• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:39
CEST 00:39
KST 07:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!27Weekly Cups (August 17-23): Zerg dominate the week4Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Starcraft2 player guess game is Coming~! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru PhD study /w SC2 - help with a survey!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL22] Ro24 Group F [ASL22] Ro24 Group D Small VOD Thread 2.0 Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3744 users

DDraw Fix by Aqrit - Page 7

Forum Index > BW General
Post a Reply
Prev 1 5 6 7 8 9 Next All
xboi209
Profile Blog Joined June 2011
United States1173 Posts
Last Edited: 2016-03-21 00:05:45
March 21 2016 00:05 GMT
#121
In regards to #2, no half decent hack is really blocked because of this mechanism. It is a one time check that only occurs when connecting to the server, many people circumvent this check by loading their hacks after logging in which is very trivial. Any circumvention tool at worst would only save hackers 5 seconds from alt+tabbing out to inject their hacks and at best would make your DLL a very viable solution to this graphical issue.
http://www.reddit.com/r/broodwar/
ScOULaris
Profile Joined June 2015
26 Posts
March 21 2016 01:13 GMT
#122
On March 21 2016 09:05 xboi209 wrote:
In regards to #2, no half decent hack is really blocked because of this mechanism. It is a one time check that only occurs when connecting to the server, many people circumvent this check by loading their hacks after logging in which is very trivial. Any circumvention tool at worst would only save hackers 5 seconds from alt+tabbing out to inject their hacks and at best would make your DLL a very viable solution to this graphical issue.

Yeah, I don't see how antihack is an issue. Private servers accessed via mca64launcher have better anticheat mechanisms than official Bnet servers, and this custom DLL works with them.

Am I misunderstanding something?
aqrit
Profile Joined January 2016
13 Posts
Last Edited: 2016-03-21 04:25:17
March 21 2016 04:16 GMT
#123
The bnet sever is a private server and to use it one must agree to certain rules.
It is not okay to break a rule and hide from the rule enforcement, even if there is no malicious intent.

If ICCUP decided to drop clients using this dll, it would not be okay to hack it past its anti-cheat either.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
Last Edited: 2016-03-21 04:41:55
March 21 2016 04:41 GMT
#124
Unfortunately, I'd say the majority of the BW community will disagree with you about the intent. I'd also like to point out the support that Blizzard recently announced for a roughly similar third-party tool that Diablo 2 players have been using to enhance their graphics despite not being explicitly allowed previously: http://us.battle.net/en/forum/topic/20742864601
http://www.reddit.com/r/broodwar/
SuGo
Profile Joined March 2013
United States681 Posts
April 02 2016 17:04 GMT
#125
What's the difference between this and the DDRAW EMULATION in MCA Launcher?
aqrit
Profile Joined January 2016
13 Posts
April 02 2016 21:44 GMT
#126
That's a fair question, but I don't know what mca64Launcher does, so I can't draw a comparison.
SuGo
Profile Joined March 2013
United States681 Posts
Last Edited: 2016-04-02 22:03:04
April 02 2016 22:02 GMT
#127
OK, thanks for the response.

And lastly- when I use your .dll file method, Korean font/text in game stops working. But once I take the .dll out and go back to MCA's the korean in game works fine (can change my keyboard to english or korean).

EDIT: Actually, korean works in channel. Doesn't work in game/lobby. But if using MCA option it works just fine even in game. Any idea on this ?
Zilver
Profile Joined December 2008
Finland282 Posts
April 02 2016 22:09 GMT
#128
On April 03 2016 07:02 ProtossGG wrote:
OK, thanks for the response.

And lastly- when I use your .dll file method, Korean font/text in game stops working. But once I take the .dll out and go back to MCA's the korean in game works fine (can change my keyboard to english or korean).

EDIT: Actually, korean works in channel. Doesn't work in game/lobby. But if using MCA option it works just fine even in game. Any idea on this ?


I've never been able to read korean with or without this .dll, but there's a plugin that allows me to read and type in-game.
Downside is you can't load custom plugins into MCA as far as I'm aware so I only use it with wlauncher.

Download link on the side to right http://wiki.teamliquid.net/starcraft/Korean_Mode
1a2a3a iWin
SuGo
Profile Joined March 2013
United States681 Posts
April 02 2016 22:16 GMT
#129
On April 03 2016 07:09 Zilver wrote:
Show nested quote +
On April 03 2016 07:02 ProtossGG wrote:
OK, thanks for the response.

And lastly- when I use your .dll file method, Korean font/text in game stops working. But once I take the .dll out and go back to MCA's the korean in game works fine (can change my keyboard to english or korean).

EDIT: Actually, korean works in channel. Doesn't work in game/lobby. But if using MCA option it works just fine even in game. Any idea on this ?


I've never been able to read korean with or without this .dll, but there's a plugin that allows me to read and type in-game.
Downside is you can't load custom plugins into MCA as far as I'm aware so I only use it with wlauncher.

