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Simple Questions, Simple Answers - Page 90

Forum Index > Brood War Strategy
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puppykiller
Profile Blog Joined August 2009
United States3137 Posts
July 23 2012 01:27 GMT
#1781
You have to make a .reg file. You can find it in this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=195442
Why would I play sctoo when I can play BW?
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
July 23 2012 02:18 GMT
#1782
On July 23 2012 09:01 Crimson)S(hadow wrote:
does anyone know a solution to this?

ever since blizzard has been testing the new battle.net equipment, there has been a "USTest" gateway along with USEast/West/Asia/Europe. it makes it so that when i try to go on iccup. sometimes the iccup gateway doesn't show up. it's really annoying

If you join one of the battle.net servers then SCBW will edit the registry to remove iccup and any other custom servers, and place USTest there. To fix it, exit SCBW, exit the iCCup launcher and start the launcher again. Every time the launcher starts it checks the registry for an existing iCCup entry; if it doesn't exist it will add it.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
July 23 2012 05:45 GMT
#1783
what the two people above me said will work. I like to use a gateway editor.
http://www.icyhell.net/2008/05/06/blizzard-battlenet-gateway-editor-v3010702/
If you see iccup is gone hit "add gateway" and then add in iccup//-1//sc.theabyss.ru. Exit the server screen and when you come back it should be there.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Warlord_Master
Profile Joined May 2010
51 Posts
July 23 2012 08:56 GMT
#1784
[QUOTE]On July 22 2012 10:05 Ryshi wrote:
[QUOTE]On July 22 2012 02:39 Puyi wrote:
[QUOTE]On July 22 2012 00:02 Ryshi wrote:
Protoss Question:

Sorry im so late ryshi. just right click on gas and then shift gather gas silly! u can do halfway across map when assimilator even 1% started if u can time distance
Puyi
Profile Joined November 2011
United States175 Posts
July 23 2012 19:54 GMT
#1785
On July 22 2012 10:05 Ryshi wrote:
Show nested quote +
On July 22 2012 02:39 Puyi wrote:
On July 22 2012 00:02 Ryshi wrote:
Protoss Question:

I was wondering if there was a trick with mining gas on the first assimilator you build. What I noticed from the korean fpvods is that they seem to send the probes to gas before the assimilator even completes the building animation. Normally, if you select your probes and right click on the gas before it finishes the complete animation, your probes will simply go there but not mine gas.

I just wanted to know if it's really because their timing is that precise or are they using some tricks like shift click?

i dont think theres any tricks. just put 3 probes into gas when its done. i mean you can do it like a second early and spam click the assimilator if you want...

what i usually do in pvt is to use the probe making the core then shift click on the assimilator and select two probes that just returned minerals and put them onto the assimilator


Sorry that hasn't answered my question. Here's an example so you understand



Watch from 20:30 to 20:40, I'm pretty sure he sent the probes to gas before it stopped blinking, and he doesn't touch it again. However, the fact that he stayed there for a bit suggests he may have did a second action, which I couldn't see.

If I send my probes at that time and just right click, I'm pretty sure they won't mine the gas.

i dont know. maybe he shift move clicked a second time with the three probes. maybe by the time the probes get to the gas and the second move command takes place the assimilator is done and they start mining. but its very kool that you noticed that little detail. im gonna try to do this in my games and see what happens. you probably have to time it very well
Release
Profile Blog Joined October 2010
United States4397 Posts
Last Edited: 2012-07-23 22:48:57
July 23 2012 22:25 GMT
#1786
shift click don't work. they just move to the assimilator, as though it was an incomplete building.

I can only assume progamers flick through screens so fast that the capturing software doesn't capture it.
But even then, i think Xellos did a rally point demonstration (8 facts ~1 second) and you could see the screen shift back and forth.
☺
PinkBean
Profile Joined December 2011
Norway38 Posts
July 23 2012 23:34 GMT
#1787
Hi there, can anyone verify if this is the real Nal_rA http://twitter.com/Nal_rA_Bot ? I have seen the twitter which liquipedia states is official but it seems to be out of use.

Thank you!
lø :D
Violet Nal_rA Kingdom Hoejja BoxeR iloveoov Canata ZergBong Ryung!
Dead9
Profile Blog Joined February 2008
United States4725 Posts
July 24 2012 01:02 GMT
#1788
On July 23 2012 17:56 Warlord_Master wrote:
Sorry im so late ryshi. just right click on gas and then shift gather gas silly! u can do halfway across map when assimilator even 1% started if u can time distance

the assimilator thing is answered right here yo
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
July 24 2012 02:00 GMT
#1789
You can also G Click it common way to glitch workers through min line to get to the gas right when it goes up.
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
July 24 2012 10:09 GMT
#1790
On July 24 2012 04:54 Puyi wrote:
Show nested quote +
On July 22 2012 10:05 Ryshi wrote:
On July 22 2012 02:39 Puyi wrote:
On July 22 2012 00:02 Ryshi wrote:
Protoss Question:

I was wondering if there was a trick with mining gas on the first assimilator you build. What I noticed from the korean fpvods is that they seem to send the probes to gas before the assimilator even completes the building animation. Normally, if you select your probes and right click on the gas before it finishes the complete animation, your probes will simply go there but not mine gas.

