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Poll: Would you pay money to learn BW? (Vote): Yes (Vote): No
Before anything ... this post is aimed at lesser skilled players. What I want to know is this: would you pay money to get tutored by better players at BW in order to improve?
If you answer yes : about how much would you pay (What is the most you would pay to get tutored by a relatively well known and good BW player) ??
If you answer no : why not?
Anyways, thank you in advance for your input 
-Xeris
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No, i can get help for free via strat forum. Unless it was like 5$/hour and in person, then i rather just use resources i already have at hand for free.
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same as decaf i'm a slow learner, might reconsider.
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I answered yes. I don't know how much I'd pay though. Depends on the skill level of the tutor and how devoted they were to actually teaching and/or their teaching methods.
Basically, if I were going to pay someone (especially a Brood War player) any kind of money I'd have to see some kind of "training outline" just to make sure they were serious & had a sound method of teaching.
How much do other kinds of teachers get paid for this kind of thing -- like a tennis coach or something?
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yes if the tutor was sAviOr. Otherwise, HELL NO.
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Korea (South)11577 Posts
Depends who teaches me. I would like to learn from someone like Art[Name], [White]White, etc... I would pay but if it's a lot then no. Maybe like... $2 an hour or something. Since, it takes a good amount of time to get better, you don't want it to cost a shitload, or no one is going to learn anything. If it's cheap then the money really adds up. If I can learn from someone who can get me to be one of the best players outside Korea, then there is no reason why I wouldn't pay.
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Ya, I might do it for a small fee like decaf mentioned. Perhaps just taking a couple hours of lessons and learning tricks and shit and then no more.
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MyLostTemple
United States2921 Posts
I used to teach for money on paypal.
there are def. ppl who pay
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The private fee is $10 an hour, or $100 for 10+ hours in a 2 week period. Everything is anonymous and private. The first hour of advice I give is free but it is payment first, and the time is assured to come later. No, it's not a joke. But I don't like taking some peoples money depending on their finances / country. But I have, and will again.
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I actually think alot of people would consider taking lessons from Mr Testicle
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On February 22 2007 12:10 JensOfSweden wrote: I actually think alot of people would consider taking lessons from Mr Testicle
hahahaha
that is blatant slandering, and the bear WILL get you
on topic:
No, because if i just practiced normally, i know i can always use the strat and ask people etc
its just that i dont practice enough thus i dont expect to get any better
so i play DoTA more often
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yes, but only for the money i find on the groud
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no way, i'd rather spend those on something else. I have enough free time to mass game bw . Plus its funner when you auto-analize yourself and make a gamestyle of your own.
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Canada9720 Posts
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Never.
I think certain things cant be taught, so unles they can garantee an improvement (which is kind of hard to measure) I wouldnt go for it.
Youd be surprised to know some good players can put just little of their game understanding in words. Its like playing GO, you make moves that feels good or feels right at a given time. Though in Starcraft there is a reasonning (or should be!), its not easy to unravel its secrets. Specially when it comes to timing decision which come mostly from experience. I dont think timing and control can be taught as much.
Certainly, they could show BOs, strats, like you find everywhere and you can do by yourself, anything deeper I dont think you can find anywhere, and no one can say for sure.
Also, i play sc to be entertained. I dont plan to make a living out of it, and therefore its not a good investment... One might say that I do pay for swimming lessons, and tennis lessons even though I dont plan to make a living out of neither. I guess the main difference is the accessibility to courts and swimming pools, also free ranking to allow me to compete in this sports with people of my own level.
However I think would be great to have SC free lessons :D PGT was starting the system where players ranked B and above could apply as a teacher, and players intersted would give their ICQ#/MSN. Shame it went down...
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I would but it would have to be top pro...Savior, chojja, July for good price
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On February 22 2007 11:56 polarwolf wrote: yes if the tutor was sAviOr. Otherwise, HELL NO.
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Nal_Ra teaching me how to be sexy?
OMG YES 100% $20 /hour at maximum though. And there had to be a translator
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realistically, no way
i mean in an imaginary world where for some reason a progamer like boxer, savior etc. wanted to train me in good english + knew how to teach + wanted a ridiculously low price ($1/hour, just making that up) then yes but since their time is probably worth more than i would want to spend (a valid assumption considering i wouldn't even want to teach someone for how much i would spend even if they were willing to pay me that) then no
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If you can't improve on your own, you have learning deficiency and need to go see a doctor.
