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Simple Questions, Simple Answers - Page 55

Forum Index > Brood War Strategy
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hypercube
Profile Joined April 2010
Hungary2735 Posts
December 28 2011 11:38 GMT
#1081
On December 25 2011 07:15 NrGmonk wrote:
2 years ago dropship play dominated TvT, but now all I see in the mid game are wraith-valkyire wars. Can someone give me a detailed explanation why this metagame shift occurred?


Can someone answer this? The first games I remember were Ruby-Skyhigh on FS in 2009 where Ruby went mass wraith and Flash vs Baby in the Korean Air OSL on Great Barrier Reef. But these were curiosities at the time and looked very different from the typical wraith battles we see today.
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
December 28 2011 20:04 GMT
#1082
On December 28 2011 19:03 fold wrote:
Show nested quote +
On December 28 2011 15:34 puppykiller wrote:
ok I know this is an ugly sweeping generalization of a question and im sure has been asked like 15 times during this thread. But how many supply of scv you want as terran in tvp and tvz assuming u 200/200.

Never learned this... hmm maybe i should just count in a bunch of flash reps...


If you use the BW API Injector plugin with chaos launcher, probably works with minilauncher/wlauncher too, you can see how many workers you make in game. http://www.teamliquid.net/forum/viewmessage.php?topic_id=111664

Generally it's about 50~70 workers, though you can cut SCVs to get more tanks in.


Thanks im gonna use that.
Why would I play sctoo when I can play BW?
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
December 28 2011 21:18 GMT
#1083
Hello, everyone!
Just watched almost one hour game between Last and Mind, so I have a question about their upgrades. They both made only 1-1 upgrades on air and vehicles. Why do they not make 3-3? The same thing also was in the game between Skyhigh and Mind, and between Leta and Baby. Only 1-1. Does anyone know the reason? Last even built more than 2 armories just for 1-1.
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Magus
Profile Blog Joined April 2010
Canada450 Posts
December 28 2011 22:55 GMT
#1084
On December 29 2011 06:18 ne4aJIb wrote:
Hello, everyone!
Just watched almost one hour game between Last and Mind, so I have a question about their upgrades. They both made only 1-1 upgrades on air and vehicles. Why do they not make 3-3? The same thing also was in the game between Skyhigh and Mind, and between Leta and Baby. Only 1-1. Does anyone know the reason? Last even built more than 2 armories just for 1-1.

Pretty sure tanks will always 2 shot other tanks with at least 1 weapon upgrade, not sure about why they wouldn't get 3-3 air though.
Release
Profile Blog Joined October 2010
United States4397 Posts
Last Edited: 2011-12-28 23:03:05
December 28 2011 23:02 GMT
#1085
On December 29 2011 07:55 Magus wrote:
Show nested quote +
On December 29 2011 06:18 ne4aJIb wrote:
Hello, everyone!
Just watched almost one hour game between Last and Mind, so I have a question about their upgrades. They both made only 1-1 upgrades on air and vehicles. Why do they not make 3-3? The same thing also was in the game between Skyhigh and Mind, and between Leta and Baby. Only 1-1. Does anyone know the reason? Last even built more than 2 armories just for 1-1.

Pretty sure tanks will always 2 shot other tanks with at least 1 weapon upgrade, not sure about why they wouldn't get 3-3 air though.

1 attack doesnt 2 shot 1(or2 or3) armor tanks. (75-1)x2=148 (or 146 or 144)
But, it does 2 shot a 0 armor tank, and won't be 2 shotted by a 1 attack tank. Getting the 2nd attack upgrade when clearly going for wraiths is a waste of armory and resources.
☺
NationInArms
Profile Blog Joined December 2010
United States1553 Posts
December 29 2011 01:04 GMT
#1086
On December 28 2011 13:48 CaffeineFree-_- wrote:
Show nested quote +
On December 28 2011 12:50 puppykiller wrote:
On December 28 2011 09:45 NationInArms wrote:
TvT:
After 2 Fact vultures with mines and speed, when should the I expand to my natural?


I cant really give you much advice on this build but 2 fact is baaad in tvt. You rarely see it at pro level and when you do it tends to lose.

It's because of maps they use as opposed to what's played on icc or fish, it's not baaad. After you get enough gas for mines and speed take 2 scvs off gas and your minerals will start to bank up, just expo when you get enough and then add 2 scv back on gas.

http://www.iccup.com/replays/196370.html

Ironically any other 2 fact variant beats 2 fact vult. Also you only need 1 shop, I think I used 2 this game, old rep. After your initial attack and harass etc.. you use mines as a blanket so you can start pumping tanks/adding facts. Also need to know if he's going to drop you because then you need to put mines in your base coz if he catches you while you have no tanks, vults+scvs don't clean up gols or tanks well.


Ok, because my TvT game plan was to go 2 fact vult with mines and speed, transition to 2 port wraiths and expand. Since building vults would leave me with some gas for wraiths.
BW for life | Fantasy, MMA, SlayerS_Boxer | Taengoo! n_n | "Lelouch vi Britannia commands you! Obey me, subjects! OBEY ME, WORLD!" | <3 Emi
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
December 29 2011 01:17 GMT
#1087
Well see problem is wraiths are complimentary units, tanks are what make TvT. If you open vult your gonna try to delay his expo keep his tanks busy etc..then expand yourself with advantage of map control. Opponent will not be able to immediately move out because of the threat of backstab. But eventually he'll be able to move out with tanks/gol and have some gol at his nat to prevent a run by. Usually by then you'll have your nat up and running and accumulated enough tanks to defend his attack. In your case you'd have wraiths..with can deter attacks but it won't be enough to stop it completely and he might even have scan by then.

