So many times I see Zergs attack a Terran base, kill all the SCVs and leavea burning CC. Then the Terran just produces an SCV from that same CC to repair and continues operations.
Why not have a single queen to strike that final blow and get out?
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LUCKY_NOOB
Bulgaria1412 Posts
So many times I see Zergs attack a Terran base, kill all the SCVs and leavea burning CC. Then the Terran just produces an SCV from that same CC to repair and continues operations. Why not have a single queen to strike that final blow and get out? | ||
Scarbo
294 Posts
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B-royal
Belgium1330 Posts
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pebble444
Italy2495 Posts
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B-royal
Belgium1330 Posts
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Knatterking
Germany405 Posts
On September 02 2016 07:43 pebble444 wrote: Wait how does lifting cc prevent queen from infesting? Tested it, just in case. No it doesn't | ||
Piste
6171 Posts
On September 02 2016 07:43 pebble444 wrote: Wait how does lifting cc prevent queen from infesting? Usually zerg does not have anything to shoot into air with, and you need to damage the cc quite a bit before you can infest. So yea infesting will work only if the terran doesnt notice the queen and he lets his cc take enough hits before lifting. | ||
Ilikestarcraft
Korea (South)17726 Posts
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Liquid`Drone
Norway28609 Posts
Honestly, the best real answer I can give is that they just don't have it as part of their mindset because they don't consciously think about how they best can utilize the queen. Players, and especially on the pro level actually, tend to have such flawless, automated play that it's almost instinctual - they don't make in-game decisions due to careful deliberation (that would take much too long) but rather do the thing they have perfected over and over over thousands of games. Zergs have gotten by without needing queens for almost two decades, the only situations where they've ever become mainstream in any way are zvp vs corsair reaver and zvt vs mech (these are two situtations where you can argue that they are necessary rather than simply beneficial), and thus players simply don't think about building them as frequently as they should. | ||
Race Bannon
689 Posts
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idegelchik
Russian Federation382 Posts
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Race Bannon
689 Posts
Think about doom dopping the main and infesting the cc; an endless stream of hydra ling through the nydus canal into gg. Maybe in an expansion to bw HD. Sweet af, baby. | ||
jello_biafra
United Kingdom6634 Posts
On September 03 2016 03:54 Race Bannon wrote: As a designer, if I'd had to make the queen a standard unit in a sensible but revolutionary way, I'd get the infested cc to produce creep. Think about doom dopping the main and infesting the cc; an endless stream of hydra ling through the nydus canal into gg. Maybe in an expansion to bw HD. Sweet af, baby. As a terran player this sounds pretty imba to me ![]() | ||
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Liquid`Drone
Norway28609 Posts
still though, that'd be cool! nydus in bw is pretty much exclusively a defensive structure, aside from the occasional zvz sneak-attack. (team game or ffa as 1v1 zvz never really gets to that stage) | ||
Race Bannon
689 Posts
Also if an archon merges with a dark archon gets stasised and recalled, it creates a wormhole where units movement and attack speed slows down based on proximity to the invisible event horizon; even unit responses get stretched accordingly. | ||
LUCKY_NOOB
Bulgaria1412 Posts
On September 02 2016 21:57 Liquid`Drone wrote: wonderful question, I've been wondering about that for something like ~13 years. I have played a LOT of zvt games where I won because of infesting a cc. And yeah, terrans normally don't bother repairing their ccs unless they are actually burning - there are times where I've been attacking a base, then I start noticing that I'll be able to bring the cc down to 750, then I start building a queen, and once I've gotten it below 750 I consciously stop attacking it because then the terran is less likely to actually repair it. Then I get pushed back, my queen finishes, and I just fly in and steal their cc. I have no idea how many command centers I've infested through my bw career, but a fair estimate would be 'hundreds', and a fair amount of those have been game-winning, quite a lot of them have happened a while after the battle was over. Honestly, the best real answer I can give is that they just don't have it as part of their mindset because they don't consciously think about how they best can utilize the queen. Players, and especially on the pro level actually, tend to have such flawless, automated play that it's almost instinctual - they don't make in-game decisions due to careful deliberation (that would take much too long) but rather do the thing they have perfected over and over over thousands of games. Zergs have gotten by without needing queens for almost two decades, the only situations where they've ever become mainstream in any way are zvp vs corsair reaver and zvt vs mech (these are two situtations where you can argue that they are necessary rather than simply beneficial), and thus players simply don't think about building them as frequently as they should. Time to look for Liquid`Drone replays I guess ; D Mid to late game vs mech is very hard for Zerg. Would be great to see it being incorporated more into the automation DNA strategy moves of the Zergs. I think it is considered an in game BM of sorts but that should not prevent anyone from using it. | ||
LUCKY_NOOB
Bulgaria1412 Posts
On September 02 2016 21:00 Ilikestarcraft wrote: Zero does it here https://www.youtube.com/watch?v=H4eupYMakvc&t=10m44s Ive never herd of Scan and I dont expect to ever hear again about him. Maybe if you get your CC infested they send you North. ; D | ||
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c3rberUs
Japan11286 Posts
I think the reason is that at least after the discovery of the muta stack bug, it's mainly because of turrets that litter around mineral lines. | ||
B-royal
Belgium1330 Posts
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