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you can get free[gm] to do it, supplement his 6k/year salary
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On February 22 2007 11:56 polarwolf wrote: yes if the tutor was sAviOr or tossgirl irl. Otherwise, HELL NO.
Fixed. S2
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No.. Better ways to spend money.. Pizza mmm..
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On February 22 2007 13:12 IdrA wrote: you can get free[gm] to do it, supplement his 6k/year salary
Then you have to get a translator
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Let's say people who would be 'tutors' are top foreign players ... for example like Testie or Mondragon. Would you pay like $5-10 an hour for them teaching you?
I guess stuff they could tell you that is difficult to pick up on your own is like analyzing in game situations and explaining thought processes that go with things in the game, for example, why they do the things they do ... etc.
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No. I have no talent to SC. It would be a waste of money.
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Nope. I mean, I love the game, and enjoy playing it at times, but I wouldnt pay others to teach me how to play, when I could learn the same on my own (albeit at a slower pace), which I think adds to the enjoyment of the game. If Im paying money, then Id have to take the thing seriously, which wouldnt make it as fun.
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On February 22 2007 13:10 Sacajawea wrote: If you can't improve on your own, you have learning deficiency and need to go see a doctor.
agreed. its not hard to go click on the strat forum. or download reps. plus the fact that if youre really not that good you cna join one of the 12383908 clans and bum off the better players. seriously, anyone whod consider spending money to get taught (spare a legit pro from korea, only if u had aspirations of doing the same) is probably someone who isnt to wise with their $$.
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On February 22 2007 13:10 Sacajawea wrote: If you can't improve on your own, you have learning deficiency and need to go see a doctor. The idea is that you would improve much faster with a good teacher.
That said, it doesn't seem practical (moneywise) in a 1 on 1 teaching situation.
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No, I've always learnt faster figuring out things for myself than explained to me by a teacher... Of course if I'm really stuck on why I lost or something I'd just ask a friend to look over the rep... Even if you don't have any skilled friends if you go into a channel you'll eventually find someone who will Almost every single gosu learnt by himself... There are exceptions tho (iloveoov) I still don't think its worth it because after a while you'd find yourself handing out HUGE sums of cash...
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United States4991 Posts
No, I'm not really interested in improving anyway (even for free). When I play, I just want to have fun, not try to improve
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Only if I was looking to make a future out of it, but I don't have squinty eyes. ><
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No, unless it was a top korean pro.
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Sure if: 1. I actually cared about achieving something tangable with the game. 2. Somewhat wealthy myself & reasonable prices. 3. Person actually showed themselves capable of improving my play worthwhile to cost. None of which apply.
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i got free lessons from smi.failsafe :3
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thedeadhaji
39489 Posts
I'd never pay. First, I probably don't care enough about bw that I'd want to give $ to improve.
Second, in say other sports, the best coaches are rarely ever the best players. Along the same lines I cant imagine that the best bw players would be the best coaches (although in this case, such "best coaches" dont exist, so I guess the next in line would be the best players)
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On February 22 2007 13:59 thedeadhaji wrote: I'd never pay. First, I probably don't care enough about bw that I'd want to give $ to improve.
Second, in say other sports, the best coaches are rarely ever the best players. Along the same lines I cant imagine that the best bw players would be the best coaches (although in this case, such "best coaches" dont exist, so I guess the next in line would be the best players)
yea, just because youre a good coach doesnt mean you were ever good at that sport/game whatever. coaching means you understand the game and can convey it. you just might lack the physical tools to be successful playing.
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thedeadhaji
39489 Posts
well in most cases coaches used to be quite good at their sport, with some exceptions. However the current state of their game is usually rather bad, but it makes little or no difference on their capacity as an instructor
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On February 22 2007 12:01 MyLostTemple wrote: I used to teach for money on paypal. there are def. ppl who pay
I am one of Nick Plott's proud students (I hope he doesn't mind me saying so). =]
I was very impressed with his approach. It wasn't as if he merely sat in my games, went afk, then offered me a few generic comments like "more macro" afterwards. He really took some time to pull me aside, explain the fundamentals, and outline in detail exactly what the top players do and why.
