• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:47
CEST 13:47
KST 20:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL54Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
RECLAIM STOLEN BTC HIRE BLOCKCHAIN CYBER RETRIEVE Weekly Cups (June 23-29): Reynor in world title form? The SCII GOAT: A statistical Evaluation PiG Sty Festival #5: Playoffs Preview + Groups Recap The GOAT ranking of GOAT rankings
Tourneys
RSL: Revival, a new crowdfunded tournament series Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL BW General Discussion Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Unit and Spell Similarities
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 693 users

Scmdraft 2 not compatible with 1.18

Forum Index > BW General
Post a Reply
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2017-03-31 20:22:34
March 31 2017 10:48 GMT
#1
I just tried using the 1.18 PTR mpqs in scmdraft 2 and it crashed when I tried to load my UMS map or just start the editor.

So, I advise anyone that uses any 3rd party editor to make backups of the old mpq files or even the entire old installation folder to keep the editors in a usable state.

Regardless of Blizzard's potential editor efforts, I assume that we need a new community-created editor with an open source. (Closed source like scmdraft2 is bad in the long run as it solely depends on the author to maintain/improve it.)

Chkdraft might be a potential candidate for the future, but it is far from being usable right now.

edit:

Scmdraft fix for 1.18 PTR:
Suicidal Insanity's post:
The only file you really need to keep is the "StarDat.mpq" file from any pre 1.18 installation. 1.18 appears to have removed or changed the font files. Just add the old file to the list of data MPQs and make sure to move it all the way to the top of the list.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
JungleTerrain
Profile Joined January 2012
Chile799 Posts
March 31 2017 11:02 GMT
#2
I haven't had any problems with it so far. But yes I would definitely say keep a copy of your map file just in case.
www.broodwarmaps.net
Ahli
Profile Joined May 2012
Germany355 Posts
March 31 2017 11:47 GMT
#3
On March 31 2017 20:02 JungleTerrain wrote:
I haven't had any problems with it so far. But yes I would definitely say keep a copy of your map file just in case.

Mine instantly crashes when I use 1.18's StarCraft path.
Are you sure that you are using the correct path?
Instant crashes for just some people seems very odd as the difference are just the MPQ files.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
LEmental
Profile Joined September 2010
United States9 Posts
March 31 2017 13:05 GMT
#4
Is there a way to make these maps playable in 1.18?
Victoly!!
Ahli
Profile Joined May 2012
Germany355 Posts
March 31 2017 13:16 GMT
#5
On March 31 2017 22:05 LEmental wrote:
Is there a way to make these maps playable in 1.18?

Maps that do not rely on memory writing/reading (e.g. 4x game speed, EUD conditions, ...) should work in 1.18 PTR right now. But that is listed as a "known problem" in the PTR's patch notes.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2017-03-31 13:48:45
March 31 2017 13:44 GMT
#6
Oh god.

Also, Ahli I'm sure you probably already saw it

http://www.staredit.net/topic/17207/4/#81

FaRTy1billion:
the PTR or whatever answered a few questions about GRPs.

It uses a new format, .dds.grp, which are just groups of DDS files for the frames. I wrote a program to extract them (as of writing this it doesn't re-compile them, because I need to go to bed).



Also confirmed 32-bit images. Space tiles use transparency


SC:R uses a new format for MPQ's DDS
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Ahli
Profile Joined May 2012
Germany355 Posts
March 31 2017 13:51 GMT
#7
On March 31 2017 22:44 Uvantak wrote:
Oh god.

Also, Ahli I'm sure you probably already saw it

http://www.staredit.net/topic/17207/4/#81

SC:R uses a new format for MPQ's DDS

Yes. Some editors seem to be able to read data from the MPQs, so it is a bit weird. Starforge and Chkdraft can read files just fine (well, starforge doesn't display BW units properly for some reason). Chkdraft seemed to be able to read those new .grp files properly.

When 4k's textures appear in a remastered version, I assume that those can potentially break the editors, too, as they were not created with big textures in mind.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
March 31 2017 14:03 GMT
#8
On March 31 2017 22:51 Ahli wrote:
Show nested quote +
On March 31 2017 22:44 Uvantak wrote:
Oh god.

Also, Ahli I'm sure you probably already saw it

http://www.staredit.net/topic/17207/4/#81

SC:R uses a new format for MPQ's DDS

Yes. Some editors seem to be able to read data from the MPQs, so it is a bit weird. Starforge and Chkdraft can read files just fine (well, starforge doesn't display BW units properly for some reason). Chkdraft seemed to be able to read those new .grp files properly.

When 4k's textures appear in a remastered version, I assume that those can potentially break the editors, too, as they were not created with big textures in mind.

Yeah, yet because both BW 1.18 and Remastered client will share the same netcode, I would assume that any map which works with 1.18 will also work for Remaster. Tho, I also know you guys won't be happy with that and will probably ending up creating a editor from scratch just to mess around and play with the Remastered version's assets.

