• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:33
CET 02:33
KST 10:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League94
StarCraft 2
General
Behind the Blue - Team Liquid History Book No more SC2 streamers on team liquid? SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Rollback Netcode in Brood War BW General Discussion SCHNAIL now supports Remastered Ziemie's Starcraft 1 Prequel Campaign Bot on ladder
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group D - Sunday 21:00 CET [Megathread] Daily Proleagues [IPSL] IPSL Winter 26-27 Ro24 is HERE!
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Deus Ex 3!? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7921 users

[Proposal]A list of popular stats misconceptions - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Last Romantic
Profile Blog Joined June 2006
United States20667 Posts
March 30 2007 02:32 GMT
#21
woa!

Then I have no idea why Ultra atk speed is not changed.

T-T confused now T-T
ㅋㄲㅈㅁ
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2007-03-30 03:15:23
March 30 2007 02:49 GMT
#22
This seems good might just want to update & add on:

http://www.geocities.com/adam.crooks/BWStatsV2.1.xls

Courtesy of Adam Crooks from gg.net.
| www.ArtofProtoss.vze.com |
stambe
Profile Joined May 2005
Bulgaria499 Posts
March 30 2007 03:47 GMT
#23
Archon's damage under swarm against ultras is calculated this way(this applys to other types of ground splash). Lets examine FU Archon and FU ultra. As we all know when ranged units attack units under swarm their attack sprite animation is displaced or moved 1 matrix(32 pixels) towards the attacker. When archon attack an ultra under the swarm, it hits it with its 25% splash range which extends in the range of about 15 - 30 matrices.

It still hits the ultra and any other unit, even that its 25% splash range is little shorter than the displacement of the attack animation, because no unit is - let say 5 matrices wide either vertically or horizontally and part of it enters the splash range of the archon. Contrary to the formula for normal hits where the damage dealt is calculated in this manner -
(damage of the unit-defender's armor)xdamage type. FU Tank fire at FU Hydra > (85-3)x0.75=61.5
the splash dmg is calculated like this:
Example- FU Archon- 39 normal dmg, FU Ultra 6 armor
(damage ot attacker) x splash range damage[also considering armor and weapon types] - armor of the defender

So the numbers are as follows: 39 x 0.25 - 6 = 9.75 - 6 = 3.75 i the damage FU Archon does against FU ultra under swarm considering both targets are staying still because if the ultra i moving toward the archon it may enter its 50% splash range and suffer more damage, or the opposite - running away and escape damage completly.

If you ignore zerg regeneration so after two hit archon will deal 7.5 of which only the 7 damage will be applied and the other 0.5 damage will be stored for next hits. After 4 hits the damage will be 15 - 1 damage healed cause of regen = 14.

About the corsair thing - their splash is calculated somewhat strange.
First the splash range penalty is applied(i.e. 25%,50%,75%), then the armor of the defender is deducted from the sair damage, and last is the damage/armor type penalty
For sair with no dmg upgrades and muta with 1 armor the splash will deal:
[(sair damage x splash range penalty)- muta armor ] x armor/damage type penalty
If the muta is in the 50 % splash range the damage dealt is:
[(5 x 0.5) -1 ] x 0.5{because sairs damage is explosive and deals 50 % damage to small units as mutas}=(2.5 - 1) x 0.5 = 1.5 x 0.5 = 0.75 damage per hit(splash damage). Ignoring rengeneration after 8 hits on the main muta, the sair would have done (5 damage - 1 armor)/2(explosive damage)= 2 damage , so 2 x 8 = 16 damage. The second muta in the 50% splash range will take 8 x 0.75 = 6 damage. Corsair splash is made this way maybe for balance reasons, cause in mass they will be almost invincible( valks without the sprite bug will beat them badly costwise
Valks rulzz
TaP.Nuada
Profile Blog Joined February 2007
United States428 Posts
March 30 2007 05:18 GMT
#24
On March 30 2007 08:49 oddeye wrote:
Devourer -- not only increase weapon cooldown on the affected unit Wow I actually only tought it increased the damage delt per attack T_T such a surprise to me.

