [S]ickle wrote:
Late game mech is unbeatable.


I suspect you're not making enough queens.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Vuk_91
Profile Joined September 2010
Serbia1690 Posts
Last Edited: 2017-07-18 23:06:06
July 18 2017 23:03 GMT
#5
On July 19 2017 05:33 [S]ickle wrote:
Here is the replay:
http://bwreplays.com/ozp1v

When I GG out of the game, the results screen shows I mined double his econ throughout the game. I went for early hydras and got expos.

Late game mech is unbeatable. I just dunno what to do. He even switches to bcs. I feel like I dont have good army control or something. All my units are scattered and cannot do much.

I just finished the game a few minutes ago so I cannot type right.


Ok, I don't have time to look at your replay, but based on what you said, I have to tell you: You won't beat mech with mass hydras. It was a trend few years ago, I used to always do it, and I can tell you, it's shit. You need to go for 4 expos into defiler tech, and you can throw in mutas if you like. Once you get to defilers, you basically go defiler + ultra + shit tone of lings, and just try to attack as many places at once as you can. Also you need to drop on his bases.

I know that all these things I've said are super vague, but trust me, you wont beat a decent terran with hydra/ling, or even hyrda/ling/queen (queens very apm demanding for a lower lvl player). Good thing with def + ultra + ling is that it's easy to macro and easy to use, since it's mostly A-move.

P.S. The most important thing is not to allow terran to get to 200/200, 3/3 upgrades. Once he get there with 3 or more bases, you won't win a game.
[S]ickle
Profile Joined June 2017
20 Posts
July 19 2017 01:40 GMT
#6
On July 19 2017 06:27 Ty2 wrote:
Could you post an analysis of your play yourself? It's probably painful to watch a replay where you had a big lead but if you value improving more then I think you should. I'm not at my computer ATM but might follow up later


I will try to do an analysis in a bit.

On July 19 2017 06:30 Dazed. wrote:
Use drops to pick him apart, his armies immobile. Late game hydra/muta shenanigans are just going to melt, so transition into defilier-ling and ultra, just like you would against a mech transition.


I should have used drops.

Yeah, idk why day9 and the wiki guide says to go with hydra/muta. Hydras maximize the dmg seige tanks do, basically an instant melt against a squad of tanks. Ultra/ling with swarm feels like a better option at this point. I didnt even make an ultralisk cavern as I was trying out the the mentality of this school of advice.



On July 19 2017 08:03 Vuk_91 wrote:
Ok, I don't have time to look at your replay, but based on what you said, I have to tell you: You won't beat mech with mass hydras. It was a trend few years ago, I used to always do it, and I can tell you, it's shit. You need to go for 4 expos into defiler tech, and you can throw in mutas if you like. Once you get to defilers, you basically go defiler + ultra + shit tone of lings, and just try to attack as many places at once as you can. Also you need to drop on his bases.

I know that all these things I've said are super vague, but trust me, you wont beat a decent terran with hydra/ling, or even hyrda/ling/queen (queens very apm demanding for a lower lvl player). Good thing with def + ultra + ling is that it's easy to macro and easy to use, since it's mostly A-move.

P.S. The most important thing is not to allow terran to get to 200/200, 3/3 upgrades. Once he get there with 3 or more bases, you won't win a game.


I agree I should have used drops. I think I was being lazy or didnt want to bother.

I will try ultra/ling/delifer in the future vs mech this hydra/muta is too squishy.

So a 200/200 3/3 Zerg with optimal unit composition cannot beat a 200/200 terran with optional unit composition? It sure feels that way.
[S]ickle
Profile Joined June 2017
20 Posts
July 19 2017 02:55 GMT
#7
So after watching the painful replay, I think using drops and dark swarm more is the key.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
July 19 2017 16:31 GMT
#8
Yeah, idk why day9 and the wiki guide says to go with hydra/muta.
Its good as a mid game unit composition, thats it.
Never say Die! ||| Fight you? No, I want to kill you.
[S]ickle
Profile Joined June 2017
20 Posts
July 20 2017 01:17 GMT
#9
On July 20 2017 01:31 Dazed. wrote:
Show nested quote +
Yeah, idk why day9 and the wiki guide says to go with hydra/muta.
Its good as a mid game unit composition, thats it.

