Unit Cost Effectiveness list (DPS,Health,Resource) - Page 2
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Nouar
France3270 Posts
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sluggaslamoo
Australia4494 Posts
Thanks for this though, really interesting. | ||
Xeln4g4
Italy1205 Posts
But we all love numbers so it has to be good! ![]() PS: On March 06 2012 07:28 Hittegods wrote: Yeah good luck breaking a siege line with your "1a2a3a". Will be really cost effective I'm sure. ... your cost effective will be even better if mines and volt. are layed in front of the siege .... u'll probably lose 100 PSI to kill 2 Terran units ... | ||
dRaW
Canada5744 Posts
i.e 2 to 1 is max super saturation(max income), 1.5 is optimal(per cost most efficient), etc | ||
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