As far as paying for lessons goes, here is the logic as far as I'm concerned: - We pay $$ for Broodwar because it is fun, no? - An increase in skill can potentially lead to better opponents, better games, and more opportunities within the community (clan wars, tournaments, showmatches, etc). - The aforementioned events make the game ... well ... more fun ^_^ - Hence, it is no different than originally paying for the game in the first place, at least in my mind.
People are not critical of personal trainers, private music instructors, etc. Broodwar should be no different in my opinion.
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I don't think I'd ever pay, but I'd trade lessons on how to play poker for lessons on mid game ZvsT.
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wow, if I had alot of free cash I would take testies offer... that is reeeeeally cheap to learn from the best non-korean BW player even a highschool maths tutor gets like $20 per hour.
unfortunately I barely have enough money to pay for food atm
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If you have that much of a desire to be good that you'd pay money just practice 8-12 hours a day for awhile and I guarantee you'll be fucking unbelieveable as long as you practice in a good way and have at least average intelligent to comprehend strategies. Here's the secret to be as good as pro: practice 8 hours a day for 2 years like they all have, PRETTY SIMPLE.
edit: If you want quick improvement this is still pointless. The person who practiced rigorously for a year will still be much better than the person who took lesson from a pro for 6 months. There's really no point in improving fast so you might as well practice your ass off if you want to be good.
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I will vote "yes", but it really depends on how much it is and how serious the person teaching is about teaching. Many people would ask why one would pay to learn how to play a game when you have so many resources available, but then again you could just as validly ask why someone would pay for a music teacher when you have so many resources available online. Learning yourself is different from having a professional there to help you along the way. Granted, you can learn by yourself, but it's simply better in most cases when you have someone to teach you... And if it's a hobby that you're devoting any significant portion of your time and effort to, why wouldn't it be worth a bit of money to get better at it?
When it comes to how much I'd actually pay, it would really depend on the type of instruction it is. The reason you can't really put an hourly rate on something like BW is simply because you have to divide a lesson into a game played, review of a replay, lecture on mistakes, a bit of practice on key points (maybe using UMS maps?), and then cover other things that a student might ask. All in all, it's generally a lot of stuff to cover and takes a lot of time. And you wouldn't improve by having 1 lesson a week either so consider this... If it were actual in-person instruction, I'd probably be willing to pay up to $10 depending on who it was that was teaching me. If it's an over-the-net type of instruction, then I'd probably set my limits at $5 and hour since I would imagine the lesson to be relatively lax and also the nature of the internet can be annoying at times (it would suck to lose lesson time to lag...)
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On February 22 2007 13:10 Sacajawea wrote: If you can't improve on your own, you have learning deficiency and need to go see a doctor.
The best learning / improvement has always taken place within a community. Training in a vacuum will severely stunt your progress, regardless of the activity.
The point of paying for lessons is to gain access to expertise that would normally not be available.
Edit1: Its not a substitute for private practice or individual progress, but a supplement to ensure that THE METHOD of training remains effective.
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Keep taking your creatine...
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$5/$10 an hour is really cheap
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On February 22 2007 15:04 boghat wrote: If you have that much of a desire to be good that you'd pay money just practice 8-12 hours a day for awhile and I guarantee you'll be fucking unbelieveable as long as you practice in a good way and have at least average intelligent to comprehend strategies. Here's the secret to be as good as pro: practice 8 hours a day for 2 years like they all have, PRETTY SIMPLE.
edit: If you want quick improvement this is still pointless. The person who practiced rigorously for a year will still be much better than the person who took lesson from a pro for 6 months. There's really no point in improving fast so you might as well practice your ass off if you want to be good.
well, i remember an chess grandmaster once saying that 1 hour of focused teaching gives the same improvement in a students game as that student learning from playing for 1 year. ... but then, starcraft isn't chess.
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if i still played the game maybe i would. But then again there were ladders back then so you got a lot of help back then watching replays of others and playing people ur skill lvl.
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I'd pay $100 to instantly become Testie+ level
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I'd rather put money toward, a decent ladder.
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The problem i see is that 1-2 games + replays could easily be an hour, and its just not enough quantity for the money, whereas in music, math, etc. you can review several concepts/things faster in less time.