I wonder if when 1.18 is fully out, and the differences between 1.16 and 1.18 are known might it be possible to make some rather "easy to use" map porting tool, because it is simply not feasible to try and manually port all the maps which used EUD, 4x, etc, using the "future" new editor.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Freakling
Profile Joined October 2012
Germany1529 Posts
March 31 2017 15:06 GMT
#9
On March 31 2017 22:51 Ahli wrote:
Show nested quote +
On March 31 2017 22:44 Uvantak wrote:
Oh god.

Also, Ahli I'm sure you probably already saw it

http://www.staredit.net/topic/17207/4/#81

SC:R uses a new format for MPQ's DDS

Yes. Some editors seem to be able to read data from the MPQs, so it is a bit weird. Starforge and Chkdraft can read files just fine (well, starforge doesn't display BW units properly for some reason). Chkdraft seemed to be able to read those new .grp files properly.

When 4k's textures appear in a remastered version, I assume that those can potentially break the editors, too, as they were not created with big textures in mind.

Now that you have outed yourself as some one who actually has a functional installation of StarForge, we need to talk! I could not get that damn thing to work properly in years now...
st4ck0v3rfl0w
Profile Blog Joined January 2008
79 Posts
March 31 2017 15:19 GMT
#10
I guess you could use the original mpqs for 1.18, too
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2017-03-31 16:19:30
March 31 2017 16:17 GMT
#11
On April 01 2017 00:06 Freakling wrote:
Now that you have outed yourself as some one who actually has a functional installation of StarForge, we need to talk! I could not get that damn thing to work properly in years now...

I didn't do more than open it, make it find the mpqs, created a new map and placed a few units. It kept throwing a popup about players not being set to disabled every few seconds until I finally accepted that popup. Its version is "Beta Test 2.2" according to its changelog.html. However, the editor itself labels itself as version 2.0.0 in its "About" dialog.

On April 01 2017 00:19 st4ck0v3rfl0w wrote:
I guess you could use the original mpqs for 1.18, too

That's what I hope people will do. It's most advisable to create backups of those files in time before 1.18 is released.

Since the terrain textures will differ in the remaster, you might want to use an editor that is using the remastered version, for example when you attempt to create tile blends, etc... also, there are a few small things missing in scmdraft that we cannot just add to it, e.g. center of a location (important for some trigger mechanics like detection of structures under construction) or just the default name of a unit in the unit settings, atm it only shows the custom new name. Also, resizing the classic trigger window makes the buttons disappear.
Also, I would love to be able to browse through each unit's data inside the editor (no editing of course, just reading). E.g. some hero units are different than the base version (firing speed, range, move speed) and I do not know these differences by heart, so I could just compare both units' data.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
JungleTerrain
Profile Joined January 2012
Chile799 Posts
March 31 2017 16:36 GMT
#12
Oh ok. Thing is I have like 3 different versions of Starcraft on my computer, and my SCMDraft probably uses the files from those.
I have the anthology, the ICCup version, as well as the PTR version 1.18 of the game. My SCMDraft probably uses the files from the anthology, I'd have to check.
www.broodwarmaps.net
Ahli
Profile Joined May 2012
Germany355 Posts
March 31 2017 17:10 GMT
#13
On April 01 2017 01:36 JungleTerrain wrote:
Oh ok. Thing is I have like 3 different versions of Starcraft on my computer, and my SCMDraft probably uses the files from those.
I have the anthology, the ICCup version, as well as the PTR version 1.18 of the game. My SCMDraft probably uses the files from the anthology, I'd have to check.

It's using SCBW's install path in the registry unless you set a StarCraft path in the settings, I believe... I've no registry entries, so I have to use the path setting. Make it point to 1.18 and it should start crashing when you launch the editor with that profile.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Ahli
Profile Joined May 2012
Germany355 Posts
March 31 2017 20:23 GMT
#14
Updated first post with a fix and the source.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Freakling
Profile Joined October 2012
Germany1529 Posts
March 31 2017 23:36 GMT
#15
On April 01 2017 01:17 Ahli wrote:
Show nested quote +
On April 01 2017 00:06 Freakling wrote:
Now that you have outed yourself as some one who actually has a functional installation of StarForge, we need to talk! I could not get that damn thing to work properly in years now...

I didn't do more than open it, make it find the mpqs, created a new map and placed a few units. It kept throwing a popup about players not being set to disabled every few seconds until I finally accepted that popup. Its version is "Beta Test 2.2" according to its changelog.html. However, the editor itself labels itself as version 2.0.0 in its "About" dialog.

Well, I'll try it. I have actually not tried to run it under Linux so far. My last Windows installation I could get to load without crashing, but none of the functions were working... Can you maybe share your installation files with me?

On April 01 2017 01:36 JungleTerrain wrote:
Oh ok. Thing is I have like 3 different versions of Starcraft on my computer, and my SCMDraft probably uses the files from those.
I have the anthology, the ICCup version, as well as the PTR version 1.18 of the game. My SCMDraft probably uses the files from the anthology, I'd have to check.

