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[H] Saturation as Zerg - Page 3

Forum Index > Brood War Strategy
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arb
Profile Blog Joined April 2008
Noobville17921 Posts
December 17 2013 01:31 GMT
#41
On November 25 2013 13:18 Golgotha wrote:
Show nested quote +
On November 25 2013 00:18 Larvator wrote:
Gecko you edit liquidpedia's articles about tournaments and players, and that's very nice of you, you doing it very well. But to edit strategy part of liquidpedia you have to be very-very good player, a progamer. If you want liquidpedia to be a source of reliable knowledge of course. So surely people don't feel that their knowledge of game is enough to write a correct guide for liquidpedia. You can't blame them for that.


No. You do not have to be a very very good player or progamer to edit. There are many players who are nowhere near the mechanical ability of top players but they understand how pros play and what the modern meta game looks like. If only top players or pros could edit, almost no one could edit. Also, the small BW community cannot afford to be picky about who is qualified and who is not. obviously D players should be careful about what they edit, but I am all for having a C rank player make modern changes to the strategy section than having outdated info from 2+ years back. I'd rather have new content that the current community can discuss and even argue about if it is wrong, than seeing nothing happening on Liquipedia.

@Thanks Gecko!

Realistically you can be D and know what to do, which is the beauty of BW, sure i can say, i can go siege expo and not die to 10/15 gate or something. Or Protoss is taking a fast 3rd, i should timing push before his gateways are up, but actually being good enough to do it is a completely diff story from knowing how to do it.

You could be D and provide a wealth of information, but cant execute it because you arent good enough basically.
Artillery spawned from the forges of Hell
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
December 25 2013 11:54 GMT
#42
On December 07 2013 19:32 oovv wrote:
usually i do +1 drone to amount of mineral patches at main, expo. Its easy to learn, and its ok

example 10mineral patches = 11 drones; 8 mineral patches = 9 drones, etc + gas = 12 drones in total per expo.


That doesn't seem like enough. A lot of your mineral patches will sit idle that way, i.e. won't be continuously mined.

A worker's roundtrip transit time from the mineral line to the CC/Nexus/Hatchery and back to the mineral line is considerable, it's actually more time than is spent scraping the crystal out of the mineral patch.

You need more like 2.5 workers per mineral patch to even come close to maximizing your resource draw rate.




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