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[G] Shield Battery - Page 2

Forum Index > Brood War Strategy
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hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
March 18 2011 13:18 GMT
#21
YOU CAN GET IT TO HEAL ALL OF YOUR UNITS AT ONCE!?!? I should probably be a little embarrassed that I didn't know that.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
AMaidensWrath
Profile Blog Joined September 2009
Belgium206 Posts
March 18 2011 14:49 GMT
#22
I am seriously amazed at the fact that the shield battery is so rarely used, especially in PvZ. Cannons + reaver + shield battery make an unbreakable defense both in mid and late game.

Hydras focus your reaver? Select the shield battery and spam-click r!

Ultra-Ling-Defiler crew is knockin on the door of your Brotoss hood? Select the shield battery and spam-click r!

The shield battery works especially well with the reaver since it has such a slow attack-rate and the fact that the reaver is stationary and has ranged attack. Why is that? you may ask. Well, let me tell you: Let's take two Zealots, for example, blocking a ramp with hold position. They have the support of a shield battery behind their back. Now every time you recharge their shields, they will automatically lose their hold position command and start to chase the enemy down the ramp. The block or formation is broken. And there's another problem: During the recharge, the units will stop attacking. The recharge is over in the blink of an eye and still... those split seconds are noticeable and can affect the outcome of a battle. The reaver doesn't care about these negative aspects of the shield battery at all. The time between two shots gives plenty enough time to recharge their shields, the attack rate is thus not hindered. And since the reaver is such a slow, ranged unit, it will stay where it is.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 18 2011 15:39 GMT
#23
On March 18 2011 16:32 ArvickHero wrote:
When I feel BM and I have a lot of Carriers and a huge advantage, I build a bunch of Shield Batteries near an area I'm going to attack and use an exorbitant amount Shield Batteries to make the Carriers invincible


Yeah, Shield Batteries really make Carriers even more effective than they already normally are.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
March 18 2011 15:54 GMT
#24
Best thing to do is to do place a pylon outside in Destination and then place a shield battery inside their main and do some gay DT rushes, those are always fun to do!
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
March 18 2011 16:23 GMT
#25
On March 18 2011 23:49 AMaidensWrath wrote:
I am seriously amazed at the fact that the shield battery is so rarely used, especially in PvZ. Cannons + reaver + shield battery make an unbreakable defense both in mid and late game.

Hydras focus your reaver? Select the shield battery and spam-click r!

Ultra-Ling-Defiler crew is knockin on the door of your Brotoss hood? Select the shield battery and spam-click r!


Reavers defending against hydras is one of the rare situations where the shield battery is useful. The thing is though, if you're having to defend your natural after going sair/reaver, you're probably not in a great spot to begin with. Usually you want to be out harassing with your reavers, not defending. Once you get to the late game with a couple of reavers at every expo though, I could see how it might be more useful to throw down a battery in addition to a bunch of cannons.

And I'm not sure why shield batteries would help against ultra/ling. They have such insane dps, you'd at best get 1 extra shot off with a reaver if it was being targeted down.

One thing that hasn't been mentioned yet is that the shield battery uses energy to recharge shields much like a medic, and thus becomes completely useless when out of energy. I actually always use a battery when I'm going 1 gate tech and I see my opponent 2gate, so I can tell you that the energy goes quite fast. It's not like you can keep spamming and infinitely recharge your shields.
Zyferous
Profile Joined September 2010
United States270 Posts
March 18 2011 17:06 GMT
#26
I don't understand the part where you use shield batteries to support carriers -- shield batteries have 200 energy max and carriers have 300+ shield each I think. So unless you plan on making five or more shield batteries it won't help you much.
Jaedong forever.
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
March 18 2011 17:26 GMT
#27
On March 19 2011 02:06 Zyferous wrote:
I don't understand the part where you use shield batteries to support carriers -- shield batteries have 200 energy max and carriers have 300+ shield each I think. So unless you plan on making five or more shield batteries it won't help you much.

