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Simple Questions, Simple Answers - Page 41

Forum Index > Brood War Strategy
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scarper65
Profile Blog Joined January 2011
1560 Posts
October 09 2011 02:23 GMT
#801
What do you do as the terran in tvp when the protoss sends their first 2-3 zealots to attack? I have a really hard time dealing with them and it sets me back really far. Then they just follow up with mass goon or reaver, neither of which I can hold off since I was delayed so much
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
October 09 2011 02:27 GMT
#802
Wall then; at beginner levels it always pays to wall. Even in later levels you have to have pretty fine control to deflect zealot pressure, IMO.
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
scarper65
Profile Blog Joined January 2011
1560 Posts
October 09 2011 02:34 GMT
#803
How do you deal with early dragoon pressure then? Approximately how many marines should I have per dragoon
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
October 09 2011 02:40 GMT
#804
Repair wall and use your tank? When I wall I usually just make 1 marine to deflect the probe, sometimes i make 2/3 if he 2 gates. Always 16 fact, and your tank should pop maybe 5 seconds at most of his goon harassing your wall, in which case you should pull marine back and repair your wall, taking care not to lose any.

If he goes heavy goon then you just make some scvs from your 2nd cc and wait for a few more tanks before moving down to claim your natural.
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
scarper65
Profile Blog Joined January 2011
1560 Posts
October 09 2011 03:09 GMT
#805
Yeah I need to work on walling off. A lot of times it doesn't seem to work, and the zealots just run in. Thanks
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
October 09 2011 03:17 GMT
#806
On October 09 2011 12:09 scarper65 wrote:
Yeah I need to work on walling off. A lot of times it doesn't seem to work, and the zealots just run in. Thanks


if you don't know the wall, just make four or five marines and put an scv or two on the ramp. if he attacks the scv, pull it back to your min line after 3 hits and the zealot should run away or it will die.
you could use the marines as a fd, in a bunker if you siege expo, or just put one at each toss expo.
WeMade FOX would be a deadly SC2 team.
ZeroChrome
Profile Joined September 2010
Canada1001 Posts
October 09 2011 05:35 GMT
#807
You don't even need to wall. If you can, just put your barracks touching the left side of your depot and it becomes zealot proof. Micro through the gap to kill the zealots. 3 marines is enough to hold off 2 goons trying to attack up the ramp until the tank comes out.
Forward
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
October 09 2011 06:29 GMT
#808
On October 09 2011 11:23 scarper65 wrote:
What do you do as the terran in tvp when the protoss sends their first 2-3 zealots to attack? I have a really hard time dealing with them and it sets me back really far. Then they just follow up with mass goon or reaver, neither of which I can hold off since I was delayed so much


If you don't wall, his zealot should approx be there when you have 2 to 3 marines. I think it is good practice if you fd to send one scv at the ramp to block off the zealot.

Or alternatively if you have good micro,
[image loading]

3:25.

Usually if you can hold the first zealot off well enough, the second one will usually put him behind.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
dementrio
Profile Joined November 2010
678 Posts
October 09 2011 07:51 GMT
#809
I think it's better to just wall, esp. since at d you often face stuff like forward gate/2gate. You can hold without wall but it's just putting unnecessary strain on yourself - it's not that difficult with a good simcity, but what is difficult is deflecting the zealot with zero losses (even 1 scv, or 1 marine, is not much but an unnecessary loss) + i often don't like where I have to place my factory to simcity
Snipinpanda
Profile Blog Joined October 2007
United States1227 Posts
October 09 2011 10:03 GMT
#810
On October 09 2011 12:09 scarper65 wrote:
Yeah I need to work on walling off. A lot of times it doesn't seem to work, and the zealots just run in. Thanks


Just remember that depot should be going above or right of rax. Any depot-depot will wall out zealots.

