[G] Shield Battery - Page 2
Forum Index > Brood War Strategy |
hacklebeast
United States5090 Posts
| ||
AMaidensWrath
Belgium206 Posts
Hydras focus your reaver? Select the shield battery and spam-click r! Ultra-Ling-Defiler crew is knockin on the door of your Brotoss hood? Select the shield battery and spam-click r! The shield battery works especially well with the reaver since it has such a slow attack-rate and the fact that the reaver is stationary and has ranged attack. Why is that? you may ask. Well, let me tell you: Let's take two Zealots, for example, blocking a ramp with hold position. They have the support of a shield battery behind their back. Now every time you recharge their shields, they will automatically lose their hold position command and start to chase the enemy down the ramp. The block or formation is broken. And there's another problem: During the recharge, the units will stop attacking. The recharge is over in the blink of an eye and still... those split seconds are noticeable and can affect the outcome of a battle. The reaver doesn't care about these negative aspects of the shield battery at all. The time between two shots gives plenty enough time to recharge their shields, the attack rate is thus not hindered. And since the reaver is such a slow, ranged unit, it will stay where it is. | ||
ninazerg
United States7291 Posts
On March 18 2011 16:32 ArvickHero wrote: When I feel BM and I have a lot of Carriers and a huge advantage, I build a bunch of Shield Batteries near an area I'm going to attack and use an exorbitant amount Shield Batteries to make the Carriers invincible Yeah, Shield Batteries really make Carriers even more effective than they already normally are. | ||
Xiphos
Canada7507 Posts
| ||
![]()
Sayle
United Kingdom3685 Posts
On March 18 2011 23:49 AMaidensWrath wrote: I am seriously amazed at the fact that the shield battery is so rarely used, especially in PvZ. Cannons + reaver + shield battery make an unbreakable defense both in mid and late game. Hydras focus your reaver? Select the shield battery and spam-click r! Ultra-Ling-Defiler crew is knockin on the door of your Brotoss hood? Select the shield battery and spam-click r! Reavers defending against hydras is one of the rare situations where the shield battery is useful. The thing is though, if you're having to defend your natural after going sair/reaver, you're probably not in a great spot to begin with. Usually you want to be out harassing with your reavers, not defending. Once you get to the late game with a couple of reavers at every expo though, I could see how it might be more useful to throw down a battery in addition to a bunch of cannons. And I'm not sure why shield batteries would help against ultra/ling. They have such insane dps, you'd at best get 1 extra shot off with a reaver if it was being targeted down. One thing that hasn't been mentioned yet is that the shield battery uses energy to recharge shields much like a medic, and thus becomes completely useless when out of energy. I actually always use a battery when I'm going 1 gate tech and I see my opponent 2gate, so I can tell you that the energy goes quite fast. It's not like you can keep spamming and infinitely recharge your shields. | ||
Zyferous
United States270 Posts
| ||
EsX_Raptor
United States2801 Posts
On March 19 2011 02:06 Zyferous wrote: I don't understand the part where you use shield batteries to support carriers -- shield batteries have 200 energy max and carriers have 300+ shield each I think. So unless you plan on making five or more shield batteries it won't help you much. It is mentioned in the OP that Shield Batteries recharge 2 shield points per 1 energy point. Additionally, Carriers have a shield of 150. In other words, 3 Shield Batteries can recharge 8 Carriers. | ||
infinity2k9
United Kingdom2397 Posts
| ||
Frigo
Hungary1023 Posts
| ||
Chef
10810 Posts
