• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:36
CEST 08:36
KST 15:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles4[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
How Esports Is Reshaping the Future of Competitive Weekly Cups (June 30 - July 6): Classic Doubles The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form?
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
i aint gon lie to u bruh... BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Summer Games Done Quick 2025! US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 662 users

Great Divide New Map - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 All
FlaShFTW
Profile Blog Joined February 2010
United States10143 Posts
March 23 2020 00:10 GMT
#21
On March 22 2020 07:37 Juanita wrote:
Show nested quote +
On March 22 2020 06:50 LML wrote:
On March 22 2020 06:27 Juanita wrote:
On March 22 2020 05:25 g0rynich wrote:
Completely imbalanced and boring idea of the map with only one not that huge passage and 3 free gas expoes. not competitive map at all. WIth all respect, sorry. All games gonna be played like: "take a hill and win". Zvp is screwed, zvt is screwed, pvt is screwed.


I could say the same bad things about hitch hiker. People are just for some reason offended when a random person makes a map.

Hitchhiker is a gay ass map and people still like it because it was made by a pro. You sir are an idiot


Wrong. Hitchhiker has several other paths that can be explored. Your map only has one ground passage, and needs to be played by air otherwise.
The concept is bad in its current form.



I would kill myself if I played hitch hiker. Blue storm also only has one path.

If some random smuck makes a map no one accepts it i dont know why i bothered.

Enjoy no one taking you or your maps seriously ever again. It's clear you are an immature and sensitive. People are providing you legitimate feedback, not just hating on the map. When they give you legitimate feedback and you disagree, just say so, and prove your point. No need to be an ass about it.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Juanita
Profile Joined March 2020
46 Posts
March 23 2020 00:21 GMT
#22
On March 23 2020 09:10 FlaShFTW wrote:
Show nested quote +
On March 22 2020 07:37 Juanita wrote:
On March 22 2020 06:50 LML wrote:
On March 22 2020 06:27 Juanita wrote:
On March 22 2020 05:25 g0rynich wrote:
Completely imbalanced and boring idea of the map with only one not that huge passage and 3 free gas expoes. not competitive map at all. WIth all respect, sorry. All games gonna be played like: "take a hill and win". Zvp is screwed, zvt is screwed, pvt is screwed.


I could say the same bad things about hitch hiker. People are just for some reason offended when a random person makes a map.

Hitchhiker is a gay ass map and people still like it because it was made by a pro. You sir are an idiot


Wrong. Hitchhiker has several other paths that can be explored. Your map only has one ground passage, and needs to be played by air otherwise.
The concept is bad in its current form.



I would kill myself if I played hitch hiker. Blue storm also only has one path.

If some random smuck makes a map no one accepts it i dont know why i bothered.

Enjoy no one taking you or your maps seriously ever again. It's clear you are an immature and sensitive. People are providing you legitimate feedback, not just hating on the map. When they give you legitimate feedback and you disagree, just say so, and prove your point. No need to be an ass about it.



i apologize though
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
March 25 2020 14:35 GMT
#23
On March 23 2020 02:23 Juanita wrote:
Show nested quote +
On March 22 2020 10:21 vOdToasT wrote:
Also, the expansion below the ramp should have a much wider opening. It's already easy to take a second base for free, so make the expansion below attackable. Give Protoss a chance to bust Zerg sim city and Terran tank lines down there. Also, maybe include some unbuildable ground on the fourth and fifth bases to make carriers even stronger and to keep Terran in line (although too much of this will hurt Protoss vs Zerg which we don't want).

I like the concept; you just have to make it racially balanced.
Honestly I want to see this map on the ladder.



I added the adjustments you were talking about. Better now?


I can guarantee that this map is more balanced and more standard than many of the maps that have been in ASL. If they get a chance, why not give this a chance? It looks fun.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Juanita
Profile Joined March 2020
46 Posts
March 25 2020 15:20 GMT
#24
On March 25 2020 23:35 vOdToasT wrote:
Show nested quote +
On March 23 2020 02:23 Juanita wrote:
On March 22 2020 10:21 vOdToasT wrote:
Also, the expansion below the ramp should have a much wider opening. It's already easy to take a second base for free, so make the expansion below attackable. Give Protoss a chance to bust Zerg sim city and Terran tank lines down there. Also, maybe include some unbuildable ground on the fourth and fifth bases to make carriers even stronger and to keep Terran in line (although too much of this will hurt Protoss vs Zerg which we don't want).

