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Great Divide New Map - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 All
FlaShFTW
Profile Blog Joined February 2010
United States10341 Posts
March 23 2020 00:10 GMT
#21
On March 22 2020 07:37 Juanita wrote:
Show nested quote +
On March 22 2020 06:50 LML wrote:
On March 22 2020 06:27 Juanita wrote:
On March 22 2020 05:25 g0rynich wrote:
Completely imbalanced and boring idea of the map with only one not that huge passage and 3 free gas expoes. not competitive map at all. WIth all respect, sorry. All games gonna be played like: "take a hill and win". Zvp is screwed, zvt is screwed, pvt is screwed.


I could say the same bad things about hitch hiker. People are just for some reason offended when a random person makes a map.

Hitchhiker is a gay ass map and people still like it because it was made by a pro. You sir are an idiot


Wrong. Hitchhiker has several other paths that can be explored. Your map only has one ground passage, and needs to be played by air otherwise.
The concept is bad in its current form.



I would kill myself if I played hitch hiker. Blue storm also only has one path.

If some random smuck makes a map no one accepts it i dont know why i bothered.

Enjoy no one taking you or your maps seriously ever again. It's clear you are an immature and sensitive. People are providing you legitimate feedback, not just hating on the map. When they give you legitimate feedback and you disagree, just say so, and prove your point. No need to be an ass about it.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Juanita
Profile Joined March 2020
46 Posts
March 23 2020 00:21 GMT
#22
On March 23 2020 09:10 FlaShFTW wrote:
Show nested quote +
On March 22 2020 07:37 Juanita wrote:
On March 22 2020 06:50 LML wrote:
On March 22 2020 06:27 Juanita wrote:
On March 22 2020 05:25 g0rynich wrote:
Completely imbalanced and boring idea of the map with only one not that huge passage and 3 free gas expoes. not competitive map at all. WIth all respect, sorry. All games gonna be played like: "take a hill and win". Zvp is screwed, zvt is screwed, pvt is screwed.


I could say the same bad things about hitch hiker. People are just for some reason offended when a random person makes a map.

Hitchhiker is a gay ass map and people still like it because it was made by a pro. You sir are an idiot


Wrong. Hitchhiker has several other paths that can be explored. Your map only has one ground passage, and needs to be played by air otherwise.
The concept is bad in its current form.



I would kill myself if I played hitch hiker. Blue storm also only has one path.

If some random smuck makes a map no one accepts it i dont know why i bothered.

Enjoy no one taking you or your maps seriously ever again. It's clear you are an immature and sensitive. People are providing you legitimate feedback, not just hating on the map. When they give you legitimate feedback and you disagree, just say so, and prove your point. No need to be an ass about it.



i apologize though
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
March 25 2020 14:35 GMT
#23
On March 23 2020 02:23 Juanita wrote:
Show nested quote +
On March 22 2020 10:21 vOdToasT wrote:
Also, the expansion below the ramp should have a much wider opening. It's already easy to take a second base for free, so make the expansion below attackable. Give Protoss a chance to bust Zerg sim city and Terran tank lines down there. Also, maybe include some unbuildable ground on the fourth and fifth bases to make carriers even stronger and to keep Terran in line (although too much of this will hurt Protoss vs Zerg which we don't want).

I like the concept; you just have to make it racially balanced.
Honestly I want to see this map on the ladder.



I added the adjustments you were talking about. Better now?


I can guarantee that this map is more balanced and more standard than many of the maps that have been in ASL. If they get a chance, why not give this a chance? It looks fun.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Juanita
Profile Joined March 2020
46 Posts
March 25 2020 15:20 GMT
#24
On March 25 2020 23:35 vOdToasT wrote:
Show nested quote +
On March 23 2020 02:23 Juanita wrote:
On March 22 2020 10:21 vOdToasT wrote:
Also, the expansion below the ramp should have a much wider opening. It's already easy to take a second base for free, so make the expansion below attackable. Give Protoss a chance to bust Zerg sim city and Terran tank lines down there. Also, maybe include some unbuildable ground on the fourth and fifth bases to make carriers even stronger and to keep Terran in line (although too much of this will hurt Protoss vs Zerg which we don't want).

I like the concept; you just have to make it racially balanced.
Honestly I want to see this map on the ladder.



I added the adjustments you were talking about. Better now?


I can guarantee that this map is more balanced and more standard than many of the maps that have been in ASL. If they get a chance, why not give this a chance? It looks fun.



It is fun i've played many games on this map its great.
Juanita
Profile Joined March 2020
46 Posts
March 26 2020 00:31 GMT
#25
map is finished and ready for download
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
March 26 2020 10:27 GMT
#26
Add path going from min only backdoor nat to the corner of map, and block it with xelnaga tower(s).
If enjoyed way you spend time, then it was not waste time )
Juanita
Profile Joined March 2020
46 Posts
March 26 2020 19:30 GMT
#27
On March 26 2020 19:27 MisterBoba wrote:
Add path going from min only backdoor nat to the corner of map, and block it with xelnaga tower(s).


That will make it too easy to attack the base of your enemy
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
Last Edited: 2020-03-26 22:40:16
March 26 2020 22:39 GMT
#28
No I do not think so. It is long travel distance. And will add more pathway, more fun to the map. Is too boring now sorry.