So, just to reiterate:
depot or rax-depot
rax
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
October 09 2011 15:25 GMT
#811
On October 09 2011 12:09 scarper65 wrote:
Yeah I need to work on walling off. A lot of times it doesn't seem to work, and the zealots just run in. Thanks


I think on liquidpediaphile you can see images of effective nubile walls on most played maps/ You can also figure out the walls yourself in single player. If it is marine tight... lings can't get through, if it is scv tight... zealots can't get through (there are a couple exceptions to this such as the most obvious way of walling top right position on fs). I also reccomend developing building and turret placement you feel is optimal but i guess that's your choice.
Why would I play sctoo when I can play BW?
Skeggaba
Profile Blog Joined April 2009
Korea (South)1556 Posts
October 09 2011 19:42 GMT
#812
Thank you for answering the port-question!

Another one that just hit me: Does Koreans have the same keyboard set-up as we do? I know Germans doesnt, but maybe they´re required to play "standard" in foreign tournaments?
Bisu[about JD]=I was scared (laughs). The force emanating from his facial expression was so manly that I was even a little jealous.
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
October 09 2011 20:34 GMT
#813
On October 10 2011 04:42 Skeggaba wrote:
Thank you for answering the port-question!

Another one that just hit me: Does Koreans have the same keyboard set-up as we do? I know Germans doesnt, but maybe they´re required to play "standard" in foreign tournaments?


They do. I remember seeing a picture of boxer's keyboard once with select keys removed, including "n", "j", "k", and "," so that the "m" was isolated.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
October 10 2011 14:23 GMT
#814
hello i cant find a post where they explainded that most of the time on iccup rank you get afther
1 year playing d+
2 years c-
something on those lines, can any1 help finding that psot for me? or yust explain how long it usaly does take to get to c/c+??
The harder it becomes, the more you should focus on the basics.
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
Last Edited: 2011-10-10 19:23:38
October 10 2011 19:23 GMT
#815
--- Nuked ---
fencer
Profile Joined October 2011
122 Posts
October 11 2011 10:22 GMT
#816
How do you change your own color to teal and the enemy's to red?
Someone said tab but that just toggles the terrain.
Disc Golf is Awesome! Thought I'd throw that out there =)
dementrio
Profile Joined November 2010
678 Posts
October 11 2011 11:05 GMT
#817
shift+tab once for minimap, twice for textures
dementrio
Profile Joined November 2010
678 Posts
October 11 2011 16:43 GMT
#818
in tvt, what is the right way to react to an early mine contain and get some map control back before he can start rallying tanks in front of my nat? Also, if I open with vultures myself, how do i transition out of it? it seems to me that starting tank production leaves you vulnerable since he'll have more vultures.
duncan.mc
Profile Blog Joined July 2008
United States231 Posts
Last Edited: 2011-10-11 21:42:28
October 11 2011 21:37 GMT
#819
So I want to start REALLY focusing on mechanics. My favorite aspect of BW is the feeling I get when my fingers and hands are executing commands quickly and precisely on screen, not so much any kind of epic strategy or deeply thought out build order. I'd like to get good enough to play the keyboard like a piano and eliminate all of the suboptimal hand movements I can, so I ask you:

What are the best resources for improving mechanics?

So far I've come across
Day[9] Podcasts - http://www.teamliquid.net/forum/viewmessage.php?topic_id=89581
FPVODs - http://www.teamliquid.net/forum/viewmessage.php?topic_id=272381 (and many other sources such as BNet Attack, etc)
Day[9] Daily #252 - http://blip.tv/day9tv/day-9-daily-252-secrets-of-hotkeys-apm-and-mouse-movement-4730506

Are there other reputable sources for teaching mechanics? Anything at all would be useful.

Also, in terms of FPVODs, which pro (specifically Protoss) is considered the most mechanically sound that I should study?

Slightly more involved question but I don't think it warranted its own thread.
Thanks!
djm858
ChuCky.Ca
Profile Joined July 2011
Canada2497 Posts
October 11 2011 21:59 GMT
#820


User was warned for this post
Most Skilled Current esport Games Scbw>Sc2>Cs1.6>Dota2>Hon>Loopin Louie The Drinking Game>LoL
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