Yeah, I thought this as well. I'm going to want to test it out now
http://binarybeast.com/ Free Tournament Hosting!
Instigata
Profile Joined April 2004
United States546 Posts
March 30 2007 05:26 GMT
#25
psi storm doesnt hurt your own carrier interceptors. C@@L
SC2 was doomed from the start.
Continuity
Profile Joined June 2006
United Kingdom34 Posts
March 30 2007 06:18 GMT
#26
Locked: Oh! Right, yes, now I read it, I'm saying exactly what you said. Hurr. =)

stambe <3 <3 <3

This thread is . Lurkers are medium! That's why tanks are somewhat less lethal to my pretties than I thought they should be...

My small contribution is (from memory, correct me if I'm wrong): Muta bounce (without grades) does 9 direct damage, then 3 damage first bounce, then 1 damage second bounce. Thing is, each of those stacks with devourer acid, so if you've got a muta firing against 3 targets, all with 9 spores attached to them, it does 9+9 direct damage, then 3+9 first bounce, then 1+9 second bounce. So you get an extra 9*3=27(!) damage per muta, not just an extra 9.

Against heavy targets (like BCs with 3 armour), it's a big improvement because without the spores the bounces only do tiny amounts of damage (0.5/shot?) because of the armour, so it's like going from 6+0.5+0.5 to 15+9+7 (+24). The first time I tried to actually understand and apply the air balance model, I was playing an island map against one of those people who think turtle -> mass BCs = instant win, and I was surprised at how effective devs+mass muta was. This probably had something to do with it

Most people reading this hopefully know that, but I've seen a few people say that it's only the direct damage or just miss the fact that it affects the bounces too..

Anyway, great thread!
what the hell do you mean gg, I'm being murdered here
azndsh
Profile Blog Joined August 2006
United States4447 Posts
March 30 2007 06:30 GMT
#27
I remember reading somewhere life was calculated to the 1/256, which seems a bit dubious actually. However, minimum damage is 1/2.

Firebats is 3x8 splash. If the unit is right next to them, then end up doing less than 16 usually. That's why they're less effective when enemy units are already in melee range.
wXs.Havok
Profile Joined October 2006
Argentina529 Posts
March 30 2007 12:39 GMT
#28
On March 30 2007 08:41 BluzMan wrote:
- This is usually not mentioned on stat pages and impossible to acquire via editors like Arsenal Zero: acid spores, the side-effect of devourer's attack, not only increase weapon cooldown on the affected unit, but also reduce it's armor by the number that is displayed on the unit status bar. The resulting armor value can go below zero. So, Acid Spores(9) means the affected unit will take +9 effective damage from all attacks, before unit size/weapon type calculations.



WOW!!!!!1 SO MUCH YEARS PLAYING AND NEVER KNEW THIS!!
Read this and you`re gay
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-03-30 14:23:11
March 30 2007 13:51 GMT
#29
On March 30 2007 15:30 azndsh wrote:
I remember reading somewhere life was calculated to the 1/256, which seems a bit dubious actually. However, minimum damage is 1/2.

Firebats is 3x8 splash. If the unit is right next to them, then end up doing less than 16 usually. That's why they're less effective when enemy units are already in melee range.


It's true. HP amount in data files is stored as 256 * actual hp showed(you can see that with arsenal zero), so accuracy should be 1/256 and I've done some tests with +1,2,3 upgraded mutalisks last bounce and it did pretty accurately 10/9,11/9,12/9 damage per hit, so it's definitely not rounded to 1/2, but minimum damage is 1/2 Firebats info is also true.

Corsairs have medium armor type(or usually referred as unit size) and as Valkyries have a special splash attack, which does 100% damage to only 1 unit, no matter how much units are in the 100% splash zone, the rest will take 50% and even if the 100% splash zone is set to 0, one unit from the 50% zone will still take 100% damage(if there is a unit there, since valk missiles explode away from the target sometimes).