So what is the ideal late game composition and strategy against tank/goliath?
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
July 20 2017 02:07 GMT
#10
On July 20 2017 10:17 [S]ickle wrote:
Show nested quote +
On July 20 2017 01:31 Dazed. wrote:
Yeah, idk why day9 and the wiki guide says to go with hydra/muta.
Its good as a mid game unit composition, thats it.

So what is the ideal late game composition and strategy against tank/goliath?
Once hes on like 3 base, go hive into ling defilier, then into ling defilier ultra. Dont really need to mix in lurkers.

Like a good way to open against mech is something like; 3 hatch muta into 7-8 hatch hydra, stop any push/harass shenanigans hes doing> transition into hive and 4+ base economy.
Never say Die! ||| Fight you? No, I want to kill you.
[S]ickle
Profile Joined June 2017
20 Posts
July 20 2017 02:45 GMT
#11
On July 20 2017 11:07 Dazed. wrote:
Show nested quote +
On July 20 2017 10:17 [S]ickle wrote:
On July 20 2017 01:31 Dazed. wrote:
Yeah, idk why day9 and the wiki guide says to go with hydra/muta.
Its good as a mid game unit composition, thats it.

So what is the ideal late game composition and strategy against tank/goliath?
Once hes on like 3 base, go hive into ling defilier, then into ling defilier ultra. Dont really need to mix in lurkers.

Like a good way to open against mech is something like; 3 hatch muta into 7-8 hatch hydra, stop any push/harass shenanigans hes doing> transition into hive and 4+ base economy.


So basically treat mech similar to +1 speedlot.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-07-20 03:14:15
July 20 2017 03:14 GMT
#12
On July 20 2017 11:45 [S]ickle wrote:
Show nested quote +
On July 20 2017 11:07 Dazed. wrote:
On July 20 2017 10:17 [S]ickle wrote:
On July 20 2017 01:31 Dazed. wrote:
Yeah, idk why day9 and the wiki guide says to go with hydra/muta.
Its good as a mid game unit composition, thats it.

So what is the ideal late game composition and strategy against tank/goliath?
Once hes on like 3 base, go hive into ling defilier, then into ling defilier ultra. Dont really need to mix in lurkers.

Like a good way to open against mech is something like; 3 hatch muta into 7-8 hatch hydra, stop any push/harass shenanigans hes doing> transition into hive and 4+ base economy.


So basically treat mech similar to +1 speedlot.
Yeah, haha. Throw a den down as you go lair ofc, runbys/sim city and all that.
Never say Die! ||| Fight you? No, I want to kill you.
Piste
Profile Blog Joined July 2006
6174 Posts
July 22 2017 10:36 GMT
#13
Keep an eye on your build. It's important to use your larvas well and to not save them without a good reason.
You should have killed those manner gasses faster since your extractor was already a bit late.

You scouted terran taking his own gas on a strange timing, which is propably why you built such an early sunken. But you could have skipped the sunk easily if you had lings at terran natural. He went for an expansion and bunker so the sunken is not needed. Lings should be poking to keep track on marine count.

An unused barracks walling terran expansion indicates that he is not going bio. Lurker tech wasn't the safest bet here but luckily you didn't make too many of them. You proceed to make spire with carapace upgrade and double evolution chambers (without any gas for upgrades) and even overlord speed and hydra upgrades before your third is set up. You're trying to tech too much with no gas to back it up.

After you have overlord speed, try scouting terran main. Check factory count, starport count (valks/vessels?), armories, army size and composition.

Your fourth was a bit late too. From this point just macro harder and tech to defilers and then ultras.
Concentrate on your army positioning. You had them scattered at non stategic places. Position them to be ready to attack when ever terran moves his army. He never had army count that you could have not taken down with pure hydra+ling army. Your engagements just didn't go well.
[S]ickle
Profile Joined June 2017
20 Posts
July 25 2017 02:45 GMT
#14
Another wtf:

here is the replay: http://bwreplays.com/fsztc

Same story, I mined 150% of what he did, took like 4-5 bases before he even got 2. Mech can pump an unstoppable army on just two base. I think the problem is hydralisk. They are shit vs mech. It's my fault I didnt go ultra/ling promptly.
vileChAnCe
Profile Blog Joined May 2010
Canada525 Posts
July 25 2017 03:52 GMT
#15
Dude you're mechanics are what you should be focusing on. If you just take the time and learn to do your early build, whatever it is efficiently then the rest of the game starts to make sense. Don't take this as an insult its just the reality of the situation, this game has fundamentals and they are basically universal laws at this point. It's also a lot of fun if you can change your mindset and buckle down. Start slow and commit a lot of things to muscle memory, the very smallest of movements should be done slow and repeated. You are looking for PRECISION and CONSISTENCY.