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I would pay someone like testie, but not for regular lessons in the way I would a music teacher or something. Within my personal financial range, it would be more like a few of hours once a month, where he would look at specific aspects of my game in replays, and give me some sort of "homework" to work on until the next monthly meeting or w/e, where i would show him reps of me trying to do the homework, and then he would look at the next thing i need to improve, and do that.
I might consider something like that, but I couldn't afford like $100 a month in BW lessons.
I'd do it because it would be fun, and because it would be fun to be better at BW. It's not so fun being sucky and losing all the time.
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Thanks guys for your input , keep voting and keep discussing
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Look,
If i could pay money, just to get better, like, buying liquid skill, I would do it. Otherwise, no.
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FConnectionUK
United States316 Posts
$10 an hour seems too much for me, I would pay like 75 cents per game. Not because I want to learn(partialy true), but because I would never get an opportunity to play the best/extremely skilled. Playing a world's best a BO5 at the price under $4 isn't bad at all. Heck, if I'm satisfied, i throw in another 50 cents!
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I'm fast learner. I'd pay for... hmm 10 dollars per hour, once a week, from say... Nal_rA or some gosu toss. :D
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I don't think BW is complex enough of a game to need teaching. That isn't to say that it's an easy game, just a game where practice and motivation makes perfect.
Sometimes, I can feel that my game has gotten better just by thinking (image training?) about it.
Of course, if we're talking about guaranteed improvement in skill, I might pay a four digit amount to become pro-level. But I'd assume that most others here would too
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$5, $10 for really elite players.
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What do you mean?
i'd pay 5$ to play in a ladder for a while
but i doubt i'd pay an individual for coaching
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On February 22 2007 18:14 Heen wrote:I don't think BW is complex enough of a game to need teaching. That isn't to say that it's an easy game, just a game where practice and motivation makes perfect. Sometimes, I can feel that my game has gotten better just by thinking (image training?) about it. Of course, if we're talking about guaranteed improvement in skill, I might pay a four digit amount to become pro-level. But I'd assume that most others here would too  lol not complex enough? you think tennis or football are more complex?
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by the time you've spent all your cash and can finally beat testie the korean starcraft scene will either have colapsed or shifted to star2
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ok how about a better question...
who would put up $10 to enter into a money sc tournament? Or a UMS tournament with a pool of some well known umses (basketball, scv football, nfl blitz, TMA, TMM) etc.
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If this was 1 year ago i would take testies offer, because 1 year ago i had shitloads of money sitting around. And i was a shittier player.
and seriously its not often you can play against high level people in the starcrft community with them giving you valueable critique, id say it would speed up the learning process by shitloADS.
but once you have reached a certain level in the game you dont really need somoene critique, just better and better practice partners.
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i think if there were more opportunites to player better players more often, non koreans would have a much higher skill level over all.
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No because I don't have any money and I could improve on my own if I wanted to anyway.
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sorry havent read through posts but didnt like elky/naz/rek do this a few years ago?
might have the ppl wrong
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I wouldn't have fun depending on someone like that. In my opinion its more rewarding to learn and develop mostly on your own. Having someone to tell you whats right and wrong, etc. the whole way makes becoming good less rewarding.
imo of course.
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On February 22 2007 18:30 Liquid`Nazgul wrote: lol not complex enough? you think tennis or football are more complex?
I can't speak for tennis but I know for a fact that American-Football is far more complex.
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On February 22 2007 17:51 Seraphim wrote: Look,
If i could pay money, just to get better, like, buying liquid skill, I would do it. Otherwise, no.
Yeah i agree with this guy. If i just payed $10 and magically got better at sc i'd do it, but paying someone bettter than you to give you advice doens't guarentee you'll improve at all. I'm sure it coudl work, but I don't i'd care enough to pay a coach.
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I think if you need to pay to get better, you should probably not be the type to take this sort of deal anyway. The only scenario I can picture saying yes to this is to play practice matches with the korean gosu's since there's almost no way to get matches against them otherwise. And even then, it's more paying for the thrill of playing a name than getting "better".
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On February 22 2007 20:06 NubainMuscle wrote:Show nested quote +On February 22 2007 18:30 Liquid`Nazgul wrote: lol not complex enough? you think tennis or football are more complex?
