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Slayer91
Profile Joined February 2006
Ireland23416 Posts
Last Edited: 2026-09-26 21:32:13
49 minutes ago
#361
On September 27 2026 06:17 TMNT wrote:
From what I've seen from the games vs Larva and Soma, our Zerg players lost the most games to a crazy Dragoon Speedlot Corsair "timing". Basically Pluto just has so much that Zerg can't defend. It doesn't even need storm.

The way the bot creates such advantage to finish the game off with that timing is purely through unit control. It opens with a typical gate expansion. With garbage sim city of course but it never dies to ling runby because the probe pull and micro is just insane. It also rarely dies to hydra bust thanks to that insane probe pull, and because of the early dragoons which essentially serve as mobile cannons. And also because of that it never has to build more than 3 cannons (none in the main btw) and can use more money to pump units.



I mean, if you taught it to wall in properly it could in theory do the same build without needing crazy micro?

In the games its not hydra bust, its just getting an insane supply lead and bowling over the pro zergs with zealot dragoon and corsairs

Generally it's just really good at getting higher supply than you as well as having perfect unit control, its builds and strategy is probably garbage in the hands of a human compared to pro builds

What it might be doing is cutting probes at a smart time though, rather than always producing up to max saturation it might be feeling that it can just get up to 6 gates and pump units which would be delayed if you keep up the probes

I'm curious if many new builds will come out from studying Pluto's play or will it all be "this is garbage if you don't have perfect micro"

Like I don't understand the TvZ 1/1/1 marine/tank/vulture push, if any normal person does it, can't it die to basically 12 speedlings? You don't even need the muta the pop except to kill the one wraith

I saw some interesting things
-Artosis noticing a 2 fact vulture expand build got more vultures than 1 fact expand into 3 fact vulture but lord the timing must be tight
-Interesting ZvZ game vs Stryker where the Pluto went 3 hatch with low drone count on 2 bases to use scourge + ling flood rather than relying on mostly mutas.. Pluto has insane micro and multitask though
-The way it can just get tons of zealots and dragoons and corsairs early in PvZ.. must be something to that? You don't need to micro it well if you are like 30 supply up at 9 minutes vs Soma

But there's lots of garbage things like randomly late timings and misplaced buildings that it's builds need to compensate for like playing blind 2 sunks TvZ, literally instantly sunks on hatch spawn and again later

What's impressive is how well it can sustain an equal or better supply while losing like 4-5 overlords to corsairs or wraiths just because it's builds are late and it's simply leaving them around the map nowhere near its anti air
Same thing nearly beating Soma like 2.5 base vs the whole map it felt like
Or being competitive as T losing most of its SCVs to Reavers
170 supply PvZ army at 12 minutes with like only 40 probes and 2-3 bases (late mineral only expansion)
StRyKeR
Profile Blog Joined January 2006
United States1747 Posts
Last Edited: 2026-09-26 21:40:04
35 minutes ago
#362
On September 27 2026 06:23 Slayer91 wrote:
Like I don't understand the TvZ 1/1/1 marine/tank/vulture push, if any normal person does it, can't it die to basically 12 speedlings? You don't even need the muta the pop except to kill the one wraith


I've tried ling all-ining the 111 push. The vulture has near perfect micro so you'll lose a few lings trying to catch it, if you catch it at all. Then the tank and 10 marines have perfect targeting and your lings do far less damage than you think. It's hard to believe how ineffective lings are against perfect targeting.

It'd be near impossible for a human to pull off that 111 strat against a ling flood, but I would probably just sunk up and cut off reinforcements with Mutas since Mutas actually work against humans.
Ars longa, vita brevis, principia aeturna.
Slayer91
Profile Joined February 2006
Ireland23416 Posts
Last Edited: 2026-09-26 21:58:41
22 minutes ago
#363
No, I believe it, even in a regular game - can you imagine trying to do a muta ling army crush and the stimmed marines target down your lings and you are basically just fighting mutas vs marines.. (and he target fires them one by one as well)

The interesting thing about the Pluto games is actually trying to figure out what is "good" vs what is "good only with inhuman mechanics" vs "it got away with this in self practice but this is bad"

We can obviously pick apart building placement, inefficient worker saturation splitting etc as logically wrong but the machine hasn't been punished e.g. for having 10 drones in main 8 in natural and only 5 at a third base because it's not going to be the driver for losing games in the trial and error
Or building 0 turrets TvZ when it can control 20 marines in an arc in it's base and target fire mutas perfectly to guarantee a punish - nothing to learn from that, you will just lose all your SCVs if you try, better to watch someone like Light or Flash who might like to cut turrets and see how they defend or counterpressure to skimp on turrets

On the other hand, the tenacity to be able to just withstand pressure from e.g. 2 port wraiths or fast corsairs with non existent lair timing and bad scourge control and still get ahead in supply is impressive. Example - the fact that it can kill Nesh 2 port wraith build with perfect 2 group muta micro shouldn't take away from the fact he can get supply lead going into it, despite taking very heavy damage early.

In my games if I take that kind of heavy damage due to late timings it feels like I will be 20 supply down
Slayer91
Profile Joined February 2006
Ireland23416 Posts
Last Edited: 2026-09-26 22:08:43
8 minutes ago
#364
On September 27 2026 06:37 StRyKeR wrote:
Show nested quote +
On September 27 2026 06:23 Slayer91 wrote:
Like I don't understand the TvZ 1/1/1 marine/tank/vulture push, if any normal person does it, can't it die to basically 12 speedlings? You don't even need the muta the pop except to kill the one wraith


I've tried ling all-ining the 111 push. The vulture has near perfect micro so you'll lose a few lings trying to catch it, if you catch it at all. Then the tank and 10 marines have perfect targeting and your lings do far less damage than you think. It's hard to believe how ineffective lings are against perfect targeting.

It'd be near impossible for a human to pull off that 111 strat against a ling flood, but I would probably just sunk up and cut off reinforcements with Mutas since Mutas actually work against humans.


I've had a thought - if the Pluto T decided it needs a wraith in the marine/tank push, it must have had some problem with some kind of Pluto Z mass speedling strategy against it, right? Otherwise it would use that money on a second fact or barracks (surely more marines and medics is far better against any muta build here), the wraith must be to punish any builds that don't go into spire and have no anti air?

Or does it literally want highground vision as Pluto Z likes to defend on high ground and stab with mutas - I saw one game Pluto T v Z where the mutas just killed all SCVs while defending the main ramp with sunkens
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