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The End of an Era? - Page 6

Forum Index > Brood War Strategy
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TurboDreams
Profile Joined April 2009
United States427 Posts
Last Edited: 2010-12-25 16:30:01
December 25 2010 16:29 GMT
#101
ZvZ has a lot of potential for endgame scenarios. Looking at TvT, It used to be just Tank/Goliath, now TvT is the only Mirror Matchup that practically use all of its units.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
December 25 2010 17:07 GMT
#102
Honestly I don't see why Soulkey kept trying to be so aggressive with Guardians. In great's interview, the reporter told him that he thought guardians were a good idea and great responded with no. Watching the game definitely supports this theory, since this lategame style that great is employing is pretty all-around, and guardians cost so much more to build (and are tough to defend) than the scourge used to kill them.

An enjoyable game, but it was dragged out for about twenty minutes. It's just that breaking lurkers with swarm is pretty much impossible without ultras... or queens.
Writerdamn, i was two days from retirement
swanized
Profile Blog Joined September 2009
Canada2480 Posts
December 25 2010 18:04 GMT
#103
On December 26 2010 02:07 flamewheel wrote:
Honestly I don't see why Soulkey kept trying to be so aggressive with Guardians. In great's interview, the reporter told him that he thought guardians were a good idea and great responded with no. Watching the game definitely supports this theory, since this lategame style that great is employing is pretty all-around, and guardians cost so much more to build (and are tough to defend) than the scourge used to kill them.

An enjoyable game, but it was dragged out for about twenty minutes. It's just that breaking lurkers with swarm is pretty much impossible without ultras... or queens.


I thought the guards were good the first time he used hem (like he morphed 6 guards behind the natural), however after that initial harass the guard harassment was dumb


I also liked later on when he kept like 2 guards with his army and sniped defilers with them
Writer
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
December 25 2010 18:07 GMT
#104
I think that its either Great, Soulkey or ZerO will invent the most optimal way of going straight to late game while defending against Mutas. I really want to see a spireless +1 Carapace Zergling while building up spores into Spire sniping so both players are forced to play ground based OR something like an Overlord drop into spire sniping build.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
swanized
Profile Blog Joined September 2009
Canada2480 Posts
December 25 2010 18:10 GMT
#105
On December 26 2010 03:07 Xiphos wrote:
I think that its either Great, Soulkey or ZerO will invent the most optimal way of going straight to late game while defending against Mutas. I really want to see a spireless +1 Carapace Zergling while building up spores into Spire sniping so both players are forced to play ground based OR something like an Overlord drop into spire sniping build.


probably not great, Great's late-game ZvZ is so far ahead of everyone else (though zero can give him a ruin for his money) it's not even funny but he never was all that good to get the game to hive (coincidentally all of his hive tech ZvZs happened against the Woongjin zergs who are the best at getting ZvZs to late-game)
Writer
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
Last Edited: 2010-12-25 21:43:18
December 25 2010 21:35 GMT
#106
On December 26 2010 03:07 Xiphos wrote:
I think that its either Great, Soulkey or ZerO will invent the most optimal way of going straight to late game while defending against Mutas. I really want to see a spireless +1 Carapace Zergling while building up spores into Spire sniping so both players are forced to play ground based OR something like an Overlord drop into spire sniping build.

I suppose if you skipped spire, you could go lategame with spores, which probably cost about as much as mutas. Economically, you'd initially be at a disadvantage because your opponent can take a third, but you can catch up by saturating your natural with drones, which will come earlier than your opponent. You'd then probably have to wait for devourers for map control, and then you could take a third(or maybe double expo because they have to spore up) and proceed to macro.
How to go about playing ZvZ in the lategame is what I want to find out though.
Oh and you can always go for Zero's queens strategy for getting to hive.
If you are not Bisu, chances are I hate you.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
December 25 2010 21:55 GMT
#107
I was thinking a more of "step-by-step" at the moment with Mutas and then getting the Queen's Nest for Queen's ensnare other Mutalisk. If this becomes a standard, then we can talk about Hive play being more "viable". The Queens is not only good to slow down the opponent's Mutalisks but also it can upgrade Spawn Broodling which can be detrimental in defeating lategame Cows. (GOSH I can't believe that I am saying these things in ZvZ lol).
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
TheNessman
Profile Blog Joined May 2009
United States4158 Posts
December 25 2010 22:19 GMT
#108
I feel that Spawn broodlings is one of the most underused spells... Get 5 queens and suddenly you can take out a chunk of tanks with no cost, high templars good bye, Lurkers / ultras can't do anything.

Queens I say!
~~! youtube.com/xmungam1 !~~
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
December 25 2010 22:53 GMT
#109
On December 26 2010 07:19 TheNessman wrote:
I feel that Spawn broodlings is one of the most underused spells... Get 5 queens and suddenly you can take out a chunk of tanks with no cost, high templars good bye, Lurkers / ultras can't do anything.

Queens I say!

Queens are useful, but keep in mind you're pretty much paying the cost of a muta for something that'll only be useful in maybe 2 minutes.
But yeah, free lurk/ultra kill is always good. It's probably the best way to deal with ultralisks, considering swarm>hydras and lings aren't gonna do that much against +4 ultras.
If you are not Bisu, chances are I hate you.
swanized
Profile Blog Joined September 2009
Canada2480 Posts
December 26 2010 01:01 GMT
#110
On December 26 2010 07:53 Lightwip wrote:
Show nested quote +
On December 26 2010 07:19 TheNessman wrote:
I feel that Spawn broodlings is one of the most underused spells... Get 5 queens and suddenly you can take out a chunk of tanks with no cost, high templars good bye, Lurkers / ultras can't do anything.