Damage calculation is done this way for every single unit/case:
1. Reduction from splash zone(damage is multiplied by .25/.5/1.)
2. Armor amount reduction
3. Armor type reduction
If it's a protoss unit and:
a) Currently has no shields, just the armor type and amount of the unit are used.
b) It has shields, the shield upgrade amount is used and the armor type takes 100% from everything. If this attack depletes the shields, the leftover damage after depleting the shields is calculated again as in case a)
I'll call Nada.
PanoRaMa
Profile Blog Joined June 2003
United States5070 Posts
Last Edited: 2007-03-30 14:06:28
March 30 2007 14:05 GMT
#30
What's ridiculous is that for all these years I've been playing (well on and off), primarily as a Terran player when I was really into SC a few years back, I had ALWAYS thought UNsieged Tanks were concussive damage and thus were okay in dealing with zealots in that form. My idiocy was exposed when during a game of Random Individual Defense.scx, it was an all-zergling round and I unsieged my tanks because I was like omg concussive + faster cooldown > explosive splash + high cooldown vs lingz~~

edit: WTF reading compendium, apparently Hydras are explosive? I thought they were normal good god..
lololol
Profile Joined February 2006
5198 Posts
March 30 2007 14:21 GMT
#31
On March 30 2007 23:05 PanoRaMa wrote:
What's ridiculous is that for all these years I've been playing (well on and off), primarily as a Terran player when I was really into SC a few years back, I had ALWAYS thought UNsieged Tanks were concussive damage and thus were okay in dealing with zealots in that form. My idiocy was exposed when during a game of Random Individual Defense.scx, it was an all-zergling round and I unsieged my tanks because I was like omg concussive + faster cooldown > explosive splash + high cooldown vs lingz~~

edit: WTF reading compendium, apparently Hydras are explosive? I thought they were normal good god..


Of course they are explosive, otherwise Hydra > Rines BY A LOT.
I'll call Nada.
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2007-03-30 14:22:07
March 30 2007 14:21 GMT
#32
ohhh so damage is calculated in 256ths that's pretty cool

posted wrong thing! i take it back, damage calculated in fractions but minimum is still 0.5

and yeah hydras are explosive, another reason why hydras are bad zvz (mutas are small so 50% damage to mutas AND lings )
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
evanthebouncy!
Profile Blog Joined June 2006
United States12816 Posts
March 30 2007 19:00 GMT
#33
It's strange how firebat does 3x8 damange...

I never seen them do 24 damange up front though... but It IS indeed 3x8 dmg... weird.
[image loading]
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2007-03-30 20:46:00
March 30 2007 20:42 GMT
#34
Evan, I'm really curious what does "max hits" exactly mean.

First of all, it is NOT "number of attacks". Number of attacks is the exact value used for the "damage x number of attacks = displayed damage" formula, and firebats have this value set to 2. The only exception would be valkyrie, its displayed damage is an unique case. However, IIRC, not only firebats have this thing higher than 1, so I'm very interested how exactly is this calculated.

And thank you everyone, I've updated the initial post with some common stuff. The point of this thread is to give a good direction to beginners, there's no point in overloading them with purely technical stuff, so interesting, but not game-breaking info will be put in spoiler tags. While knowing how health is stored in 1/256 is very interesting, there's still a healthy number of people who think lurkers are large and sairs deal normal damage. Such misconceptions could affect one's play very much.
You want 20 good men, but you need a bad pussy.
EmS.Radagast
Profile Joined November 2004
Israel280 Posts
March 30 2007 21:50 GMT
#35
Attacking your own air units with devourers doesn't inflict Acid Spores on any of them, not even the target
I know its not THREE-DEE!!
stambe
Profile Joined May 2005
Bulgaria499 Posts
March 30 2007 23:14 GMT
#36
Firebat triple hit occurs when it attacks a medium or large sized unit(armor type, not size in
transport) in an angle between 35-70 degrees. It CANNOT occur on small units no matter what the angle or the distance is, since firebat range is 32-48 matrices at most.

Something weird about bats is that in some cases one of the cones of damage, depending
on the distance, has it's own splash range - i.e. one of the cones does its full damage against
zergling, but the other does only 50% due to reasons i havent fully uncovered.