It is mentioned in the OP that Shield Batteries recharge 2 shield points per 1 energy point. Additionally, Carriers have a shield of 150. In other words, 3 Shield Batteries can recharge 8 Carriers.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
March 18 2011 18:56 GMT
#28
I've literally never built a shield battery in any game of SC ever, and i play Protoss mostly. I might try them with reavers though sounds cool.
Frigo
Profile Joined August 2009
Hungary1023 Posts
March 18 2011 19:44 GMT
#29
Shield batteries can be useful when you do 1gate tech in PvZ to secure your ramp. They were also used as proxy to augment 1 base carrier in some retro game.
http://www.fimfiction.net/user/Treasure_Chest
Chef
Profile Blog Joined August 2005
10810 Posts
March 18 2011 19:59 GMT
#30
On March 19 2011 01:23 Sayle wrote:
Show nested quote +
On March 18 2011 23:49 AMaidensWrath wrote:
I am seriously amazed at the fact that the shield battery is so rarely used, especially in PvZ. Cannons + reaver + shield battery make an unbreakable defense both in mid and late game.

Hydras focus your reaver? Select the shield battery and spam-click r!

Ultra-Ling-Defiler crew is knockin on the door of your Brotoss hood? Select the shield battery and spam-click r!


Reavers defending against hydras is one of the rare situations where the shield battery is useful. The thing is though, if you're having to defend your natural after going sair/reaver, you're probably not in a great spot to begin with. Usually you want to be out harassing with your reavers, not defending. Once you get to the late game with a couple of reavers at every expo though, I could see how it might be more useful to throw down a battery in addition to a bunch of cannons.

And I'm not sure why shield batteries would help against ultra/ling. They have such insane dps, you'd at best get 1 extra shot off with a reaver if it was being targeted down.

One thing that hasn't been mentioned yet is that the shield battery uses energy to recharge shields much like a medic, and thus becomes completely useless when out of energy. I actually always use a battery when I'm going 1 gate tech and I see my opponent 2gate, so I can tell you that the energy goes quite fast. It's not like you can keep spamming and infinitely recharge your shields.

Someone's not going to live a long life of lively thx 2 the shield battery.

Seriously though, this guide is very nice. Lots of things that would take testing to learn, so it's very useful (ie 2 points of shields per magic point, the build time, etc).
LEGEND!! LEGEND!!
ArvickHero
Profile Blog Joined October 2007
10387 Posts
March 18 2011 20:16 GMT
#31
On March 19 2011 01:23 Sayle wrote:
Show nested quote +
On March 18 2011 23:49 AMaidensWrath wrote:
I am seriously amazed at the fact that the shield battery is so rarely used, especially in PvZ. Cannons + reaver + shield battery make an unbreakable defense both in mid and late game.

Hydras focus your reaver? Select the shield battery and spam-click r!

Ultra-Ling-Defiler crew is knockin on the door of your Brotoss hood? Select the shield battery and spam-click r!


Reavers defending against hydras is one of the rare situations where the shield battery is useful. The thing is though, if you're having to defend your natural after going sair/reaver, you're probably not in a great spot to begin with. Usually you want to be out harassing with your reavers, not defending. Once you get to the late game with a couple of reavers at every expo though, I could see how it might be more useful to throw down a battery in addition to a bunch of cannons

I'm pretty sure he's thinking about the event of a Hydra bust and you opened up with Reavers, where a Shield Battery could be very handy indeed.
On March 19 2011 02:06 Zyferous wrote:
I don't understand the part where you use shield batteries to support carriers -- shield batteries have 200 energy max and carriers have 300+ shield each I think. So unless you plan on making five or more shield batteries it won't help you much.

note the adjective "exorbitant" used to describe the amount of Shield Batteries lol. No, I don't think it's that viable in a normal game (maybe), but it's fucking funny to use when I'm bored.