Download link on the side to right http://wiki.teamliquid.net/starcraft/Korean_Mode



That's never been the case for me. This is the first time I'm even testing the .DLL and only now has my korean disappeared. I've already gotten rid of it and just usnig mca and korean working fine again.

Means that something in this .dll causes korean not to work anymore.
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2016-04-02 22:39:49
April 02 2016 22:38 GMT
#130
On April 03 2016 07:09 Zilver wrote:
Show nested quote +
On April 03 2016 07:02 ProtossGG wrote:
OK, thanks for the response.

And lastly- when I use your .dll file method, Korean font/text in game stops working. But once I take the .dll out and go back to MCA's the korean in game works fine (can change my keyboard to english or korean).

EDIT: Actually, korean works in channel. Doesn't work in game/lobby. But if using MCA option it works just fine even in game. Any idea on this ?


I've never been able to read korean with or without this .dll, but there's a plugin that allows me to read and type in-game.
Downside is you can't load custom plugins into MCA as far as I'm aware so I only use it with wlauncher.

Download link on the side to right http://wiki.teamliquid.net/starcraft/Korean_Mode


Offtopic this is interesting helpful plugin but it only fixes half of fonts, I mean in chat, game join menu I don't see it, can't read any announcements, but in lobby I can see game name properly and that's it . Is there a way they can implement this to all not only lobby.
sunbeams are never made like me...
aqrit
Profile Joined January 2016
13 Posts
Last Edited: 2016-04-03 00:30:01
April 03 2016 00:25 GMT
#131
This is a known issue that I haven't looked into yet.

xboi209 wrote:
According to the wDetector author, BW's drawing function breaks when attempting to draw Korean(and maybe even other double byte character sets) when there are more than 256 colors.


All the reports around this issue seem confused...
and I've no reports from someone using only my hack.
(aka. their system language is set to Korean and they're not using wLauncher, or anything else )

This shouldn't be an issue on win8/win10 with the "minimum" version of my hack, but that might have *more* performance issues at this time.
SuGo
Profile Joined March 2013
United States681 Posts
Last Edited: 2016-04-03 02:52:15
April 03 2016 01:31 GMT
#132
On April 03 2016 09:25 aqrit wrote:
This is a known issue that I haven't looked into yet.

Show nested quote +
xboi209 wrote:
According to the wDetector author, BW's drawing function breaks when attempting to draw Korean(and maybe even other double byte character sets) when there are more than 256 colors.


All the reports around this issue seem confused...
and I've no reports from someone using only my hack.
(aka. their system language is set to Korean and they're not using wLauncher, or anything else )

This shouldn't be an issue on win8/win10 with the "minimum" version of my hack, but that might have *more* performance issues at this time.


So you're saying you're not sure with your .DLL or you just know it won't work with your .DLL?

EDIT: Yes, my system language and all this is set to korean. That's how it works fine when using MCA.

EDIT 2: Interestingly, korean in game works on Fish using your .DLL. But doesn't work on ICC. lol
aqrit
Profile Joined January 2016
13 Posts
April 03 2016 05:28 GMT
#133


AFAIK: wDetector has a built in fix for this, for w-mode which (afaik) operates in some ways similar to my dll.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
Last Edited: 2016-04-04 08:41:52
April 04 2016 08:28 GMT
#134
On April 03 2016 02:04 ProtossGG wrote:
What's the difference between this and the DDRAW EMULATION in MCA Launcher?

ddemulate is a command line option built into BW, it is not programmatically known what it does to attempt to fix graphical issues. It's known to only fix the latency bars and rank icons in the Battle.net interface.
This DLL is unofficial but fixes the graphical glitches seen in the Battle.net interface on Windows 8 and above as well as the latency bars and rank icons.

On April 03 2016 07:09 Zilver wrote:
Show nested quote +
On April 03 2016 07:02 ProtossGG wrote:
OK, thanks for the response.

And lastly- when I use your .dll file method, Korean font/text in game stops working. But once I take the .dll out and go back to MCA's the korean in game works fine (can change my keyboard to english or korean).

EDIT: Actually, korean works in channel. Doesn't work in game/lobby. But if using MCA option it works just fine even in game. Any idea on this ?


I've never been able to read korean with or without this .dll, but there's a plugin that allows me to read and type in-game.
Downside is you can't load custom plugins into MCA as far as I'm aware so I only use it with wlauncher.

Download link on the side to right http://wiki.teamliquid.net/starcraft/Korean_Mode

mc64Launcher actually contains this plugin, however, renamed. You need to select korean in the code page options.

On April 03 2016 07:38 outscar wrote:
Show nested quote +
On April 03 2016 07:09 Zilver wrote:
On April 03 2016 07:02 ProtossGG wrote:
OK, thanks for the response.