I just wanted to know if it's really because their timing is that precise or are they using some tricks like shift click?

i dont think theres any tricks. just put 3 probes into gas when its done. i mean you can do it like a second early and spam click the assimilator if you want...

what i usually do in pvt is to use the probe making the core then shift click on the assimilator and select two probes that just returned minerals and put them onto the assimilator


Sorry that hasn't answered my question. Here's an example so you understand

http://youtu.be/3OtNND1u-8g?t=20m30s

Watch from 20:30 to 20:40, I'm pretty sure he sent the probes to gas before it stopped blinking, and he doesn't touch it again. However, the fact that he stayed there for a bit suggests he may have did a second action, which I couldn't see.

If I send my probes at that time and just right click, I'm pretty sure they won't mine the gas.

i dont know. maybe he shift move clicked a second time with the three probes. maybe by the time the probes get to the gas and the second move command takes place the assimilator is done and they start mining. but its very kool that you noticed that little detail. im gonna try to do this in my games and see what happens. you probably have to time it very well


there are two possible explanations i can think of. the first is that he used shift-g on the assimilator, which worked in this case because the assimilator was complete when the move command had finished executing(the probes got to their destination). the second is that this was on battle net which has a fair bit of delay so when he did the move command, it probably got issued in real time when the assimilator was complete.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Release
Profile Blog Joined October 2010
United States4397 Posts
Last Edited: 2012-07-24 22:46:54
July 24 2012 22:45 GMT
#1791
I think for the battle.net, even if there is delay, the "move" command would not become a "gather" command. It would be a "move" command placed later.

This is my experience from WC3 battle.net.

+ Show Spoiler +
attack ground, when the command is actually issued, enemy units occupy the ground. Still an attack ground command instead of that specific unit, shown by group attacking more than one unit
☺
Puyi
Profile Joined November 2011
United States175 Posts
July 24 2012 23:41 GMT
#1792
oh i had no idea g was a command for anything. ill definately be using this now lol
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
July 25 2012 13:44 GMT
#1793
On July 17 2012 01:01 tryummm wrote:
Show nested quote +
On July 16 2012 07:35 Flip9 wrote:
On July 16 2012 04:53 Monsyphon wrote:
What is decent build for a terran matchups?
And is there any map that's simple to remember so that I can focus less on the map and more on the build?

maps:
Fighting Spirit
Python

for builds try liquipedia, even if its a bit outdated it helps if you are beginner. or watch some VoDs from pros and try to copy.

Modern builds aren't compatible with the map Python. You can't even forge fast expand safely on Python in PvZ.


i may be late, but tryummm could you please explain how modern builds aren't compatible with python / you cant safely forge fe in pvz?
Ryshi
Profile Blog Joined June 2004
Canada361 Posts
July 26 2012 04:39 GMT
#1794
Apparently it is move, then shift + g. I just verified it, thanks. Never thought of actually using the gather command.
The World God Only Knows
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
July 26 2012 04:45 GMT
#1795
If you do move first the workers will get caught in mineral lines, where if you G+Left click they will go straight through them..why do people not read -_____-
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
July 26 2012 06:13 GMT
#1796
On July 25 2012 22:44 Bakuryu wrote:
Show nested quote +
On July 17 2012 01:01 tryummm wrote:
On July 16 2012 07:35 Flip9 wrote:
On July 16 2012 04:53 Monsyphon wrote:
What is decent build for a terran matchups?
And is there any map that's simple to remember so that I can focus less on the map and more on the build?

maps:
Fighting Spirit
Python

for builds try liquipedia, even if its a bit outdated it helps if you are beginner. or watch some VoDs from pros and try to copy.

Modern builds aren't compatible with the map Python. You can't even forge fast expand safely on Python in PvZ.


i may be late, but tryummm could you please explain how modern builds aren't compatible with python / you cant safely forge fe in pvz?


I think what he means to say is that since the naturals are much wider (this is especially noticeable at 12/6 IMO) its much harder to guard against both ling and hydra allins. It is, of course, still possible to FFE on Python, but it is pronouncedly more difficult than it is on modern maps.
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
July 26 2012 14:25 GMT
#1797
yes xxpack09, it could be what he meant, or it could be something different............. so im still waiting for tryummm answer.
Release
Profile Blog Joined October 2010
United States4397 Posts
July 27 2012 03:15 GMT
#1798
Srs question.

I've always had dragoons have shit pathing, but today, they were getting stuck a lot. Literally, in the middle of nowhere, just stuck. What causes them to get stuck, and how to get them unstuck?
☺
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
July 27 2012 04:27 GMT
#1799
I don't know why they get stuck but with them and other units, press S to stop them and then they'll start moving again when you give them their next action.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
July 27 2012 12:56 GMT
#1800
i make my stuck units move in the opposite direction, which directly un-stucks them.
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