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Brood war is a beautiful gane. It can be an emotional thing for me. Sometimes, after winning an epic 45 minute struggle, I'll stay in the game a while after my opponent leaves to marvel at my achievement.
But I did not achieve victory unassisted. None of us ever has.
In particular, I feel as if I owe an enormous debt to those original four workers that spawned at the start of the game. They were with me from the very beginning of my fight and, as often as not, some of them are still mining on my behalf all the way til the end.
I've often lamented the fact that I'm unable to identify those four diligent souls. I tend to have many workers by the end of the war (as do we all) and, despite my repeated pleas, those four laborers have never stepped forward to reveal themselves.
I wonder if anyone else feels the same way. And, if so, whether anyone has developed any ceremonies to honor those four brave souls who persevered.
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On November 30 2019 12:17 mmhmm wrote: I've often lamented the fact that I'm unable to identify those four diligent souls.
if you save them to a control group at the start of the game and then never overwrite it, then when the game ends you can use that control group to identify them
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On November 30 2019 12:26 Crunchums wrote:Show nested quote +On November 30 2019 12:17 mmhmm wrote: I've often lamented the fact that I'm unable to identify those four diligent souls.
if you save them to a control group at the start of the game and then never overwrite it, then when the game ends you can use that control group to identify them that would be cool
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On November 30 2019 12:17 mmhmm wrote: Brood war is a beautiful gane. It can be an emotional thing for me. Sometimes, after winning an epic 45 minute struggle, I'll stay in the game a while after my opponent leaves to marvel at my achievement.
But I did not achieve victory unassisted. None of us ever has.
In particular, I feel as if I owe an enormous debt to those original four workers that spawned at the start of the game. They were with me from the very beginning of my fight and, as often as not, some of them are still mining on my behalf all the way til the end.
I've often lamented the fact that I'm unable to identify those four diligent souls. I tend to have many workers by the end of the war (as do we all) and, despite my repeated pleas, those four laborers have never stepped forward to reveal themselves.
I wonder if anyone else feels the same way. And, if so, whether anyone has developed any ceremonies to honor those four brave souls who persevered.
Wow...I didn't ask for these feelings...
I guess on this Thanksgiving Day I'm truly thankful for those 4 original workers. And just think about the very first time they were ever spawned in the very first game of Broodwar...and they're still doing their job. It just brings a tear to my eye.
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So how often do the four original workers survive a game?
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On November 30 2019 13:37 Disregard wrote: So how often do the four original workers survive a game?
Especially if you're zerg?
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If enough of us feel the same way, perhaps an upcoming patch could modify the game so that once all opponents leave:
Control group 1 automatically selects any remaining of the original four workers. The Patrol command becomes Praise instead. Attack becomes Applause. Hold Position becomes Hug.
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Nowadays, you can actually just start the replay, select your starting workers and fast forward to the end of the match to see, how many survived and what they were doing.
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On November 30 2019 12:17 mmhmm wrote: I wonder if anyone else feels the same way.
I don't. I simply click the "end game" button and go on. Because I know, I have to bring more victories to Aiur. The enemy never sleeps.
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It's just like the 12 original Dwarven in Dwarf Fortress, I always build special rooms for them and if one of them dies I craft a special tumb stone 
Both Dwarven and SCV are miners if you think about it lol
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Ah damn. Over 20 years later and we still get silly new things like this. Love it
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If it makes you feel better the original 4 drones usually die to storm drops. so thanks protoss players for always ruining the dreams.
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If you were a drone would you rather retire and become a building (maybe something nice and fancy like a spire or defiler den, maybe something more quaint like a sunken colony, or something big and busy like a hatchery) or live out the rest of your days mining gas from a depleted extractor?
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If you were a drone would you rather retire and become a building (maybe something nice and fancy like a spire or defiler den, maybe something more quaint like a sunken colony, or something big and busy like a hatchery) or live out the rest of your dies mining gas from a depleted extractor?
Tough decision. I definitely wouldn't want to get stretched out into a nydus canal. That's gotta hurt.
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I know for me, one of my original 4, ends up being my scouter because I hotkey that little guy at 1 from the start. He eventually dies in most games, but he is forever honored for the intel he provides. Long live his 3 brothers.
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This is the cutest thread that's ever been posted on tl.
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On December 01 2019 12:06 Ideas wrote: If you were a drone would you rather retire and become a building (maybe something nice and fancy like a spire or defiler den, maybe something more quaint like a sunken colony, or something big and busy like a hatchery) or live out the rest of your dies mining gas from a depleted extractor? This was hilarious to me xD
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I do celebrate my first 4 workers and have even very simple way to find them out without losing control group or smth like that. I only have them on sight / control group to the moment I have build rafinery in my first base. Than I put 3 of them to gas mining and 4th one is becoming my main engineer - the one who build 1st factory, academy, starport and science facility - generally the tech tree for ghosts. Later on main engineer builds more barracks for ghost production. Usually my games last till around building 3-4 barracks, but if my opponent is delaying his departure for various reason, mostly to embrace being nuked even more, I put that main engineer to a bunker and have him watch peacefully the rest of the game. The celebration itself is rather simple one. I build 4 nukes point them in a line and time sequence so they drop one by one. Then just before they land I do a victory walk with celebrated 4 scvs, so that they avoid each nuke one by one being the biggest badass units in the game. Which they already were, but I just confirm it for other units on the map if they have any doubts.