You can see and change mpq locations in the \options\profile settings
Ahli
Profile Joined May 2012
Germany355 Posts
April 01 2017 00:58 GMT
#16
On April 01 2017 08:36 Freakling wrote:
Show nested quote +
On April 01 2017 01:17 Ahli wrote:
On April 01 2017 00:06 Freakling wrote:
Now that you have outed yourself as some one who actually has a functional installation of StarForge, we need to talk! I could not get that damn thing to work properly in years now...

I didn't do more than open it, make it find the mpqs, created a new map and placed a few units. It kept throwing a popup about players not being set to disabled every few seconds until I finally accepted that popup. Its version is "Beta Test 2.2" according to its changelog.html. However, the editor itself labels itself as version 2.0.0 in its "About" dialog.

Well, I'll try it. I have actually not tried to run it under Linux so far. My last Windows installation I could get to load without crashing, but none of the functions were working... Can you maybe share your installation files with me?

Oh, some dialogs like forces settings seem to crash starforge...
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2017-04-01 01:52:49
April 01 2017 01:51 GMT
#17
You know I've never asked this even though it's been crashing my SCMDraft for a few years now, but does your guys' SCMDraft crash when you try to view strings?
It gives me the message "something bad happened, would you like to save a diagnostic file?" And curiously it mentions SCMDraft 2.0.7.0 or something like that... but the version I have is 0.8.0 or w/e it is.
Do you guys encounter this too?

Edit: and hey look freak, suicidal insanity is alive
www.broodwarmaps.net
BWMapper
Profile Joined April 2017
2 Posts
April 06 2017 11:35 GMT
#18
On April 01 2017 10:51 JungleTerrain wrote:
You know I've never asked this even though it's been crashing my SCMDraft for a few years now, but does your guys' SCMDraft crash when you try to view strings?

Yes, yesterday I tried to update my old map and SCMDraft2 crashed when viewing trigger strings. Windows 10 x64.
Ahli
Profile Joined May 2012
Germany355 Posts
April 06 2017 12:25 GMT
#19
On April 06 2017 20:35 BWMapper wrote:
Show nested quote +
On April 01 2017 10:51 JungleTerrain wrote:
You know I've never asked this even though it's been crashing my SCMDraft for a few years now, but does your guys' SCMDraft crash when you try to view strings?

Yes, yesterday I tried to update my old map and SCMDraft2 crashed when viewing trigger strings. Windows 10 x64.

Did you apply the fix that I posted in OP?
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
BWMapper
Profile Joined April 2017
2 Posts
Last Edited: 2017-04-07 21:59:40
April 07 2017 00:49 GMT
#20
On April 06 2017 21:25 Ahli wrote:
Show nested quote +
On April 06 2017 20:35 BWMapper wrote:
On April 01 2017 10:51 JungleTerrain wrote:
You know I've never asked this even though it's been crashing my SCMDraft for a few years now, but does your guys' SCMDraft crash when you try to view strings?

Yes, yesterday I tried to update my old map and SCMDraft2 crashed when viewing trigger strings. Windows 10 x64.

Did you apply the fix that I posted in OP?

Yes, I applied the fix. It allows me to run SCMDraft2 on Windows 10. But then there's that trigger string editor crash (Map Settings - String Editor).

Edit:
"STARCRAFT PTR 3 UPDATE
- Fixed cause of SCMDraft crash"
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 1: Playoffs Day 3
herO vs ReynorLIVE!
Tasteless1687
Crank 1111
IndyStarCraft 243
Rex151
3DClanTV 133
IntoTheiNu 64
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #93
CranKy Ducklings80
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1687
Crank 1111
IndyStarCraft 243
Rex 151
ForJumy 23
MindelVK 14
StarCraft: Brood War
Calm 9863
Horang2 1875
Flash 1207
Larva 933
Jaedong 770
Stork 332
BeSt 319
Bisu 265
actioN 231
Soulkey 223
[ Show more ]
Last 178
Mini 174
Hyun 171
TY 110
hero 53
sSak 49
Mind 49
sorry 42
Barracks 24
GoRush 24
Free 23
Mong 23
NaDa 23
Sea.KH 23
sas.Sziky 16
Icarus 16
yabsab 14
ivOry 3
Dota 2
XcaliburYe623
League of Legends
singsing1782
Counter-Strike
Stewie2K439
Heroes of the Storm
Khaldor240
Other Games
B2W.Neo1120
XaKoH 391
DeMusliM387
Happy208
SortOf140
Lowko138
Fuzer 134
Organizations
StarCraft 2
ComeBackTV 984
WardiTV19
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV523
League of Legends
• Lourlo2263
Upcoming Events
WardiTV European League
13m
FEL
4h 13m
RSL Revival
22h 13m
Clem vs Classic
SHIN vs Cure
FEL
1d
WardiTV European League
1d
BSL: ProLeague
1d 6h
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV European League
3 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.