I like the concept; you just have to make it racially balanced.
Honestly I want to see this map on the ladder.



I added the adjustments you were talking about. Better now?


I can guarantee that this map is more balanced and more standard than many of the maps that have been in ASL. If they get a chance, why not give this a chance? It looks fun.



It is fun i've played many games on this map its great.
Juanita
Profile Joined March 2020
46 Posts
March 26 2020 00:31 GMT
#25
map is finished and ready for download
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
March 26 2020 10:27 GMT
#26
Add path going from min only backdoor nat to the corner of map, and block it with xelnaga tower(s).
If enjoyed way you spend time, then it was not waste time )
Juanita
Profile Joined March 2020
46 Posts
March 26 2020 19:30 GMT
#27
On March 26 2020 19:27 MisterBoba wrote:
Add path going from min only backdoor nat to the corner of map, and block it with xelnaga tower(s).


That will make it too easy to attack the base of your enemy
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
Last Edited: 2020-03-26 22:40:16
March 26 2020 22:39 GMT
#28
No I do not think so. It is long travel distance. And will add more pathway, more fun to the map. Is too boring now sorry.

Xel'naga has 5000 HP and you stack 2-3 will be good. But point is, must be other ways to cross map.
If enjoyed way you spend time, then it was not waste time )
Juanita
Profile Joined March 2020
46 Posts
March 27 2020 00:30 GMT
#29
On March 27 2020 07:39 MisterBoba wrote:
No I do not think so. It is long travel distance. And will add more pathway, more fun to the map. Is too boring now sorry.

Xel'naga has 5000 HP and you stack 2-3 will be good. But point is, must be other ways to cross map.


I like it the way it is thank you
Juanita
Profile Joined March 2020
46 Posts
March 27 2020 16:41 GMT
#30
On March 27 2020 07:39 MisterBoba wrote:
No I do not think so. It is long travel distance. And will add more pathway, more fun to the map. Is too boring now sorry.

Xel'naga has 5000 HP and you stack 2-3 will be good. But point is, must be other ways to cross map.


I made the update
FlaShFTW
Profile Blog Joined February 2010
United States10143 Posts
March 27 2020 20:01 GMT
#31
I think the backdoor is a very interesting and good idea to make a map more dynamic. I think I'd make the temples 5 stacked though at least, 2-3 seems too easy to bust with non-splash units.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Juanita
Profile Joined March 2020
46 Posts
March 27 2020 20:34 GMT
#32
On March 28 2020 05:01 FlaShFTW wrote:
I think the backdoor is a very interesting and good idea to make a map more dynamic. I think I'd make the temples 5 stacked though at least, 2-3 seems too easy to bust with non-splash units.


The temples are strong it will take a while to bust them...
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
March 27 2020 22:15 GMT
#33
On March 28 2020 01:41 Juanita wrote:
Show nested quote +
On March 27 2020 07:39 MisterBoba wrote:
No I do not think so. It is long travel distance. And will add more pathway, more fun to the map. Is too boring now sorry.

Xel'naga has 5000 HP and you stack 2-3 will be good. But point is, must be other ways to cross map.


I made the update

There you go I think that's great. See what I mean? Now more excite.
If enjoyed way you spend time, then it was not waste time )
FlaShFTW
Profile Blog Joined February 2010
United States10143 Posts
Last Edited: 2020-03-27 22:36:08
March 27 2020 22:17 GMT
#34
On March 28 2020 05:34 Juanita wrote:
Show nested quote +
On March 28 2020 05:01 FlaShFTW wrote:
I think the backdoor is a very interesting and good idea to make a map more dynamic. I think I'd make the temples 5 stacked though at least, 2-3 seems too easy to bust with non-splash units.


The temples are strong it will take a while to bust them...

