• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:28
CEST 14:28
KST 21:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles1GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Weekly Cups (August 10-16): SHIN doubles Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement! Protoss AoE skill expression
Tourneys
2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
SC4ALL II: Brood War Player Announcement 3/4 - soO BW General Discussion Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[ASL22] Ro24 Group B [ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7275 users

[Update] ShieldBattery: 2025 Redesign - Page 29

Forum Index > BW General
794 CommentsPost a Reply
Prev 1 27 28 29 30 31 40 Next All
Latest Update Notes: https://tl.net/forum/brood-war/570578-update-shieldbattery-new-season-new-map-pool?page=31#603 League Support!

Join the ShieldBattery Discord: https://discord.gg/S8dfMx94a4
tec27
Profile Blog Joined June 2004
United States3702 Posts
February 18 2022 02:49 GMT
#561
On February 18 2022 07:36 LML wrote:
The new built-in map making features surprise me. I mean, we can already achieve all of that, can't we? It would also bind a map to SB, so in that regard it's obviously a good lock-in move

So some of the examples, sure, but that's not the full breadth of what we have in mind. I also think there's a ton of value in making things more approachable, for players, viewers, and mapmakers. ShieldBattery started largely as an attempt to make BW approachable in an era where even just hosting games or playing the game without color bugs required guides, launchers with a million checkboxes with hard-to-understand functionality. The goal was largely to make a very smooth experience that "just worked" at a very high quality level, that didn't require knowing where to look for guides, having years of understanding and community involvement, etc. just to get started playing the game. Remastered has smoothed over some of those issues, but also added many of its own, and in many cases Blizzard just sidestepped problems rather than solving them outright.

With map features, there's a number of things that experienced mapmakers use a lot that are much less accessible to newer ones (even very subtle things like mineral placement, using certain tiles to influence pathfinding, etc.), and a number of these things end up causing problems even in pretty popular maps. It seems to me that it would be very nice to provide mapmakers with a better set of features that make the common, easy, obvious path the "right" one. We can look at something that's been present on maps for probably 2 decades now: reverse ramps. Tons of maps use reverse ramps, many of them cause pathing or vision/miss-chance issues, and it's a pretty non-obvious thing if you don't know to look for it (and certainly not obvious to players of said maps). Blizzard, rather than attempting to fix this issue, quite literally "papered over" it in Remastered: they made it so maps could use sprites that look more seamless but behave in the exact same (problematic) way. I think that we, as a community, can build much better solutions for these things, that we don't have to live with a million small technicalities that every player and creator needs to be aware of.

There's also a ton of, quite simply, very weird map features that make very little sense unless you've been watching or playing BW for a long time. Take Troy gates, for instance. Yeah, this works, but is it really the ideal viewing and playing experience? Should we really have to have commentators explain every time such a map is played how these things behave, the peculiarities of the BW engine that cause them to behave that way? This kind of stuff is small, but when you stack a ton of these small things up, it makes BW feel way more intimidating than it already is.

Anyway, I wouldn't consider any of the map stuff to be nearby on the horizon, it's definitely a longer term idea. We don't particularly want to break compatibility with the existing game if we can help it, but there are a number of things that, to do what's right for the game, end up requiring it. Even some of our existing exploit fixes, because they are more extensive and fix more than what Blizzard has done, can potentially break replays played on SB if you view them outside of SB. It's definitely a tradeoff we don't take lightly, but I think for things that have the potential to greatly improve the game experience, it can be worthwhile.
Can you jam with the console cowboys in cyberspace?
Optimate
Profile Joined August 2020
251 Posts
February 18 2022 05:37 GMT
#562
What about being able to see the best players replays? Is that in the works?
Poegim
Profile Joined February 2017
Poland296 Posts
February 18 2022 08:03 GMT
#563
Well didnt read all posts but u should open ladder view for non logged users, if someone only wants check ladder he must register and log-in now. Also ladder could just look better, like + flags etc . I know you have other important things to do, just sayin.
[ RANKGIM.EU ] Aka: Poezja[T4], Zulu. [[ Probably second best player in the world. In honor of my best friend Moagim, he was a Kraken from the sea. Poegim ]]
Optimate
Profile Joined August 2020
251 Posts
March 08 2022 18:20 GMT
#564
Any updates if 2x2 will see any new maps especially shared base maps? Would be a refreshment to play a shared base map. I don't think Iccup ever had any.
LML
Profile Blog Joined March 2007
Germany1794 Posts
March 08 2022 22:54 GMT
#565
On March 09 2022 03:20 Optimate wrote:
Any updates if 2x2 will see any new maps especially shared base maps? Would be a refreshment to play a shared base map. I don't think Iccup ever had any.