And lastly- when I use your .dll file method, Korean font/text in game stops working. But once I take the .dll out and go back to MCA's the korean in game works fine (can change my keyboard to english or korean).

EDIT: Actually, korean works in channel. Doesn't work in game/lobby. But if using MCA option it works just fine even in game. Any idea on this ?


I've never been able to read korean with or without this .dll, but there's a plugin that allows me to read and type in-game.
Downside is you can't load custom plugins into MCA as far as I'm aware so I only use it with wlauncher.

Download link on the side to right http://wiki.teamliquid.net/starcraft/Korean_Mode


Offtopic this is interesting helpful plugin but it only fixes half of fonts, I mean in chat, game join menu I don't see it, can't read any announcements, but in lobby I can see game name properly and that's it . Is there a way they can implement this to all not only lobby.

It's not known on how to hack BW to enable Korean fonts everywhere. From what I see in Korean Mode's source code, this is as far as it goes using the method it uses.
http://www.reddit.com/r/broodwar/
SuGo
Profile Joined March 2013
United States681 Posts
April 04 2016 15:42 GMT
#135
Also, I'd like to note (even though I've removed using the .DLL at this time and back to using DDraw from MCA launcher) -

The .DLL also fixes the 'white screen' issue. I think many of you have been experiencing it as well - where you're in a channel and the screen goes white. You have to alt-tab to fix it and it becomes quite annoying as it happens very often. I found, from my experience, that the .DLL also fixes this issue but the DDraw in MCA doesn't handle this issue.

I'm using the DDraw in MCA though just because Korean works in-game when using it (on icc).
aqrit
Profile Joined January 2016
13 Posts
Last Edited: 2016-04-05 04:06:35
April 05 2016 00:49 GMT
#136
I took a peak at the Korean text issue today.

One way to fix this issue would be to hook GetBitmapBits()
then simply convert each black & white line from 32bpp to 8bpp (but keep the same pitch)

Invasive hooking doesn't really fit in with what I want in this project though.
Any thoughts (xboi et al.)?

edit3: could stuff it into the korean mode plug-in and just have the hook check the color-depth at run-time... though the suggested "fix" might be too sketchy for that.

edit: nvm looks like it is 8bpp already
edit2: nvm the nvm I forgot to test in 32bpp color mode, I still haven't tried it...

---

apparently, ddemulate just passes the DDCREATE_EMULATIONONLY flag to DirectDrawCreate.
SuGo
Profile Joined March 2013
United States681 Posts
Last Edited: 2016-04-06 01:06:48
April 06 2016 00:39 GMT
#137
Is this something you could implement to in version .3 at some point in future?
mca64Launcher_
Profile Joined June 2015
Poland629 Posts
April 06 2016 03:45 GMT
#138
hey aqrit is there a stable version without in game lag? Wanna add this to mca64Launcher
SuGo
Profile Joined March 2013
United States681 Posts
April 06 2016 05:10 GMT
#139
On April 06 2016 12:45 mca64Launcher_ wrote:
hey aqrit is there a stable version without in game lag? Wanna add this to mca64Launcher


I use the .2 version, I have win 7, and i have zero issue with in game lag.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
April 06 2016 05:51 GMT
#140
On April 06 2016 09:39 ProtossGG wrote:
Is this something you could implement to in version .3 at some point in future?

Well there's already a .4

On April 06 2016 12:45 mca64Launcher_ wrote:
hey aqrit is there a stable version without in game lag? Wanna add this to mca64Launcher

.4

On April 05 2016 09:49 aqrit wrote:
Invasive hooking doesn't really fit in with what I want in this project though.
Any thoughts (xboi et al.)?

Hooking is the only method I can think of.

On April 05 2016 09:49 aqrit wrote:
edit3: could stuff it into the korean mode plug-in and just have the hook check the color-depth at run-time... though the suggested "fix" might be too sketchy for that.

It'd make more sense to include a fix in your DLL since it breaks Korean text.
http://www.reddit.com/r/broodwar/
Prev 1 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech139
ViBE114
SpeCial 107
EnDerr 10
StarCraft: Brood War
Britney 13364
Artosis 498
Hm[arnc] 54
firebathero 0
Dota 2
NeuroSwarm162
League of Legends
Doublelift3878
Counter-Strike
minikerr1
Super Smash Bros
Mew2King120
Other Games
Grubby2825
shahzam659
C9.Mang0255
ToD211
Livibee110
ZombieGrub106
Organizations
Other Games
BasetradeTV30
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 95
• RyuSc2 27
• davetesta11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1217
• Scarra1017
• Shiphtur184
Upcoming Events
Replay Cast
1h 21m
The PondCast
11h 21m
Replay Cast
1d 1h
Escore
1d 11h
IntoTheTV X SOOP
1d 12h
Korean StarCraft League
2 days
GSL
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
3 days
[ Show More ]
Afreeca Starleague
4 days
GSL
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.