I can't speak for tennis but I know for a fact that American-Football is far more complex. What the hell are you talking about? There are tons of small nuances on just 1 map let alone the hundreds of others. You play on the same field in football, the same plays are usually done, etc. You have different building placement, build orders, etc. for SC. Very different from football. Timing is also not a factor in football. You have an allowed time you make your play in it, never fluctuates. You are so wrong it makes me cringe.
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On February 22 2007 20:06 NubainMuscle wrote:Show nested quote +On February 22 2007 18:30 Liquid`Nazgul wrote: lol not complex enough? you think tennis or football are more complex?
I can't speak for tennis but I know for a fact that American-Football is far more complex.
So have you got much better since Testie has been coaching you?
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i would pay to just see boxer i would give my right arm for lessons
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On February 22 2007 18:30 Liquid`Nazgul wrote:Show nested quote +On February 22 2007 18:14 Heen wrote:I don't think BW is complex enough of a game to need teaching. That isn't to say that it's an easy game, just a game where practice and motivation makes perfect. Sometimes, I can feel that my game has gotten better just by thinking (image training?) about it. Of course, if we're talking about guaranteed improvement in skill, I might pay a four digit amount to become pro-level. But I'd assume that most others here would too  lol not complex enough? you think tennis or football are more complex? No offense, but it's an insult to compare BW to tennis or football. Starcraft is considered a reflex-strategy game. That is true to an extent, however, that doesn't mean it's comparable to tennis or pure mind games such as chess and baduk/go.
I'm not trying to discredit progamers. It just seems to me you're trying to make a point by using the wrong analogy.
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On February 22 2007 20:34 DeadVessel wrote: What the hell are you talking about? There are tons of small nuances on just 1 map let alone the hundreds of others. You play on the same field in football, the same plays are usually done, etc. You have different building placement, build orders, etc. for SC. Very different from football. Timing is also not a factor in football. You have an allowed time you make your play in it, never fluctuates. You are so wrong it makes me cringe.
An NFL offense has literally 100s of plays PER formation. There are probably 30-40 different formations in pro football. Each individual play has several audibles (or variations) ... at least 5-6.
Each football team has a head coach, offensive coordinator, defensive coordinator, and then specialty coaches for each and every position. Each position's responsibility varies depending on the specific play, the formation and style of the opponent, opponent players moving into motion, etc.
In addition, each player on the field is remarkably different (whereas a dragoon is always a dragoon, a hydralisk always a hydralisk, etc.). So it is the head coach's responsibility to craft the offense, defense, AND special teams in accordance to the team's relative strengths and weaknesses.
Terrain IS an issue in football. It is not always the same field. Some fields are grass, some turf, some grass-turf. Dome stadiums differ remarkably from outdoor stadiums. In addition, the temperature and precipitation is variable unlike Starcraft. Imagine if there was rain or snow in Starcraft that causes certain units to malfunction? ;]
Timing IS ABSOLUTELY a factor in football. Delayed snap-counts can draw the defense offsides. The team is pressured by the time-clock, and going over the play-clock results in a penalty. Time-outs must be used strategically to stop the clock. Running out of bounds stops the clock. Just like timing is important in executing a starcraft strategy, it is equally important when considering which plays to run.
If you wish to compare the two activities fairly, lets put it this way: Football is the equivalent of a 100 man vs 100 man team melee! (if such a thing were possible)
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On February 22 2007 20:51 Rayzorblade wrote: So have you got much better since Testie has been coaching you?
Tasteless was my instructor, not Testie.
We hyper-focused on TvP primarily. I'll put it this way: - My game-management, understanding, timing, & intuition improved quite a bit. - My mechanics (macro, micro) are still below average.
I recognize that the latter variables are entirely dependent on practice. That said, I don't have much time to play seriously lately, and until I do it will be difficult to improve in that area. At least now though my practice sessions will be more effective since I know exactly what I need to do, whereas before I'm sure I was merely reinforcing bad habits.
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No, unless I can become like Nada and make 600K USD every year in Korea.
It's just a game afterall.
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Only if Savior/Julyzerg would ZvP me, Nada/iloveoov would tvp me, and Stork/Bisu/Nal_ra/kingdom PvP over 40 games a day a piece.