iCCup never had it, as it's not possible without UMS to guarantee the spawn points.
So it would require changing something in the game code to make this possible. Something SB certainly can do, but there are probably a few more pressing points on their agenda.
LML
pebble444
Profile Blog Joined March 2011
Italy2503 Posts
March 10 2022 21:13 GMT
#566
Hi; I wanted to report my experience trying to install and play on sb on my wife’s computer:
Point 1: with all the windows security I would not have downloaded it and installed it had I not of course know what it was or excatly who is behind it, which in my case I know; is there no way to “validate” it from a “trusted source”?
Point2: it automatically detected that I am in Italy so the first part of the installer is in italian, then it switches to English; seems like some form of google translate though; and here I would like to offer to translate into italian to help, if someone from who is maintaining it is interested in sending me material to translate and follow up; my italian is not as poor as my English, so I can guarantee a grammatically correct translation of the materials into Italian.
Point 3: once I actually installed it, without any particular problem, I realized I actually had to have a copy of bw; now in my stupidity in hindsight I realize this was kinda obvious; but I would suggest making that clear to new users before they go through the installation process;
"Awaken my Child, and embrace the Glory that is your Birthright"
Optimate
Profile Joined August 2020
251 Posts
March 16 2022 19:13 GMT
#567
I am kinda torn on the fact that you can’t pick your races in 2v2 based on what you see your ally as playing. This could be described as a weakness compared to iccup.

Is there going to he a way I can download top players’ replays? I thought had heard that they would be automatically posted for everyone to watch.
TT1
Profile Blog Joined December 2008
Canada10052 Posts
Last Edited: 2022-03-17 00:04:44
March 17 2022 00:02 GMT
#568
On March 17 2022 04:13 Optimate wrote:
I am kinda torn on the fact that you can’t pick your races in 2v2 based on what you see your ally as playing. This could be described as a weakness compared to iccup.

Is there going to he a way I can download top players’ replays? I thought had heard that they would be automatically posted for everyone to watch.


on picking races, we've spoken about this in the past but it's too early to do anything here, player base is still too low

on reps, this is coming down the line, if you're patient enough you'll enjoy a lot of the stuff coming
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
rewgzuweter
Profile Joined April 2022
2 Posts
April 19 2022 08:52 GMT
#569
--- Nuked ---
ajmbek
Profile Joined November 2008
Italy460 Posts
April 19 2022 13:57 GMT
#570
i have tried to play it a few times but i have not found any player online
Sic iter ad astra
jhgjfewsdf
Profile Joined April 2022
1 Post
Last Edited: 2022-04-20 07:25:50
April 20 2022 07:24 GMT
#571
--- Nuked ---
jhjghjgjgh
Profile Joined April 2022
1 Post
April 30 2022 00:16 GMT
#572
--- Nuked ---
tec27
Profile Blog Joined June 2004
United States3702 Posts
Last Edited: 2022-06-25 21:03:52
June 06 2022 06:52 GMT
#573
We've pushed a new update that brings in ranked seasons and a new ranked system, for both 1v1 and 2v2. Included with the new seasons are new map pools:

[image loading]
[image loading]

We don't have an exact date for the end of this new season, but you can reasonably expect it to last about 3 months. We'll give a more exact date as we solidify our plans and see how things work out. Map pool refreshes will likely happen around the middle of the season to keep things fresh.

New Ranked System

Our major goals for our ranked system are:
  • Fast rating convergence - a player's rating should quickly adjust to their actual skill level, without requiring a ton of games to be played beforehand.

  • Earned rank - a player's rank should feel "earned" through continued play. The top ranked players should be highly skilled ones, but the system should also encourage active play throughout the season.

  • Accurate across seasons - the system should be able to share skill data across seasons, so that players receive close matches even at the beginning of a season.

  • Resilient to smurfing - the system should be able to detect smurfing across multiple accounts, and use that to share skill information without boosting smurf accounts to higher rankings.

Our previous system was a modified version of Elo, and worked fairly well at delivering accurate skill rating for very active players. It didn't work so well, however, for users that played only a few games. Additionally, tying our leaderboard directly to this skill rating allowed top players to take and maintain top rankings without playing many more games, and left us very few good options for dealing with smurfing or keeping skill rating data across seasons.

The new system takes a different approach. It splits the ranking system into two parts: matchmaking rating (MMR) and ranked points (RP). MMR will be based on Glicko2, which is more aggressive than our previous system at delivering accurate rankings, so it should converge to your skill level in fewer games. MMR is used for matchmaking, but will not be used for rankings, so we can easily share it across seasons and use it to find accurate matches for smurf accounts.

So you may be wondering, if we're not using MMR for rankings, then how are rankings decided? That's where the points come in.

Point-based Leaderboards

There are two key parts to how Ranked Points work: Point Potential and Bonus Pool.

Your Point Potential is anchored to your MMR. That is, the higher your MMR, the more points you can expect to achieve through continued play. This is set to MMR*2, so a 1500-rated player will earn reduced points after 3000 RP, while a 2000-rated player will earn reduced points after 4000 RP. This also works in the other direction, so the further behind a player's points are from their Point Potential, the more points they will earn for a win.