I'm an idiot.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
March 27 2020 22:19 GMT
#35
On March 28 2020 07:17 FlaShFTW wrote:
Show nested quote +
On March 28 2020 05:34 Juanita wrote:
On March 28 2020 05:01 FlaShFTW wrote:
I think the backdoor is a very interesting and good idea to make a map more dynamic. I think I'd make the temples 5 stacked though at least, 2-3 seems too easy to bust with non-splash units.


The temples are strong it will take a while to bust them...

medusa as an example uses 10 stacked temples. I'm using reference from other maps lol I know what I'm talking about. Do some more research about building stacking.

Medusa does not use same temples. So if you use reference from other map make sure you know what talk about. BUDDY.
If enjoyed way you spend time, then it was not waste time )
FlaShFTW
Profile Blog Joined February 2010
United States10143 Posts
March 27 2020 22:35 GMT
#36
On March 28 2020 07:19 MisterBoba wrote:
Show nested quote +
On March 28 2020 07:17 FlaShFTW wrote:
On March 28 2020 05:34 Juanita wrote:
On March 28 2020 05:01 FlaShFTW wrote:
I think the backdoor is a very interesting and good idea to make a map more dynamic. I think I'd make the temples 5 stacked though at least, 2-3 seems too easy to bust with non-splash units.


The temples are strong it will take a while to bust them...

medusa as an example uses 10 stacked temples. I'm using reference from other maps lol I know what I'm talking about. Do some more research about building stacking.

Medusa does not use same temples. So if you use reference from other map make sure you know what talk about. BUDDY.

you're right, My memory failed me, I assumed blue map blue temple. Temples are fine with 3 temples stacked. My mistake.

1500x10 = 15000
5000x3 = 15000. Should even out.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
March 27 2020 23:24 GMT
#37
its ok good health )
If enjoyed way you spend time, then it was not waste time )
Juanita
Profile Joined March 2020
46 Posts
March 28 2020 04:57 GMT
#38
On March 28 2020 07:35 FlaShFTW wrote:
Show nested quote +
On March 28 2020 07:19 MisterBoba wrote:
On March 28 2020 07:17 FlaShFTW wrote:
On March 28 2020 05:34 Juanita wrote:
On March 28 2020 05:01 FlaShFTW wrote:
I think the backdoor is a very interesting and good idea to make a map more dynamic. I think I'd make the temples 5 stacked though at least, 2-3 seems too easy to bust with non-splash units.


The temples are strong it will take a while to bust them...

medusa as an example uses 10 stacked temples. I'm using reference from other maps lol I know what I'm talking about. Do some more research about building stacking.

Medusa does not use same temples. So if you use reference from other map make sure you know what talk about. BUDDY.

you're right, My memory failed me, I assumed blue map blue temple. Temples are fine with 3 temples stacked. My mistake.

1500x10 = 15000
5000x3 = 15000. Should even out.


Yeah it should be good
Juanita
Profile Joined March 2020
46 Posts
April 01 2020 20:44 GMT
#39
map updated. Fixed problem with the protoss temples not blocking the path into the back of the bases
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 1110
Leta 752
PianO 268
Snow 229
Tasteless 155
actioN 137
Dewaltoss 74
Free 24
yabsab 22
Movie 22
[ Show more ]
Sacsri 19
Bale 11
Dota 2
ODPixel239
XcaliburYe23
League of Legends
JimRising 684
Counter-Strike
Stewie2K1537
Other Games
summit1g9309
monkeys_forever248
Mew2King122
SortOf104
NeuroSwarm54
Organizations
Other Games
gamesdonequick37171
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH344
• practicex 37
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota244
League of Legends
• Rush1370
• Lourlo1205
• masondota2441
• HappyZerGling115
Other Games
• Scarra3121
• Shiphtur369
Upcoming Events
Sparkling Tuna Cup
3h 24m
WardiTV European League
9h 24m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
17h 24m
The PondCast
1d 3h
WardiTV European League
1d 5h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 9h
Replay Cast
1d 17h
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
2 days
RSL Revival
3 days
Classic vs Cure
[ Show More ]
FEL
3 days
RSL Revival
4 days
FEL
4 days
FEL
4 days
CSO Cup
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.