On March 19 2011 01:23 Sayle wrote: Reavers defending against hydras is one of the rare situations where the shield battery is useful. The thing is though, if you're having to defend your natural after going sair/reaver, you're probably not in a great spot to begin with. Usually you want to be out harassing with your reavers, not defending. Once you get to the late game with a couple of reavers at every expo though, I could see how it might be more useful to throw down a battery in addition to a bunch of cannons. And I'm not sure why shield batteries would help against ultra/ling. They have such insane dps, you'd at best get 1 extra shot off with a reaver if it was being targeted down. One thing that hasn't been mentioned yet is that the shield battery uses energy to recharge shields much like a medic, and thus becomes completely useless when out of energy. I actually always use a battery when I'm going 1 gate tech and I see my opponent 2gate, so I can tell you that the energy goes quite fast. It's not like you can keep spamming and infinitely recharge your shields. Someone's not going to live a long life of lively thx 2 the shield battery. Seriously though, this guide is very nice. Lots of things that would take testing to learn, so it's very useful (ie 2 points of shields per magic point, the build time, etc). | ||
![]()
ArvickHero
10387 Posts
On March 19 2011 01:23 Sayle wrote: Reavers defending against hydras is one of the rare situations where the shield battery is useful. The thing is though, if you're having to defend your natural after going sair/reaver, you're probably not in a great spot to begin with. Usually you want to be out harassing with your reavers, not defending. Once you get to the late game with a couple of reavers at every expo though, I could see how it might be more useful to throw down a battery in addition to a bunch of cannons I'm pretty sure he's thinking about the event of a Hydra bust and you opened up with Reavers, where a Shield Battery could be very handy indeed. On March 19 2011 02:06 Zyferous wrote: I don't understand the part where you use shield batteries to support carriers -- shield batteries have 200 energy max and carriers have 300+ shield each I think. So unless you plan on making five or more shield batteries it won't help you much. note the adjective "exorbitant" used to describe the amount of Shield Batteries lol. No, I don't think it's that viable in a normal game (maybe), but it's fucking funny to use when I'm bored. For the sake of contributing, when I scout a 2 Gate Zealot last or something, building a Shield Battery is a must (since I go 1 gate core robo). | ||
koreasilver
9109 Posts
1) You can use the Shield Battery on an empty area near your own units to recharge multiple units at a time. Holy crap I did not know this. | ||
101toss
3232 Posts
Yea, it takes a lot of the micro out of using shield batteries. Simply r click near your units and you get an easy recharge on all units in proximity. Typically, batteries are used in conjunction with single key units, i.e. reavers or goons defending an all-in, so you typically don't see the area recharge method. Reavers and batteries enjoy synergy since the inability to attack during recharge doesn't matter with the reaver's high cooldown. Batteries are also good for defending against early all-ins, giving your lots/goons an edge with a quick ~60-80hp health boost for only 100 mins. If only a shield battery could repair buildings... | ||
aimaimaim
Philippines2167 Posts
I knew about this when I had no internet and was practicing my Carrier micro on BGH vs 7 AI lol | ||
MadJack
Peru357 Posts
| ||
Magus
Canada450 Posts
I didn't actually know there was any way to do it other than that, having only used them once in the Protoss BW campaign when they were already there and they told me to use them. | ||
Chef
10810 Posts
Another shield battery reaver example. A standard thing you can actually plan for in PvP... Get the shield battery when you expo so that your reavers without shuttle don't die to reavers with shuttle on 1base. | ||
Crisium
United States1618 Posts
| ||
noob4ever
Denmark59 Posts
1) You can use the Shield Battery on an empty area near your own units to recharge multiple units at a time. Let me add to this, that the shield Battery has infinite "recall" range. So it can be use in a fierce battle to quickly retreat the wounded units.To do it you just hot-key the Shield Battery. Select it, and press R somewhere over the battle, the units that could need recharging will run back. Often not useful I would say, but maybe there are situations where it could be used (rearranging a bunch of carriers maybe?) I remember from some UMS, that a hero with high shield, can´t go to more than 2 shield Batteries in a shift-keyed chain of orders. Pretty strange. Does this apply to normal games also, if a hurt carrier is shift-key ordered to go to 3-4 shield Batteries, where all the Batteries has very low energy, will the carrier stop after reaching the second Battery? I don't have SC installed, so I cant test it. | ||
![]()
Mystlord
![]()
United States10264 Posts
| ||
| ||