For example, a 1500-rated player with 500 points will earn 96 points for a win or lose 0 for a loss, while a 1500-rated player with 3000 points will earn 48 points for a win or lose 48 points for a loss. This means that the fastest way to reach your Point Potential is to keep playing and winning games, since your gains will dramatically outweigh your losses until you reach it. It also means that the top ranked players in the system will be the highest skilled players that are also actively playing games, playing enough games to earn their Point Potential.

The Bonus Pool is a growing pool of points that accumulate at a fixed rate over the course of the season. When you have Bonus Pool points available, they'll be used to double any points you gain from wins. The Bonus Pool also absorbs point losses, with any points that would have been lost covered by the Bonus Pool first. So a player with a bonus pool of 100 who earns +96 points for a win would see that increased to +192 and the bonus pool reduced to 4. A player with a bonus pool of 100 who lost a game that would have cost them -30 points would instead see their bonus pool reduced to 70 with no point change.

Together, the Point Potential and Bonus Pool encourage continuous ladder activity, as players who don't achieve their Point Potential or spend their available Bonus Pool will find themselves falling behind on the leaderboard.


Our new season starts right now, we look forwards to seeing you all on the leaderboards! gl hf
Can you jam with the console cowboys in cyberspace?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51190 Posts
June 06 2022 15:46 GMT
#574
Updated Public Note and Renamed Thread.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
krooked
Profile Joined May 2011
376 Posts
June 06 2022 19:51 GMT
#575
bad 1v1 pool imo.
jfgjjhgjgh
Profile Joined June 2022
1 Post
June 06 2022 21:35 GMT
#576
--- Nuked ---
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
Last Edited: 2022-06-06 23:05:19
June 06 2022 23:04 GMT
#577
Good stuff, thanks!
TT1
Profile Blog Joined December 2008
Canada10052 Posts
June 06 2022 23:44 GMT
#578
On June 07 2022 04:51 krooked wrote:
bad 1v1 pool imo.


we decided to go with BSL's map pool so we could hopefully incentivize some players to try the ladder out
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
June 07 2022 02:39 GMT
#579
Also, I just want to say that I anxiously await the day that this ladder system affords the opportunity for the following conversation to occur:

Player A: I'm higher ranked than you on ladder scrub.
Player B: Who cares? I have higher MMR. EZ.
iozuhdfgdftrwe
Profile Joined June 2022
1 Post
June 07 2022 14:53 GMT
#580
--- Nuked ---
Prev 1 27 28 29 30 31 40 Next All
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Main Stage Day 1
IntoTheiNu 912
herO (SOOP)165
CranKy Ducklings SOOP139
Maru130
Rogue114
SHIN 113
Cure76
Zoun (SOOP)74
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro24 Group B
Sharp vs Shinee
Action vs Shine
Afreeca ASL 5991
StarCastTV_EN155
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko454
PiGStarcraft362
herO (SOOP) 165
Maru 130
Rogue 114
SHIN 113
Cure 76
Zoun (SOOP) 74
Rex 28
aLtNXZ 15
StarCraft: Brood War
Calm 13266
Shuttle 4289
BeSt 1808
Horang2 1220
EffOrt 849
Light 488
Soulkey 304
Larva 246
Stork 183
ZerO 179
[ Show more ]
Shine 169
Rush 146
Snow 132
Hyun 86
ToSsGirL 84
ggaemo 46
Killer 37
hero 35
Bale 34
JYJ 33
JulyZerg 29
[sc1f]eonzerg 28
Hm[arnc] 28
Sacsri 26
sSak 25
Free 24
soO 23
sorry 18
Noble 18
IntoTheRainbow 14
zelot 12
ajuk12(nOOB) 11
Icarus 8
Soma 1
Dota 2
Dendi2252
XBOCT1585
BananaSlamJamma284
canceldota115
Super Smash Bros
Mew2King120
Heroes of the Storm
Trikslyr27
Other Games
B2W.Neo698
crisheroes331
DeMusliM152
Hui .152
Liquid`LucifroN143
QueenE45
Organizations
StarCraft: Brood War
UltimateBattle 139
Other Games
BasetradeTV37
StarCraft: Brood War
lovetv 12
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1422
League of Legends
• TFBlade552
Upcoming Events
PiGosaur Cup
11h 32m
Replay Cast
20h 32m
Afreeca Starleague
21h 32m
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
22h 32m
Replay Cast
1d 11h
The PondCast
1d 21h
KCM Race Survival
1d 21h
Replay Cast
2 days
Escore
2 days
PiG Sty Festival
2 days
[ Show More ]
CranKy Ducklings
3 days
PiG Sty Festival
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
The Patches Monday
6 days
GSL
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.