Also the next time you have a frusterating loss like this be real with yourself and start with EMOTION>MECHANICS> TACTICS>STRATEGY. that should be a logic check each time and proper identification of where you went wrong will allow you to learn a lot quicker and most importantly, self teach! GL and the more important piece, have fun dude the mistakes are why you should play the game, its the learning process.
Day[9] i've broken 6 mice, 5 keyboards, 3 pairs of headphones, and a mousepad, all from raging after starcraft losing streaks
Ryzel
Profile Joined December 2012
United States528 Posts
Last Edited: 2017-07-25 11:15:39
July 25 2017 11:02 GMT
#16
Yeah, I've learned that until you hit like A in ICCUP level (or maybe more), you're playing yourself more than you're playing the opponent. Just by playing the computer with power overwhelming you can master your build order timings and transitions (through the game timer), then by saving at certain parts of the game and turning invincibility off you can work on muta micro, drone micro, scouting, army positioning, and to a lesser extent even army engagements. I haven't put the time and effort in yet and don't have experience with the competitive level of different grades, but I'd imagine you can get at least B level on ICCUP from computer play alone.
Hakuna Matata B*tches
[S]ickle
Profile Joined June 2017
20 Posts
July 25 2017 13:53 GMT
#17
On July 25 2017 12:52 vileChAnCe wrote:
Dude you're mechanics are what you should be focusing on. If you just take the time and learn to do your early build, whatever it is efficiently then the rest of the game starts to make sense. Don't take this as an insult its just the reality of the situation, this game has fundamentals and they are basically universal laws at this point. It's also a lot of fun if you can change your mindset and buckle down. Start slow and commit a lot of things to muscle memory, the very smallest of movements should be done slow and repeated. You are looking for PRECISION and CONSISTENCY.

Also the next time you have a frusterating loss like this be real with yourself and start with EMOTION>MECHANICS> TACTICS>STRATEGY. that should be a logic check each time and proper identification of where you went wrong will allow you to learn a lot quicker and most importantly, self teach! GL and the more important piece, have fun dude the mistakes are why you should play the game, its the learning process.

what part of the mechanics should I be focusing on?
vileChAnCe
Profile Blog Joined May 2010
Canada525 Posts
Last Edited: 2017-07-25 19:52:48
July 25 2017 19:40 GMT
#18
Prioritization and efficiency. You should first look at the game differently, the reason I'm saying this is because you have to ask. Every second in game requires your attention and several actions out of you. Where is that attention going to be and how many actions can you do sub consciously? You need to sit down and think for yourself how many things you can automate.

No one can play BW perfectly and this is true past the first like 4 mins. The best will already start to make errors, but that doesnt mean they aren't trying for it. Every decision that has no human opposition can be automated to a point. So set up logical chains X to Y to Z where each one of those is something THAT HAS TO HAPPEN and is something you can practice 400000000000000 times in a row to the point your fingers are like yeah fam i can do this shit in my sleep. boom now whenever that Queue or Time or pattern recognition hits, you just did three things close to perfect nigh instantly. Congrats you just jumped up 2 ranks. The thing about BW is you need like hundreds of these automation's basically your attention is supposed to be calculating which automation to run when.

Example, I watched flash play where he wanted to setup a third where he sent his SCV he then had to readjust so he clicked over there but had to cancel his own automated task because a skirmish of higher priority was about to start. Flash was only able to make that decision because setting up the expo was fully automated his ability to discern prioritization was only possible because of that muscle memory.

Your inability to do 99% of tasks automatically makes it so you can only run really 1 task at a time, your decision making is of course going to suffer because of that, in a given match the amount of time for you to make ANY real strategical decision is gonna be whatever time you shut down your 1task and just think.

Edit:

Again no insult and no targeting, this applies to everyone. BroodWar is Professionalism first, you don't get to play this game unless you learn that. Start the game with GLHF and end it with GG and take ownership of every single fault/loss/problem. Look forward to learning/experience and ultimately change your passion. 'E-sports' has twisted a truth, your anger/resentment is never going to get you further than acceptance/openness. Don't give up either, the reward is far greater than anything else!
Day[9] i've broken 6 mice, 5 keyboards, 3 pairs of headphones, and a mousepad, all from raging after starcraft losing streaks
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