If not, fuck that.
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Depends on who would train me ^_-v
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ToSsGirL could teach me... fee is... you know ^________^!!
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On February 22 2007 21:45 NubainMuscle wrote:Show nested quote +On February 22 2007 20:34 DeadVessel wrote: What the hell are you talking about? There are tons of small nuances on just 1 map let alone the hundreds of others. You play on the same field in football, the same plays are usually done, etc. You have different building placement, build orders, etc. for SC. Very different from football. Timing is also not a factor in football. You have an allowed time you make your play in it, never fluctuates. You are so wrong it makes me cringe. An NFL offense has literally 100s of plays PER formation. There are probably 30-40 different formations in pro football. Each individual play has several audibles (or variations) ... at least 5-6. Each football team has a head coach, offensive coordinator, defensive coordinator, and then specialty coaches for each and every position. Each position's responsibility varies depending on the specific play, the formation and style of the opponent, opponent players moving into motion, etc. In addition, each player on the field is remarkably different (whereas a dragoon is always a dragoon, a hydralisk always a hydralisk, etc.). So it is the head coach's responsibility to craft the offense, defense, AND special teams in accordance to the team's relative strengths and weaknesses. Terrain IS an issue in football. It is not always the same field. Some fields are grass, some turf, some grass-turf. Dome stadiums differ remarkably from outdoor stadiums. In addition, the temperature and precipitation is variable unlike Starcraft. Imagine if there was rain or snow in Starcraft that causes certain units to malfunction? ;] Timing IS ABSOLUTELY a factor in football. Delayed snap-counts can draw the defense offsides. The team is pressured by the time-clock, and going over the play-clock results in a penalty. Time-outs must be used strategically to stop the clock. Running out of bounds stops the clock. Just like timing is important in executing a starcraft strategy, it is equally important when considering which plays to run. If you wish to compare the two activities fairly, lets put it this way: Football is the equivalent of a 100 man vs 100 man team melee! (if such a thing were possible)
Umm... in terms of things an individual player has to learn, Starcraft is infinitely more complex than football. You can argue about all these things such as precipitation or whatnot, but in the end, it's a very single-minded sport with a single goal. I think you're just making the sport seem overly complicated just for the sake of argument... The individual players are a bit of a non-factor in this particular argument simply because they are not burdened with strategy. Their burden is simply to do their part or play their role. Now if you wanted to compare COACHING a game of football to Starcraft, the comparison would be a little better overall, but even then, coaches are not reacting in real time and controlling the individual movements of all of their players. Of course Football in all aspects definitely has more variables to it simply because you're dealing with the real world and real human beings, but the burden of these things is spread out among so many different people that no single individual will really be dealing with anything too complex unlike in Starcraft where the individual playing bears the full burden of the entire game and all of its movements.
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umm prolly not i can just go to the strat section haha
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omg why didn't we think of that lol
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No, thats what Replays are for.
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Mexico1178 Posts
About a year ago, a korean friend of mine start coaching me for free... it help me a lot to improve my skill, so when i had money, i used to pay him about 50dlls a week... mayb im crazy, but he was using his time and effort on me... it is a shame that he went to mandatory service, but still i have his msn and talk to him...
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Yes, I would pay for a Korean pro, or even a foreign gosu like Legionnaire to help me with my Protoss.
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United States5262 Posts
Yes if it guarantees I move out of my D pithole and become a C+ player.
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I'll pay $2 an hour 5 hours a day 5 days a week to get trained by BoxeR
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On February 25 2007 16:46 itemlock wrote: Umm... in terms of things an individual player has to learn, Starcraft is infinitely more complex than football. You can argue about all these things such as precipitation or whatnot, but in the end, it's a very single-minded sport with a single goal. I think you're just making the sport seem overly complicated just for the sake of argument... The individual players are a bit of a non-factor in this particular argument simply because they are not burdened with strategy. Their burden is simply to do their part or play their role. Now if you wanted to compare COACHING a game of football to Starcraft, the comparison would be a little better overall, but even then, coaches are not reacting in real time and controlling the individual movements of all of their players. Of course Football in all aspects definitely has more variables to it simply because you're dealing with the real world and real human beings, but the burden of these things is spread out among so many different people that no single individual will really be dealing with anything too complex unlike in Starcraft where the individual playing bears the full burden of the entire game and all of its movements.