For the sake of contributing, when I scout a 2 Gate Zealot last or something, building a Shield Battery is a must (since I go 1 gate core robo).
Writerptrk
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 18 2011 20:36 GMT
#32
1) You can use the Shield Battery on an empty area near your own units to recharge multiple units at a time.

Holy crap I did not know this.
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-03-19 03:02:57
March 19 2011 02:53 GMT
#33
On March 19 2011 05:36 koreasilver wrote:
Show nested quote +
1) You can use the Shield Battery on an empty area near your own units to recharge multiple units at a time.

Holy crap I did not know this.

Yea, it takes a lot of the micro out of using shield batteries. Simply r click near your units and you get an easy recharge on all units in proximity.

Typically, batteries are used in conjunction with single key units, i.e. reavers or goons defending an all-in, so you typically don't see the area recharge method.

Reavers and batteries enjoy synergy since the inability to attack during recharge doesn't matter with the reaver's high cooldown. Batteries are also good for defending against early all-ins, giving your lots/goons an edge with a quick ~60-80hp health boost for only 100 mins.

If only a shield battery could repair buildings...
Math doesn't kill champions and neither do wards
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
Last Edited: 2011-03-19 04:01:04
March 19 2011 03:18 GMT
#34
On March 19 2011 05:36 koreasilver wrote:
Show nested quote +
1) You can use the Shield Battery on an empty area near your own units to recharge multiple units at a time.

Holy crap I did not know this.


I knew about this when I had no internet and was practicing my Carrier micro on BGH vs 7 AI lol

Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
MadJack
Profile Blog Joined March 2010
Peru357 Posts
March 19 2011 03:49 GMT
#35
awesome games, awesome memories
이제동 화이팅! / http://www.youtube.com/watch?v=26jjD3ro-Xk /
Magus
Profile Blog Joined April 2010
Canada450 Posts
March 19 2011 10:07 GMT
#36
On March 19 2011 05:36 koreasilver wrote:
Show nested quote +
1) You can use the Shield Battery on an empty area near your own units to recharge multiple units at a time.

Holy crap I did not know this.

I didn't actually know there was any way to do it other than that, having only used them once in the Protoss BW campaign when they were already there and they told me to use them.
Chef
Profile Blog Joined August 2005
10810 Posts
March 19 2011 17:34 GMT
#37


Another shield battery reaver example. A standard thing you can actually plan for in PvP... Get the shield battery when you expo so that your reavers without shuttle don't die to reavers with shuttle on 1base.
LEGEND!! LEGEND!!
Crisium
Profile Blog Joined February 2010
United States1618 Posts
March 19 2011 18:38 GMT
#38
When I first played single player 10 years ago I would make 4-6 Shield batters to recharge my Scout harass.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
noob4ever
Profile Joined April 2005
Denmark59 Posts
March 19 2011 20:11 GMT
#39
1) You can use the Shield Battery on an empty area near your own units to recharge multiple units at a time.


Let me add to this, that the shield Battery has infinite "recall" range.
So it can be use in a fierce battle to quickly retreat the wounded units.To do it you just hot-key the Shield Battery. Select it, and press R somewhere over the battle, the units that could need recharging will run back. Often not useful I would say, but maybe there are situations where it could be used (rearranging a bunch of carriers maybe?)

I remember from some UMS, that a hero with high shield, can´t go to more than 2 shield Batteries in a shift-keyed chain of orders. Pretty strange.
Does this apply to normal games also, if a hurt carrier is shift-key ordered to go to 3-4 shield Batteries, where all the Batteries has very low energy, will the carrier stop after reaching the second Battery? I don't have SC installed, so I cant test it.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
March 20 2011 05:47 GMT
#40
Shield Batteries are really only good for certain defense situations, and not much use for any sort of offense maneuvers. And they're pretty much useless for Carriers because of EMP, so... As a general rule, shield batteries are only useful in defensive situations with only a few key units. Otherwise they really aren't worth their cost.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
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