New Muta Micro Map - Page 2
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fanatacist
10319 Posts
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Dromar
United States2145 Posts
On September 17 2007 09:47 fanatacist wrote: Make it for multiple people plz. You mean a player to control the enemy units that are currently controlled by the CPU? I could do that. Also, a general tip: Don't attack the invincible turrets. | ||
Cascade
Australia5405 Posts
On September 17 2007 09:56 Dromar wrote:Also, a general tip: Don't attack the invincible turrets, unless you are July. Fixed. If you say something that you shouldn't do with mutalisks, it is mandatory to add ", unless you are July" afterwards. I can't see why this should be an exception. | ||
Cascade
Australia5405 Posts
[QUOTE]On September 17 2007 09:47 fanatacist wrote: You mean a player to control the enemy units that are currently controlled by the CPU? [/QUOTE] You know what would be really cool? Make a multiplayer map where the players get to work down identical paths of enemy units. First down to the bottom wins. ![]() Make it 256 wide so you can fit as many players as possible side by side, and seal of with invincible killer turrets. maybe 256x256 to make the path as long as possible? ![]() ![]() This is great because: 1) multiplayer = fun. 2) You will get natural "winning times" as the game ends when you finish the path. "That guy over at V-tech made it in 0:45!!! incredible!!" ![]() 3) You will train with bnet lag, so if you actually manage to learn to micro, it could actually be useful. It is a lot of work for you though. Maybe I'll do it myself if you do not want to. | ||
greatmeh
Canada1964 Posts
make it so that it doesn't end after the first guy completes it, instead have it go to a next round! and there could be like 10 rounds... like micro tourney style agaisnt comps and only muta micro | ||
Equinox_kr
United States7395 Posts
Took me forever to kill them without losing all my Mutalisks -_- The entire map doesn't seem too hard. Click past unit, right click unit, move back. Repeat ![]() | ||
BlackStar
Netherlands3029 Posts
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Dromar
United States2145 Posts
@Blackstar: A quick explanation of muta micro: 1. Group your mutas with an overlord or a larva. This will allow the mutas to stack 2. Fly toward your target. Once in range (and facing target), attack the target, then quickly fly away. Repeat. Goal: Since all your mutas are stacked, stragglers can't be picked off like they would otherwise. Also, since all your mutas are in the same spot, if one is in range, they all will be. Also, they'll all attack the same target at the same time, to cripple enemy forces as efficiently as possible. | ||
BlackStar
Netherlands3029 Posts
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Dromar
United States2145 Posts
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BlackStar
Netherlands3029 Posts
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alffla
Hong Kong20321 Posts
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dragoonkf
Singapore1256 Posts
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ZerG~LegenD
Sweden1179 Posts
Concentrate the enemies into a smaller area and add some map revealers. There's no point in keeping the map hidden when you will know it by heart after a few tries anyway. And it's just annyoing to move with care over such large areas, nothing you'd do in real game. You might also want to add some kind of 'restart function' when you either lose all your mutas or beat the map. it's annoying to have to restart the map all time if you want to mass practice. | ||
ZerG~LegenD
Sweden1179 Posts
It's better to have one, or many, scenario(s) that you can play over and over again than having to play through a series of scenarios to reach one you're looking for. | ||
Equinox_kr
United States7395 Posts
![]() MAKE IT HARDER ^_^ I'd LOVE it if there was a "hell" mode or something ![]() | ||
CharlieMurphy
United States22895 Posts
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Dromar
United States2145 Posts
On September 18 2007 02:40 Equinox_kr wrote: Whoo I beat Hard mode several times over ![]() MAKE IT HARDER ^_^ I'd LOVE it if there was a "hell" mode or something ![]() Wow, nice job. @ZergLegend: I made this map with the intent of learning and getting comfortable with muta micro (since I sucked at it). That's why there are a bunch of easy targets like SCV/Probe, and small groups of marines. @alffla: use larva for grouping. Initially the overlord was used for grouping, but I had to make some trigger changes to stop people from just collecting all the mutas in the beginning and destroying everything easily. I just never took out the overlord I guess. I've improved quite a bit since yesterday, but I still can't get past the third part of Hard mode. I always die to the 3turret + 8marine + 5medic area. Should I destroy the front turret first, or pick off marines? I've been targetting the turret first, but I can't get through that part, so maybe I'm doing it wrong. Also, if the psi storm in part 2 hits me well enough, it's gg right there. | ||
Dromar
United States2145 Posts
Muta Micro 1.0 Easy Muta Micro 1.0 Hard | ||
thoraxe
United States1449 Posts
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