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! [Q] 2 Gate Against Zerg - Page 2

Forum Index > Brood War Strategy
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Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2007-02-21 13:38:47
February 21 2007 13:38 GMT
#21
Actually, when people do proxy gate at choke, I think they usually do earlier gates than 10/12. 9/10 or something is more common--there's no reason to be half-hearted about getting turbo zealots in the Zerg's face.

You saw a lot of proxy 2-gate in front of the Azalea min-only too. It's just those maps where the proxy gates can block the choke well.

2 gate in base is reserved for maps like Cultivation Period.

edit: 9/10 is most definitely 8 pylon.
Organ
Profile Joined September 2006
Russian Federation987 Posts
February 21 2007 14:53 GMT
#22
I think 2 gates is only viable in case of 9/10 gates to kill 12 expo with hardcore zeal+probe rush or to block his ramp or to make him build 2-3 sunkens that will delay his 3rd hatch very much. In all other cases you must go either 1 gate tech or FE. In this case u must scout good with your first probe if u don't want to die from some 3 hatch lings push or some fast hydra push.

10/12 gates in my opinion delays your tech, takes no expo and cannot really hurt zerg. So it's useless and you won't see it in games of korean protosses such as Nal_ra, Free, Daezang and others.

Use FE or 1 gate tech and train your probe micro on his base and use every possibility to know what's he doing such as counting his expo drones or may be sacrificing your zealot to pass through his sunken with your probe..
evanthebouncy!
Profile Blog Joined June 2006
United States12816 Posts
February 21 2007 16:06 GMT
#23
proxy 2 gate is good :D
you don't tech super fast yourself but if you make a gas at around ur 4th or 5th zealot take a look at zerg! You could stream zlot off 2 gate and add in cybre already and he hasn't even taken his gas yet if you micro well.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
IdiotWind
Profile Joined February 2007
Canada321 Posts
February 21 2007 16:12 GMT
#24
I guess 2 hatch spire - 3 hatch before muta muta harass or quick lurk drop is probably zerg's best counter, assuming protoss expands? Followed up with taking 2 expos and pumping 4 base zerg ultraling/defiler for swarm.
http://thelastgosu.blogspot.com/
Organ
Profile Joined September 2006
Russian Federation987 Posts
February 21 2007 16:13 GMT
#25
On February 22 2007 01:06 evanthebouncy~ wrote:
proxy 2 gate is good :D
you don't tech super fast yourself but if you make a gas at around ur 4th or 5th zealot take a look at zerg! You could stream zlot off 2 gate and add in cybre already and he hasn't even taken his gas yet if you micro well.

What about the time your proxy gates will be eaten by speedlings?
evanthebouncy!
Profile Blog Joined June 2006
United States12816 Posts
February 21 2007 16:33 GMT
#26
On February 22 2007 01:13 Organ wrote:
Show nested quote +
On February 22 2007 01:06 evanthebouncy~ wrote:
proxy 2 gate is good :D
you don't tech super fast yourself but if you make a gas at around ur 4th or 5th zealot take a look at zerg! You could stream zlot off 2 gate and add in cybre already and he hasn't even taken his gas yet if you micro well.

What about the time your proxy gates will be eaten by speedlings?

Scout better I guess ~_~
I mean when you see ling speed it's very likely they'll do some sort of ling pressure so pull back and don't get too brave. Keep zloting and hold tech for abit.

And don't get too happy w/ ur slow lots! I lost sooo many games to speed hydra cuz I forgot to tech haha :D
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
February 21 2007 17:42 GMT
#27
On February 22 2007 01:13 Organ wrote:
Show nested quote +
On February 22 2007 01:06 evanthebouncy~ wrote:
proxy 2 gate is good :D
you don't tech super fast yourself but if you make a gas at around ur 4th or 5th zealot take a look at zerg! You could stream zlot off 2 gate and add in cybre already and he hasn't even taken his gas yet if you micro well.

What about the time your proxy gates will be eaten by speedlings?

As long as you take out the expo, you're good even if you do lose the proxy.
I live in perpetual fear of terrorists and studio gangsters
RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2007-02-21 20:04:36
February 21 2007 20:02 GMT
#28
Gate 9/10 is WAYYY underestimated imo.
Every Z player now tends to put their 2nd hatch right in their expand. In small map with this strat, you'd have like 80% win.
Just bring 1 or 2 probe along with your zealot and it'll be really hard to stop it.
That will force the z to make 1 or 2 sunk + probably a few drone lost. And then you'll have a slight advantage over him because your probe count will remain the same if not more.

Edit : my god i need to stop thinking about others things while writting because it had many missed words...
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Asakura
Profile Blog Joined May 2006
Germany471 Posts
Last Edited: 2007-02-21 22:12:23
February 21 2007 22:09 GMT
#29
recently, i see 9/9 gate very often, in both korean leagues and replays.
since i'm executing this bo in every single battle.net game i'm winning almost everytime (in every MU)

8 pylon
9 gate
9 gate
...probes...
11 zealot
13 pylon
15 zealot
17 zealot
...some probes...
etc


what about this bo? some critiques and comparisons are welcome ^^

##edit##
once, i compared this bo with the 9/10 gates. the second gates finishes about 100-150 hp later.
Man is disturbed not by things, but by the views he takes of them. (Epictetus)
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
Last Edited: 2007-02-22 03:38:52
February 22 2007 03:31 GMT
#30
its not THE build

its YOUR build thats messed up

like a bunch of people said =O

just dont build probe at 15, build another zeal and pylon asap
ok dont not so good something is something ok ok ok gogogo
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
February 22 2007 04:26 GMT
#31
u gotta build a pylon earlier, u cant expect to win by always making a pylon when it tells u to
MyTHicaL
Profile Joined November 2005
France1070 Posts
February 22 2007 04:32 GMT
#32
no 9/10 gate is 8 pylon of course... why would it be 7 lol...
ummm for 2 gate its better to do a 9/10 gate 10/12 gate is more of a conservative build that can be used to pressure a zerg but isn't really a build to do serious damage from a x2 gate you can either expand or tech, to avoid a longer wait pylon @15...
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
February 22 2007 06:06 GMT
#33
On February 22 2007 13:32 MyTHicaL wrote:
no 9/10 gate is 8 pylon of course... why would it be 7 lol...