About Devourer spores i've heard many times the following misconception:
"When you are attacked by cloaked wraiths and you move your Devos on top of them
and you target one of your devos with the others, the splash effect of the spores will reveal
the wraiths !"

Well, i can say thats total bull**** !!! I've tested it in MP games, and in USM games and
the results were the same. Even if only one of group of ten wraiths is visible and the others
are cloaked, but they are stacked together, you can target and kill the visible wraith but
the spores wont reveal the rest, even though they are close enough to be splashed if they
weren't cloaked(spores splash hits about 1.5 x 1.5 matrices,or maybe 2x2 im not sure -
must check my numbers )
Valks rulzz
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-03-30 23:46:48
March 30 2007 23:16 GMT
#37
On March 31 2007 04:00 evanthebouncy~ wrote:
It's strange how firebat does 3x8 damange...

I never seen them do 24 damange up front though... but It IS indeed 3x8 dmg... weird.
[image loading]


You can't because units that take 100% from concussive damage are too small to fit into the three splash zones You can however see that a burrowed lurker takes 2 or 3 hits depending on the angle of attack, with no upgrades the amount of damage would be either 7 or 10.5, since burrowed units don't take damage from the 50% and 25% zones, if it's unburrowed you would get more than 2 different damage values and it will be harder to notice the exact damage and nature of attack due to regen.

Max hits is a value that's only used in the editor to show the amount of hits. The actual amount of missiles launched is a different value in the .dat files(in DatEdit it's reffered as factor) and some units have specific attack patterns(zealots/lurkers/firebats/valks), which is stored in other files ^^ and the damage shown in-game is also a different thing(which is hard coded into the game IIRC).

Just to confirm: Devourer's spores splash only on currently visible/detected units, but units hit by spores will be visible to everyone.
I'll call Nada.
InRaged
Profile Joined February 2007
1047 Posts
March 31 2007 00:00 GMT
#38
On March 31 2007 06:50 EmS.Radagast wrote:
Attacking your own air units with devourers doesn't inflict Acid Spores on any of them, not even the target

And it affects your ally as he is your enemy. So be aware! ^_^

awww... I fully ackonwledge stumbe's statement about acids. Pretty interesting — doesn't work on units that you can't see.
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
March 31 2007 00:09 GMT
#39
On March 30 2007 10:59 thedeadhaji wrote:
when a shield battery is used on an unit, that unit pauses for a moment instead of conintuously attacking.



yea i only realized this yesterday
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2007-03-31 00:56:42
March 31 2007 00:54 GMT
#40
i'm not sure shield battery pause affects reavers or carriers right?? (one reason it works so nicely with them)

also i always found dev spores a little confusing too, nice to see that information

it's funny because you can hit wraiths while they're uncloaked, and then if they cloak they're still visible ^_^

but if they're all cloaked and you have nothing to splash on them then you can't see them without ovies


and yeah firebats have 3 attacks in a similar way zealots have 2 attacks... except that the zeal 2 attacks usually automatically hit and as people have mentioned the firebat usually misses on smaller units
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE147
RuFF_SC2 122
Codebar 40
StarCraft: Brood War
White-Ra 151
Dota 2
NeuroSwarm191
LuMiX4
Other Games
summit1g7051
JimRising 600
PiGStarcraft313
C9.Mang0274
XaKoH 254
syndereN242
JuggernautJason30
Organizations
Other Games
gamesdonequick1000
CranKy Ducklings14
[ Show 13 non-featured ]
StarCraft 2
• davetesta60
• CranKy Ducklings SOOP27
• musti20045 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21480
Upcoming Events
OSC
12h 28m
Yamato Cup
13h 28m
IPSL
15h 28m
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
21h 28m
WardiTV Weekly
1d 10h
Ultimate Battle
1d 10h
Rush vs BeSt
Replay Cast
1d 21h
Rogue vs Classic
Patches Events
2 days
PiGosaur Cup
2 days
Kung Fu Cup
3 days
[ Show More ]
The PondCast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
IPSL
6 days
WorsT vs nOmaD
Dewalt vs andersOn
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.