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Northern Ireland25216 Posts
On December 01 2019 21:21 radley wrote: I do celebrate my first 4 workers and have even very simple way to find them out without losing control group or smth like that. I only have them on sight / control group to the moment I have build rafinery in my first base. Than I put 3 of them to gas mining and 4th one is becoming my main engineer - the one who build 1st factory, academy, starport and science facility - generally the tech tree for ghosts. Later on main engineer builds more barracks for ghost production. Usually my games last till around building 3-4 barracks, but if my opponent is delaying his departure for various reason, mostly to embrace being nuked even more, I put that main engineer to a bunker and have him watch peacefully the rest of the game. The celebration itself is rather simple one. I build 4 nukes point them in a line and time sequence so they drop one by one. Then just before they land I do a victory walk with celebrated 4 scvs, so that they avoid each nuke one by one being the biggest badass units in the game. Which they already were, but I just confirm it for other units on the map if they have any doubts. ‘Beautiful evening for watching nukes fall eh boys?’
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As a drone ambassador I salute you, my friend. Long live the 4 workers party. Check out my profile icon.
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Every game its the same 4 homies I started with, transported from map to map for a new battle.
On their birthdays I buy them a cake.
When they're sick I take care of them.
And when I grow old, they'll still be there.
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this is how i feel about the brave probes and zealots who hold the wall in pvz. tbh i send those zealots to die 99% of the time, but i recognize their sacrifice.
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On December 01 2019 12:58 mmhmm wrote:Show nested quote +If you were a drone would you rather retire and become a building (maybe something nice and fancy like a spire or defiler den, maybe something more quaint like a sunken colony, or something big and busy like a hatchery) or live out the rest of your dies mining gas from a depleted extractor? Tough decision. I definitely wouldn't want to get stretched out into a nydus canal. That's gotta hurt.
I don't know who you are but you are very funny. Props for this thread.
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konadora
Singapore66160 Posts
this is such a wholesome thread and i love it
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Between this brilliant thread and the KSL 4 finals, this has been a good week to be a BW fan.
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Can someone please forward this thread to Carbot and let's have him make a video about the initial 4 workers, the stout pillars of every BW competitive game ever. This thread deserves to be immortalized and enter the Hall of famed threads, if such a thing exists.
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Northern Ireland25216 Posts
On December 02 2019 20:29 IntoTheStorm wrote: Can someone please forward this thread to Carbot and let's have him make a video about the initial 4 workers, the stout pillars of every BW competitive game ever. This thread deserves to be immortalized and enter the Hall of famed threads, if such a thing exists. That would be amazing, great shout there.
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I was wondering if it's always the same 4 workers.
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What a cute thread  I don't think at my initial probes! i just split them (very bad) and let them mine
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I just lit a candle in memory of my precious scvs who fell in battle against lings and zealots :-( Please show your condolence by 1 minute of silence if you read this.
(\ .'. | | | | |_|
R.I.P.
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On December 01 2019 19:43 AntiHack wrote:Show nested quote +On December 01 2019 12:06 Ideas wrote: If you were a drone would you rather retire and become a building (maybe something nice and fancy like a spire or defiler den, maybe something more quaint like a sunken colony, or something big and busy like a hatchery) or live out the rest of your dies mining gas from a depleted extractor? This was hilarious to me xD
There was a Starcrafts epsiode with the drone wishing he would become a Spire and ended like a spince crawler or an extractor (i believe it's a SC2 episode though)
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Get them chasing each other around the vespene gaiser.
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reminds me of when day9 talked about giving his high kill-count marines their own bunkers to retire to when they are low health
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Northern Ireland25216 Posts
I’m sure it’s not the only game with these mechanics but anyone play Bungie’s Myth series of games?
Your forces are smaller than in a traditional RTS but your veterans get (to a point) stronger with their kills, and they carry through your campaign with you. Best of all you can rename them too! Not every mission gives you the same set of units so sometimes a guy returns a few missions later and it’s like an old friend returning.
It’s a great game for sentimental souls especially as trying to keep your boys alive I think really adds to it, although also makes me much less efficient as a general. Definitely more loved by my men than my superiors.
Anyone else played other strategy games where you have an attachment to your forces on a campaign where they persist like that?
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We should never allow ourselves to forget how much courage workers show us game after game. In situations where we would flee, they stay back and mine and mine until killed.
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Well....i have removed the seven key from my keyboard (because i use 8p9p0p at nexus , for probes) But I think i will put it back and group first four probes on ctrl+7 ( numpad seven ) And , at the end of the game, i will see them again
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I have really good memory of Myth 2 @Wombat_NI, it was pretty tough too with all the difficulty modes. Would love to play it again tbh. I think it's really a tactical rather than RTS but w/e. Real time tactics, RTT?^^ Another game that's on gog and that also has your units able to be reused in later missions and upgraded and renamed is War Wind. Gameplay can be sorta rough and it's actually missing multiplayer in it's current version but it's a real nice game imo. Both of these games also have editors.
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Northern Ireland25216 Posts
On December 04 2019 03:19 ProMeTheus112 wrote: I have really good memory of Myth 2 @Wombat_NI, it was pretty tough too with all the difficulty modes. Would love to play it again tbh. I think it's really a tactical rather than RTS but w/e. Real time tactics, RTT?^^ Another game that's on gog and that also has your units able to be reused in later missions and upgraded and renamed is War Wind. Gameplay can be sorta rough and it's actually missing multiplayer in it's current version but it's a real nice game imo. Both of these games also have editors. It’s such a fantastic game, both the game itself and the general atmosphere and lore.
I have a crazy large (and I was pretty crazy at the time) design document for a spiritual successor sitting around somewhere. Basically a less clunky, smoother and faster version of Myth 2, with new units. Hell I even wrote all the lore haha.
I’d fully intended to push on with it but local funding for game projects is basically ‘if it’s not a 2D indie that you do everything yourself we’re not funding you’ alas
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