I saw it in that thread that links to popular bo's... the one that was copied onto wiki, that's all. I alwasy 7 pylon-ed because immediately after the pylon finishes, you have 150 mins and the gateway can be thrown down right away. I only use it in short distance maps though.
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
JRIGGED
Profile Blog Joined February 2007
United States19 Posts
February 22 2007 07:29 GMT
#34
well honestly i believe most zerg players wont attack you if they see the double gateway with 6 lings
i think u should save that first zealot and go with the 13 zealot rush (is it 13?)
that kills if u do +1 and speed lots considering zerg would need 52 lings to match that or a couple of sunkens
usually i think people attack the expo first but the main is usually less defended then the expo where u must make 2 defense like the 12 spot on lt
yea idk much bout toss considering mi zvp is terrible
=]
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
February 22 2007 15:00 GMT
#35
On February 22 2007 16:29 JRIGGED wrote:
yea idk much bout toss considering mi zvp is terrible

That was your only correct statement.
I live in perpetual fear of terrorists and studio gangsters
Leath
Profile Blog Joined July 2006
Canada1724 Posts
February 22 2007 16:08 GMT
#36
On February 21 2007 22:35 mikeymoo wrote:
I thought 9/10 gate was 7 pylon, no? Someone correct me or confirm.

No, its not.

its regular 8 pylon. Its a low econ built since youre cutting down on probes to get a gate at 9, and another at 10, and cutting even further to allow 6 supply to make the 3 zealots.
11 probe halt, 13 pylon.
http://www.kongregate.com/?referrer=Sagess
learning88
Profile Joined April 2005
United States160 Posts
February 23 2007 04:38 GMT
#37
Oh wow. This is news to me (the whole 9/10 gateway) because the way I learned is to keep making probes and stuff and hearing that you can cut probe production is like wow... I ahve another question now.

Like on LT, how am I to go and scout to decide which build to go with? Like before I would scout across map unless I'm at 12 or 3. If I see Zerg across the map from me, I would go 1 gate and if he isn't, I'll go 2 gate because my gate was at 10 so it'll be along the path of both builds. However, with a gate at 9, I won't be able to know where they are until a little later. So do I just go 1 gate but build a gate at 9 instead of 10?
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2007-02-23 05:32:34
February 23 2007 05:30 GMT
#38
Its the typical economy vs potential ____ (in this case info). Guaranteed the eco if you go off 9 rather then 8, but not guaranteed the info if you go off of 8. But you actually are guaranteed one scouting positions info, which is what your plan revolves around. Whats the diff like 16mins? So, the vast majority of people scout off of 9 when going 9/10 due to eco, and I venture that they have basically committed to going 9/10 anyway. If you find the other way more worthwhile, as it allows you to go though with your cross map scouting plan, then by all means do so, but realize the drawbacks which are less mins and ever so slightly later gate likely. I'd venture that the majority of people scout closest base by land first however. So, now I'd suggest considering the pros and con of each method of scouting, and your plan to go 1 or 2gate if far/close.

B.O. for 9/10: 8p, 9gate-scout, 10gate, 11z, 13p, 13z, 15z, probe, 18z, 20z, 22p, probe, then zeals or assim. Many variations of course, but I would venture that this is the most popular.
| www.ArtofProtoss.vze.com |
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
Last Edited: 2007-02-23 05:41:19
February 23 2007 05:37 GMT
#39
i recommend 9/10 gate over 10/12

brief reasoning behind 2gate: you force your opponent to defend from the rush w/ sunkens + lings. Essentially, your armies stay about equal in size early on, except that you get a massive probe advantage since he couldn't spend time making drones. (Therefore, he will obviously have delayed/less effective 3hatch/lair if he has a low drone count)

therefore, vs good zergs, they will stop the 10/12 rush fairly easily, and then have a large opportunity to make drones, negating the general effectiveness of the 2gate

recommended: Watch Free vs July, game 1 of MBC vs Hanbit proleague playoffs (gogo torrent tracker). This is an excellent 2gate example. For a moment ignore the fact that Free was able to walk into July's main and pay more attention to the fact that Free has a huge probe advantage while july has to make tons of lings and poorly placed sunkens
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Knickknack
Profile Joined February 2004
United States1187 Posts
February 23 2007 06:00 GMT
#40
For best discussion of 9/10 vs 10/12: http://www.teamliquid.net/forum/viewmessage.php?topic_id=40270&currentpage=2#33

The question is if the faster zeals of 9/10 are > the better eco (but slower zeals) or 10/12.
Basically it came down to me suggesting that it depends on situation and I required sound reasons and evidence for what is better in which situation. Which no one quite had, of course.
| www.ArtofProtoss.vze.com |
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