You can kinda followup like this if you want http://repdepot.net/replay.php?id=39761 I had no need for them really but yeah.
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
December 29 2011 01:28 GMT
#1088
On December 29 2011 08:02 Release wrote:
Show nested quote +
On December 29 2011 07:55 Magus wrote:
On December 29 2011 06:18 ne4aJIb wrote:
Hello, everyone!
Just watched almost one hour game between Last and Mind, so I have a question about their upgrades. They both made only 1-1 upgrades on air and vehicles. Why do they not make 3-3? The same thing also was in the game between Skyhigh and Mind, and between Leta and Baby. Only 1-1. Does anyone know the reason? Last even built more than 2 armories just for 1-1.

Pretty sure tanks will always 2 shot other tanks with at least 1 weapon upgrade, not sure about why they wouldn't get 3-3 air though.

1 attack doesnt 2 shot 1(or2 or3) armor tanks. (75-1)x2=148 (or 146 or 144)
But, it does 2 shot a 0 armor tank, and won't be 2 shotted by a 1 attack tank. Getting the 2nd attack upgrade when clearly going for wraiths is a waste of armory and resources.

Tanks have innate 1 armor so a +1 tank will never 2 shot a full hp tank.

What games were those? I searched but couldn't find them.
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
Makaveli1
Profile Blog Joined August 2011
United States118 Posts
December 29 2011 05:15 GMT
#1089
in a tvp how do I take the third base on Fighting spirit, it seems that its to far away, and if I send to many units to camp at the third base he can attack my natural and kill me.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
December 29 2011 05:23 GMT
#1090
On December 29 2011 14:15 Makaveli1 wrote:
in a tvp how do I take the third base on Fighting spirit, it seems that its to far away, and if I send to many units to camp at the third base he can attack my natural and kill me.


Au contraire, the 3rd base on FS is quite easy for terran (and all races really), try taking your 3rd on python!

First you should definitely build the CC in the main and float over.

As you're floating over, move tanks over (leaving a couple in your main on the high ground to defend your nat) and scan where the CC will land. If toss has stuff there, siege on the low ground and push into your own base (once you get up there a wall/turret/couple tanks defends it easily).
Release
Profile Blog Joined October 2010
United States4397 Posts
December 29 2011 05:48 GMT
#1091
On December 29 2011 14:15 Makaveli1 wrote:
in a tvp how do I take the third base on Fighting spirit, it seems that its to far away, and if I send to many units to camp at the third base he can attack my natural and kill me.

create a siege line between the third and nat. Mine around the other entrance to the third, and put a supply depot wall as well. This should create enough of a delay so that you can maneuver enough troops to defend against the attack.
☺
iLL.sKiLL
Profile Joined December 2011
Germany2 Posts
December 29 2011 22:10 GMT
#1092
hi guys hope you can help me with this one:
often when i watch streams i see players set their waypoints without using the mini-map ...its like they just "jump" to the place they wanna have them... like skipping between entrence and buildings
usually i have my buildings( rax/facts/gates/hatch) on hotkeys on 4- 9 and then i just stay a the spot i want them and fast click 4- 9 there.... but when u get in the lategame... and u build more gates... u need the set the waypoints again -
so thats why i wonder if there is a way to do it without using the hotkeys...
thanks for the help
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
December 29 2011 22:56 GMT
#1093
--- Nuked ---
iLL.sKiLL
Profile Joined December 2011
Germany2 Posts
December 30 2011 17:57 GMT
#1094
awesome!!! thank you mate :D
xmutosslife
Profile Joined December 2011
China3 Posts
December 31 2011 08:47 GMT
#1095
On December 30 2011 07:56 Phyrigian wrote:
Show nested quote +
On December 30 2011 07:10 iLL.sKiLL wrote:
hi guys hope you can help me with this one:
often when i watch streams i see players set their waypoints without using the mini-map ...its like they just "jump" to the place they wanna have them... like skipping between entrence and buildings
usually i have my buildings( rax/facts/gates/hatch) on hotkeys on 4- 9 and then i just stay a the spot i want them and fast click 4- 9 there.... but when u get in the lategame... and u build more gates... u need the set the waypoints again -
so thats why i wonder if there is a way to do it without using the hotkeys...
thanks for the help


shift + f2-f4 saves a location, f2-f4 goes to it.

haha, i think as a general player, Number 0-9 is enough for grouping. i can not put my fingers on the F2-F4 keys as they are too busy.
Brother Spring is a PURE MAN!
Puyi
Profile Joined November 2011
United States175 Posts
Last Edited: 2011-12-31 17:19:26
December 31 2011 17:18 GMT
#1096
you should always use f2-f4. if you dont use them to macro at least screensave to ur main/nat/ and 3rd expo for ez worker production, transfer and quick evacs if ... reaver/storm/marine/vulture/tank/lurker/hydra drops come
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
December 31 2011 21:34 GMT
#1097
--- Nuked ---
Retgery
Profile Joined August 2010
Canada1229 Posts
December 31 2011 22:51 GMT
#1098
How do you make it so that you always appear as green, and your oppenent red?
On Iccup what happens if you reach a "tie game" situation?
Fall down 7 times, stand up 8.
blueblimp
Profile Joined May 2009
Canada297 Posts
December 31 2011 23:24 GMT
#1099
On January 01 2012 07:51 Retgery wrote:
How do you make it so that you always appear as green, and your oppenent red?


Shift-tab twice.
Beamer
Profile Joined March 2010
United States242 Posts
Last Edited: 2012-01-01 10:36:58
January 01 2012 10:36 GMT
#1100
When typing "1a2a3a4a," what finger do you use to type the 1? The pinky seems easiest for me, but it also seems to slow me down since I'm taking my finger off of a. Is the ring finger actually optimal?
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