Queens I say!

Queens are useful, but keep in mind you're pretty much paying the cost of a muta for something that'll only be useful in maybe 2 minutes.
But yeah, free lurk/ultra kill is always good. It's probably the best way to deal with ultralisks, considering swarm>hydras and lings aren't gonna do that much against +4 ultras.


yeah but early on you're getting the queen for ensnare not broodlings so it's gonna start being useful really quickly
Writer
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
December 26 2010 01:10 GMT
#111
On December 26 2010 10:01 swanized wrote:
Show nested quote +
On December 26 2010 07:53 Lightwip wrote:
On December 26 2010 07:19 TheNessman wrote:
I feel that Spawn broodlings is one of the most underused spells... Get 5 queens and suddenly you can take out a chunk of tanks with no cost, high templars good bye, Lurkers / ultras can't do anything.

Queens I say!

Queens are useful, but keep in mind you're pretty much paying the cost of a muta for something that'll only be useful in maybe 2 minutes.
But yeah, free lurk/ultra kill is always good. It's probably the best way to deal with ultralisks, considering swarm>hydras and lings aren't gonna do that much against +4 ultras.


yeah but early on you're getting the queen for ensnare not broodlings so it's gonna start being useful really quickly

True, but you need maybe 2 queens for ensnare, and you need maybe 6 to start sniping gas units.
In fact, you might need a 'vessel cloud' of queens to efficiently do it. Then again, vessels also are a pretty big cost that doesn't start to pay off for a bit, aren't they?
The big question is, how do you transition without screwing yourself over by creating a disadvantage? The answer is probably either queens or skipping mutas.
If you are not Bisu, chances are I hate you.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
December 26 2010 06:34 GMT
#112
On December 26 2010 10:10 Lightwip wrote:
Show nested quote +
On December 26 2010 10:01 swanized wrote:
On December 26 2010 07:53 Lightwip wrote:
On December 26 2010 07:19 TheNessman wrote:
I feel that Spawn broodlings is one of the most underused spells... Get 5 queens and suddenly you can take out a chunk of tanks with no cost, high templars good bye, Lurkers / ultras can't do anything.

Queens I say!

Queens are useful, but keep in mind you're pretty much paying the cost of a muta for something that'll only be useful in maybe 2 minutes.
But yeah, free lurk/ultra kill is always good. It's probably the best way to deal with ultralisks, considering swarm>hydras and lings aren't gonna do that much against +4 ultras.


yeah but early on you're getting the queen for ensnare not broodlings so it's gonna start being useful really quickly

True, but you need maybe 2 queens for ensnare, and you need maybe 6 to start sniping gas units.
In fact, you might need a 'vessel cloud' of queens to efficiently do it. Then again, vessels also are a pretty big cost that doesn't start to pay off for a bit, aren't they?
The big question is, how do you transition without screwing yourself over by creating a disadvantage? The answer is probably either queens or skipping mutas.

Lol are we talking about ZvZ here or.....
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Empyrean
Profile Blog Joined September 2004
17082 Posts
December 26 2010 07:10 GMT
#113
On December 25 2010 23:50 Hautamaki wrote:
If hydras actually become standard in zvz I hope that Tsunami comes out of retirement to laugh at all the haters who told him zvz was muta ling only period!


Haha, I thought it was he and redcloak who argued for hydra/queen back in like...1.07? XD
Moderator
SwordM13X24
Profile Joined July 2010
United States196 Posts
Last Edited: 2011-02-14 00:22:19
February 14 2011 00:19 GMT
#114
I suppose this tread is bump worthy for the recent game of (Z)ZerO vs (Z)great on Triathlon (game 2 PDPop MSL).
Another good game to discuss about.
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
February 14 2011 01:48 GMT
#115
i sure hope that they've got sick stuff prepared to show case.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
WuzzupPeeps
Profile Joined October 2009
130 Posts
February 14 2011 01:51 GMT
#116
As tremendously awesome as lategame zvzs are, it can't be achieved 100% of the time. In pvz, if you forge fe you basically force the third base or an allin, in zvz I'm not sure if you can force hive tech via static defenses on maps that don't have a really close third base. It's also one of the reasons why I don't play zvz, because against a competent opponent I will never have a game longer than 12 minutes.
swanized
Profile Blog Joined September 2009
Canada2480 Posts
February 14 2011 12:58 GMT
#117
this thread never dies lol

I'm quite eager to see great's builds for the MSL finals, hopefully he found new ways of forcing hive...
Writer
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
February 14 2011 15:50 GMT
#118
On February 14 2011 21:58 swanized wrote:
this thread never dies lol

I'm quite eager to see great's builds for the MSL finals, hopefully he found new ways of forcing hive...


The only way that will happen is if he has a Bo advantage and he balances out well his lings/spores and sunkens . Even then Hydra is pretty confidant in his Muta/scourge micro as shown against Jaedong and will not allow the game to go to Hive .... and even if he did great will put himself at a disadvantage allowing Hydra to expand all over the map and tech at will without investing money in static defences . Though opening with some 3 hatch build can set you pretty good macro wise for hive play .
pvzvt
Profile Joined October 2009
Israel2097 Posts
February 14 2011 21:27 GMT
#119
the game between zero and great u got mixed with the names and the blue circles are zero's bases
zero won that game
i say we dust off and nuke it from orbit
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
February 14 2011 21:39 GMT
#120
On February 15 2011 06:27 pvzvt wrote:
the game between zero and great u got mixed with the names and the blue circles are zero's bases
zero won that game

The pics in the OP are not from their most recent encounter, they had a Hive tech game on Triathlon before.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
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