Xel'naga has 5000 HP and you stack 2-3 will be good. But point is, must be other ways to cross map.
If enjoyed way you spend time, then it was not waste time )
Juanita
Profile Joined March 2020
46 Posts
March 27 2020 00:30 GMT
#29
On March 27 2020 07:39 MisterBoba wrote:
No I do not think so. It is long travel distance. And will add more pathway, more fun to the map. Is too boring now sorry.

Xel'naga has 5000 HP and you stack 2-3 will be good. But point is, must be other ways to cross map.


I like it the way it is thank you
Juanita
Profile Joined March 2020
46 Posts
March 27 2020 16:41 GMT
#30
On March 27 2020 07:39 MisterBoba wrote:
No I do not think so. It is long travel distance. And will add more pathway, more fun to the map. Is too boring now sorry.

Xel'naga has 5000 HP and you stack 2-3 will be good. But point is, must be other ways to cross map.


I made the update
FlaShFTW
Profile Blog Joined February 2010
United States10341 Posts
March 27 2020 20:01 GMT
#31
I think the backdoor is a very interesting and good idea to make a map more dynamic. I think I'd make the temples 5 stacked though at least, 2-3 seems too easy to bust with non-splash units.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Juanita
Profile Joined March 2020
46 Posts
March 27 2020 20:34 GMT
#32
On March 28 2020 05:01 FlaShFTW wrote:
I think the backdoor is a very interesting and good idea to make a map more dynamic. I think I'd make the temples 5 stacked though at least, 2-3 seems too easy to bust with non-splash units.


The temples are strong it will take a while to bust them...
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
March 27 2020 22:15 GMT
#33
On March 28 2020 01:41 Juanita wrote:
Show nested quote +
On March 27 2020 07:39 MisterBoba wrote:
No I do not think so. It is long travel distance. And will add more pathway, more fun to the map. Is too boring now sorry.

Xel'naga has 5000 HP and you stack 2-3 will be good. But point is, must be other ways to cross map.


I made the update

There you go I think that's great. See what I mean? Now more excite.
If enjoyed way you spend time, then it was not waste time )
FlaShFTW
Profile Blog Joined February 2010
United States10341 Posts
Last Edited: 2020-03-27 22:36:08
March 27 2020 22:17 GMT
#34
On March 28 2020 05:34 Juanita wrote:
Show nested quote +
On March 28 2020 05:01 FlaShFTW wrote:
I think the backdoor is a very interesting and good idea to make a map more dynamic. I think I'd make the temples 5 stacked though at least, 2-3 seems too easy to bust with non-splash units.


The temples are strong it will take a while to bust them...

I'm an idiot.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
March 27 2020 22:19 GMT
#35
On March 28 2020 07:17 FlaShFTW wrote:
Show nested quote +
On March 28 2020 05:34 Juanita wrote:
On March 28 2020 05:01 FlaShFTW wrote:
I think the backdoor is a very interesting and good idea to make a map more dynamic. I think I'd make the temples 5 stacked though at least, 2-3 seems too easy to bust with non-splash units.


The temples are strong it will take a while to bust them...

medusa as an example uses 10 stacked temples. I'm using reference from other maps lol I know what I'm talking about. Do some more research about building stacking.

Medusa does not use same temples. So if you use reference from other map make sure you know what talk about. BUDDY.
If enjoyed way you spend time, then it was not waste time )
FlaShFTW
Profile Blog Joined February 2010
United States10341 Posts
March 27 2020 22:35 GMT
#36
On March 28 2020 07:19 MisterBoba wrote:
Show nested quote +
On March 28 2020 07:17 FlaShFTW wrote:
On March 28 2020 05:34 Juanita wrote:
On March 28 2020 05:01 FlaShFTW wrote:
I think the backdoor is a very interesting and good idea to make a map more dynamic. I think I'd make the temples 5 stacked though at least, 2-3 seems too easy to bust with non-splash units.


The temples are strong it will take a while to bust them...

medusa as an example uses 10 stacked temples. I'm using reference from other maps lol I know what I'm talking about. Do some more research about building stacking.

Medusa does not use same temples. So if you use reference from other map make sure you know what talk about. BUDDY.

you're right, My memory failed me, I assumed blue map blue temple. Temples are fine with 3 temples stacked. My mistake.

1500x10 = 15000
5000x3 = 15000. Should even out.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
March 27 2020 23:24 GMT
#37
its ok good health )
If enjoyed way you spend time, then it was not waste time )
Juanita
Profile Joined March 2020
46 Posts
March 28 2020 04:57 GMT
#38
On March 28 2020 07:35 FlaShFTW wrote:
Show nested quote +
On March 28 2020 07:19 MisterBoba wrote:
On March 28 2020 07:17 FlaShFTW wrote:
On March 28 2020 05:34 Juanita wrote:
On March 28 2020 05:01 FlaShFTW wrote:
I think the backdoor is a very interesting and good idea to make a map more dynamic. I think I'd make the temples 5 stacked though at least, 2-3 seems too easy to bust with non-splash units.


The temples are strong it will take a while to bust them...

medusa as an example uses 10 stacked temples. I'm using reference from other maps lol I know what I'm talking about. Do some more research about building stacking.

Medusa does not use same temples. So if you use reference from other map make sure you know what talk about. BUDDY.

you're right, My memory failed me, I assumed blue map blue temple. Temples are fine with 3 temples stacked. My mistake.

1500x10 = 15000
5000x3 = 15000. Should even out.


Yeah it should be good
Juanita
Profile Joined March 2020
46 Posts
April 01 2020 20:44 GMT
#39
map updated. Fixed problem with the protoss temples not blocking the path into the back of the bases
Prev 1 2 All
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