
tell me what u think, i pretty much expect this idea turn out to be like... say... bat vs hydra

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evanthebouncy
China491 Posts
![]() tell me what u think, i pretty much expect this idea turn out to be like... say... bat vs hydra ![]() | ||
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littlechava
United States7221 Posts
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neSix
United States1772 Posts
Anyway, I just think hydra would rape the strat... It might have better luck against something like mutaling. | ||
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Alpha
France1495 Posts
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ShabZzoY!
Great Britain760 Posts
i tried dt/scout once for fun and it failed miserably | ||
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Mindcrime
United States6899 Posts
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evanthebouncy
China491 Posts
On December 27 2004 15:08 Mindcrime wrote: evan... shhhh curse u... u always kill my ideas like that~ | ||
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evanthebouncy
China491 Posts
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Veigh
Netherlands300 Posts
hydra lurk.... no need to say more, eh? | ||
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pheered.user
United States2603 Posts
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CuddlyCuteKitten
Sweden2909 Posts
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Mmad
Netherlands124 Posts
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Alpha
France1495 Posts
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SoMuchBetter
Australia10606 Posts
and it does work, if youre skilled enough to handle it... | ||
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Milzo
France656 Posts
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Deleted User 3420
24492 Posts
On December 27 2004 16:41 Milzo wrote: Zeal/scout might work if you play Vanilla. no | ||
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hasuwar
7365 Posts
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evanthebouncy
China491 Posts
On December 27 2004 15:39 Veigh wrote: two words: hydra lurk.... no need to say more, eh? works for me project failed, scout/zeal = :r | ||
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wakiki
United States65 Posts
But the surprising thing is, this actually works on FFA. Since Zeals are the fastest land unit, and Scouts are very very fast, you can defend all your stuff very easily, but just placing your units near the middle of all of your expansions, and moving out to defend one when its attacked. Unless you are hugely over extended, it works. It requires basically no micro, so you can just focus on macroing from 3-5 expos. Once you get 3 control groups of Scouts, they can be deadly as harrassers, because the only air counter to scouts is Valkyries. (Thirty-six Scouts can beat any air force. And if they, for some bizarre reason, are losing, they can outrun any other air unit.) Scouts are far more manueverable than any ground unit(i.e. they can out run Goliaths, etc.). And Zeals provide the backup for other stuff. Scouts and Zeals aren't incredibly powerful - they probably couln't take on a well-rounded Terran force of Tanks, Turrets, and Goliaths - but they are a decent combination, and they require very little micro (you just use attack move with Zeals, and move / attack move with Scouts). Ah, but let me re-iterate: 1v1? No. | ||
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gg_hertzz
2152 Posts
On December 27 2004 15:40 pheered.user wrote: hahaha, when i was a big big newb i thought zeal/sair was the best pvz strategy and used it very very successfully vs my zerg friends. What do you mean 'when you were a newb'? | ||
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