I attempted to structure the comparison as follows: 1 Starcraft player vs 1 Head Football Coach.
Saying that the burden is spread out among the players is misleading. Its the equivalent of saying that the burden of playing Starcraft is spread out among the units. This is only partially true. The Starcraft units are somewhat independent, but they need to be given proper instructions, placed in the right place at the right time, and organized in such a way that their roles contribute to the total effort of the team.
- There are more plays in football than build orders. - There are more audibles in football than there are variations in build orders.
- Each "team" is unequal in terms of talent. Consider 1 position: quarterback. The Colts had a better quarterback than the Bears. Few would deny that.
In Starcraft, that would be the equivalent of anytime..[gm]'s dragoons having more hit points, a higher attack value, and more range than Nal_Ra's dragoons. Starcraft players always have the same units of equal strength, whereas in football this is never the case.
Not only does a coach have to utilize his players to their maximum value (i.e. micro in Starcraft), but hey has to take into account that some of the opposition's units will be stronger, others weaker, and tailor his game-plan according to that.
If you want to evaluate this fairly, playing Starcraft is the equivalent of a league consisting of 32 clones of 1 team. Imagine if each "team" had identical players. That would make the sport far more simple, and it would boil down purely to the coach's strategy, intellect, and execution. The fact that the players are unequal in skill really complicates matters. Why else do you think coaches would have to invest so much time in studying game film, hiring investigators to "scout" the opponent, and study depth charts, rosters, etc.?
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Coaches are not reacting in real time and controlling the individual movements of all of their players.
Technically, neither do Starcraft players. The player right-clicks, taps A, taps P, whatever. The unit ITSELF is doing the real work. NaDa isn't crawling inside every siege tank and operating the arclite cannon (or whatever the hell its called) himself.
Likewise, a football coach tells his players where to go, who to cover, where to blitz, etc. Yet the actual player carries out the movement. Likewise, NaDa tells his tanks where to go, who to fire at, etc. but the tanks are doing the work. It would be a little bit different if the player actually had to click a special button for each tank shot, a different button for each vulture shot, etc.
The only appreciable difference is that the Starcraft player is using his hands to carry out the assignments, whereas the head coach is using his voice, headset, AND hands to speak, signal, gesture, etc.
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The individual players are a bit of a non-factor in this particular argument simply because they are not burdened with strategy.
The individuals players ARE burdened with strategy. In our analogy, you have a point since they are not calling the plays, just executing them. But in that execution, their performace IS highly strategic still.
Strategy is dependent on execution, and vice versa, so you really can't separate the two. How a player controls his units ties into strategy just as much as the build order itself.
Likewise, HOW a defensive lineman carries out his assignment is highly important and must be tailored to his opposing offensive lineman. He can rip, he can swim, he can spin, he can bullrush, he can finesse. Likewise, the offensive lineman has multiple ways he can respond (such as cut block, jam at the line of scrimmage, fall back, etc.).
In a sense, as a Starcraft player, I AM NOT a strategist since personally I never invent my own build orders. Rather, I use somebody else's. So I am using another coach's plays, so to speak. However, I am carrying out somebody elses assignments, and this still involves strategy in the execution.
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Cayman Islands24199 Posts
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yes if it was less than $5 / hr
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is awesome32274 Posts
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What I find interesting is that Nubian can see how American Football is a complex sport, but somehow refrains from understanding the universal implications of that concept.
EVERY game is complex in a certain set of parameters. Just because you don't know anything specific about tennis, it's fairly safe to assume it has all the depth in tactical and strategical considerations as any other game. The biggest problem comes when you are comparing games - in my opinion it's a moot point, because the challenge is really human - it is: how much can a human understand a system and beat someone else in it.
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SC > football.
u keep saying Coaches must control their players by telling them what to do. its not like that. they practice the movements on training and the coach doesnt have to yell "number 2 run right, number 35 run left", he just says the codename of the action. Once the players learn the strategy, the coach isnt that busy. While in SC, u can learn a BO, u can learn micro u can learn macro - but every single game, u have to do it urself over and over again.
No normal sport can EVER compare to SC when it comes to Complexity.
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